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As stockfish nets and search evolve, the existing time control appears to give too little time at STC, roughly correct at LTC, and too little at VLTC+. This change adds an adjustment to the optExtra calculation. This adjustment is easy to retune and refine, so it should be easier to keep up-to-date than the more complex calculations used for optConstant and optScale. Passed STC 10+0.1: LLR: 2.93 (-2.94,2.94) <0.00,2.00> Total: 169568 W: 43803 L: 43295 D: 82470 Ptnml(0-2): 485, 19679, 44055, 19973, 592 https://tests.stockfishchess.org/tests/view/66531865a86388d5e27da9fa Yellow LTC 60+0.6: LLR: -2.94 (-2.94,2.94) <0.50,2.50> Total: 209970 W: 53087 L: 52914 D: 103969 Ptnml(0-2): 91, 19652, 65314, 19849, 79 https://tests.stockfishchess.org/tests/view/6653e38ba86388d5e27daaa0 Passed VLTC 180+1.8 : LLR: 2.94 (-2.94,2.94) <0.50,2.50> Total: 85618 W: 21735 L: 21342 D: 42541 Ptnml(0-2): 15, 8267, 25848, 8668, 11 https://tests.stockfishchess.org/tests/view/6655131da86388d5e27db95f closes https://github.com/official-stockfish/Stockfish/pull/5297 Bench: 1212167
68 lines
2 KiB
C++
68 lines
2 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TIMEMAN_H_INCLUDED
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#define TIMEMAN_H_INCLUDED
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#include <cstdint>
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#include "misc.h"
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#include "types.h"
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namespace Stockfish {
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class OptionsMap;
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namespace Search {
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struct LimitsType;
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}
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// The TimeManagement class computes the optimal time to think depending on
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// the maximum available time, the game move number, and other parameters.
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class TimeManagement {
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public:
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void init(Search::LimitsType& limits,
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Color us,
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int ply,
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const OptionsMap& options,
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int& originalPly,
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double& originalTimeAdjust);
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TimePoint optimum() const;
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TimePoint maximum() const;
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template<typename FUNC>
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TimePoint elapsed(FUNC nodes) const {
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return useNodesTime ? TimePoint(nodes()) : elapsed_time();
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}
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TimePoint elapsed_time() const { return now() - startTime; };
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void clear();
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void advance_nodes_time(std::int64_t nodes);
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private:
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TimePoint startTime;
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TimePoint optimumTime;
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TimePoint maximumTime;
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std::int64_t availableNodes = -1; // When in 'nodes as time' mode
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bool useNodesTime = false; // True if we are in 'nodes as time' mode
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};
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} // namespace Stockfish
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#endif // #ifndef TIMEMAN_H_INCLUDED
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