mirror of
https://github.com/sockspls/badfish
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3286 lines
106 KiB
C++
3286 lines
106 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2009 Marco Costalba
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////
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//// Includes
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////
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#include <cassert>
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#include <cmath>
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#include <cstring>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include "book.h"
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#include "evaluate.h"
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#include "history.h"
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#include "misc.h"
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#include "movegen.h"
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#include "movepick.h"
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#include "lock.h"
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#include "san.h"
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#include "search.h"
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#include "thread.h"
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#include "tt.h"
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#include "ucioption.h"
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using std::cout;
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using std::endl;
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////
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//// Local definitions
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////
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namespace {
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/// Types
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// IterationInfoType stores search results for each iteration
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//
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// Because we use relatively small (dynamic) aspiration window,
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// there happens many fail highs and fail lows in root. And
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// because we don't do researches in those cases, "value" stored
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// here is not necessarily exact. Instead in case of fail high/low
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// we guess what the right value might be and store our guess
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// as a "speculated value" and then move on. Speculated values are
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// used just to calculate aspiration window width, so also if are
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// not exact is not big a problem.
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struct IterationInfoType {
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IterationInfoType(Value v = Value(0), Value sv = Value(0))
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: value(v), speculatedValue(sv) {}
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Value value, speculatedValue;
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};
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// The BetaCounterType class is used to order moves at ply one.
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// Apart for the first one that has its score, following moves
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// normally have score -VALUE_INFINITE, so are ordered according
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// to the number of beta cutoffs occurred under their subtree during
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// the last iteration. The counters are per thread variables to avoid
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// concurrent accessing under SMP case.
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struct BetaCounterType {
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BetaCounterType();
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void clear();
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void add(Color us, Depth d, int threadID);
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void read(Color us, int64_t& our, int64_t& their);
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};
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// The RootMove class is used for moves at the root at the tree. For each
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// root move, we store a score, a node count, and a PV (really a refutation
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// in the case of moves which fail low).
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struct RootMove {
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RootMove() { nodes = cumulativeNodes = ourBeta = theirBeta = 0ULL; }
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// RootMove::operator<() is the comparison function used when
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// sorting the moves. A move m1 is considered to be better
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// than a move m2 if it has a higher score, or if the moves
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// have equal score but m1 has the higher node count.
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bool operator<(const RootMove& m) const {
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return score != m.score ? score < m.score : theirBeta <= m.theirBeta;
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}
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Move move;
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Value score;
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int64_t nodes, cumulativeNodes, ourBeta, theirBeta;
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Move pv[PLY_MAX_PLUS_2];
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};
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// The RootMoveList class is essentially an array of RootMove objects, with
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// a handful of methods for accessing the data in the individual moves.
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class RootMoveList {
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public:
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RootMoveList(Position& pos, Move searchMoves[]);
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int move_count() const { return count; }
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Move get_move(int moveNum) const { return moves[moveNum].move; }
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Value get_move_score(int moveNum) const { return moves[moveNum].score; }
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void set_move_score(int moveNum, Value score) { moves[moveNum].score = score; }
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Move get_move_pv(int moveNum, int i) const { return moves[moveNum].pv[i]; }
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int64_t get_move_cumulative_nodes(int moveNum) const { return moves[moveNum].cumulativeNodes; }
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void set_move_nodes(int moveNum, int64_t nodes);
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void set_beta_counters(int moveNum, int64_t our, int64_t their);
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void set_move_pv(int moveNum, const Move pv[]);
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void sort();
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void sort_multipv(int n);
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private:
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static const int MaxRootMoves = 500;
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RootMove moves[MaxRootMoves];
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int count;
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};
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/// Constants
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// Search depth at iteration 1
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const Depth InitialDepth = OnePly;
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// Depth limit for selective search
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const Depth SelectiveDepth = 7 * OnePly;
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// Use internal iterative deepening?
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const bool UseIIDAtPVNodes = true;
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const bool UseIIDAtNonPVNodes = true;
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// Internal iterative deepening margin. At Non-PV moves, when
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// UseIIDAtNonPVNodes is true, we do an internal iterative deepening
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// search when the static evaluation is at most IIDMargin below beta.
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const Value IIDMargin = Value(0x100);
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// Easy move margin. An easy move candidate must be at least this much
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// better than the second best move.
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const Value EasyMoveMargin = Value(0x200);
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// Problem margin. If the score of the first move at iteration N+1 has
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// dropped by more than this since iteration N, the boolean variable
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// "Problem" is set to true, which will make the program spend some extra
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// time looking for a better move.
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const Value ProblemMargin = Value(0x28);
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// No problem margin. If the boolean "Problem" is true, and a new move
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// is found at the root which is less than NoProblemMargin worse than the
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// best move from the previous iteration, Problem is set back to false.
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const Value NoProblemMargin = Value(0x14);
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// Null move margin. A null move search will not be done if the static
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// evaluation of the position is more than NullMoveMargin below beta.
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const Value NullMoveMargin = Value(0x200);
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// If the TT move is at least SingleReplyMargin better then the
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// remaining ones we will extend it.
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const Value SingleReplyMargin = Value(0x20);
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// Margins for futility pruning in the quiescence search, and at frontier
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// and near frontier nodes.
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const Value FutilityMarginQS = Value(0x80);
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// Each move futility margin is decreased
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const Value IncrementalFutilityMargin = Value(0x8);
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// Depth limit for razoring
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const Depth RazorDepth = 4 * OnePly;
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/// Variables initialized by UCI options
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// Depth limit for use of dynamic threat detection
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Depth ThreatDepth;
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// Last seconds noise filtering (LSN)
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const bool UseLSNFiltering = true;
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const int LSNTime = 4000; // In milliseconds
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const Value LSNValue = value_from_centipawns(200);
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bool loseOnTime = false;
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// Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes.
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Depth CheckExtension[2], SingleEvasionExtension[2], PawnPushTo7thExtension[2];
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Depth PassedPawnExtension[2], PawnEndgameExtension[2], MateThreatExtension[2];
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// Iteration counters
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int Iteration;
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BetaCounterType BetaCounter;
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// Scores and number of times the best move changed for each iteration
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IterationInfoType IterationInfo[PLY_MAX_PLUS_2];
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int BestMoveChangesByIteration[PLY_MAX_PLUS_2];
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// Search window management
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int AspirationDelta;
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// MultiPV mode
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int MultiPV;
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// Time managment variables
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int RootMoveNumber;
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int SearchStartTime;
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int MaxNodes, MaxDepth;
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int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime, ExactMaxTime;
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bool UseTimeManagement, InfiniteSearch, PonderSearch, StopOnPonderhit;
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bool AbortSearch, Quit;
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bool FailHigh, FailLow, Problem;
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// Show current line?
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bool ShowCurrentLine;
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// Log file
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bool UseLogFile;
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std::ofstream LogFile;
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// Natural logarithmic lookup table and its getter function
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double lnArray[512];
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inline double ln(int i) { return lnArray[i]; }
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// MP related variables
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int ActiveThreads = 1;
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Depth MinimumSplitDepth;
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int MaxThreadsPerSplitPoint;
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Thread Threads[THREAD_MAX];
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Lock MPLock;
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Lock IOLock;
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bool AllThreadsShouldExit = false;
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SplitPoint SplitPointStack[THREAD_MAX][ACTIVE_SPLIT_POINTS_MAX];
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bool Idle = true;
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#if !defined(_MSC_VER)
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pthread_cond_t WaitCond;
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pthread_mutex_t WaitLock;
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#else
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HANDLE SitIdleEvent[THREAD_MAX];
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#endif
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// Node counters, used only by thread[0] but try to keep in different
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// cache lines (64 bytes each) from the heavy SMP read accessed variables.
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int NodesSincePoll;
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int NodesBetweenPolls = 30000;
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// History table
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History H;
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/// Functions
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Value id_loop(const Position& pos, Move searchMoves[]);
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Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value& oldAlpha, Value& beta);
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Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
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Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID, Move excludedMove = MOVE_NONE);
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Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
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void sp_search(SplitPoint* sp, int threadID);
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void sp_search_pv(SplitPoint* sp, int threadID);
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void init_node(SearchStack ss[], int ply, int threadID);
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void update_pv(SearchStack ss[], int ply);
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void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply);
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bool connected_moves(const Position& pos, Move m1, Move m2);
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bool value_is_mate(Value value);
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bool move_is_killer(Move m, const SearchStack& ss);
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Depth extension(const Position&, Move, bool, bool, bool, bool, bool, bool*);
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bool ok_to_do_nullmove(const Position& pos);
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bool ok_to_prune(const Position& pos, Move m, Move threat);
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bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
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Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
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Depth calculate_reduction(double baseReduction, int moveCount, Depth depth, double reductionInhibitor);
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void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
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void update_killers(Move m, SearchStack& ss);
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void update_gains(const Position& pos, Move move, Value before, Value after);
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bool fail_high_ply_1();
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int current_search_time();
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int nps();
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void poll();
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void ponderhit();
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void print_current_line(SearchStack ss[], int ply, int threadID);
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void wait_for_stop_or_ponderhit();
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void init_ss_array(SearchStack ss[]);
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void idle_loop(int threadID, SplitPoint* waitSp);
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void init_split_point_stack();
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void destroy_split_point_stack();
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bool thread_should_stop(int threadID);
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bool thread_is_available(int slave, int master);
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bool idle_thread_exists(int master);
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bool split(const Position& pos, SearchStack* ss, int ply,
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Value *alpha, Value *beta, Value *bestValue,
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const Value futilityValue, Depth depth, int *moves,
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MovePicker *mp, int master, bool pvNode);
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void wake_sleeping_threads();
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#if !defined(_MSC_VER)
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void *init_thread(void *threadID);
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#else
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DWORD WINAPI init_thread(LPVOID threadID);
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#endif
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}
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////
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//// Functions
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////
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/// perft() is our utility to verify move generation is bug free. All the legal
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/// moves up to given depth are generated and counted and the sum returned.
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int perft(Position& pos, Depth depth)
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{
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Move move;
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int sum = 0;
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MovePicker mp = MovePicker(pos, MOVE_NONE, depth, H);
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// If we are at the last ply we don't need to do and undo
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// the moves, just to count them.
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if (depth <= OnePly) // Replace with '<' to test also qsearch
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{
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while (mp.get_next_move()) sum++;
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return sum;
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}
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// Loop through all legal moves
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CheckInfo ci(pos);
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while ((move = mp.get_next_move()) != MOVE_NONE)
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{
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StateInfo st;
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pos.do_move(move, st, ci, pos.move_is_check(move, ci));
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sum += perft(pos, depth - OnePly);
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pos.undo_move(move);
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}
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return sum;
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}
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/// think() is the external interface to Stockfish's search, and is called when
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/// the program receives the UCI 'go' command. It initializes various
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/// search-related global variables, and calls root_search(). It returns false
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/// when a quit command is received during the search.
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bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
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int time[], int increment[], int movesToGo, int maxDepth,
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int maxNodes, int maxTime, Move searchMoves[]) {
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// Initialize global search variables
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Idle = StopOnPonderhit = AbortSearch = Quit = false;
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FailHigh = FailLow = Problem = false;
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NodesSincePoll = 0;
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SearchStartTime = get_system_time();
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ExactMaxTime = maxTime;
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MaxDepth = maxDepth;
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MaxNodes = maxNodes;
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InfiniteSearch = infinite;
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PonderSearch = ponder;
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UseTimeManagement = !ExactMaxTime && !MaxDepth && !MaxNodes && !InfiniteSearch;
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// Look for a book move, only during games, not tests
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if (UseTimeManagement && !ponder && get_option_value_bool("OwnBook"))
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{
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Move bookMove;
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if (get_option_value_string("Book File") != OpeningBook.file_name())
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OpeningBook.open(get_option_value_string("Book File"));
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bookMove = OpeningBook.get_move(pos);
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if (bookMove != MOVE_NONE)
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{
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cout << "bestmove " << bookMove << endl;
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return true;
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}
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}
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for (int i = 0; i < THREAD_MAX; i++)
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{
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Threads[i].nodes = 0ULL;
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Threads[i].failHighPly1 = false;
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}
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if (button_was_pressed("New Game"))
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loseOnTime = false; // Reset at the beginning of a new game
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// Read UCI option values
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TT.set_size(get_option_value_int("Hash"));
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if (button_was_pressed("Clear Hash"))
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TT.clear();
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bool PonderingEnabled = get_option_value_bool("Ponder");
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MultiPV = get_option_value_int("MultiPV");
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CheckExtension[1] = Depth(get_option_value_int("Check Extension (PV nodes)"));
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CheckExtension[0] = Depth(get_option_value_int("Check Extension (non-PV nodes)"));
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SingleEvasionExtension[1] = Depth(get_option_value_int("Single Evasion Extension (PV nodes)"));
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SingleEvasionExtension[0] = Depth(get_option_value_int("Single Evasion Extension (non-PV nodes)"));
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PawnPushTo7thExtension[1] = Depth(get_option_value_int("Pawn Push to 7th Extension (PV nodes)"));
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PawnPushTo7thExtension[0] = Depth(get_option_value_int("Pawn Push to 7th Extension (non-PV nodes)"));
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PassedPawnExtension[1] = Depth(get_option_value_int("Passed Pawn Extension (PV nodes)"));
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PassedPawnExtension[0] = Depth(get_option_value_int("Passed Pawn Extension (non-PV nodes)"));
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PawnEndgameExtension[1] = Depth(get_option_value_int("Pawn Endgame Extension (PV nodes)"));
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PawnEndgameExtension[0] = Depth(get_option_value_int("Pawn Endgame Extension (non-PV nodes)"));
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MateThreatExtension[1] = Depth(get_option_value_int("Mate Threat Extension (PV nodes)"));
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MateThreatExtension[0] = Depth(get_option_value_int("Mate Threat Extension (non-PV nodes)"));
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ThreatDepth = get_option_value_int("Threat Depth") * OnePly;
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Chess960 = get_option_value_bool("UCI_Chess960");
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ShowCurrentLine = get_option_value_bool("UCI_ShowCurrLine");
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UseLogFile = get_option_value_bool("Use Search Log");
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if (UseLogFile)
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LogFile.open(get_option_value_string("Search Log Filename").c_str(), std::ios::out | std::ios::app);
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MinimumSplitDepth = get_option_value_int("Minimum Split Depth") * OnePly;
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MaxThreadsPerSplitPoint = get_option_value_int("Maximum Number of Threads per Split Point");
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read_weights(pos.side_to_move());
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// Set the number of active threads
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int newActiveThreads = get_option_value_int("Threads");
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if (newActiveThreads != ActiveThreads)
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{
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ActiveThreads = newActiveThreads;
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init_eval(ActiveThreads);
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// HACK: init_eval() destroys the static castleRightsMask[] array in the
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// Position class. The below line repairs the damage.
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Position p(pos.to_fen());
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assert(pos.is_ok());
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}
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// Wake up sleeping threads
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wake_sleeping_threads();
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for (int i = 1; i < ActiveThreads; i++)
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assert(thread_is_available(i, 0));
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// Set thinking time
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int myTime = time[side_to_move];
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int myIncrement = increment[side_to_move];
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if (UseTimeManagement)
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{
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if (!movesToGo) // Sudden death time control
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{
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if (myIncrement)
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{
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MaxSearchTime = myTime / 30 + myIncrement;
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AbsoluteMaxSearchTime = Max(myTime / 4, myIncrement - 100);
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}
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else // Blitz game without increment
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{
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MaxSearchTime = myTime / 30;
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AbsoluteMaxSearchTime = myTime / 8;
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}
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}
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else // (x moves) / (y minutes)
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{
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if (movesToGo == 1)
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{
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MaxSearchTime = myTime / 2;
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AbsoluteMaxSearchTime = (myTime > 3000)? (myTime - 500) : ((myTime * 3) / 4);
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}
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else
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{
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MaxSearchTime = myTime / Min(movesToGo, 20);
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AbsoluteMaxSearchTime = Min((4 * myTime) / movesToGo, myTime / 3);
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}
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}
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|
|
|
if (PonderingEnabled)
|
|
{
|
|
MaxSearchTime += MaxSearchTime / 4;
|
|
MaxSearchTime = Min(MaxSearchTime, AbsoluteMaxSearchTime);
|
|
}
|
|
}
|
|
|
|
// Set best NodesBetweenPolls interval
|
|
if (MaxNodes)
|
|
NodesBetweenPolls = Min(MaxNodes, 30000);
|
|
else if (myTime && myTime < 1000)
|
|
NodesBetweenPolls = 1000;
|
|
else if (myTime && myTime < 5000)
|
|
NodesBetweenPolls = 5000;
|
|
else
|
|
NodesBetweenPolls = 30000;
|
|
|
|
// Write information to search log file
|
|
if (UseLogFile)
|
|
LogFile << "Searching: " << pos.to_fen() << endl
|
|
<< "infinite: " << infinite
|
|
<< " ponder: " << ponder
|
|
<< " time: " << myTime
|
|
<< " increment: " << myIncrement
|
|
<< " moves to go: " << movesToGo << endl;
|
|
|
|
// LSN filtering. Used only for developing purpose. Disabled by default.
|
|
if ( UseLSNFiltering
|
|
&& loseOnTime)
|
|
{
|
|
// Step 2. If after last move we decided to lose on time, do it now!
|
|
while (SearchStartTime + myTime + 1000 > get_system_time())
|
|
/* wait here */;
|
|
}
|
|
|
|
// We're ready to start thinking. Call the iterative deepening loop function
|
|
Value v = id_loop(pos, searchMoves);
|
|
|
|
|
|
if (UseLSNFiltering)
|
|
{
|
|
// Step 1. If this is sudden death game and our position is hopeless,
|
|
// decide to lose on time.
|
|
if ( !loseOnTime // If we already lost on time, go to step 3.
|
|
&& myTime < LSNTime
|
|
&& myIncrement == 0
|
|
&& movesToGo == 0
|
|
&& v < -LSNValue)
|
|
{
|
|
loseOnTime = true;
|
|
}
|
|
else if (loseOnTime)
|
|
{
|
|
// Step 3. Now after stepping over the time limit, reset flag for next match.
|
|
loseOnTime = false;
|
|
}
|
|
}
|
|
|
|
if (UseLogFile)
|
|
LogFile.close();
|
|
|
|
Idle = true;
|
|
return !Quit;
|
|
}
|
|
|
|
|
|
/// init_threads() is called during startup. It launches all helper threads,
|
|
/// and initializes the split point stack and the global locks and condition
|
|
/// objects.
|
|
|
|
void init_threads() {
|
|
|
|
volatile int i;
|
|
bool ok;
|
|
|
|
#if !defined(_MSC_VER)
|
|
pthread_t pthread[1];
|
|
#endif
|
|
|
|
// Init our logarithmic lookup table
|
|
for (i = 0; i < 512; i++)
|
|
lnArray[i] = log(double(i)); // log() returns base-e logarithm
|
|
|
|
for (i = 0; i < THREAD_MAX; i++)
|
|
Threads[i].activeSplitPoints = 0;
|
|
|
|
// Initialize global locks
|
|
lock_init(&MPLock, NULL);
|
|
lock_init(&IOLock, NULL);
|
|
|
|
init_split_point_stack();
|
|
|
|
#if !defined(_MSC_VER)
|
|
pthread_mutex_init(&WaitLock, NULL);
|
|
pthread_cond_init(&WaitCond, NULL);
|
|
#else
|
|
for (i = 0; i < THREAD_MAX; i++)
|
|
SitIdleEvent[i] = CreateEvent(0, FALSE, FALSE, 0);
|
|
#endif
|
|
|
|
// All threads except the main thread should be initialized to idle state
|
|
for (i = 1; i < THREAD_MAX; i++)
|
|
{
|
|
Threads[i].stop = false;
|
|
Threads[i].workIsWaiting = false;
|
|
Threads[i].idle = true;
|
|
Threads[i].running = false;
|
|
}
|
|
|
|
// Launch the helper threads
|
|
for (i = 1; i < THREAD_MAX; i++)
|
|
{
|
|
#if !defined(_MSC_VER)
|
|
ok = (pthread_create(pthread, NULL, init_thread, (void*)(&i)) == 0);
|
|
#else
|
|
DWORD iID[1];
|
|
ok = (CreateThread(NULL, 0, init_thread, (LPVOID)(&i), 0, iID) != NULL);
|
|
#endif
|
|
|
|
if (!ok)
|
|
{
|
|
cout << "Failed to create thread number " << i << endl;
|
|
Application::exit_with_failure();
|
|
}
|
|
|
|
// Wait until the thread has finished launching
|
|
while (!Threads[i].running);
|
|
}
|
|
}
|
|
|
|
|
|
/// stop_threads() is called when the program exits. It makes all the
|
|
/// helper threads exit cleanly.
|
|
|
|
void stop_threads() {
|
|
|
|
ActiveThreads = THREAD_MAX; // HACK
|
|
Idle = false; // HACK
|
|
wake_sleeping_threads();
|
|
AllThreadsShouldExit = true;
|
|
for (int i = 1; i < THREAD_MAX; i++)
|
|
{
|
|
Threads[i].stop = true;
|
|
while (Threads[i].running);
|
|
}
|
|
destroy_split_point_stack();
|
|
}
|
|
|
|
|
|
/// nodes_searched() returns the total number of nodes searched so far in
|
|
/// the current search.
|
|
|
|
int64_t nodes_searched() {
|
|
|
|
int64_t result = 0ULL;
|
|
for (int i = 0; i < ActiveThreads; i++)
|
|
result += Threads[i].nodes;
|
|
return result;
|
|
}
|
|
|
|
|
|
// SearchStack::init() initializes a search stack. Used at the beginning of a
|
|
// new search from the root.
|
|
void SearchStack::init(int ply) {
|
|
|
|
pv[ply] = pv[ply + 1] = MOVE_NONE;
|
|
currentMove = threatMove = MOVE_NONE;
|
|
reduction = Depth(0);
|
|
eval = VALUE_NONE;
|
|
evalInfo = NULL;
|
|
}
|
|
|
|
void SearchStack::initKillers() {
|
|
|
|
mateKiller = MOVE_NONE;
|
|
for (int i = 0; i < KILLER_MAX; i++)
|
|
killers[i] = MOVE_NONE;
|
|
}
|
|
|
|
namespace {
|
|
|
|
// id_loop() is the main iterative deepening loop. It calls root_search
|
|
// repeatedly with increasing depth until the allocated thinking time has
|
|
// been consumed, the user stops the search, or the maximum search depth is
|
|
// reached.
|
|
|
|
Value id_loop(const Position& pos, Move searchMoves[]) {
|
|
|
|
Position p(pos);
|
|
SearchStack ss[PLY_MAX_PLUS_2];
|
|
|
|
// searchMoves are verified, copied, scored and sorted
|
|
RootMoveList rml(p, searchMoves);
|
|
|
|
if (rml.move_count() == 0)
|
|
{
|
|
if (PonderSearch)
|
|
wait_for_stop_or_ponderhit();
|
|
|
|
return pos.is_check()? -VALUE_MATE : VALUE_DRAW;
|
|
}
|
|
|
|
// Print RootMoveList c'tor startup scoring to the standard output,
|
|
// so that we print information also for iteration 1.
|
|
cout << "info depth " << 1 << "\ninfo depth " << 1
|
|
<< " score " << value_to_string(rml.get_move_score(0))
|
|
<< " time " << current_search_time()
|
|
<< " nodes " << nodes_searched()
|
|
<< " nps " << nps()
|
|
<< " pv " << rml.get_move(0) << "\n";
|
|
|
|
// Initialize
|
|
TT.new_search();
|
|
H.clear();
|
|
init_ss_array(ss);
|
|
IterationInfo[1] = IterationInfoType(rml.get_move_score(0), rml.get_move_score(0));
|
|
Iteration = 1;
|
|
|
|
// Is one move significantly better than others after initial scoring ?
|
|
Move EasyMove = MOVE_NONE;
|
|
if ( rml.move_count() == 1
|
|
|| rml.get_move_score(0) > rml.get_move_score(1) + EasyMoveMargin)
|
|
EasyMove = rml.get_move(0);
|
|
|
|
// Iterative deepening loop
|
|
while (Iteration < PLY_MAX)
|
|
{
|
|
// Initialize iteration
|
|
rml.sort();
|
|
Iteration++;
|
|
BestMoveChangesByIteration[Iteration] = 0;
|
|
if (Iteration <= 5)
|
|
ExtraSearchTime = 0;
|
|
|
|
cout << "info depth " << Iteration << endl;
|
|
|
|
// Calculate dynamic search window based on previous iterations
|
|
Value alpha, beta;
|
|
|
|
if (MultiPV == 1 && Iteration >= 6 && abs(IterationInfo[Iteration - 1].value) < VALUE_KNOWN_WIN)
|
|
{
|
|
int prevDelta1 = IterationInfo[Iteration - 1].speculatedValue - IterationInfo[Iteration - 2].speculatedValue;
|
|
int prevDelta2 = IterationInfo[Iteration - 2].speculatedValue - IterationInfo[Iteration - 3].speculatedValue;
|
|
|
|
int delta = Max(abs(prevDelta1) + abs(prevDelta2) / 2, 16);
|
|
|
|
delta = (delta + 7) / 8 * 8; // Round to match grainSize
|
|
AspirationDelta = delta;
|
|
|
|
alpha = Max(IterationInfo[Iteration - 1].value - delta, -VALUE_INFINITE);
|
|
beta = Min(IterationInfo[Iteration - 1].value + delta, VALUE_INFINITE);
|
|
}
|
|
else
|
|
{
|
|
alpha = - VALUE_INFINITE;
|
|
beta = VALUE_INFINITE;
|
|
}
|
|
|
|
// Search to the current depth
|
|
Value value = root_search(p, ss, rml, alpha, beta);
|
|
|
|
// Write PV to transposition table, in case the relevant entries have
|
|
// been overwritten during the search.
|
|
TT.insert_pv(p, ss[0].pv);
|
|
|
|
if (AbortSearch)
|
|
break; // Value cannot be trusted. Break out immediately!
|
|
|
|
//Save info about search result
|
|
Value speculatedValue;
|
|
bool fHigh = false;
|
|
bool fLow = false;
|
|
Value delta = value - IterationInfo[Iteration - 1].value;
|
|
|
|
if (value >= beta)
|
|
{
|
|
assert(delta > 0);
|
|
|
|
fHigh = true;
|
|
speculatedValue = value + delta;
|
|
BestMoveChangesByIteration[Iteration] += 2; // Allocate more time
|
|
}
|
|
else if (value <= alpha)
|
|
{
|
|
assert(value == alpha);
|
|
assert(delta < 0);
|
|
|
|
fLow = true;
|
|
speculatedValue = value + delta;
|
|
BestMoveChangesByIteration[Iteration] += 3; // Allocate more time
|
|
} else
|
|
speculatedValue = value;
|
|
|
|
speculatedValue = Min(Max(speculatedValue, -VALUE_INFINITE), VALUE_INFINITE);
|
|
IterationInfo[Iteration] = IterationInfoType(value, speculatedValue);
|
|
|
|
// Drop the easy move if it differs from the new best move
|
|
if (ss[0].pv[0] != EasyMove)
|
|
EasyMove = MOVE_NONE;
|
|
|
|
Problem = false;
|
|
|
|
if (UseTimeManagement)
|
|
{
|
|
// Time to stop?
|
|
bool stopSearch = false;
|
|
|
|
// Stop search early if there is only a single legal move,
|
|
// we search up to Iteration 6 anyway to get a proper score.
|
|
if (Iteration >= 6 && rml.move_count() == 1)
|
|
stopSearch = true;
|
|
|
|
// Stop search early when the last two iterations returned a mate score
|
|
if ( Iteration >= 6
|
|
&& abs(IterationInfo[Iteration].value) >= abs(VALUE_MATE) - 100
|
|
&& abs(IterationInfo[Iteration-1].value) >= abs(VALUE_MATE) - 100)
|
|
stopSearch = true;
|
|
|
|
// Stop search early if one move seems to be much better than the rest
|
|
int64_t nodes = nodes_searched();
|
|
if ( Iteration >= 8
|
|
&& !fLow
|
|
&& !fHigh
|
|
&& EasyMove == ss[0].pv[0]
|
|
&& ( ( rml.get_move_cumulative_nodes(0) > (nodes * 85) / 100
|
|
&& current_search_time() > MaxSearchTime / 16)
|
|
||( rml.get_move_cumulative_nodes(0) > (nodes * 98) / 100
|
|
&& current_search_time() > MaxSearchTime / 32)))
|
|
stopSearch = true;
|
|
|
|
// Add some extra time if the best move has changed during the last two iterations
|
|
if (Iteration > 5 && Iteration <= 50)
|
|
ExtraSearchTime = BestMoveChangesByIteration[Iteration] * (MaxSearchTime / 2)
|
|
+ BestMoveChangesByIteration[Iteration-1] * (MaxSearchTime / 3);
|
|
|
|
// Stop search if most of MaxSearchTime is consumed at the end of the
|
|
// iteration. We probably don't have enough time to search the first
|
|
// move at the next iteration anyway.
|
|
if (current_search_time() > ((MaxSearchTime + ExtraSearchTime) * 80) / 128)
|
|
stopSearch = true;
|
|
|
|
if (stopSearch)
|
|
{
|
|
if (!PonderSearch)
|
|
break;
|
|
else
|
|
StopOnPonderhit = true;
|
|
}
|
|
}
|
|
|
|
if (MaxDepth && Iteration >= MaxDepth)
|
|
break;
|
|
}
|
|
|
|
rml.sort();
|
|
|
|
// If we are pondering or in infinite search, we shouldn't print the
|
|
// best move before we are told to do so.
|
|
if (!AbortSearch && (PonderSearch || InfiniteSearch))
|
|
wait_for_stop_or_ponderhit();
|
|
else
|
|
// Print final search statistics
|
|
cout << "info nodes " << nodes_searched()
|
|
<< " nps " << nps()
|
|
<< " time " << current_search_time()
|
|
<< " hashfull " << TT.full() << endl;
|
|
|
|
// Print the best move and the ponder move to the standard output
|
|
if (ss[0].pv[0] == MOVE_NONE)
|
|
{
|
|
ss[0].pv[0] = rml.get_move(0);
|
|
ss[0].pv[1] = MOVE_NONE;
|
|
}
|
|
cout << "bestmove " << ss[0].pv[0];
|
|
if (ss[0].pv[1] != MOVE_NONE)
|
|
cout << " ponder " << ss[0].pv[1];
|
|
|
|
cout << endl;
|
|
|
|
if (UseLogFile)
|
|
{
|
|
if (dbg_show_mean)
|
|
dbg_print_mean(LogFile);
|
|
|
|
if (dbg_show_hit_rate)
|
|
dbg_print_hit_rate(LogFile);
|
|
|
|
LogFile << "\nNodes: " << nodes_searched()
|
|
<< "\nNodes/second: " << nps()
|
|
<< "\nBest move: " << move_to_san(p, ss[0].pv[0]);
|
|
|
|
StateInfo st;
|
|
p.do_move(ss[0].pv[0], st);
|
|
LogFile << "\nPonder move: " << move_to_san(p, ss[0].pv[1]) << endl;
|
|
}
|
|
return rml.get_move_score(0);
|
|
}
|
|
|
|
|
|
// root_search() is the function which searches the root node. It is
|
|
// similar to search_pv except that it uses a different move ordering
|
|
// scheme and prints some information to the standard output.
|
|
|
|
Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value& oldAlpha, Value& beta) {
|
|
|
|
Value alpha = oldAlpha;
|
|
Value value;
|
|
CheckInfo ci(pos);
|
|
int researchCount = 0;
|
|
bool isCheck = pos.is_check();
|
|
|
|
// Evaluate the position statically
|
|
EvalInfo ei;
|
|
if (!isCheck)
|
|
ss[0].eval = evaluate(pos, ei, 0);
|
|
else
|
|
ss[0].eval = VALUE_NONE;
|
|
|
|
while(1) // Fail low loop
|
|
{
|
|
|
|
// Loop through all the moves in the root move list
|
|
for (int i = 0; i < rml.move_count() && !AbortSearch; i++)
|
|
{
|
|
if (alpha >= beta)
|
|
{
|
|
// We failed high, invalidate and skip next moves, leave node-counters
|
|
// and beta-counters as they are and quickly return, we will try to do
|
|
// a research at the next iteration with a bigger aspiration window.
|
|
rml.set_move_score(i, -VALUE_INFINITE);
|
|
continue;
|
|
}
|
|
int64_t nodes;
|
|
Move move;
|
|
StateInfo st;
|
|
Depth depth, ext, newDepth;
|
|
|
|
RootMoveNumber = i + 1;
|
|
FailHigh = false;
|
|
|
|
// Save the current node count before the move is searched
|
|
nodes = nodes_searched();
|
|
|
|
// Reset beta cut-off counters
|
|
BetaCounter.clear();
|
|
|
|
// Pick the next root move, and print the move and the move number to
|
|
// the standard output.
|
|
move = ss[0].currentMove = rml.get_move(i);
|
|
|
|
if (current_search_time() >= 1000)
|
|
cout << "info currmove " << move
|
|
<< " currmovenumber " << RootMoveNumber << endl;
|
|
|
|
// Decide search depth for this move
|
|
bool moveIsCheck = pos.move_is_check(move);
|
|
bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
|
|
bool dangerous;
|
|
depth = (Iteration - 2) * OnePly + InitialDepth;
|
|
ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, false, false, &dangerous);
|
|
newDepth = depth + ext;
|
|
|
|
value = - VALUE_INFINITE;
|
|
|
|
while (1) // Fail high loop
|
|
{
|
|
|
|
// Make the move, and search it
|
|
pos.do_move(move, st, ci, moveIsCheck);
|
|
|
|
if (i < MultiPV || value > alpha)
|
|
{
|
|
// Aspiration window is disabled in multi-pv case
|
|
if (MultiPV > 1)
|
|
alpha = -VALUE_INFINITE;
|
|
|
|
value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
|
|
|
|
// If the value has dropped a lot compared to the last iteration,
|
|
// set the boolean variable Problem to true. This variable is used
|
|
// for time managment: When Problem is true, we try to complete the
|
|
// current iteration before playing a move.
|
|
Problem = ( Iteration >= 2
|
|
&& value <= IterationInfo[Iteration - 1].value - ProblemMargin);
|
|
|
|
if (Problem && StopOnPonderhit)
|
|
StopOnPonderhit = false;
|
|
}
|
|
else
|
|
{
|
|
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
|
// if the move fails high will be re-searched at full depth.
|
|
bool doFullDepthSearch = true;
|
|
|
|
if ( depth >= 3*OnePly // FIXME was newDepth
|
|
&& !dangerous
|
|
&& !captureOrPromotion
|
|
&& !move_is_castle(move))
|
|
{
|
|
double red = 0.5 + ln(RootMoveNumber - MultiPV + 1) * ln(depth / 2) / 6.0;
|
|
if (red >= 1.0)
|
|
{
|
|
ss[0].reduction = Depth(int(floor(red * int(OnePly))));
|
|
value = -search(pos, ss, -alpha, newDepth-ss[0].reduction, 1, true, 0);
|
|
doFullDepthSearch = (value > alpha);
|
|
}
|
|
}
|
|
|
|
if (doFullDepthSearch)
|
|
{
|
|
ss[0].reduction = Depth(0);
|
|
value = -search(pos, ss, -alpha, newDepth, 1, true, 0);
|
|
|
|
if (value > alpha)
|
|
{
|
|
// Fail high! Set the boolean variable FailHigh to true, and
|
|
// re-search the move using a PV search. The variable FailHigh
|
|
// is used for time managment: We try to avoid aborting the
|
|
// search prematurely during a fail high research.
|
|
FailHigh = true;
|
|
value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
pos.undo_move(move);
|
|
|
|
if (AbortSearch || value < beta)
|
|
break; // We are not failing high
|
|
|
|
// We are failing high and going to do a research. It's important to update score
|
|
// before research in case we run out of time while researching.
|
|
rml.set_move_score(i, value);
|
|
update_pv(ss, 0);
|
|
TT.extract_pv(pos, ss[0].pv, PLY_MAX);
|
|
rml.set_move_pv(i, ss[0].pv);
|
|
|
|
// Print search information to the standard output
|
|
cout << "info depth " << Iteration
|
|
<< " score " << value_to_string(value)
|
|
<< ((value >= beta) ? " lowerbound" :
|
|
((value <= alpha)? " upperbound" : ""))
|
|
<< " time " << current_search_time()
|
|
<< " nodes " << nodes_searched()
|
|
<< " nps " << nps()
|
|
<< " pv ";
|
|
|
|
for (int j = 0; ss[0].pv[j] != MOVE_NONE && j < PLY_MAX; j++)
|
|
cout << ss[0].pv[j] << " ";
|
|
|
|
cout << endl;
|
|
|
|
if (UseLogFile)
|
|
{
|
|
ValueType type = (value >= beta ? VALUE_TYPE_LOWER
|
|
: (value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT));
|
|
|
|
LogFile << pretty_pv(pos, current_search_time(), Iteration,
|
|
nodes_searched(), value, type, ss[0].pv) << endl;
|
|
}
|
|
|
|
// Prepare for research
|
|
researchCount++;
|
|
beta = Min(beta + AspirationDelta * (1 << researchCount), VALUE_INFINITE);
|
|
|
|
} // End of fail high loop
|
|
|
|
// Finished searching the move. If AbortSearch is true, the search
|
|
// was aborted because the user interrupted the search or because we
|
|
// ran out of time. In this case, the return value of the search cannot
|
|
// be trusted, and we break out of the loop without updating the best
|
|
// move and/or PV.
|
|
if (AbortSearch)
|
|
break;
|
|
|
|
// Remember beta-cutoff and searched nodes counts for this move. The
|
|
// info is used to sort the root moves at the next iteration.
|
|
int64_t our, their;
|
|
BetaCounter.read(pos.side_to_move(), our, their);
|
|
rml.set_beta_counters(i, our, their);
|
|
rml.set_move_nodes(i, nodes_searched() - nodes);
|
|
|
|
assert(value >= -VALUE_INFINITE && value <= VALUE_INFINITE);
|
|
|
|
if (value <= alpha && i >= MultiPV)
|
|
rml.set_move_score(i, -VALUE_INFINITE);
|
|
else
|
|
{
|
|
// PV move or new best move!
|
|
|
|
// Update PV
|
|
rml.set_move_score(i, value);
|
|
update_pv(ss, 0);
|
|
TT.extract_pv(pos, ss[0].pv, PLY_MAX);
|
|
rml.set_move_pv(i, ss[0].pv);
|
|
|
|
if (MultiPV == 1)
|
|
{
|
|
// We record how often the best move has been changed in each
|
|
// iteration. This information is used for time managment: When
|
|
// the best move changes frequently, we allocate some more time.
|
|
if (i > 0)
|
|
BestMoveChangesByIteration[Iteration]++;
|
|
|
|
// Print search information to the standard output
|
|
cout << "info depth " << Iteration
|
|
<< " score " << value_to_string(value)
|
|
<< ((value >= beta) ? " lowerbound" :
|
|
((value <= alpha)? " upperbound" : ""))
|
|
<< " time " << current_search_time()
|
|
<< " nodes " << nodes_searched()
|
|
<< " nps " << nps()
|
|
<< " pv ";
|
|
|
|
for (int j = 0; ss[0].pv[j] != MOVE_NONE && j < PLY_MAX; j++)
|
|
cout << ss[0].pv[j] << " ";
|
|
|
|
cout << endl;
|
|
|
|
if (UseLogFile)
|
|
{
|
|
ValueType type = (value >= beta ? VALUE_TYPE_LOWER
|
|
: (value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT));
|
|
|
|
LogFile << pretty_pv(pos, current_search_time(), Iteration,
|
|
nodes_searched(), value, type, ss[0].pv) << endl;
|
|
}
|
|
if (value > alpha)
|
|
alpha = value;
|
|
|
|
// Reset the global variable Problem to false if the value isn't too
|
|
// far below the final value from the last iteration.
|
|
if (value > IterationInfo[Iteration - 1].value - NoProblemMargin)
|
|
Problem = false;
|
|
}
|
|
else // MultiPV > 1
|
|
{
|
|
rml.sort_multipv(i);
|
|
for (int j = 0; j < Min(MultiPV, rml.move_count()); j++)
|
|
{
|
|
cout << "info multipv " << j + 1
|
|
<< " score " << value_to_string(rml.get_move_score(j))
|
|
<< " depth " << ((j <= i)? Iteration : Iteration - 1)
|
|
<< " time " << current_search_time()
|
|
<< " nodes " << nodes_searched()
|
|
<< " nps " << nps()
|
|
<< " pv ";
|
|
|
|
for (int k = 0; rml.get_move_pv(j, k) != MOVE_NONE && k < PLY_MAX; k++)
|
|
cout << rml.get_move_pv(j, k) << " ";
|
|
|
|
cout << endl;
|
|
}
|
|
alpha = rml.get_move_score(Min(i, MultiPV-1));
|
|
}
|
|
} // PV move or new best move
|
|
|
|
assert(alpha >= oldAlpha);
|
|
|
|
FailLow = (alpha == oldAlpha);
|
|
}
|
|
|
|
if (AbortSearch || alpha > oldAlpha)
|
|
break; // End search, we are not failing low
|
|
|
|
// Prepare for research
|
|
researchCount++;
|
|
alpha = Max(alpha - AspirationDelta * (1 << researchCount), -VALUE_INFINITE);
|
|
oldAlpha = alpha;
|
|
|
|
} // Fail low loop
|
|
|
|
return alpha;
|
|
}
|
|
|
|
|
|
// search_pv() is the main search function for PV nodes.
|
|
|
|
Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta,
|
|
Depth depth, int ply, int threadID) {
|
|
|
|
assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
|
|
assert(beta > alpha && beta <= VALUE_INFINITE);
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
assert(threadID >= 0 && threadID < ActiveThreads);
|
|
|
|
Move movesSearched[256];
|
|
StateInfo st;
|
|
const TTEntry* tte;
|
|
Move ttMove, move;
|
|
Depth ext, newDepth;
|
|
Value oldAlpha, value;
|
|
bool isCheck, mateThreat, singleEvasion, moveIsCheck, captureOrPromotion, dangerous;
|
|
int moveCount = 0;
|
|
Value bestValue = value = -VALUE_INFINITE;
|
|
|
|
if (depth < OnePly)
|
|
return qsearch(pos, ss, alpha, beta, Depth(0), ply, threadID);
|
|
|
|
// Initialize, and make an early exit in case of an aborted search,
|
|
// an instant draw, maximum ply reached, etc.
|
|
init_node(ss, ply, threadID);
|
|
|
|
// After init_node() that calls poll()
|
|
if (AbortSearch || thread_should_stop(threadID))
|
|
return Value(0);
|
|
|
|
if (pos.is_draw() || ply >= PLY_MAX - 1)
|
|
return VALUE_DRAW;
|
|
|
|
// Mate distance pruning
|
|
oldAlpha = alpha;
|
|
alpha = Max(value_mated_in(ply), alpha);
|
|
beta = Min(value_mate_in(ply+1), beta);
|
|
if (alpha >= beta)
|
|
return alpha;
|
|
|
|
// Transposition table lookup. At PV nodes, we don't use the TT for
|
|
// pruning, but only for move ordering. This is to avoid problems in
|
|
// the following areas:
|
|
//
|
|
// * Repetition draw detection
|
|
// * Fifty move rule detection
|
|
// * Searching for a mate
|
|
// * Printing of full PV line
|
|
//
|
|
tte = TT.retrieve(pos.get_key());
|
|
ttMove = (tte ? tte->move() : MOVE_NONE);
|
|
|
|
// Go with internal iterative deepening if we don't have a TT move
|
|
if ( UseIIDAtPVNodes
|
|
&& depth >= 5*OnePly
|
|
&& ttMove == MOVE_NONE)
|
|
{
|
|
search_pv(pos, ss, alpha, beta, depth-2*OnePly, ply, threadID);
|
|
ttMove = ss[ply].pv[ply];
|
|
tte = TT.retrieve(pos.get_key());
|
|
}
|
|
|
|
isCheck = pos.is_check();
|
|
if (!isCheck)
|
|
{
|
|
// Update gain statistics of the previous move that lead
|
|
// us in this position.
|
|
EvalInfo ei;
|
|
ss[ply].eval = evaluate(pos, ei, threadID);
|
|
update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval);
|
|
}
|
|
|
|
// Initialize a MovePicker object for the current position, and prepare
|
|
// to search all moves
|
|
mateThreat = pos.has_mate_threat(opposite_color(pos.side_to_move()));
|
|
CheckInfo ci(pos);
|
|
MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
|
|
|
|
// Loop through all legal moves until no moves remain or a beta cutoff
|
|
// occurs.
|
|
while ( alpha < beta
|
|
&& (move = mp.get_next_move()) != MOVE_NONE
|
|
&& !thread_should_stop(threadID))
|
|
{
|
|
assert(move_is_ok(move));
|
|
|
|
singleEvasion = (isCheck && mp.number_of_evasions() == 1);
|
|
moveIsCheck = pos.move_is_check(move, ci);
|
|
captureOrPromotion = pos.move_is_capture_or_promotion(move);
|
|
|
|
// Decide the new search depth
|
|
ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, singleEvasion, mateThreat, &dangerous);
|
|
|
|
// Singular extension search. We extend the TT move if its value is much better than
|
|
// its siblings. To verify this we do a reduced search on all the other moves but the
|
|
// ttMove, if result is lower then ttValue minus a margin then we extend ttMove.
|
|
if ( depth >= 6 * OnePly
|
|
&& tte
|
|
&& move == tte->move()
|
|
&& ext < OnePly
|
|
&& is_lower_bound(tte->type())
|
|
&& tte->depth() >= depth - 3 * OnePly)
|
|
{
|
|
Value ttValue = value_from_tt(tte->value(), ply);
|
|
|
|
if (abs(ttValue) < VALUE_KNOWN_WIN)
|
|
{
|
|
Value excValue = search(pos, ss, ttValue - SingleReplyMargin, depth / 2, ply, false, threadID, move);
|
|
|
|
if (excValue < ttValue - SingleReplyMargin)
|
|
ext = OnePly;
|
|
}
|
|
}
|
|
|
|
newDepth = depth - OnePly + ext;
|
|
|
|
// Update current move
|
|
movesSearched[moveCount++] = ss[ply].currentMove = move;
|
|
|
|
// Make and search the move
|
|
pos.do_move(move, st, ci, moveIsCheck);
|
|
|
|
if (moveCount == 1) // The first move in list is the PV
|
|
value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID);
|
|
else
|
|
{
|
|
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
|
// if the move fails high will be re-searched at full depth.
|
|
bool doFullDepthSearch = true;
|
|
|
|
if ( depth >= 3*OnePly
|
|
&& !dangerous
|
|
&& !captureOrPromotion
|
|
&& !move_is_castle(move)
|
|
&& !move_is_killer(move, ss[ply]))
|
|
{
|
|
double red = 0.5 + ln(moveCount) * ln(depth / 2) / 6.0;
|
|
if (red >= 1.0)
|
|
{
|
|
ss[ply].reduction = Depth(int(floor(red * int(OnePly))));
|
|
value = -search(pos, ss, -alpha, newDepth-ss[ply].reduction, ply+1, true, threadID);
|
|
doFullDepthSearch = (value > alpha);
|
|
}
|
|
}
|
|
|
|
if (doFullDepthSearch) // Go with full depth non-pv search
|
|
{
|
|
ss[ply].reduction = Depth(0);
|
|
value = -search(pos, ss, -alpha, newDepth, ply+1, true, threadID);
|
|
if (value > alpha && value < beta)
|
|
{
|
|
// When the search fails high at ply 1 while searching the first
|
|
// move at the root, set the flag failHighPly1. This is used for
|
|
// time managment: We don't want to stop the search early in
|
|
// such cases, because resolving the fail high at ply 1 could
|
|
// result in a big drop in score at the root.
|
|
if (ply == 1 && RootMoveNumber == 1)
|
|
Threads[threadID].failHighPly1 = true;
|
|
|
|
// A fail high occurred. Re-search at full window (pv search)
|
|
value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID);
|
|
Threads[threadID].failHighPly1 = false;
|
|
}
|
|
}
|
|
}
|
|
pos.undo_move(move);
|
|
|
|
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
|
|
|
|
// New best move?
|
|
if (value > bestValue)
|
|
{
|
|
bestValue = value;
|
|
if (value > alpha)
|
|
{
|
|
alpha = value;
|
|
update_pv(ss, ply);
|
|
if (value == value_mate_in(ply + 1))
|
|
ss[ply].mateKiller = move;
|
|
}
|
|
// If we are at ply 1, and we are searching the first root move at
|
|
// ply 0, set the 'Problem' variable if the score has dropped a lot
|
|
// (from the computer's point of view) since the previous iteration.
|
|
if ( ply == 1
|
|
&& Iteration >= 2
|
|
&& -value <= IterationInfo[Iteration-1].value - ProblemMargin)
|
|
Problem = true;
|
|
}
|
|
|
|
// Split?
|
|
if ( ActiveThreads > 1
|
|
&& bestValue < beta
|
|
&& depth >= MinimumSplitDepth
|
|
&& Iteration <= 99
|
|
&& idle_thread_exists(threadID)
|
|
&& !AbortSearch
|
|
&& !thread_should_stop(threadID)
|
|
&& split(pos, ss, ply, &alpha, &beta, &bestValue, VALUE_NONE,
|
|
depth, &moveCount, &mp, threadID, true))
|
|
break;
|
|
}
|
|
|
|
// All legal moves have been searched. A special case: If there were
|
|
// no legal moves, it must be mate or stalemate.
|
|
if (moveCount == 0)
|
|
return (isCheck ? value_mated_in(ply) : VALUE_DRAW);
|
|
|
|
// If the search is not aborted, update the transposition table,
|
|
// history counters, and killer moves.
|
|
if (AbortSearch || thread_should_stop(threadID))
|
|
return bestValue;
|
|
|
|
if (bestValue <= oldAlpha)
|
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE);
|
|
|
|
else if (bestValue >= beta)
|
|
{
|
|
BetaCounter.add(pos.side_to_move(), depth, threadID);
|
|
move = ss[ply].pv[ply];
|
|
if (!pos.move_is_capture_or_promotion(move))
|
|
{
|
|
update_history(pos, move, depth, movesSearched, moveCount);
|
|
update_killers(move, ss[ply]);
|
|
}
|
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move);
|
|
}
|
|
else
|
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, depth, ss[ply].pv[ply]);
|
|
|
|
return bestValue;
|
|
}
|
|
|
|
|
|
// search() is the search function for zero-width nodes.
|
|
|
|
Value search(Position& pos, SearchStack ss[], Value beta, Depth depth,
|
|
int ply, bool allowNullmove, int threadID, Move excludedMove) {
|
|
|
|
assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
assert(threadID >= 0 && threadID < ActiveThreads);
|
|
|
|
Move movesSearched[256];
|
|
EvalInfo ei;
|
|
StateInfo st;
|
|
const TTEntry* tte;
|
|
Move ttMove, move;
|
|
Depth ext, newDepth;
|
|
Value bestValue, staticValue, nullValue, value, futilityValue, futilityValueScaled;
|
|
bool isCheck, singleEvasion, moveIsCheck, captureOrPromotion, dangerous;
|
|
bool mateThreat = false;
|
|
int moveCount = 0;
|
|
futilityValue = staticValue = bestValue = value = -VALUE_INFINITE;
|
|
|
|
if (depth < OnePly)
|
|
return qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
|
|
|
|
// Initialize, and make an early exit in case of an aborted search,
|
|
// an instant draw, maximum ply reached, etc.
|
|
init_node(ss, ply, threadID);
|
|
|
|
// After init_node() that calls poll()
|
|
if (AbortSearch || thread_should_stop(threadID))
|
|
return Value(0);
|
|
|
|
if (pos.is_draw() || ply >= PLY_MAX - 1)
|
|
return VALUE_DRAW;
|
|
|
|
// Mate distance pruning
|
|
if (value_mated_in(ply) >= beta)
|
|
return beta;
|
|
|
|
if (value_mate_in(ply + 1) < beta)
|
|
return beta - 1;
|
|
|
|
// We don't want the score of a partial search to overwrite a previous full search
|
|
// TT value, so we use a different position key in case of an excluded move exsists.
|
|
Key posKey = excludedMove ? pos.get_exclusion_key() : pos.get_key();
|
|
|
|
// Transposition table lookup
|
|
tte = TT.retrieve(posKey);
|
|
ttMove = (tte ? tte->move() : MOVE_NONE);
|
|
|
|
if (tte && ok_to_use_TT(tte, depth, beta, ply))
|
|
{
|
|
ss[ply].currentMove = ttMove; // Can be MOVE_NONE
|
|
return value_from_tt(tte->value(), ply);
|
|
}
|
|
|
|
isCheck = pos.is_check();
|
|
|
|
// Calculate depth dependant futility pruning parameters
|
|
const int FutilityMoveCountMargin = 3 + (1 << (3 * int(depth) / 8));
|
|
const int PostFutilityValueMargin = 112 * bitScanReverse32(int(depth) * int(depth) / 2);
|
|
|
|
// Evaluate the position statically
|
|
if (!isCheck)
|
|
{
|
|
if (tte && (tte->type() & VALUE_TYPE_EVAL))
|
|
staticValue = value_from_tt(tte->value(), ply);
|
|
else
|
|
{
|
|
staticValue = evaluate(pos, ei, threadID);
|
|
ss[ply].evalInfo = &ei;
|
|
}
|
|
|
|
ss[ply].eval = staticValue;
|
|
futilityValue = staticValue + PostFutilityValueMargin; //FIXME: Remove me, only for split
|
|
staticValue = refine_eval(tte, staticValue, ply); // Enhance accuracy with TT value if possible
|
|
update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval);
|
|
}
|
|
|
|
// Do a "stand pat". If we are above beta by a good margin then
|
|
// return immediately.
|
|
// FIXME: test with added condition 'allowNullmove || depth <= OnePly' and !value_is_mate(beta)
|
|
// FIXME: test with modified condition 'depth < RazorDepth'
|
|
if ( !isCheck
|
|
&& depth < SelectiveDepth
|
|
&& staticValue - PostFutilityValueMargin >= beta)
|
|
return staticValue - PostFutilityValueMargin;
|
|
|
|
// Null move search
|
|
if ( allowNullmove
|
|
&& depth > OnePly
|
|
&& !isCheck
|
|
&& !value_is_mate(beta)
|
|
&& ok_to_do_nullmove(pos)
|
|
&& staticValue >= beta - NullMoveMargin)
|
|
{
|
|
ss[ply].currentMove = MOVE_NULL;
|
|
|
|
pos.do_null_move(st);
|
|
|
|
// Null move dynamic reduction based on depth
|
|
int R = 3 + (depth >= 5 * OnePly ? depth / 8 : 0);
|
|
|
|
// Null move dynamic reduction based on value
|
|
if (staticValue - beta > PawnValueMidgame)
|
|
R++;
|
|
|
|
nullValue = -search(pos, ss, -(beta-1), depth-R*OnePly, ply+1, false, threadID);
|
|
|
|
pos.undo_null_move();
|
|
|
|
if (nullValue >= beta)
|
|
{
|
|
if (depth < 6 * OnePly)
|
|
return beta;
|
|
|
|
// Do zugzwang verification search
|
|
Value v = search(pos, ss, beta, depth-5*OnePly, ply, false, threadID);
|
|
if (v >= beta)
|
|
return beta;
|
|
} else {
|
|
// The null move failed low, which means that we may be faced with
|
|
// some kind of threat. If the previous move was reduced, check if
|
|
// the move that refuted the null move was somehow connected to the
|
|
// move which was reduced. If a connection is found, return a fail
|
|
// low score (which will cause the reduced move to fail high in the
|
|
// parent node, which will trigger a re-search with full depth).
|
|
if (nullValue == value_mated_in(ply + 2))
|
|
mateThreat = true;
|
|
|
|
ss[ply].threatMove = ss[ply + 1].currentMove;
|
|
if ( depth < ThreatDepth
|
|
&& ss[ply - 1].reduction
|
|
&& connected_moves(pos, ss[ply - 1].currentMove, ss[ply].threatMove))
|
|
return beta - 1;
|
|
}
|
|
}
|
|
// Null move search not allowed, try razoring
|
|
else if ( !value_is_mate(beta)
|
|
&& !isCheck
|
|
&& depth < RazorDepth
|
|
&& staticValue < beta - (NullMoveMargin + 16 * depth)
|
|
&& ss[ply - 1].currentMove != MOVE_NULL
|
|
&& ttMove == MOVE_NONE
|
|
&& !pos.has_pawn_on_7th(pos.side_to_move()))
|
|
{
|
|
Value rbeta = beta - (NullMoveMargin + 16 * depth);
|
|
Value v = qsearch(pos, ss, rbeta-1, rbeta, Depth(0), ply, threadID);
|
|
if (v < rbeta)
|
|
return v;
|
|
}
|
|
|
|
// Go with internal iterative deepening if we don't have a TT move
|
|
if (UseIIDAtNonPVNodes && ttMove == MOVE_NONE && depth >= 8*OnePly &&
|
|
!isCheck && ss[ply].eval >= beta - IIDMargin)
|
|
{
|
|
search(pos, ss, beta, Min(depth/2, depth-2*OnePly), ply, false, threadID);
|
|
ttMove = ss[ply].pv[ply];
|
|
tte = TT.retrieve(pos.get_key());
|
|
}
|
|
|
|
// Initialize a MovePicker object for the current position, and prepare
|
|
// to search all moves.
|
|
MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
|
|
CheckInfo ci(pos);
|
|
|
|
// Loop through all legal moves until no moves remain or a beta cutoff occurs
|
|
while ( bestValue < beta
|
|
&& (move = mp.get_next_move()) != MOVE_NONE
|
|
&& !thread_should_stop(threadID))
|
|
{
|
|
assert(move_is_ok(move));
|
|
|
|
if (move == excludedMove)
|
|
continue;
|
|
|
|
moveIsCheck = pos.move_is_check(move, ci);
|
|
singleEvasion = (isCheck && mp.number_of_evasions() == 1);
|
|
captureOrPromotion = pos.move_is_capture_or_promotion(move);
|
|
|
|
// Decide the new search depth
|
|
ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, singleEvasion, mateThreat, &dangerous);
|
|
|
|
// Singular extension search. We extend the TT move if its value is much better than
|
|
// its siblings. To verify this we do a reduced search on all the other moves but the
|
|
// ttMove, if result is lower then ttValue minus a margin then we extend ttMove.
|
|
if ( depth >= 8 * OnePly
|
|
&& tte
|
|
&& move == tte->move()
|
|
&& !excludedMove // Do not allow recursive single-reply search
|
|
&& ext < OnePly
|
|
&& is_lower_bound(tte->type())
|
|
&& tte->depth() >= depth - 3 * OnePly)
|
|
{
|
|
Value ttValue = value_from_tt(tte->value(), ply);
|
|
|
|
if (abs(ttValue) < VALUE_KNOWN_WIN)
|
|
{
|
|
Value excValue = search(pos, ss, ttValue - SingleReplyMargin, depth / 2, ply, false, threadID, move);
|
|
|
|
if (excValue < ttValue - SingleReplyMargin)
|
|
ext = OnePly;
|
|
}
|
|
}
|
|
|
|
newDepth = depth - OnePly + ext;
|
|
|
|
// Update current move
|
|
movesSearched[moveCount++] = ss[ply].currentMove = move;
|
|
|
|
// Futility pruning for captures
|
|
// FIXME: test disabling 'Futility pruning for captures'
|
|
// FIXME: test with 'newDepth < RazorDepth'
|
|
Color them = opposite_color(pos.side_to_move());
|
|
|
|
if ( !isCheck
|
|
&& newDepth < SelectiveDepth
|
|
&& !dangerous
|
|
&& pos.move_is_capture(move)
|
|
&& !pos.move_is_check(move, ci)
|
|
&& !move_is_promotion(move)
|
|
&& move != ttMove
|
|
&& !move_is_ep(move)
|
|
&& (pos.type_of_piece_on(move_to(move)) != PAWN || !pos.pawn_is_passed(them, move_to(move)))) // Do not prune passed pawn captures
|
|
{
|
|
int preFutilityValueMargin = 0;
|
|
|
|
if (newDepth >= OnePly)
|
|
preFutilityValueMargin = 112 * bitScanReverse32(int(newDepth) * int(newDepth) / 2);
|
|
|
|
Value futilityCaptureValue = ss[ply].eval + pos.endgame_value_of_piece_on(move_to(move)) + preFutilityValueMargin + ei.futilityMargin + 90;
|
|
|
|
if (futilityCaptureValue < beta)
|
|
{
|
|
if (futilityCaptureValue > bestValue)
|
|
bestValue = futilityCaptureValue;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Futility pruning
|
|
if ( !isCheck
|
|
&& !dangerous
|
|
&& !captureOrPromotion
|
|
&& !move_is_castle(move)
|
|
&& move != ttMove)
|
|
{
|
|
// Move count based pruning
|
|
if ( moveCount >= FutilityMoveCountMargin
|
|
&& ok_to_prune(pos, move, ss[ply].threatMove)
|
|
&& bestValue > value_mated_in(PLY_MAX))
|
|
continue;
|
|
|
|
// Value based pruning
|
|
Depth predictedDepth = newDepth;
|
|
|
|
//FIXME HACK: awful code duplication
|
|
double red = 0.5 + ln(moveCount) * ln(depth / 2) / 3.0;
|
|
if (red >= 1.0)
|
|
predictedDepth -= int(floor(red * int(OnePly)));
|
|
|
|
if (predictedDepth < SelectiveDepth)
|
|
{
|
|
int preFutilityValueMargin = 0;
|
|
if (predictedDepth >= OnePly)
|
|
preFutilityValueMargin = 112 * bitScanReverse32(int(predictedDepth) * int(predictedDepth) / 2);
|
|
|
|
preFutilityValueMargin += H.gain(pos.piece_on(move_from(move)), move_from(move), move_to(move)) + 45;
|
|
|
|
futilityValueScaled = ss[ply].eval + preFutilityValueMargin - moveCount * IncrementalFutilityMargin;
|
|
|
|
if (futilityValueScaled < beta)
|
|
{
|
|
if (futilityValueScaled > bestValue)
|
|
bestValue = futilityValueScaled;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make and search the move
|
|
pos.do_move(move, st, ci, moveIsCheck);
|
|
|
|
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
|
// if the move fails high will be re-searched at full depth.
|
|
bool doFullDepthSearch = true;
|
|
|
|
if ( depth >= 3*OnePly
|
|
&& !dangerous
|
|
&& !captureOrPromotion
|
|
&& !move_is_castle(move)
|
|
&& !move_is_killer(move, ss[ply])
|
|
/* && move != ttMove*/)
|
|
{
|
|
double red = 0.5 + ln(moveCount) * ln(depth / 2) / 3.0;
|
|
if (red >= 1.0)
|
|
{
|
|
ss[ply].reduction = Depth(int(floor(red * int(OnePly))));
|
|
value = -search(pos, ss, -(beta-1), newDepth-ss[ply].reduction, ply+1, true, threadID);
|
|
doFullDepthSearch = (value >= beta);
|
|
}
|
|
}
|
|
|
|
if (doFullDepthSearch) // Go with full depth non-pv search
|
|
{
|
|
ss[ply].reduction = Depth(0);
|
|
value = -search(pos, ss, -(beta-1), newDepth, ply+1, true, threadID);
|
|
}
|
|
pos.undo_move(move);
|
|
|
|
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
|
|
|
|
// New best move?
|
|
if (value > bestValue)
|
|
{
|
|
bestValue = value;
|
|
if (value >= beta)
|
|
update_pv(ss, ply);
|
|
|
|
if (value == value_mate_in(ply + 1))
|
|
ss[ply].mateKiller = move;
|
|
}
|
|
|
|
// Split?
|
|
if ( ActiveThreads > 1
|
|
&& bestValue < beta
|
|
&& depth >= MinimumSplitDepth
|
|
&& Iteration <= 99
|
|
&& idle_thread_exists(threadID)
|
|
&& !AbortSearch
|
|
&& !thread_should_stop(threadID)
|
|
&& split(pos, ss, ply, &beta, &beta, &bestValue, futilityValue, //FIXME: SMP & futilityValue
|
|
depth, &moveCount, &mp, threadID, false))
|
|
break;
|
|
}
|
|
|
|
// All legal moves have been searched. A special case: If there were
|
|
// no legal moves, it must be mate or stalemate.
|
|
if (!moveCount)
|
|
return excludedMove ? beta - 1 : (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW);
|
|
|
|
// If the search is not aborted, update the transposition table,
|
|
// history counters, and killer moves.
|
|
if (AbortSearch || thread_should_stop(threadID))
|
|
return bestValue;
|
|
|
|
if (bestValue < beta)
|
|
TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE);
|
|
else
|
|
{
|
|
BetaCounter.add(pos.side_to_move(), depth, threadID);
|
|
move = ss[ply].pv[ply];
|
|
TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move);
|
|
if (!pos.move_is_capture_or_promotion(move))
|
|
{
|
|
update_history(pos, move, depth, movesSearched, moveCount);
|
|
update_killers(move, ss[ply]);
|
|
}
|
|
|
|
}
|
|
|
|
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
|
|
|
|
return bestValue;
|
|
}
|
|
|
|
|
|
// qsearch() is the quiescence search function, which is called by the main
|
|
// search function when the remaining depth is zero (or, to be more precise,
|
|
// less than OnePly).
|
|
|
|
Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta,
|
|
Depth depth, int ply, int threadID) {
|
|
|
|
assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
|
|
assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
|
|
assert(depth <= 0);
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
assert(threadID >= 0 && threadID < ActiveThreads);
|
|
|
|
EvalInfo ei;
|
|
StateInfo st;
|
|
Move ttMove, move;
|
|
Value staticValue, bestValue, value, futilityBase, futilityValue;
|
|
bool isCheck, enoughMaterial, moveIsCheck, evasionPrunable;
|
|
const TTEntry* tte = NULL;
|
|
int moveCount = 0;
|
|
bool pvNode = (beta - alpha != 1);
|
|
|
|
// Initialize, and make an early exit in case of an aborted search,
|
|
// an instant draw, maximum ply reached, etc.
|
|
init_node(ss, ply, threadID);
|
|
|
|
// After init_node() that calls poll()
|
|
if (AbortSearch || thread_should_stop(threadID))
|
|
return Value(0);
|
|
|
|
if (pos.is_draw() || ply >= PLY_MAX - 1)
|
|
return VALUE_DRAW;
|
|
|
|
// Transposition table lookup. At PV nodes, we don't use the TT for
|
|
// pruning, but only for move ordering.
|
|
tte = TT.retrieve(pos.get_key());
|
|
ttMove = (tte ? tte->move() : MOVE_NONE);
|
|
|
|
if (!pvNode && tte && ok_to_use_TT(tte, depth, beta, ply))
|
|
{
|
|
assert(tte->type() != VALUE_TYPE_EVAL);
|
|
|
|
ss[ply].currentMove = ttMove; // Can be MOVE_NONE
|
|
return value_from_tt(tte->value(), ply);
|
|
}
|
|
|
|
isCheck = pos.is_check();
|
|
|
|
// Evaluate the position statically
|
|
if (isCheck)
|
|
staticValue = -VALUE_INFINITE;
|
|
else if (tte && (tte->type() & VALUE_TYPE_EVAL))
|
|
staticValue = value_from_tt(tte->value(), ply);
|
|
else
|
|
staticValue = evaluate(pos, ei, threadID);
|
|
|
|
if (!isCheck)
|
|
{
|
|
ss[ply].eval = staticValue;
|
|
update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval);
|
|
}
|
|
|
|
// Initialize "stand pat score", and return it immediately if it is
|
|
// at least beta.
|
|
bestValue = staticValue;
|
|
|
|
if (bestValue >= beta)
|
|
{
|
|
// Store the score to avoid a future costly evaluation() call
|
|
if (!isCheck && !tte && ei.futilityMargin == 0)
|
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EV_LO, Depth(-127*OnePly), MOVE_NONE);
|
|
|
|
return bestValue;
|
|
}
|
|
|
|
if (bestValue > alpha)
|
|
alpha = bestValue;
|
|
|
|
// If we are near beta then try to get a cutoff pushing checks a bit further
|
|
bool deepChecks = depth == -OnePly && staticValue >= beta - PawnValueMidgame / 8;
|
|
|
|
// Initialize a MovePicker object for the current position, and prepare
|
|
// to search the moves. Because the depth is <= 0 here, only captures,
|
|
// queen promotions and checks (only if depth == 0 or depth == -OnePly
|
|
// and we are near beta) will be generated.
|
|
MovePicker mp = MovePicker(pos, ttMove, deepChecks ? Depth(0) : depth, H);
|
|
CheckInfo ci(pos);
|
|
enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
|
|
futilityBase = staticValue + FutilityMarginQS + ei.futilityMargin;
|
|
|
|
// Loop through the moves until no moves remain or a beta cutoff
|
|
// occurs.
|
|
while ( alpha < beta
|
|
&& (move = mp.get_next_move()) != MOVE_NONE)
|
|
{
|
|
assert(move_is_ok(move));
|
|
|
|
moveIsCheck = pos.move_is_check(move, ci);
|
|
|
|
// Update current move
|
|
moveCount++;
|
|
ss[ply].currentMove = move;
|
|
|
|
// Futility pruning
|
|
if ( enoughMaterial
|
|
&& !isCheck
|
|
&& !pvNode
|
|
&& !moveIsCheck
|
|
&& move != ttMove
|
|
&& !move_is_promotion(move)
|
|
&& !pos.move_is_passed_pawn_push(move))
|
|
{
|
|
futilityValue = futilityBase
|
|
+ pos.endgame_value_of_piece_on(move_to(move))
|
|
+ (move_is_ep(move) ? PawnValueEndgame : Value(0));
|
|
|
|
if (futilityValue < alpha)
|
|
{
|
|
if (futilityValue > bestValue)
|
|
bestValue = futilityValue;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Detect blocking evasions that are candidate to be pruned
|
|
evasionPrunable = isCheck
|
|
&& bestValue != -VALUE_INFINITE
|
|
&& !pos.move_is_capture(move)
|
|
&& pos.type_of_piece_on(move_from(move)) != KING
|
|
&& !pos.can_castle(pos.side_to_move());
|
|
|
|
// Don't search moves with negative SEE values
|
|
if ( (!isCheck || evasionPrunable)
|
|
&& move != ttMove
|
|
&& !move_is_promotion(move)
|
|
&& pos.see_sign(move) < 0)
|
|
continue;
|
|
|
|
// Make and search the move
|
|
pos.do_move(move, st, ci, moveIsCheck);
|
|
value = -qsearch(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
|
|
pos.undo_move(move);
|
|
|
|
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
|
|
|
|
// New best move?
|
|
if (value > bestValue)
|
|
{
|
|
bestValue = value;
|
|
if (value > alpha)
|
|
{
|
|
alpha = value;
|
|
update_pv(ss, ply);
|
|
}
|
|
}
|
|
}
|
|
|
|
// All legal moves have been searched. A special case: If we're in check
|
|
// and no legal moves were found, it is checkmate.
|
|
if (!moveCount && pos.is_check()) // Mate!
|
|
return value_mated_in(ply);
|
|
|
|
// Update transposition table
|
|
Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1));
|
|
if (bestValue < beta)
|
|
{
|
|
// If bestValue isn't changed it means it is still the static evaluation
|
|
// of the node, so keep this info to avoid a future evaluation() call.
|
|
ValueType type = (bestValue == staticValue && !ei.futilityMargin ? VALUE_TYPE_EV_UP : VALUE_TYPE_UPPER);
|
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), type, d, MOVE_NONE);
|
|
}
|
|
else
|
|
{
|
|
move = ss[ply].pv[ply];
|
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, move);
|
|
|
|
// Update killers only for good checking moves
|
|
if (!pos.move_is_capture_or_promotion(move))
|
|
update_killers(move, ss[ply]);
|
|
}
|
|
|
|
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
|
|
|
|
return bestValue;
|
|
}
|
|
|
|
|
|
// sp_search() is used to search from a split point. This function is called
|
|
// by each thread working at the split point. It is similar to the normal
|
|
// search() function, but simpler. Because we have already probed the hash
|
|
// table, done a null move search, and searched the first move before
|
|
// splitting, we don't have to repeat all this work in sp_search(). We
|
|
// also don't need to store anything to the hash table here: This is taken
|
|
// care of after we return from the split point.
|
|
|
|
void sp_search(SplitPoint* sp, int threadID) {
|
|
|
|
assert(threadID >= 0 && threadID < ActiveThreads);
|
|
assert(ActiveThreads > 1);
|
|
|
|
Position pos(*sp->pos);
|
|
CheckInfo ci(pos);
|
|
SearchStack* ss = sp->sstack[threadID];
|
|
Value value = -VALUE_INFINITE;
|
|
Move move;
|
|
int moveCount;
|
|
bool isCheck = pos.is_check();
|
|
bool useFutilityPruning = sp->depth < SelectiveDepth
|
|
&& !isCheck;
|
|
|
|
const int FutilityMoveCountMargin = 3 + (1 << (3 * int(sp->depth) / 8));
|
|
|
|
while ( lock_grab_bool(&(sp->lock))
|
|
&& sp->bestValue < sp->beta
|
|
&& !thread_should_stop(threadID)
|
|
&& (move = sp->mp->get_next_move()) != MOVE_NONE)
|
|
{
|
|
moveCount = ++sp->moves;
|
|
lock_release(&(sp->lock));
|
|
|
|
assert(move_is_ok(move));
|
|
|
|
bool moveIsCheck = pos.move_is_check(move, ci);
|
|
bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
|
|
|
|
ss[sp->ply].currentMove = move;
|
|
|
|
// Decide the new search depth
|
|
bool dangerous;
|
|
Depth ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, false, false, &dangerous);
|
|
Depth newDepth = sp->depth - OnePly + ext;
|
|
|
|
// Prune?
|
|
if ( useFutilityPruning
|
|
&& !dangerous
|
|
&& !captureOrPromotion)
|
|
{
|
|
// Move count based pruning
|
|
if ( moveCount >= FutilityMoveCountMargin
|
|
&& ok_to_prune(pos, move, ss[sp->ply].threatMove)
|
|
&& sp->bestValue > value_mated_in(PLY_MAX))
|
|
continue;
|
|
|
|
// Value based pruning
|
|
Value futilityValueScaled = sp->futilityValue - moveCount * IncrementalFutilityMargin;
|
|
|
|
if (futilityValueScaled < sp->beta)
|
|
{
|
|
if (futilityValueScaled > sp->bestValue) // Less then 1% of cases
|
|
{
|
|
lock_grab(&(sp->lock));
|
|
if (futilityValueScaled > sp->bestValue)
|
|
sp->bestValue = futilityValueScaled;
|
|
lock_release(&(sp->lock));
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Make and search the move.
|
|
StateInfo st;
|
|
pos.do_move(move, st, ci, moveIsCheck);
|
|
|
|
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
|
// if the move fails high will be re-searched at full depth.
|
|
bool doFullDepthSearch = true;
|
|
|
|
if ( !dangerous
|
|
&& !captureOrPromotion
|
|
&& !move_is_castle(move)
|
|
&& !move_is_killer(move, ss[sp->ply]))
|
|
{
|
|
double red = 0.5 + ln(moveCount) * ln(sp->depth / 2) / 3.0;
|
|
if (red >= 1.0)
|
|
{
|
|
ss[sp->ply].reduction = Depth(int(floor(red * int(OnePly))));
|
|
value = -search(pos, ss, -(sp->beta-1), newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
|
|
doFullDepthSearch = (value >= sp->beta);
|
|
}
|
|
}
|
|
|
|
if (doFullDepthSearch) // Go with full depth non-pv search
|
|
{
|
|
ss[sp->ply].reduction = Depth(0);
|
|
value = -search(pos, ss, -(sp->beta - 1), newDepth, sp->ply+1, true, threadID);
|
|
}
|
|
pos.undo_move(move);
|
|
|
|
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
|
|
|
|
if (thread_should_stop(threadID))
|
|
{
|
|
lock_grab(&(sp->lock));
|
|
break;
|
|
}
|
|
|
|
// New best move?
|
|
if (value > sp->bestValue) // Less then 2% of cases
|
|
{
|
|
lock_grab(&(sp->lock));
|
|
if (value > sp->bestValue && !thread_should_stop(threadID))
|
|
{
|
|
sp->bestValue = value;
|
|
if (sp->bestValue >= sp->beta)
|
|
{
|
|
sp_update_pv(sp->parentSstack, ss, sp->ply);
|
|
for (int i = 0; i < ActiveThreads; i++)
|
|
if (i != threadID && (i == sp->master || sp->slaves[i]))
|
|
Threads[i].stop = true;
|
|
|
|
sp->finished = true;
|
|
}
|
|
}
|
|
lock_release(&(sp->lock));
|
|
}
|
|
}
|
|
|
|
/* Here we have the lock still grabbed */
|
|
|
|
// If this is the master thread and we have been asked to stop because of
|
|
// a beta cutoff higher up in the tree, stop all slave threads.
|
|
if (sp->master == threadID && thread_should_stop(threadID))
|
|
for (int i = 0; i < ActiveThreads; i++)
|
|
if (sp->slaves[i])
|
|
Threads[i].stop = true;
|
|
|
|
sp->cpus--;
|
|
sp->slaves[threadID] = 0;
|
|
|
|
lock_release(&(sp->lock));
|
|
}
|
|
|
|
|
|
// sp_search_pv() is used to search from a PV split point. This function
|
|
// is called by each thread working at the split point. It is similar to
|
|
// the normal search_pv() function, but simpler. Because we have already
|
|
// probed the hash table and searched the first move before splitting, we
|
|
// don't have to repeat all this work in sp_search_pv(). We also don't
|
|
// need to store anything to the hash table here: This is taken care of
|
|
// after we return from the split point.
|
|
|
|
void sp_search_pv(SplitPoint* sp, int threadID) {
|
|
|
|
assert(threadID >= 0 && threadID < ActiveThreads);
|
|
assert(ActiveThreads > 1);
|
|
|
|
Position pos(*sp->pos);
|
|
CheckInfo ci(pos);
|
|
SearchStack* ss = sp->sstack[threadID];
|
|
Value value = -VALUE_INFINITE;
|
|
int moveCount;
|
|
Move move;
|
|
|
|
while ( lock_grab_bool(&(sp->lock))
|
|
&& sp->alpha < sp->beta
|
|
&& !thread_should_stop(threadID)
|
|
&& (move = sp->mp->get_next_move()) != MOVE_NONE)
|
|
{
|
|
moveCount = ++sp->moves;
|
|
lock_release(&(sp->lock));
|
|
|
|
assert(move_is_ok(move));
|
|
|
|
bool moveIsCheck = pos.move_is_check(move, ci);
|
|
bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
|
|
|
|
ss[sp->ply].currentMove = move;
|
|
|
|
// Decide the new search depth
|
|
bool dangerous;
|
|
Depth ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, false, false, &dangerous);
|
|
Depth newDepth = sp->depth - OnePly + ext;
|
|
|
|
// Make and search the move.
|
|
StateInfo st;
|
|
pos.do_move(move, st, ci, moveIsCheck);
|
|
|
|
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
|
// if the move fails high will be re-searched at full depth.
|
|
bool doFullDepthSearch = true;
|
|
|
|
if ( !dangerous
|
|
&& !captureOrPromotion
|
|
&& !move_is_castle(move)
|
|
&& !move_is_killer(move, ss[sp->ply]))
|
|
{
|
|
double red = 0.5 + ln(moveCount) * ln(sp->depth / 2) / 6.0;
|
|
if (red >= 1.0)
|
|
{
|
|
Value localAlpha = sp->alpha;
|
|
ss[sp->ply].reduction = Depth(int(floor(red * int(OnePly))));
|
|
value = -search(pos, ss, -localAlpha, newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
|
|
doFullDepthSearch = (value > localAlpha);
|
|
}
|
|
}
|
|
|
|
if (doFullDepthSearch) // Go with full depth non-pv search
|
|
{
|
|
Value localAlpha = sp->alpha;
|
|
ss[sp->ply].reduction = Depth(0);
|
|
value = -search(pos, ss, -localAlpha, newDepth, sp->ply+1, true, threadID);
|
|
|
|
if (value > localAlpha && value < sp->beta)
|
|
{
|
|
// When the search fails high at ply 1 while searching the first
|
|
// move at the root, set the flag failHighPly1. This is used for
|
|
// time managment: We don't want to stop the search early in
|
|
// such cases, because resolving the fail high at ply 1 could
|
|
// result in a big drop in score at the root.
|
|
if (sp->ply == 1 && RootMoveNumber == 1)
|
|
Threads[threadID].failHighPly1 = true;
|
|
|
|
// If another thread has failed high then sp->alpha has been increased
|
|
// to be higher or equal then beta, if so, avoid to start a PV search.
|
|
localAlpha = sp->alpha;
|
|
if (localAlpha < sp->beta)
|
|
value = -search_pv(pos, ss, -sp->beta, -localAlpha, newDepth, sp->ply+1, threadID);
|
|
else
|
|
assert(thread_should_stop(threadID));
|
|
|
|
Threads[threadID].failHighPly1 = false;
|
|
}
|
|
}
|
|
pos.undo_move(move);
|
|
|
|
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
|
|
|
|
if (thread_should_stop(threadID))
|
|
{
|
|
lock_grab(&(sp->lock));
|
|
break;
|
|
}
|
|
|
|
// New best move?
|
|
if (value > sp->bestValue) // Less then 2% of cases
|
|
{
|
|
lock_grab(&(sp->lock));
|
|
if (value > sp->bestValue && !thread_should_stop(threadID))
|
|
{
|
|
sp->bestValue = value;
|
|
if (value > sp->alpha)
|
|
{
|
|
// Ask threads to stop before to modify sp->alpha
|
|
if (value >= sp->beta)
|
|
{
|
|
for (int i = 0; i < ActiveThreads; i++)
|
|
if (i != threadID && (i == sp->master || sp->slaves[i]))
|
|
Threads[i].stop = true;
|
|
|
|
sp->finished = true;
|
|
}
|
|
|
|
sp->alpha = value;
|
|
|
|
sp_update_pv(sp->parentSstack, ss, sp->ply);
|
|
if (value == value_mate_in(sp->ply + 1))
|
|
ss[sp->ply].mateKiller = move;
|
|
}
|
|
// If we are at ply 1, and we are searching the first root move at
|
|
// ply 0, set the 'Problem' variable if the score has dropped a lot
|
|
// (from the computer's point of view) since the previous iteration.
|
|
if ( sp->ply == 1
|
|
&& Iteration >= 2
|
|
&& -value <= IterationInfo[Iteration-1].value - ProblemMargin)
|
|
Problem = true;
|
|
}
|
|
lock_release(&(sp->lock));
|
|
}
|
|
}
|
|
|
|
/* Here we have the lock still grabbed */
|
|
|
|
// If this is the master thread and we have been asked to stop because of
|
|
// a beta cutoff higher up in the tree, stop all slave threads.
|
|
if (sp->master == threadID && thread_should_stop(threadID))
|
|
for (int i = 0; i < ActiveThreads; i++)
|
|
if (sp->slaves[i])
|
|
Threads[i].stop = true;
|
|
|
|
sp->cpus--;
|
|
sp->slaves[threadID] = 0;
|
|
|
|
lock_release(&(sp->lock));
|
|
}
|
|
|
|
/// The BetaCounterType class
|
|
|
|
BetaCounterType::BetaCounterType() { clear(); }
|
|
|
|
void BetaCounterType::clear() {
|
|
|
|
for (int i = 0; i < THREAD_MAX; i++)
|
|
Threads[i].betaCutOffs[WHITE] = Threads[i].betaCutOffs[BLACK] = 0ULL;
|
|
}
|
|
|
|
void BetaCounterType::add(Color us, Depth d, int threadID) {
|
|
|
|
// Weighted count based on depth
|
|
Threads[threadID].betaCutOffs[us] += unsigned(d);
|
|
}
|
|
|
|
void BetaCounterType::read(Color us, int64_t& our, int64_t& their) {
|
|
|
|
our = their = 0UL;
|
|
for (int i = 0; i < THREAD_MAX; i++)
|
|
{
|
|
our += Threads[i].betaCutOffs[us];
|
|
their += Threads[i].betaCutOffs[opposite_color(us)];
|
|
}
|
|
}
|
|
|
|
|
|
/// The RootMoveList class
|
|
|
|
// RootMoveList c'tor
|
|
|
|
RootMoveList::RootMoveList(Position& pos, Move searchMoves[]) : count(0) {
|
|
|
|
MoveStack mlist[MaxRootMoves];
|
|
bool includeAllMoves = (searchMoves[0] == MOVE_NONE);
|
|
|
|
// Generate all legal moves
|
|
MoveStack* last = generate_moves(pos, mlist);
|
|
|
|
// Add each move to the moves[] array
|
|
for (MoveStack* cur = mlist; cur != last; cur++)
|
|
{
|
|
bool includeMove = includeAllMoves;
|
|
|
|
for (int k = 0; !includeMove && searchMoves[k] != MOVE_NONE; k++)
|
|
includeMove = (searchMoves[k] == cur->move);
|
|
|
|
if (!includeMove)
|
|
continue;
|
|
|
|
// Find a quick score for the move
|
|
StateInfo st;
|
|
SearchStack ss[PLY_MAX_PLUS_2];
|
|
init_ss_array(ss);
|
|
|
|
moves[count].move = cur->move;
|
|
pos.do_move(moves[count].move, st);
|
|
moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1, 0);
|
|
pos.undo_move(moves[count].move);
|
|
moves[count].pv[0] = moves[count].move;
|
|
moves[count].pv[1] = MOVE_NONE;
|
|
count++;
|
|
}
|
|
sort();
|
|
}
|
|
|
|
|
|
// RootMoveList simple methods definitions
|
|
|
|
void RootMoveList::set_move_nodes(int moveNum, int64_t nodes) {
|
|
|
|
moves[moveNum].nodes = nodes;
|
|
moves[moveNum].cumulativeNodes += nodes;
|
|
}
|
|
|
|
void RootMoveList::set_beta_counters(int moveNum, int64_t our, int64_t their) {
|
|
|
|
moves[moveNum].ourBeta = our;
|
|
moves[moveNum].theirBeta = their;
|
|
}
|
|
|
|
void RootMoveList::set_move_pv(int moveNum, const Move pv[]) {
|
|
|
|
int j;
|
|
|
|
for (j = 0; pv[j] != MOVE_NONE; j++)
|
|
moves[moveNum].pv[j] = pv[j];
|
|
|
|
moves[moveNum].pv[j] = MOVE_NONE;
|
|
}
|
|
|
|
|
|
// RootMoveList::sort() sorts the root move list at the beginning of a new
|
|
// iteration.
|
|
|
|
void RootMoveList::sort() {
|
|
|
|
sort_multipv(count - 1); // Sort all items
|
|
}
|
|
|
|
|
|
// RootMoveList::sort_multipv() sorts the first few moves in the root move
|
|
// list by their scores and depths. It is used to order the different PVs
|
|
// correctly in MultiPV mode.
|
|
|
|
void RootMoveList::sort_multipv(int n) {
|
|
|
|
int i,j;
|
|
|
|
for (i = 1; i <= n; i++)
|
|
{
|
|
RootMove rm = moves[i];
|
|
for (j = i; j > 0 && moves[j - 1] < rm; j--)
|
|
moves[j] = moves[j - 1];
|
|
|
|
moves[j] = rm;
|
|
}
|
|
}
|
|
|
|
|
|
// init_node() is called at the beginning of all the search functions
|
|
// (search(), search_pv(), qsearch(), and so on) and initializes the
|
|
// search stack object corresponding to the current node. Once every
|
|
// NodesBetweenPolls nodes, init_node() also calls poll(), which polls
|
|
// for user input and checks whether it is time to stop the search.
|
|
|
|
void init_node(SearchStack ss[], int ply, int threadID) {
|
|
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
assert(threadID >= 0 && threadID < ActiveThreads);
|
|
|
|
Threads[threadID].nodes++;
|
|
|
|
if (threadID == 0)
|
|
{
|
|
NodesSincePoll++;
|
|
if (NodesSincePoll >= NodesBetweenPolls)
|
|
{
|
|
poll();
|
|
NodesSincePoll = 0;
|
|
}
|
|
}
|
|
ss[ply].init(ply);
|
|
ss[ply + 2].initKillers();
|
|
|
|
if (Threads[threadID].printCurrentLine)
|
|
print_current_line(ss, ply, threadID);
|
|
}
|
|
|
|
|
|
// update_pv() is called whenever a search returns a value > alpha.
|
|
// It updates the PV in the SearchStack object corresponding to the
|
|
// current node.
|
|
|
|
void update_pv(SearchStack ss[], int ply) {
|
|
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
|
|
int p;
|
|
|
|
ss[ply].pv[ply] = ss[ply].currentMove;
|
|
|
|
for (p = ply + 1; ss[ply + 1].pv[p] != MOVE_NONE; p++)
|
|
ss[ply].pv[p] = ss[ply + 1].pv[p];
|
|
|
|
ss[ply].pv[p] = MOVE_NONE;
|
|
}
|
|
|
|
|
|
// sp_update_pv() is a variant of update_pv for use at split points. The
|
|
// difference between the two functions is that sp_update_pv also updates
|
|
// the PV at the parent node.
|
|
|
|
void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply) {
|
|
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
|
|
int p;
|
|
|
|
ss[ply].pv[ply] = pss[ply].pv[ply] = ss[ply].currentMove;
|
|
|
|
for (p = ply + 1; ss[ply + 1].pv[p] != MOVE_NONE; p++)
|
|
ss[ply].pv[p] = pss[ply].pv[p] = ss[ply + 1].pv[p];
|
|
|
|
ss[ply].pv[p] = pss[ply].pv[p] = MOVE_NONE;
|
|
}
|
|
|
|
|
|
// connected_moves() tests whether two moves are 'connected' in the sense
|
|
// that the first move somehow made the second move possible (for instance
|
|
// if the moving piece is the same in both moves). The first move is assumed
|
|
// to be the move that was made to reach the current position, while the
|
|
// second move is assumed to be a move from the current position.
|
|
|
|
bool connected_moves(const Position& pos, Move m1, Move m2) {
|
|
|
|
Square f1, t1, f2, t2;
|
|
Piece p;
|
|
|
|
assert(move_is_ok(m1));
|
|
assert(move_is_ok(m2));
|
|
|
|
if (m2 == MOVE_NONE)
|
|
return false;
|
|
|
|
// Case 1: The moving piece is the same in both moves
|
|
f2 = move_from(m2);
|
|
t1 = move_to(m1);
|
|
if (f2 == t1)
|
|
return true;
|
|
|
|
// Case 2: The destination square for m2 was vacated by m1
|
|
t2 = move_to(m2);
|
|
f1 = move_from(m1);
|
|
if (t2 == f1)
|
|
return true;
|
|
|
|
// Case 3: Moving through the vacated square
|
|
if ( piece_is_slider(pos.piece_on(f2))
|
|
&& bit_is_set(squares_between(f2, t2), f1))
|
|
return true;
|
|
|
|
// Case 4: The destination square for m2 is defended by the moving piece in m1
|
|
p = pos.piece_on(t1);
|
|
if (bit_is_set(pos.attacks_from(p, t1), t2))
|
|
return true;
|
|
|
|
// Case 5: Discovered check, checking piece is the piece moved in m1
|
|
if ( piece_is_slider(p)
|
|
&& bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), f2)
|
|
&& !bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), t2))
|
|
{
|
|
// discovered_check_candidates() works also if the Position's side to
|
|
// move is the opposite of the checking piece.
|
|
Color them = opposite_color(pos.side_to_move());
|
|
Bitboard dcCandidates = pos.discovered_check_candidates(them);
|
|
|
|
if (bit_is_set(dcCandidates, f2))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
// value_is_mate() checks if the given value is a mate one
|
|
// eventually compensated for the ply.
|
|
|
|
bool value_is_mate(Value value) {
|
|
|
|
assert(abs(value) <= VALUE_INFINITE);
|
|
|
|
return value <= value_mated_in(PLY_MAX)
|
|
|| value >= value_mate_in(PLY_MAX);
|
|
}
|
|
|
|
|
|
// move_is_killer() checks if the given move is among the
|
|
// killer moves of that ply.
|
|
|
|
bool move_is_killer(Move m, const SearchStack& ss) {
|
|
|
|
const Move* k = ss.killers;
|
|
for (int i = 0; i < KILLER_MAX; i++, k++)
|
|
if (*k == m)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// extension() decides whether a move should be searched with normal depth,
|
|
// or with extended depth. Certain classes of moves (checking moves, in
|
|
// particular) are searched with bigger depth than ordinary moves and in
|
|
// any case are marked as 'dangerous'. Note that also if a move is not
|
|
// extended, as example because the corresponding UCI option is set to zero,
|
|
// the move is marked as 'dangerous' so, at least, we avoid to prune it.
|
|
|
|
Depth extension(const Position& pos, Move m, bool pvNode, bool captureOrPromotion,
|
|
bool moveIsCheck, bool singleEvasion, bool mateThreat, bool* dangerous) {
|
|
|
|
assert(m != MOVE_NONE);
|
|
|
|
Depth result = Depth(0);
|
|
*dangerous = moveIsCheck | singleEvasion | mateThreat;
|
|
|
|
if (*dangerous)
|
|
{
|
|
if (moveIsCheck)
|
|
result += CheckExtension[pvNode];
|
|
|
|
if (singleEvasion)
|
|
result += SingleEvasionExtension[pvNode];
|
|
|
|
if (mateThreat)
|
|
result += MateThreatExtension[pvNode];
|
|
}
|
|
|
|
if (pos.type_of_piece_on(move_from(m)) == PAWN)
|
|
{
|
|
Color c = pos.side_to_move();
|
|
if (relative_rank(c, move_to(m)) == RANK_7)
|
|
{
|
|
result += PawnPushTo7thExtension[pvNode];
|
|
*dangerous = true;
|
|
}
|
|
if (pos.pawn_is_passed(c, move_to(m)))
|
|
{
|
|
result += PassedPawnExtension[pvNode];
|
|
*dangerous = true;
|
|
}
|
|
}
|
|
|
|
if ( captureOrPromotion
|
|
&& pos.type_of_piece_on(move_to(m)) != PAWN
|
|
&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
|
|
- pos.midgame_value_of_piece_on(move_to(m)) == Value(0))
|
|
&& !move_is_promotion(m)
|
|
&& !move_is_ep(m))
|
|
{
|
|
result += PawnEndgameExtension[pvNode];
|
|
*dangerous = true;
|
|
}
|
|
|
|
if ( pvNode
|
|
&& captureOrPromotion
|
|
&& pos.type_of_piece_on(move_to(m)) != PAWN
|
|
&& pos.see_sign(m) >= 0)
|
|
{
|
|
result += OnePly/2;
|
|
*dangerous = true;
|
|
}
|
|
|
|
return Min(result, OnePly);
|
|
}
|
|
|
|
|
|
// ok_to_do_nullmove() looks at the current position and decides whether
|
|
// doing a 'null move' should be allowed. In order to avoid zugzwang
|
|
// problems, null moves are not allowed when the side to move has very
|
|
// little material left. Currently, the test is a bit too simple: Null
|
|
// moves are avoided only when the side to move has only pawns left.
|
|
// It's probably a good idea to avoid null moves in at least some more
|
|
// complicated endgames, e.g. KQ vs KR. FIXME
|
|
|
|
bool ok_to_do_nullmove(const Position& pos) {
|
|
|
|
return pos.non_pawn_material(pos.side_to_move()) != Value(0);
|
|
}
|
|
|
|
|
|
// ok_to_prune() tests whether it is safe to forward prune a move. Only
|
|
// non-tactical moves late in the move list close to the leaves are
|
|
// candidates for pruning.
|
|
|
|
bool ok_to_prune(const Position& pos, Move m, Move threat) {
|
|
|
|
assert(move_is_ok(m));
|
|
assert(threat == MOVE_NONE || move_is_ok(threat));
|
|
assert(!pos.move_is_check(m));
|
|
assert(!pos.move_is_capture_or_promotion(m));
|
|
assert(!pos.move_is_passed_pawn_push(m));
|
|
|
|
Square mfrom, mto, tfrom, tto;
|
|
|
|
// Prune if there isn't any threat move
|
|
if (threat == MOVE_NONE)
|
|
return true;
|
|
|
|
mfrom = move_from(m);
|
|
mto = move_to(m);
|
|
tfrom = move_from(threat);
|
|
tto = move_to(threat);
|
|
|
|
// Case 1: Don't prune moves which move the threatened piece
|
|
if (mfrom == tto)
|
|
return false;
|
|
|
|
// Case 2: If the threatened piece has value less than or equal to the
|
|
// value of the threatening piece, don't prune move which defend it.
|
|
if ( pos.move_is_capture(threat)
|
|
&& ( pos.midgame_value_of_piece_on(tfrom) >= pos.midgame_value_of_piece_on(tto)
|
|
|| pos.type_of_piece_on(tfrom) == KING)
|
|
&& pos.move_attacks_square(m, tto))
|
|
return false;
|
|
|
|
// Case 3: If the moving piece in the threatened move is a slider, don't
|
|
// prune safe moves which block its ray.
|
|
if ( piece_is_slider(pos.piece_on(tfrom))
|
|
&& bit_is_set(squares_between(tfrom, tto), mto)
|
|
&& pos.see_sign(m) >= 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// ok_to_use_TT() returns true if a transposition table score
|
|
// can be used at a given point in search.
|
|
|
|
bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply) {
|
|
|
|
Value v = value_from_tt(tte->value(), ply);
|
|
|
|
return ( tte->depth() >= depth
|
|
|| v >= Max(value_mate_in(PLY_MAX), beta)
|
|
|| v < Min(value_mated_in(PLY_MAX), beta))
|
|
|
|
&& ( (is_lower_bound(tte->type()) && v >= beta)
|
|
|| (is_upper_bound(tte->type()) && v < beta));
|
|
}
|
|
|
|
|
|
// refine_eval() returns the transposition table score if
|
|
// possible otherwise falls back on static position evaluation.
|
|
|
|
Value refine_eval(const TTEntry* tte, Value defaultEval, int ply) {
|
|
|
|
if (!tte)
|
|
return defaultEval;
|
|
|
|
Value v = value_from_tt(tte->value(), ply);
|
|
|
|
if ( (is_lower_bound(tte->type()) && v >= defaultEval)
|
|
|| (is_upper_bound(tte->type()) && v < defaultEval))
|
|
return v;
|
|
|
|
return defaultEval;
|
|
}
|
|
|
|
// calculate_reduction() returns reduction in plies based on
|
|
// moveCount and depth. Reduction is always at least one ply.
|
|
|
|
Depth calculate_reduction(double baseReduction, int moveCount, Depth depth, double reductionInhibitor) {
|
|
|
|
double red = baseReduction + ln(moveCount) * ln(depth / 2) / reductionInhibitor;
|
|
|
|
if (red >= 1.0)
|
|
return Depth(int(floor(red * int(OnePly))));
|
|
else
|
|
return Depth(0);
|
|
|
|
}
|
|
|
|
// update_history() registers a good move that produced a beta-cutoff
|
|
// in history and marks as failures all the other moves of that ply.
|
|
|
|
void update_history(const Position& pos, Move move, Depth depth,
|
|
Move movesSearched[], int moveCount) {
|
|
|
|
Move m;
|
|
|
|
H.success(pos.piece_on(move_from(move)), move_to(move), depth);
|
|
|
|
for (int i = 0; i < moveCount - 1; i++)
|
|
{
|
|
m = movesSearched[i];
|
|
|
|
assert(m != move);
|
|
|
|
if (!pos.move_is_capture_or_promotion(m))
|
|
H.failure(pos.piece_on(move_from(m)), move_to(m), depth);
|
|
}
|
|
}
|
|
|
|
|
|
// update_killers() add a good move that produced a beta-cutoff
|
|
// among the killer moves of that ply.
|
|
|
|
void update_killers(Move m, SearchStack& ss) {
|
|
|
|
if (m == ss.killers[0])
|
|
return;
|
|
|
|
for (int i = KILLER_MAX - 1; i > 0; i--)
|
|
ss.killers[i] = ss.killers[i - 1];
|
|
|
|
ss.killers[0] = m;
|
|
}
|
|
|
|
|
|
// update_gains() updates the gains table of a non-capture move given
|
|
// the static position evaluation before and after the move.
|
|
|
|
void update_gains(const Position& pos, Move m, Value before, Value after) {
|
|
|
|
if ( m != MOVE_NULL
|
|
&& before != VALUE_NONE
|
|
&& after != VALUE_NONE
|
|
&& pos.captured_piece() == NO_PIECE_TYPE
|
|
&& !move_is_castle(m)
|
|
&& !move_is_promotion(m))
|
|
H.set_gain(pos.piece_on(move_to(m)), move_from(m), move_to(m), -(before + after));
|
|
}
|
|
|
|
|
|
// fail_high_ply_1() checks if some thread is currently resolving a fail
|
|
// high at ply 1 at the node below the first root node. This information
|
|
// is used for time management.
|
|
|
|
bool fail_high_ply_1() {
|
|
|
|
for (int i = 0; i < ActiveThreads; i++)
|
|
if (Threads[i].failHighPly1)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// current_search_time() returns the number of milliseconds which have passed
|
|
// since the beginning of the current search.
|
|
|
|
int current_search_time() {
|
|
|
|
return get_system_time() - SearchStartTime;
|
|
}
|
|
|
|
|
|
// nps() computes the current nodes/second count.
|
|
|
|
int nps() {
|
|
|
|
int t = current_search_time();
|
|
return (t > 0 ? int((nodes_searched() * 1000) / t) : 0);
|
|
}
|
|
|
|
|
|
// poll() performs two different functions: It polls for user input, and it
|
|
// looks at the time consumed so far and decides if it's time to abort the
|
|
// search.
|
|
|
|
void poll() {
|
|
|
|
static int lastInfoTime;
|
|
int t = current_search_time();
|
|
|
|
// Poll for input
|
|
if (Bioskey())
|
|
{
|
|
// We are line oriented, don't read single chars
|
|
std::string command;
|
|
|
|
if (!std::getline(std::cin, command))
|
|
command = "quit";
|
|
|
|
if (command == "quit")
|
|
{
|
|
AbortSearch = true;
|
|
PonderSearch = false;
|
|
Quit = true;
|
|
return;
|
|
}
|
|
else if (command == "stop")
|
|
{
|
|
AbortSearch = true;
|
|
PonderSearch = false;
|
|
}
|
|
else if (command == "ponderhit")
|
|
ponderhit();
|
|
}
|
|
|
|
// Print search information
|
|
if (t < 1000)
|
|
lastInfoTime = 0;
|
|
|
|
else if (lastInfoTime > t)
|
|
// HACK: Must be a new search where we searched less than
|
|
// NodesBetweenPolls nodes during the first second of search.
|
|
lastInfoTime = 0;
|
|
|
|
else if (t - lastInfoTime >= 1000)
|
|
{
|
|
lastInfoTime = t;
|
|
lock_grab(&IOLock);
|
|
|
|
if (dbg_show_mean)
|
|
dbg_print_mean();
|
|
|
|
if (dbg_show_hit_rate)
|
|
dbg_print_hit_rate();
|
|
|
|
cout << "info nodes " << nodes_searched() << " nps " << nps()
|
|
<< " time " << t << " hashfull " << TT.full() << endl;
|
|
|
|
lock_release(&IOLock);
|
|
|
|
if (ShowCurrentLine)
|
|
Threads[0].printCurrentLine = true;
|
|
}
|
|
|
|
// Should we stop the search?
|
|
if (PonderSearch)
|
|
return;
|
|
|
|
bool stillAtFirstMove = RootMoveNumber == 1
|
|
&& !FailLow
|
|
&& t > MaxSearchTime + ExtraSearchTime;
|
|
|
|
bool noProblemFound = !FailHigh
|
|
&& !FailLow
|
|
&& !fail_high_ply_1()
|
|
&& !Problem
|
|
&& t > 6 * (MaxSearchTime + ExtraSearchTime);
|
|
|
|
bool noMoreTime = t > AbsoluteMaxSearchTime
|
|
|| stillAtFirstMove //FIXME: We are not checking any problem flags, BUG?
|
|
|| noProblemFound;
|
|
|
|
if ( (Iteration >= 3 && UseTimeManagement && noMoreTime)
|
|
|| (ExactMaxTime && t >= ExactMaxTime)
|
|
|| (Iteration >= 3 && MaxNodes && nodes_searched() >= MaxNodes))
|
|
AbortSearch = true;
|
|
}
|
|
|
|
|
|
// ponderhit() is called when the program is pondering (i.e. thinking while
|
|
// it's the opponent's turn to move) in order to let the engine know that
|
|
// it correctly predicted the opponent's move.
|
|
|
|
void ponderhit() {
|
|
|
|
int t = current_search_time();
|
|
PonderSearch = false;
|
|
|
|
bool stillAtFirstMove = RootMoveNumber == 1
|
|
&& !FailLow
|
|
&& t > MaxSearchTime + ExtraSearchTime;
|
|
|
|
bool noProblemFound = !FailHigh
|
|
&& !FailLow
|
|
&& !fail_high_ply_1()
|
|
&& !Problem
|
|
&& t > 6 * (MaxSearchTime + ExtraSearchTime);
|
|
|
|
bool noMoreTime = t > AbsoluteMaxSearchTime
|
|
|| stillAtFirstMove
|
|
|| noProblemFound;
|
|
|
|
if (Iteration >= 3 && UseTimeManagement && (noMoreTime || StopOnPonderhit))
|
|
AbortSearch = true;
|
|
}
|
|
|
|
|
|
// print_current_line() prints the current line of search for a given
|
|
// thread. Called when the UCI option UCI_ShowCurrLine is 'true'.
|
|
|
|
void print_current_line(SearchStack ss[], int ply, int threadID) {
|
|
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
assert(threadID >= 0 && threadID < ActiveThreads);
|
|
|
|
if (!Threads[threadID].idle)
|
|
{
|
|
lock_grab(&IOLock);
|
|
cout << "info currline " << (threadID + 1);
|
|
for (int p = 0; p < ply; p++)
|
|
cout << " " << ss[p].currentMove;
|
|
|
|
cout << endl;
|
|
lock_release(&IOLock);
|
|
}
|
|
Threads[threadID].printCurrentLine = false;
|
|
if (threadID + 1 < ActiveThreads)
|
|
Threads[threadID + 1].printCurrentLine = true;
|
|
}
|
|
|
|
|
|
// init_ss_array() does a fast reset of the first entries of a SearchStack array
|
|
|
|
void init_ss_array(SearchStack ss[]) {
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
ss[i].init(i);
|
|
ss[i].initKillers();
|
|
}
|
|
}
|
|
|
|
|
|
// wait_for_stop_or_ponderhit() is called when the maximum depth is reached
|
|
// while the program is pondering. The point is to work around a wrinkle in
|
|
// the UCI protocol: When pondering, the engine is not allowed to give a
|
|
// "bestmove" before the GUI sends it a "stop" or "ponderhit" command.
|
|
// We simply wait here until one of these commands is sent, and return,
|
|
// after which the bestmove and pondermove will be printed (in id_loop()).
|
|
|
|
void wait_for_stop_or_ponderhit() {
|
|
|
|
std::string command;
|
|
|
|
while (true)
|
|
{
|
|
if (!std::getline(std::cin, command))
|
|
command = "quit";
|
|
|
|
if (command == "quit")
|
|
{
|
|
Quit = true;
|
|
break;
|
|
}
|
|
else if (command == "ponderhit" || command == "stop")
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
// idle_loop() is where the threads are parked when they have no work to do.
|
|
// The parameter "waitSp", if non-NULL, is a pointer to an active SplitPoint
|
|
// object for which the current thread is the master.
|
|
|
|
void idle_loop(int threadID, SplitPoint* waitSp) {
|
|
|
|
assert(threadID >= 0 && threadID < THREAD_MAX);
|
|
|
|
Threads[threadID].running = true;
|
|
|
|
while (true)
|
|
{
|
|
if (AllThreadsShouldExit && threadID != 0)
|
|
break;
|
|
|
|
// If we are not thinking, wait for a condition to be signaled
|
|
// instead of wasting CPU time polling for work.
|
|
while (threadID != 0 && (Idle || threadID >= ActiveThreads))
|
|
{
|
|
|
|
#if !defined(_MSC_VER)
|
|
pthread_mutex_lock(&WaitLock);
|
|
if (Idle || threadID >= ActiveThreads)
|
|
pthread_cond_wait(&WaitCond, &WaitLock);
|
|
|
|
pthread_mutex_unlock(&WaitLock);
|
|
#else
|
|
WaitForSingleObject(SitIdleEvent[threadID], INFINITE);
|
|
#endif
|
|
}
|
|
|
|
// If this thread has been assigned work, launch a search
|
|
if (Threads[threadID].workIsWaiting)
|
|
{
|
|
assert(!Threads[threadID].idle);
|
|
|
|
Threads[threadID].workIsWaiting = false;
|
|
if (Threads[threadID].splitPoint->pvNode)
|
|
sp_search_pv(Threads[threadID].splitPoint, threadID);
|
|
else
|
|
sp_search(Threads[threadID].splitPoint, threadID);
|
|
|
|
Threads[threadID].idle = true;
|
|
}
|
|
|
|
// If this thread is the master of a split point and all threads have
|
|
// finished their work at this split point, return from the idle loop.
|
|
if (waitSp != NULL && waitSp->cpus == 0)
|
|
return;
|
|
}
|
|
|
|
Threads[threadID].running = false;
|
|
}
|
|
|
|
|
|
// init_split_point_stack() is called during program initialization, and
|
|
// initializes all split point objects.
|
|
|
|
void init_split_point_stack() {
|
|
|
|
for (int i = 0; i < THREAD_MAX; i++)
|
|
for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
|
|
{
|
|
SplitPointStack[i][j].parent = NULL;
|
|
lock_init(&(SplitPointStack[i][j].lock), NULL);
|
|
}
|
|
}
|
|
|
|
|
|
// destroy_split_point_stack() is called when the program exits, and
|
|
// destroys all locks in the precomputed split point objects.
|
|
|
|
void destroy_split_point_stack() {
|
|
|
|
for (int i = 0; i < THREAD_MAX; i++)
|
|
for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
|
|
lock_destroy(&(SplitPointStack[i][j].lock));
|
|
}
|
|
|
|
|
|
// thread_should_stop() checks whether the thread with a given threadID has
|
|
// been asked to stop, directly or indirectly. This can happen if a beta
|
|
// cutoff has occurred in the thread's currently active split point, or in
|
|
// some ancestor of the current split point.
|
|
|
|
bool thread_should_stop(int threadID) {
|
|
|
|
assert(threadID >= 0 && threadID < ActiveThreads);
|
|
|
|
SplitPoint* sp;
|
|
|
|
if (Threads[threadID].stop)
|
|
return true;
|
|
if (ActiveThreads <= 2)
|
|
return false;
|
|
for (sp = Threads[threadID].splitPoint; sp != NULL; sp = sp->parent)
|
|
if (sp->finished)
|
|
{
|
|
Threads[threadID].stop = true;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
// thread_is_available() checks whether the thread with threadID "slave" is
|
|
// available to help the thread with threadID "master" at a split point. An
|
|
// obvious requirement is that "slave" must be idle. With more than two
|
|
// threads, this is not by itself sufficient: If "slave" is the master of
|
|
// some active split point, it is only available as a slave to the other
|
|
// threads which are busy searching the split point at the top of "slave"'s
|
|
// split point stack (the "helpful master concept" in YBWC terminology).
|
|
|
|
bool thread_is_available(int slave, int master) {
|
|
|
|
assert(slave >= 0 && slave < ActiveThreads);
|
|
assert(master >= 0 && master < ActiveThreads);
|
|
assert(ActiveThreads > 1);
|
|
|
|
if (!Threads[slave].idle || slave == master)
|
|
return false;
|
|
|
|
// Make a local copy to be sure doesn't change under our feet
|
|
int localActiveSplitPoints = Threads[slave].activeSplitPoints;
|
|
|
|
if (localActiveSplitPoints == 0)
|
|
// No active split points means that the thread is available as
|
|
// a slave for any other thread.
|
|
return true;
|
|
|
|
if (ActiveThreads == 2)
|
|
return true;
|
|
|
|
// Apply the "helpful master" concept if possible. Use localActiveSplitPoints
|
|
// that is known to be > 0, instead of Threads[slave].activeSplitPoints that
|
|
// could have been set to 0 by another thread leading to an out of bound access.
|
|
if (SplitPointStack[slave][localActiveSplitPoints - 1].slaves[master])
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// idle_thread_exists() tries to find an idle thread which is available as
|
|
// a slave for the thread with threadID "master".
|
|
|
|
bool idle_thread_exists(int master) {
|
|
|
|
assert(master >= 0 && master < ActiveThreads);
|
|
assert(ActiveThreads > 1);
|
|
|
|
for (int i = 0; i < ActiveThreads; i++)
|
|
if (thread_is_available(i, master))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// split() does the actual work of distributing the work at a node between
|
|
// several threads at PV nodes. If it does not succeed in splitting the
|
|
// node (because no idle threads are available, or because we have no unused
|
|
// split point objects), the function immediately returns false. If
|
|
// splitting is possible, a SplitPoint object is initialized with all the
|
|
// data that must be copied to the helper threads (the current position and
|
|
// search stack, alpha, beta, the search depth, etc.), and we tell our
|
|
// helper threads that they have been assigned work. This will cause them
|
|
// to instantly leave their idle loops and call sp_search_pv(). When all
|
|
// threads have returned from sp_search_pv (or, equivalently, when
|
|
// splitPoint->cpus becomes 0), split() returns true.
|
|
|
|
bool split(const Position& p, SearchStack* sstck, int ply,
|
|
Value* alpha, Value* beta, Value* bestValue, const Value futilityValue,
|
|
Depth depth, int* moves, MovePicker* mp, int master, bool pvNode) {
|
|
|
|
assert(p.is_ok());
|
|
assert(sstck != NULL);
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
assert(*bestValue >= -VALUE_INFINITE && *bestValue <= *alpha);
|
|
assert(!pvNode || *alpha < *beta);
|
|
assert(*beta <= VALUE_INFINITE);
|
|
assert(depth > Depth(0));
|
|
assert(master >= 0 && master < ActiveThreads);
|
|
assert(ActiveThreads > 1);
|
|
|
|
SplitPoint* splitPoint;
|
|
|
|
lock_grab(&MPLock);
|
|
|
|
// If no other thread is available to help us, or if we have too many
|
|
// active split points, don't split.
|
|
if ( !idle_thread_exists(master)
|
|
|| Threads[master].activeSplitPoints >= ACTIVE_SPLIT_POINTS_MAX)
|
|
{
|
|
lock_release(&MPLock);
|
|
return false;
|
|
}
|
|
|
|
// Pick the next available split point object from the split point stack
|
|
splitPoint = SplitPointStack[master] + Threads[master].activeSplitPoints;
|
|
Threads[master].activeSplitPoints++;
|
|
|
|
// Initialize the split point object
|
|
splitPoint->parent = Threads[master].splitPoint;
|
|
splitPoint->finished = false;
|
|
splitPoint->ply = ply;
|
|
splitPoint->depth = depth;
|
|
splitPoint->alpha = pvNode ? *alpha : (*beta - 1);
|
|
splitPoint->beta = *beta;
|
|
splitPoint->pvNode = pvNode;
|
|
splitPoint->bestValue = *bestValue;
|
|
splitPoint->futilityValue = futilityValue;
|
|
splitPoint->master = master;
|
|
splitPoint->mp = mp;
|
|
splitPoint->moves = *moves;
|
|
splitPoint->cpus = 1;
|
|
splitPoint->pos = &p;
|
|
splitPoint->parentSstack = sstck;
|
|
for (int i = 0; i < ActiveThreads; i++)
|
|
splitPoint->slaves[i] = 0;
|
|
|
|
Threads[master].idle = false;
|
|
Threads[master].stop = false;
|
|
Threads[master].splitPoint = splitPoint;
|
|
|
|
// Allocate available threads setting idle flag to false
|
|
for (int i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint; i++)
|
|
if (thread_is_available(i, master))
|
|
{
|
|
Threads[i].idle = false;
|
|
Threads[i].stop = false;
|
|
Threads[i].splitPoint = splitPoint;
|
|
splitPoint->slaves[i] = 1;
|
|
splitPoint->cpus++;
|
|
}
|
|
|
|
assert(splitPoint->cpus > 1);
|
|
|
|
// We can release the lock because master and slave threads are already booked
|
|
lock_release(&MPLock);
|
|
|
|
// Tell the threads that they have work to do. This will make them leave
|
|
// their idle loop. But before copy search stack tail for each thread.
|
|
for (int i = 0; i < ActiveThreads; i++)
|
|
if (i == master || splitPoint->slaves[i])
|
|
{
|
|
memcpy(splitPoint->sstack[i] + ply - 1, sstck + ply - 1, 3 * sizeof(SearchStack));
|
|
Threads[i].workIsWaiting = true; // This makes the slave to exit from idle_loop()
|
|
}
|
|
|
|
// Everything is set up. The master thread enters the idle loop, from
|
|
// which it will instantly launch a search, because its workIsWaiting
|
|
// slot is 'true'. We send the split point as a second parameter to the
|
|
// idle loop, which means that the main thread will return from the idle
|
|
// loop when all threads have finished their work at this split point
|
|
// (i.e. when splitPoint->cpus == 0).
|
|
idle_loop(master, splitPoint);
|
|
|
|
// We have returned from the idle loop, which means that all threads are
|
|
// finished. Update alpha, beta and bestValue, and return.
|
|
lock_grab(&MPLock);
|
|
|
|
if (pvNode)
|
|
*alpha = splitPoint->alpha;
|
|
|
|
*beta = splitPoint->beta;
|
|
*bestValue = splitPoint->bestValue;
|
|
Threads[master].stop = false;
|
|
Threads[master].idle = false;
|
|
Threads[master].activeSplitPoints--;
|
|
Threads[master].splitPoint = splitPoint->parent;
|
|
|
|
lock_release(&MPLock);
|
|
return true;
|
|
}
|
|
|
|
|
|
// wake_sleeping_threads() wakes up all sleeping threads when it is time
|
|
// to start a new search from the root.
|
|
|
|
void wake_sleeping_threads() {
|
|
|
|
if (ActiveThreads > 1)
|
|
{
|
|
for (int i = 1; i < ActiveThreads; i++)
|
|
{
|
|
Threads[i].idle = true;
|
|
Threads[i].workIsWaiting = false;
|
|
}
|
|
|
|
#if !defined(_MSC_VER)
|
|
pthread_mutex_lock(&WaitLock);
|
|
pthread_cond_broadcast(&WaitCond);
|
|
pthread_mutex_unlock(&WaitLock);
|
|
#else
|
|
for (int i = 1; i < THREAD_MAX; i++)
|
|
SetEvent(SitIdleEvent[i]);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
// init_thread() is the function which is called when a new thread is
|
|
// launched. It simply calls the idle_loop() function with the supplied
|
|
// threadID. There are two versions of this function; one for POSIX
|
|
// threads and one for Windows threads.
|
|
|
|
#if !defined(_MSC_VER)
|
|
|
|
void* init_thread(void *threadID) {
|
|
|
|
idle_loop(*(int*)threadID, NULL);
|
|
return NULL;
|
|
}
|
|
|
|
#else
|
|
|
|
DWORD WINAPI init_thread(LPVOID threadID) {
|
|
|
|
idle_loop(*(int*)threadID, NULL);
|
|
return NULL;
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|