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BadFish/src/movegen.cpp
Marco Costalba 9763c69fa5 Simplify generate<EVASIONS>
Use the newly introduced LineBB[] to simplify this
super hot-path function.

Verified with perft we don't have any speed regression, although
the number of squares removed is less than before in case of
contact check.

Insipred by DiscoCheck implementation.

Perft numbers are the same, but we have an harmless functional
change due to reorder of moves, because now some illegal moves
are no more detected at generation time, but in the search.

bench: 8331357
2013-11-11 19:53:19 +01:00

406 lines
14 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cassert>
#include "movegen.h"
#include "position.h"
/// Simple macro to wrap a very common while loop, no facny, no flexibility,
/// hardcoded names 'mlist' and 'from'.
#define SERIALIZE(b) while (b) (mlist++)->move = make_move(from, pop_lsb(&b))
/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_lsb(&b); \
(mlist++)->move = make_move(to - (d), to); }
namespace {
template<CastlingSide Side, bool Checks, bool Chess960>
ExtMove* generate_castle(const Position& pos, ExtMove* mlist, Color us) {
if (pos.castle_impeded(us, Side) || !pos.can_castle(make_castle_right(us, Side)))
return mlist;
// After castling, the rook and king final positions are the same in Chess960
// as they would be in standard chess.
Square kfrom = pos.king_square(us);
Square rfrom = pos.castle_rook_square(us, Side);
Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
Bitboard enemies = pos.pieces(~us);
assert(!pos.checkers());
const int K = Chess960 ? kto > kfrom ? -1 : 1
: Side == KING_SIDE ? -1 : 1;
for (Square s = kto; s != kfrom; s += (Square)K)
if (pos.attackers_to(s) & enemies)
return mlist;
// Because we generate only legal castling moves we need to verify that
// when moving the castling rook we do not discover some hidden checker.
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN)))
return mlist;
(mlist++)->move = make<CASTLE>(kfrom, rfrom);
if (Checks && !pos.gives_check((mlist - 1)->move, CheckInfo(pos)))
--mlist;
return mlist;
}
template<GenType Type, Square Delta>
inline ExtMove* generate_promotions(ExtMove* mlist, Bitboard pawnsOn7,
Bitboard target, const CheckInfo* ci) {
Bitboard b = shift_bb<Delta>(pawnsOn7) & target;
while (b)
{
Square to = pop_lsb(&b);
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
(mlist++)->move = make<PROMOTION>(to - Delta, to, QUEEN);
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
{
(mlist++)->move = make<PROMOTION>(to - Delta, to, ROOK);
(mlist++)->move = make<PROMOTION>(to - Delta, to, BISHOP);
(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
}
// Knight-promotion is the only one that can give a direct check not
// already included in the queen-promotion.
if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
else
(void)ci; // Silence a warning under MSVC
}
return mlist;
}
template<Color Us, GenType Type>
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* mlist,
Bitboard target, const CheckInfo* ci) {
// Compute our parametrized parameters at compile time, named according to
// the point of view of white side.
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
Bitboard b1, b2, dc1, dc2, emptySquares;
Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target:
Type == CAPTURES ? target : pos.pieces(Them));
// Single and double pawn pushes, no promotions
if (Type != CAPTURES)
{
emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares;
b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares;
if (Type == EVASIONS) // Consider only blocking squares
{
b1 &= target;
b2 &= target;
}
if (Type == QUIET_CHECKS)
{
b1 &= pos.attacks_from<PAWN>(ci->ksq, Them);
b2 &= pos.attacks_from<PAWN>(ci->ksq, Them);
// Add pawn pushes which give discovered check. This is possible only
// if the pawn is not on the same file as the enemy king, because we
// don't generate captures. Note that a possible discovery check
// promotion has been already generated among captures.
if (pawnsNotOn7 & ci->dcCandidates)
{
dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
b1 |= dc1;
b2 |= dc2;
}
}
SERIALIZE_PAWNS(b1, Up);
SERIALIZE_PAWNS(b2, Up + Up);
}
// Promotions and underpromotions
if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB)))
{
if (Type == CAPTURES)
emptySquares = ~pos.pieces();
if (Type == EVASIONS)
emptySquares &= target;
mlist = generate_promotions<Type, Right>(mlist, pawnsOn7, enemies, ci);
mlist = generate_promotions<Type, Left >(mlist, pawnsOn7, enemies, ci);
mlist = generate_promotions<Type, Up>(mlist, pawnsOn7, emptySquares, ci);
}
// Standard and en-passant captures
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
{
b1 = shift_bb<Right>(pawnsNotOn7) & enemies;
b2 = shift_bb<Left >(pawnsNotOn7) & enemies;
SERIALIZE_PAWNS(b1, Right);
SERIALIZE_PAWNS(b2, Left);
if (pos.ep_square() != SQ_NONE)
{
assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
return mlist;
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
assert(b1);
while (b1)
(mlist++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
}
}
return mlist;
}
template<PieceType Pt, bool Checks> FORCE_INLINE
ExtMove* generate_moves(const Position& pos, ExtMove* mlist, Color us,
Bitboard target, const CheckInfo* ci) {
assert(Pt != KING && Pt != PAWN);
const Square* pl = pos.list<Pt>(us);
for (Square from = *pl; from != SQ_NONE; from = *++pl)
{
if (Checks)
{
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
&& !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt]))
continue;
if (unlikely(ci->dcCandidates) && (ci->dcCandidates & from))
continue;
}
Bitboard b = pos.attacks_from<Pt>(from) & target;
if (Checks)
b &= ci->checkSq[Pt];
SERIALIZE(b);
}
return mlist;
}
template<Color Us, GenType Type> FORCE_INLINE
ExtMove* generate_all(const Position& pos, ExtMove* mlist, Bitboard target,
const CheckInfo* ci = NULL) {
const bool Checks = Type == QUIET_CHECKS;
mlist = generate_pawn_moves<Us, Type>(pos, mlist, target, ci);
mlist = generate_moves<KNIGHT, Checks>(pos, mlist, Us, target, ci);
mlist = generate_moves<BISHOP, Checks>(pos, mlist, Us, target, ci);
mlist = generate_moves< ROOK, Checks>(pos, mlist, Us, target, ci);
mlist = generate_moves< QUEEN, Checks>(pos, mlist, Us, target, ci);
if (Type != QUIET_CHECKS && Type != EVASIONS)
{
Square from = pos.king_square(Us);
Bitboard b = pos.attacks_from<KING>(from) & target;
SERIALIZE(b);
}
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
{
if (pos.is_chess960())
{
mlist = generate_castle< KING_SIDE, Checks, true>(pos, mlist, Us);
mlist = generate_castle<QUEEN_SIDE, Checks, true>(pos, mlist, Us);
}
else
{
mlist = generate_castle< KING_SIDE, Checks, false>(pos, mlist, Us);
mlist = generate_castle<QUEEN_SIDE, Checks, false>(pos, mlist, Us);
}
}
return mlist;
}
} // namespace
/// generate<CAPTURES> generates all pseudo-legal captures and queen
/// promotions. Returns a pointer to the end of the move list.
///
/// generate<QUIETS> generates all pseudo-legal non-captures and
/// underpromotions. Returns a pointer to the end of the move list.
///
/// generate<NON_EVASIONS> generates all pseudo-legal captures and
/// non-captures. Returns a pointer to the end of the move list.
template<GenType Type>
ExtMove* generate(const Position& pos, ExtMove* mlist) {
assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
assert(!pos.checkers());
Color us = pos.side_to_move();
Bitboard target = Type == CAPTURES ? pos.pieces(~us)
: Type == QUIETS ? ~pos.pieces()
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
return us == WHITE ? generate_all<WHITE, Type>(pos, mlist, target)
: generate_all<BLACK, Type>(pos, mlist, target);
}
// Explicit template instantiations
template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list.
template<>
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* mlist) {
assert(!pos.checkers());
Color us = pos.side_to_move();
CheckInfo ci(pos);
Bitboard dc = ci.dcCandidates;
while (dc)
{
Square from = pop_lsb(&dc);
PieceType pt = type_of(pos.piece_on(from));
if (pt == PAWN)
continue; // Will be generated togheter with direct checks
Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces();
if (pt == KING)
b &= ~PseudoAttacks[QUEEN][ci.ksq];
SERIALIZE(b);
}
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci)
: generate_all<BLACK, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci);
}
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
/// to move is in check. Returns a pointer to the end of the move list.
template<>
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
assert(pos.checkers());
int checkersCnt = 0;
Color us = pos.side_to_move();
Square ksq = pos.king_square(us), from = ksq /* For SERIALIZE */, checksq;
Bitboard sliderAttacks = 0;
Bitboard b = pos.checkers();
assert(pos.checkers());
// Find squares attacked by slider checkers, we will remove them from the king
// evasions so to skip known illegal moves avoiding useless legality check later.
do
{
++checkersCnt;
checksq = pop_lsb(&b);
assert(color_of(pos.piece_on(checksq)) == ~us);
if (type_of(pos.piece_on(checksq)) > KNIGHT) // A slider
sliderAttacks |= LineBB[checksq][ksq] ^ checksq;
} while (b);
// Generate evasions for king, capture and non capture moves
b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
SERIALIZE(b);
if (checkersCnt > 1)
return mlist; // Double check, only a king move can save the day
// Generate blocking evasions or captures of the checking piece
Bitboard target = between_bb(checksq, ksq) | checksq;
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, mlist, target)
: generate_all<BLACK, EVASIONS>(pos, mlist, target);
}
/// generate<LEGAL> generates all the legal moves in the given position
template<>
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* mlist) {
ExtMove *end, *cur = mlist;
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
Square ksq = pos.king_square(pos.side_to_move());
end = pos.checkers() ? generate<EVASIONS>(pos, mlist)
: generate<NON_EVASIONS>(pos, mlist);
while (cur != end)
if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
&& !pos.legal(cur->move, pinned))
cur->move = (--end)->move;
else
++cur;
return end;
}