mirror of
https://github.com/sockspls/badfish
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Introduce ThreadBase struct that is search agnostic and just handles low level stuff, and derive all the other specialized classes form here. In particular TimerThread does not hinerits anymore all the search related stuff from Thread. Also some renaming while there. Suggested by Steven Edwards No functional change.
216 lines
7.3 KiB
C++
216 lines
7.3 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iomanip>
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#include <iostream>
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#include <sstream>
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#include <string>
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#include "evaluate.h"
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#include "notation.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "tt.h"
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#include "ucioption.h"
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using namespace std;
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extern void benchmark(const Position& pos, istream& is);
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namespace {
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// FEN string of the initial position, normal chess
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const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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// Keep track of position keys along the setup moves (from start position to the
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// position just before to start searching). Needed by repetition draw detection.
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Search::StateStackPtr SetupStates;
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void setoption(istringstream& up);
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void position(Position& pos, istringstream& up);
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void go(const Position& pos, istringstream& up);
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}
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/// Wait for a command from the user, parse this text string as an UCI command,
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/// and call the appropriate functions. Also intercepts EOF from stdin to ensure
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/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI
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/// commands, the function also supports a few debug commands.
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void UCI::loop(const string& args) {
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Position pos(StartFEN, false, Threads.main()); // The root position
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string token, cmd = args;
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do {
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if (args.empty() && !getline(cin, cmd)) // Block here waiting for input
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cmd = "quit";
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istringstream is(cmd);
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is >> skipws >> token;
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if (token == "quit" || token == "stop" || token == "ponderhit")
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{
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// GUI sends 'ponderhit' to tell us to ponder on the same move the
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// opponent has played. In case Signals.stopOnPonderhit is set we are
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// waiting for 'ponderhit' to stop the search (for instance because we
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// already ran out of time), otherwise we should continue searching but
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// switching from pondering to normal search.
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if (token != "ponderhit" || Search::Signals.stopOnPonderhit)
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{
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Search::Signals.stop = true;
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Threads.main()->notify_one(); // Could be sleeping
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}
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else
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Search::Limits.ponder = false;
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}
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else if (token == "perft" && (is >> token)) // Read perft depth
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{
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stringstream ss;
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ss << Options["Hash"] << " "
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<< Options["Threads"] << " " << token << " current perft";
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benchmark(pos, ss);
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}
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else if (token == "key")
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sync_cout << hex << uppercase << setfill('0')
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<< "position key: " << setw(16) << pos.key()
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<< "\nmaterial key: " << setw(16) << pos.material_key()
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<< "\npawn key: " << setw(16) << pos.pawn_key()
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<< dec << sync_endl;
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else if (token == "uci")
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sync_cout << "id name " << engine_info(true)
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<< "\n" << Options
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<< "\nuciok" << sync_endl;
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else if (token == "ucinewgame") TT.clear();
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else if (token == "go") go(pos, is);
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else if (token == "position") position(pos, is);
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else if (token == "setoption") setoption(is);
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else if (token == "flip") pos.flip();
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else if (token == "bench") benchmark(pos, is);
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else if (token == "d") sync_cout << pos.pretty() << sync_endl;
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else if (token == "isready") sync_cout << "readyok" << sync_endl;
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else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
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else
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sync_cout << "Unknown command: " << cmd << sync_endl;
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} while (token != "quit" && args.empty()); // Args have one-shot behaviour
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Threads.wait_for_think_finished(); // Cannot quit while search is running
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}
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namespace {
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// position() is called when engine receives the "position" UCI command.
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// The function sets up the position described in the given fen string ("fen")
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// or the starting position ("startpos") and then makes the moves given in the
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// following move list ("moves").
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void position(Position& pos, istringstream& is) {
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Move m;
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string token, fen;
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is >> token;
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if (token == "startpos")
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{
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fen = StartFEN;
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is >> token; // Consume "moves" token if any
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}
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else if (token == "fen")
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while (is >> token && token != "moves")
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fen += token + " ";
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else
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return;
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pos.set(fen, Options["UCI_Chess960"], Threads.main());
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SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
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// Parse move list (if any)
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while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)
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{
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SetupStates->push(StateInfo());
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pos.do_move(m, SetupStates->top());
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}
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}
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// setoption() is called when engine receives the "setoption" UCI command. The
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// function updates the UCI option ("name") to the given value ("value").
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void setoption(istringstream& is) {
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string token, name, value;
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is >> token; // Consume "name" token
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// Read option name (can contain spaces)
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while (is >> token && token != "value")
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name += string(" ", !name.empty()) + token;
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// Read option value (can contain spaces)
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while (is >> token)
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value += string(" ", !value.empty()) + token;
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if (Options.count(name))
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Options[name] = value;
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else
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sync_cout << "No such option: " << name << sync_endl;
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}
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// go() is called when engine receives the "go" UCI command. The function sets
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// the thinking time and other parameters from the input string, and starts
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// the search.
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void go(const Position& pos, istringstream& is) {
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Search::LimitsType limits;
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vector<Move> searchMoves;
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string token;
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while (is >> token)
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{
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if (token == "searchmoves")
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while (is >> token)
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searchMoves.push_back(move_from_uci(pos, token));
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else if (token == "wtime") is >> limits.time[WHITE];
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else if (token == "btime") is >> limits.time[BLACK];
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else if (token == "winc") is >> limits.inc[WHITE];
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else if (token == "binc") is >> limits.inc[BLACK];
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else if (token == "movestogo") is >> limits.movestogo;
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else if (token == "depth") is >> limits.depth;
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else if (token == "nodes") is >> limits.nodes;
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else if (token == "movetime") is >> limits.movetime;
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else if (token == "mate") is >> limits.mate;
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else if (token == "infinite") limits.infinite = true;
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else if (token == "ponder") limits.ponder = true;
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}
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Threads.start_thinking(pos, limits, searchMoves, SetupStates);
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}
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}
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