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https://github.com/sockspls/badfish
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Simplify ttHitAverage away, which was introduced in the following commit:
[here](fe124896b2
)
A few tweaks with Elo gaining bounds have been tried to keep the code,
but they all failed:
https://tests.stockfishchess.org/tests/view/61656f7683dd501a05b0b292
https://tests.stockfishchess.org/tests/view/6165c0ca83dd501a05b0b2ca
https://tests.stockfishchess.org/tests/view/6165bf9683dd501a05b0b2c8
https://tests.stockfishchess.org/tests/view/6165719483dd501a05b0b29b
https://tests.stockfishchess.org/tests/view/6166c7fd83dd501a05b0b353
https://tests.stockfishchess.org/tests/view/6166c63b83dd501a05b0b350
STC:
LLR: 2.94 (-2.94,2.94) <-2.50,0.50>
Total: 58504 W: 14781 L: 14694 D: 29029
Ptnml(0-2): 175, 6718, 15426, 6711, 222
https://tests.stockfishchess.org/tests/view/6165112c83dd501a05b0b257
LTC:
LLR: 2.96 (-2.94,2.94) <-2.50,0.50>
Total: 33480 W: 8448 L: 8332 D: 16700
Ptnml(0-2): 21, 3569, 9447, 3679, 24
https://tests.stockfishchess.org/tests/view/61656fcf83dd501a05b0b294
change https://github.com/official-stockfish/Stockfish/pull/3739
bench: 4540339
137 lines
3.7 KiB
C++
137 lines
3.7 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef THREAD_H_INCLUDED
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#define THREAD_H_INCLUDED
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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#include <vector>
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#include "material.h"
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#include "movepick.h"
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#include "pawns.h"
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#include "position.h"
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#include "search.h"
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#include "thread_win32_osx.h"
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namespace Stockfish {
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/// Thread class keeps together all the thread-related stuff. We use
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/// per-thread pawn and material hash tables so that once we get a
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/// pointer to an entry its life time is unlimited and we don't have
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/// to care about someone changing the entry under our feet.
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class Thread {
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std::mutex mutex;
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std::condition_variable cv;
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size_t idx;
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bool exit = false, searching = true; // Set before starting std::thread
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NativeThread stdThread;
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public:
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explicit Thread(size_t);
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virtual ~Thread();
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virtual void search();
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void clear();
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void idle_loop();
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void start_searching();
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void wait_for_search_finished();
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size_t id() const { return idx; }
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Pawns::Table pawnsTable;
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Material::Table materialTable;
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size_t pvIdx, pvLast;
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RunningAverage doubleExtensionAverage[COLOR_NB];
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uint64_t nodesLastExplosive;
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uint64_t nodesLastNormal;
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std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
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int selDepth, nmpMinPly;
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Color nmpColor;
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ExplosionState state;
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Position rootPos;
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StateInfo rootState;
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Search::RootMoves rootMoves;
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Depth rootDepth, completedDepth;
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CounterMoveHistory counterMoves;
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ButterflyHistory mainHistory;
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LowPlyHistory lowPlyHistory;
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CapturePieceToHistory captureHistory;
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ContinuationHistory continuationHistory[2][2];
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Score trend;
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};
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/// MainThread is a derived class specific for main thread
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struct MainThread : public Thread {
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using Thread::Thread;
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void search() override;
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void check_time();
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double previousTimeReduction;
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Value bestPreviousScore;
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Value iterValue[4];
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int callsCnt;
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bool stopOnPonderhit;
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std::atomic_bool ponder;
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};
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/// ThreadPool struct handles all the threads-related stuff like init, starting,
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/// parking and, most importantly, launching a thread. All the access to threads
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/// is done through this class.
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struct ThreadPool : public std::vector<Thread*> {
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void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
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void clear();
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void set(size_t);
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MainThread* main() const { return static_cast<MainThread*>(front()); }
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uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
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uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
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Thread* get_best_thread() const;
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void start_searching();
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void wait_for_search_finished() const;
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std::atomic_bool stop, increaseDepth;
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private:
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StateListPtr setupStates;
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uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const {
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uint64_t sum = 0;
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for (Thread* th : *this)
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sum += (th->*member).load(std::memory_order_relaxed);
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return sum;
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}
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};
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extern ThreadPool Threads;
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} // namespace Stockfish
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#endif // #ifndef THREAD_H_INCLUDED
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