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https://github.com/sockspls/badfish
synced 2025-05-01 01:03:09 +00:00

This code was added before the accurate pv patch, when we retrieved PV directly from TT. It's not required for correct (and long) PVs any more and should be safe to remove it. Also, allowing helper threads to repeatedly over-write TT doesn't seem to make sense(that was probably an un-intended side-effect of lazy smp). Before Lazy SMP only Main Thread used to run ID loop and insert PV into TT. STC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 74346 W: 13946 L: 13918 D: 46482 LTC LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 47265 W: 6531 L: 6447 D: 34287 bench: 8819179
108 lines
3.3 KiB
C++
108 lines
3.3 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SEARCH_H_INCLUDED
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#define SEARCH_H_INCLUDED
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#include <atomic>
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#include <vector>
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#include "misc.h"
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#include "position.h"
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#include "types.h"
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template<typename T, bool CM> struct Stats;
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typedef Stats<Value, true> CounterMoveStats;
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namespace Search {
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/// Stack struct keeps track of the information we need to remember from nodes
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/// shallower and deeper in the tree during the search. Each search thread has
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/// its own array of Stack objects, indexed by the current ply.
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struct Stack {
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Move* pv;
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int ply;
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Move currentMove;
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Move excludedMove;
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Move killers[2];
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Value staticEval;
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bool skipEarlyPruning;
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int moveCount;
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CounterMoveStats* counterMoves;
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};
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/// RootMove struct is used for moves at the root of the tree. For each root move
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/// we store a score and a PV (really a refutation in the case of moves which
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/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
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struct RootMove {
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explicit RootMove(Move m) : pv(1, m) {}
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bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort
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bool operator==(const Move& m) const { return pv[0] == m; }
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bool extract_ponder_from_tt(Position& pos);
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Value score = -VALUE_INFINITE;
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Value previousScore = -VALUE_INFINITE;
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std::vector<Move> pv;
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};
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typedef std::vector<RootMove> RootMoves;
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/// LimitsType struct stores information sent by GUI about available time to
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/// search the current move, maximum depth/time, if we are in analysis mode or
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/// if we have to ponder while it's our opponent's turn to move.
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struct LimitsType {
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LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
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nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] =
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npmsec = movestogo = depth = movetime = mate = infinite = ponder = 0;
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}
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bool use_time_management() const {
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return !(mate | movetime | depth | nodes | infinite);
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}
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std::vector<Move> searchmoves;
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int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder;
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int64_t nodes;
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TimePoint startTime;
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};
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/// The SignalsType struct stores atomic flags updated during the search
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/// typically in an async fashion e.g. to stop the search by the GUI.
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struct SignalsType {
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std::atomic_bool stop, stopOnPonderhit;
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};
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extern SignalsType Signals;
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extern LimitsType Limits;
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void init();
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void clear();
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template<bool Root = true> uint64_t perft(Position& pos, Depth depth);
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} // namespace Search
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#endif // #ifndef SEARCH_H_INCLUDED
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