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After increasing the number of threads, the histories were not cleared, resulting in uninitialized memory usage. This patch fixes this by clearing threads histories in Thread c'tor as is the idomatic way. This fixes issue 1227 No functional change.
106 lines
3.1 KiB
C++
106 lines
3.1 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SEARCH_H_INCLUDED
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#define SEARCH_H_INCLUDED
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#include <vector>
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#include "misc.h"
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#include "movepick.h"
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#include "types.h"
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class Position;
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namespace Search {
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/// Threshold used for countermoves based pruning
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const int CounterMovePruneThreshold = 0;
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/// Stack struct keeps track of the information we need to remember from nodes
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/// shallower and deeper in the tree during the search. Each search thread has
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/// its own array of Stack objects, indexed by the current ply.
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struct Stack {
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Move* pv;
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PieceToHistory* contHistory;
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int ply;
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Move currentMove;
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Move excludedMove;
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Move killers[2];
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Value staticEval;
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int statScore;
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int moveCount;
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};
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/// RootMove struct is used for moves at the root of the tree. For each root move
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/// we store a score and a PV (really a refutation in the case of moves which
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/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
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struct RootMove {
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explicit RootMove(Move m) : pv(1, m) {}
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bool extract_ponder_from_tt(Position& pos);
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bool operator==(const Move& m) const { return pv[0] == m; }
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bool operator<(const RootMove& m) const { // Sort in descending order
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return m.score != score ? m.score < score
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: m.previousScore < previousScore;
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}
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Value score = -VALUE_INFINITE;
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Value previousScore = -VALUE_INFINITE;
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int selDepth = 0;
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std::vector<Move> pv;
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};
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typedef std::vector<RootMove> RootMoves;
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/// LimitsType struct stores information sent by GUI about available time to
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/// search the current move, maximum depth/time, or if we are in analysis mode.
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struct LimitsType {
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LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
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nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] =
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npmsec = movestogo = depth = movetime = mate = perft = infinite = 0;
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}
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bool use_time_management() const {
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return !(mate | movetime | depth | nodes | perft | infinite);
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}
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std::vector<Move> searchmoves;
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int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth,
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movetime, mate, perft, infinite;
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int64_t nodes;
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TimePoint startTime;
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};
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extern LimitsType Limits;
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void init();
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void clear();
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} // namespace Search
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#endif // #ifndef SEARCH_H_INCLUDED
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