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BadFish/src/endgame.h
Marco Costalba 469e7c5143 Retire bitbase.h
Moved the only prototipe where is needed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-11-07 10:53:19 +01:00

104 lines
2.7 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(ENDGAME_H_INCLUDED)
#define ENDGAME_H_INCLUDED
////
//// Includes
////
#include "position.h"
#include "value.h"
////
//// Types
////
enum EndgameType {
// Evaluation functions
KXK, // Generic "mate lone king" eval
KBNK, // KBN vs K
KPK, // KP vs K
KRKP, // KR vs KP
KRKB, // KR vs KB
KRKN, // KR vs KN
KQKR, // KQ vs KR
KBBKN, // KBB vs KN
KNNK, // KNN vs K
KmmKm, // K and two minors vs K and one or two minors
// Scaling functions
KBPsK, // KB+pawns vs K
KQKRPs, // KQ vs KR+pawns
KRPKR, // KRP vs KR
KRPPKRP, // KRPP vs KRP
KPsK, // King and pawns vs king
KBPKB, // KBP vs KB
KBPPKB, // KBPP vs KB
KBPKN, // KBP vs KN
KNPK, // KNP vs K
KPKP // KP vs KP
};
/// Template abstract base class for all special endgame functions
template<typename T>
class EndgameFunctionBase {
public:
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
virtual ~EndgameFunctionBase() {}
virtual T apply(const Position&) const = 0;
Color color() const { return strongerSide; }
protected:
Color strongerSide, weakerSide;
};
typedef EndgameFunctionBase<Value> EndgameEvaluationFunctionBase;
typedef EndgameFunctionBase<ScaleFactor> EndgameScalingFunctionBase;
/// Templates subclass for various concrete endgames
template<EndgameType>
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
typedef EndgameEvaluationFunctionBase Base;
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
Value apply(const Position&) const;
};
template<EndgameType>
struct ScalingFunction : public EndgameScalingFunctionBase {
typedef EndgameScalingFunctionBase Base;
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
ScaleFactor apply(const Position&) const;
};
////
//// Prototypes
////
extern void init_bitbases();
#endif // !defined(ENDGAME_H_INCLUDED)