mirror of
https://github.com/sockspls/badfish
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When we found a cut-off then lock all the split point chain, not only current one to avoid races in case two threads running on different split points where one is ancestor then the other, find a beta cut-off at the same time, in this case we want only one to call sp_update_pv(). No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
3141 lines
103 KiB
C++
3141 lines
103 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2009 Marco Costalba
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////
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//// Includes
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////
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#include <cassert>
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#include <cmath>
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#include <cstring>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include "book.h"
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#include "evaluate.h"
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#include "history.h"
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#include "misc.h"
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#include "movegen.h"
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#include "movepick.h"
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#include "lock.h"
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#include "san.h"
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#include "search.h"
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#include "thread.h"
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#include "tt.h"
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#include "ucioption.h"
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using std::cout;
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using std::endl;
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////
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//// Local definitions
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////
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namespace {
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/// Types
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// ThreadsManager class is used to handle all the threads related stuff in search,
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// init, starting, parking and, the most important, launching a slave thread at a
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// split point are what this class does. All the access to shared thread data is
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// done through this class, so that we avoid using global variables instead.
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class ThreadsManager {
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/* As long as the single ThreadsManager object is defined as a global we don't
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need to explicitly initialize to zero its data members because variables with
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static storage duration are automatically set to zero before enter main()
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*/
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public:
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void init_threads();
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void exit_threads();
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int active_threads() const { return ActiveThreads; }
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void set_active_threads(int newActiveThreads) { ActiveThreads = newActiveThreads; }
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void incrementNodeCounter(int threadID) { threads[threadID].nodes++; }
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void incrementBetaCounter(Color us, Depth d, int threadID) { threads[threadID].betaCutOffs[us] += unsigned(d); }
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void print_current_line(SearchStack ss[], int ply, int threadID);
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void resetNodeCounters();
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void resetBetaCounters();
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int64_t nodes_searched() const;
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void get_beta_counters(Color us, int64_t& our, int64_t& their) const;
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bool available_thread_exists(int master) const;
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bool thread_is_available(int slave, int master) const;
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bool thread_should_stop(int threadID) const;
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void wake_sleeping_threads();
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void put_threads_to_sleep();
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void idle_loop(int threadID, SplitPoint* waitSp);
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bool split(const Position& pos, SearchStack* ss, int ply, Value* alpha, Value* beta, Value* bestValue,
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const Value futilityValue, Depth depth, int* moves, MovePicker* mp, int master, bool pvNode);
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private:
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friend void poll();
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int ActiveThreads;
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volatile bool AllThreadsShouldExit, AllThreadsShouldSleep;
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Thread threads[MAX_THREADS];
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SplitPoint SplitPointStack[MAX_THREADS][ACTIVE_SPLIT_POINTS_MAX];
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Lock MPLock, IOLock;
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#if !defined(_MSC_VER)
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pthread_cond_t WaitCond;
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pthread_mutex_t WaitLock;
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#else
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HANDLE SitIdleEvent[MAX_THREADS];
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#endif
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};
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// RootMove struct is used for moves at the root at the tree. For each
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// root move, we store a score, a node count, and a PV (really a refutation
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// in the case of moves which fail low).
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struct RootMove {
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RootMove() { nodes = cumulativeNodes = ourBeta = theirBeta = 0ULL; }
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// RootMove::operator<() is the comparison function used when
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// sorting the moves. A move m1 is considered to be better
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// than a move m2 if it has a higher score, or if the moves
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// have equal score but m1 has the higher node count.
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bool operator<(const RootMove& m) const {
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return score != m.score ? score < m.score : theirBeta <= m.theirBeta;
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}
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Move move;
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Value score;
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int64_t nodes, cumulativeNodes, ourBeta, theirBeta;
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Move pv[PLY_MAX_PLUS_2];
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};
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// The RootMoveList class is essentially an array of RootMove objects, with
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// a handful of methods for accessing the data in the individual moves.
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class RootMoveList {
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public:
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RootMoveList(Position& pos, Move searchMoves[]);
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int move_count() const { return count; }
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Move get_move(int moveNum) const { return moves[moveNum].move; }
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Value get_move_score(int moveNum) const { return moves[moveNum].score; }
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void set_move_score(int moveNum, Value score) { moves[moveNum].score = score; }
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Move get_move_pv(int moveNum, int i) const { return moves[moveNum].pv[i]; }
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int64_t get_move_cumulative_nodes(int moveNum) const { return moves[moveNum].cumulativeNodes; }
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void set_move_nodes(int moveNum, int64_t nodes);
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void set_beta_counters(int moveNum, int64_t our, int64_t their);
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void set_move_pv(int moveNum, const Move pv[]);
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void sort();
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void sort_multipv(int n);
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private:
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static const int MaxRootMoves = 500;
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RootMove moves[MaxRootMoves];
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int count;
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};
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/// Constants
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// Search depth at iteration 1
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const Depth InitialDepth = OnePly;
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// Use internal iterative deepening?
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const bool UseIIDAtPVNodes = true;
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const bool UseIIDAtNonPVNodes = true;
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// Internal iterative deepening margin. At Non-PV moves, when
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// UseIIDAtNonPVNodes is true, we do an internal iterative deepening
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// search when the static evaluation is at most IIDMargin below beta.
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const Value IIDMargin = Value(0x100);
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// Easy move margin. An easy move candidate must be at least this much
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// better than the second best move.
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const Value EasyMoveMargin = Value(0x200);
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// Null move margin. A null move search will not be done if the static
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// evaluation of the position is more than NullMoveMargin below beta.
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const Value NullMoveMargin = Value(0x200);
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// If the TT move is at least SingleReplyMargin better then the
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// remaining ones we will extend it.
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const Value SingleReplyMargin = Value(0x20);
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// Depth limit for razoring
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const Depth RazorDepth = 4 * OnePly;
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/// Lookup tables initialized at startup
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// Reduction lookup tables and their getter functions
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int8_t PVReductionMatrix[64][64]; // [depth][moveNumber]
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int8_t NonPVReductionMatrix[64][64]; // [depth][moveNumber]
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inline Depth pv_reduction(Depth d, int mn) { return (Depth) PVReductionMatrix[Min(d / 2, 63)][Min(mn, 63)]; }
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inline Depth nonpv_reduction(Depth d, int mn) { return (Depth) NonPVReductionMatrix[Min(d / 2, 63)][Min(mn, 63)]; }
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// Futility lookup tables and their getter functions
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const Value FutilityMarginQS = Value(0x80);
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int32_t FutilityMarginsMatrix[14][64]; // [depth][moveNumber]
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int FutilityMoveCountArray[32]; // [depth]
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inline Value futility_margin(Depth d, int mn) { return Value(d < 7*OnePly ? FutilityMarginsMatrix[Max(d, 0)][Min(mn, 63)] : 2 * VALUE_INFINITE); }
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inline int futility_move_count(Depth d) { return d < 16*OnePly ? FutilityMoveCountArray[d] : 512; }
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/// Variables initialized by UCI options
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// Depth limit for use of dynamic threat detection
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Depth ThreatDepth;
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// Last seconds noise filtering (LSN)
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const bool UseLSNFiltering = true;
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const int LSNTime = 4000; // In milliseconds
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const Value LSNValue = value_from_centipawns(200);
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bool loseOnTime = false;
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// Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes.
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Depth CheckExtension[2], SingleEvasionExtension[2], PawnPushTo7thExtension[2];
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Depth PassedPawnExtension[2], PawnEndgameExtension[2], MateThreatExtension[2];
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// Iteration counters
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int Iteration;
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// Scores and number of times the best move changed for each iteration
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Value ValueByIteration[PLY_MAX_PLUS_2];
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int BestMoveChangesByIteration[PLY_MAX_PLUS_2];
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// Search window management
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int AspirationDelta;
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// MultiPV mode
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int MultiPV;
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// Time managment variables
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int RootMoveNumber;
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int SearchStartTime;
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int MaxNodes, MaxDepth;
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int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime, ExactMaxTime;
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bool UseTimeManagement, InfiniteSearch, PonderSearch, StopOnPonderhit;
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bool AbortSearch, Quit;
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bool AspirationFailLow;
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// Show current line?
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bool ShowCurrentLine;
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// Log file
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bool UseLogFile;
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std::ofstream LogFile;
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// MP related variables
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Depth MinimumSplitDepth;
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int MaxThreadsPerSplitPoint;
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ThreadsManager TM;
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// Node counters, used only by thread[0] but try to keep in different
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// cache lines (64 bytes each) from the heavy SMP read accessed variables.
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int NodesSincePoll;
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int NodesBetweenPolls = 30000;
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// History table
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History H;
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/// Functions
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Value id_loop(const Position& pos, Move searchMoves[]);
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Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value& oldAlpha, Value& beta);
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Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
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Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID, Move excludedMove = MOVE_NONE);
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Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
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void sp_search(SplitPoint* sp, int threadID);
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void sp_search_pv(SplitPoint* sp, int threadID);
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void init_node(SearchStack ss[], int ply, int threadID);
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void update_pv(SearchStack ss[], int ply);
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void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply);
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bool connected_moves(const Position& pos, Move m1, Move m2);
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bool value_is_mate(Value value);
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bool move_is_killer(Move m, const SearchStack& ss);
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Depth extension(const Position&, Move, bool, bool, bool, bool, bool, bool*);
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bool ok_to_do_nullmove(const Position& pos);
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bool ok_to_prune(const Position& pos, Move m, Move threat);
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bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
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Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
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void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
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void update_killers(Move m, SearchStack& ss);
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void update_gains(const Position& pos, Move move, Value before, Value after);
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int current_search_time();
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int nps();
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void poll();
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void ponderhit();
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void wait_for_stop_or_ponderhit();
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void init_ss_array(SearchStack ss[]);
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#if !defined(_MSC_VER)
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void *init_thread(void *threadID);
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#else
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DWORD WINAPI init_thread(LPVOID threadID);
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#endif
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}
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////
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//// Functions
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////
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/// init_threads(), exit_threads() and nodes_searched() are helpers to
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/// give accessibility to some TM methods from outside of current file.
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void init_threads() { TM.init_threads(); }
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void exit_threads() { TM.exit_threads(); }
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int64_t nodes_searched() { return TM.nodes_searched(); }
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/// perft() is our utility to verify move generation is bug free. All the legal
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/// moves up to given depth are generated and counted and the sum returned.
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int perft(Position& pos, Depth depth)
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{
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Move move;
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int sum = 0;
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MovePicker mp = MovePicker(pos, MOVE_NONE, depth, H);
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// If we are at the last ply we don't need to do and undo
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// the moves, just to count them.
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if (depth <= OnePly) // Replace with '<' to test also qsearch
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{
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while (mp.get_next_move()) sum++;
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return sum;
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}
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// Loop through all legal moves
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CheckInfo ci(pos);
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while ((move = mp.get_next_move()) != MOVE_NONE)
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{
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StateInfo st;
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pos.do_move(move, st, ci, pos.move_is_check(move, ci));
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sum += perft(pos, depth - OnePly);
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pos.undo_move(move);
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}
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return sum;
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}
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/// think() is the external interface to Stockfish's search, and is called when
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/// the program receives the UCI 'go' command. It initializes various
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/// search-related global variables, and calls root_search(). It returns false
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/// when a quit command is received during the search.
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bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
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int time[], int increment[], int movesToGo, int maxDepth,
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int maxNodes, int maxTime, Move searchMoves[]) {
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// Initialize global search variables
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StopOnPonderhit = AbortSearch = Quit = false;
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AspirationFailLow = false;
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NodesSincePoll = 0;
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SearchStartTime = get_system_time();
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ExactMaxTime = maxTime;
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MaxDepth = maxDepth;
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MaxNodes = maxNodes;
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InfiniteSearch = infinite;
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PonderSearch = ponder;
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UseTimeManagement = !ExactMaxTime && !MaxDepth && !MaxNodes && !InfiniteSearch;
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// Look for a book move, only during games, not tests
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if (UseTimeManagement && get_option_value_bool("OwnBook"))
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{
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Move bookMove;
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if (get_option_value_string("Book File") != OpeningBook.file_name())
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OpeningBook.open(get_option_value_string("Book File"));
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bookMove = OpeningBook.get_move(pos);
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if (bookMove != MOVE_NONE)
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{
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if (PonderSearch)
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wait_for_stop_or_ponderhit();
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cout << "bestmove " << bookMove << endl;
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return true;
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}
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}
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TM.resetNodeCounters();
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if (button_was_pressed("New Game"))
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loseOnTime = false; // Reset at the beginning of a new game
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// Read UCI option values
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TT.set_size(get_option_value_int("Hash"));
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if (button_was_pressed("Clear Hash"))
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TT.clear();
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bool PonderingEnabled = get_option_value_bool("Ponder");
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MultiPV = get_option_value_int("MultiPV");
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CheckExtension[1] = Depth(get_option_value_int("Check Extension (PV nodes)"));
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CheckExtension[0] = Depth(get_option_value_int("Check Extension (non-PV nodes)"));
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SingleEvasionExtension[1] = Depth(get_option_value_int("Single Evasion Extension (PV nodes)"));
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SingleEvasionExtension[0] = Depth(get_option_value_int("Single Evasion Extension (non-PV nodes)"));
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PawnPushTo7thExtension[1] = Depth(get_option_value_int("Pawn Push to 7th Extension (PV nodes)"));
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PawnPushTo7thExtension[0] = Depth(get_option_value_int("Pawn Push to 7th Extension (non-PV nodes)"));
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PassedPawnExtension[1] = Depth(get_option_value_int("Passed Pawn Extension (PV nodes)"));
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PassedPawnExtension[0] = Depth(get_option_value_int("Passed Pawn Extension (non-PV nodes)"));
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PawnEndgameExtension[1] = Depth(get_option_value_int("Pawn Endgame Extension (PV nodes)"));
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PawnEndgameExtension[0] = Depth(get_option_value_int("Pawn Endgame Extension (non-PV nodes)"));
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MateThreatExtension[1] = Depth(get_option_value_int("Mate Threat Extension (PV nodes)"));
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MateThreatExtension[0] = Depth(get_option_value_int("Mate Threat Extension (non-PV nodes)"));
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ThreatDepth = get_option_value_int("Threat Depth") * OnePly;
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Chess960 = get_option_value_bool("UCI_Chess960");
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ShowCurrentLine = get_option_value_bool("UCI_ShowCurrLine");
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UseLogFile = get_option_value_bool("Use Search Log");
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if (UseLogFile)
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LogFile.open(get_option_value_string("Search Log Filename").c_str(), std::ios::out | std::ios::app);
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MinimumSplitDepth = get_option_value_int("Minimum Split Depth") * OnePly;
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MaxThreadsPerSplitPoint = get_option_value_int("Maximum Number of Threads per Split Point");
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read_weights(pos.side_to_move());
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// Set the number of active threads
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int newActiveThreads = get_option_value_int("Threads");
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if (newActiveThreads != TM.active_threads())
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{
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TM.set_active_threads(newActiveThreads);
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init_eval(TM.active_threads());
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// HACK: init_eval() destroys the static castleRightsMask[] array in the
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// Position class. The below line repairs the damage.
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Position p(pos.to_fen());
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assert(pos.is_ok());
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}
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// Wake up sleeping threads
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TM.wake_sleeping_threads();
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for (int i = 1; i < TM.active_threads(); i++)
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assert(TM.thread_is_available(i, 0));
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// Set thinking time
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int myTime = time[side_to_move];
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int myIncrement = increment[side_to_move];
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if (UseTimeManagement)
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{
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if (!movesToGo) // Sudden death time control
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{
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if (myIncrement)
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{
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MaxSearchTime = myTime / 30 + myIncrement;
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AbsoluteMaxSearchTime = Max(myTime / 4, myIncrement - 100);
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}
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else // Blitz game without increment
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{
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MaxSearchTime = myTime / 30;
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AbsoluteMaxSearchTime = myTime / 8;
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}
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}
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else // (x moves) / (y minutes)
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{
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if (movesToGo == 1)
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{
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MaxSearchTime = myTime / 2;
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AbsoluteMaxSearchTime = (myTime > 3000)? (myTime - 500) : ((myTime * 3) / 4);
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}
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else
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{
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MaxSearchTime = myTime / Min(movesToGo, 20);
|
|
AbsoluteMaxSearchTime = Min((4 * myTime) / movesToGo, myTime / 3);
|
|
}
|
|
}
|
|
|
|
if (PonderingEnabled)
|
|
{
|
|
MaxSearchTime += MaxSearchTime / 4;
|
|
MaxSearchTime = Min(MaxSearchTime, AbsoluteMaxSearchTime);
|
|
}
|
|
}
|
|
|
|
// Set best NodesBetweenPolls interval
|
|
if (MaxNodes)
|
|
NodesBetweenPolls = Min(MaxNodes, 30000);
|
|
else if (myTime && myTime < 1000)
|
|
NodesBetweenPolls = 1000;
|
|
else if (myTime && myTime < 5000)
|
|
NodesBetweenPolls = 5000;
|
|
else
|
|
NodesBetweenPolls = 30000;
|
|
|
|
// Write information to search log file
|
|
if (UseLogFile)
|
|
LogFile << "Searching: " << pos.to_fen() << endl
|
|
<< "infinite: " << infinite
|
|
<< " ponder: " << ponder
|
|
<< " time: " << myTime
|
|
<< " increment: " << myIncrement
|
|
<< " moves to go: " << movesToGo << endl;
|
|
|
|
// LSN filtering. Used only for developing purpose. Disabled by default.
|
|
if ( UseLSNFiltering
|
|
&& loseOnTime)
|
|
{
|
|
// Step 2. If after last move we decided to lose on time, do it now!
|
|
while (SearchStartTime + myTime + 1000 > get_system_time())
|
|
/* wait here */;
|
|
}
|
|
|
|
// We're ready to start thinking. Call the iterative deepening loop function
|
|
Value v = id_loop(pos, searchMoves);
|
|
|
|
if (UseLSNFiltering)
|
|
{
|
|
// Step 1. If this is sudden death game and our position is hopeless,
|
|
// decide to lose on time.
|
|
if ( !loseOnTime // If we already lost on time, go to step 3.
|
|
&& myTime < LSNTime
|
|
&& myIncrement == 0
|
|
&& movesToGo == 0
|
|
&& v < -LSNValue)
|
|
{
|
|
loseOnTime = true;
|
|
}
|
|
else if (loseOnTime)
|
|
{
|
|
// Step 3. Now after stepping over the time limit, reset flag for next match.
|
|
loseOnTime = false;
|
|
}
|
|
}
|
|
|
|
if (UseLogFile)
|
|
LogFile.close();
|
|
|
|
TM.put_threads_to_sleep();
|
|
|
|
return !Quit;
|
|
}
|
|
|
|
|
|
/// init_search() is called during startup. It initializes various lookup tables
|
|
|
|
void init_search() {
|
|
|
|
// Init our reduction lookup tables
|
|
for (int i = 1; i < 64; i++) // i == depth (OnePly = 1)
|
|
for (int j = 1; j < 64; j++) // j == moveNumber
|
|
{
|
|
double pvRed = 0.5 + log(double(i)) * log(double(j)) / 6.0;
|
|
double nonPVRed = 0.5 + log(double(i)) * log(double(j)) / 3.0;
|
|
PVReductionMatrix[i][j] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(OnePly)) : 0);
|
|
NonPVReductionMatrix[i][j] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(OnePly)) : 0);
|
|
}
|
|
|
|
// Init futility margins array
|
|
for (int i = 0; i < 14; i++) // i == depth (OnePly = 2)
|
|
for (int j = 0; j < 64; j++) // j == moveNumber
|
|
{
|
|
FutilityMarginsMatrix[i][j] = (i < 2 ? 0 : 112 * bitScanReverse32(i * i / 2)) - 8 * j; // FIXME: test using log instead of BSR
|
|
}
|
|
|
|
// Init futility move count array
|
|
for (int i = 0; i < 32; i++) // i == depth (OnePly = 2)
|
|
FutilityMoveCountArray[i] = 3 + (1 << (3 * i / 8));
|
|
}
|
|
|
|
|
|
// SearchStack::init() initializes a search stack. Used at the beginning of a
|
|
// new search from the root.
|
|
void SearchStack::init(int ply) {
|
|
|
|
pv[ply] = pv[ply + 1] = MOVE_NONE;
|
|
currentMove = threatMove = MOVE_NONE;
|
|
reduction = Depth(0);
|
|
eval = VALUE_NONE;
|
|
}
|
|
|
|
void SearchStack::initKillers() {
|
|
|
|
mateKiller = MOVE_NONE;
|
|
for (int i = 0; i < KILLER_MAX; i++)
|
|
killers[i] = MOVE_NONE;
|
|
}
|
|
|
|
namespace {
|
|
|
|
// id_loop() is the main iterative deepening loop. It calls root_search
|
|
// repeatedly with increasing depth until the allocated thinking time has
|
|
// been consumed, the user stops the search, or the maximum search depth is
|
|
// reached.
|
|
|
|
Value id_loop(const Position& pos, Move searchMoves[]) {
|
|
|
|
Position p(pos);
|
|
SearchStack ss[PLY_MAX_PLUS_2];
|
|
|
|
// searchMoves are verified, copied, scored and sorted
|
|
RootMoveList rml(p, searchMoves);
|
|
|
|
// Handle special case of searching on a mate/stale position
|
|
if (rml.move_count() == 0)
|
|
{
|
|
if (PonderSearch)
|
|
wait_for_stop_or_ponderhit();
|
|
|
|
return pos.is_check()? -VALUE_MATE : VALUE_DRAW;
|
|
}
|
|
|
|
// Print RootMoveList c'tor startup scoring to the standard output,
|
|
// so that we print information also for iteration 1.
|
|
cout << "info depth " << 1 << "\ninfo depth " << 1
|
|
<< " score " << value_to_string(rml.get_move_score(0))
|
|
<< " time " << current_search_time()
|
|
<< " nodes " << TM.nodes_searched()
|
|
<< " nps " << nps()
|
|
<< " pv " << rml.get_move(0) << "\n";
|
|
|
|
// Initialize
|
|
TT.new_search();
|
|
H.clear();
|
|
init_ss_array(ss);
|
|
ValueByIteration[1] = rml.get_move_score(0);
|
|
Iteration = 1;
|
|
|
|
// Is one move significantly better than others after initial scoring ?
|
|
Move EasyMove = MOVE_NONE;
|
|
if ( rml.move_count() == 1
|
|
|| rml.get_move_score(0) > rml.get_move_score(1) + EasyMoveMargin)
|
|
EasyMove = rml.get_move(0);
|
|
|
|
// Iterative deepening loop
|
|
while (Iteration < PLY_MAX)
|
|
{
|
|
// Initialize iteration
|
|
rml.sort();
|
|
Iteration++;
|
|
BestMoveChangesByIteration[Iteration] = 0;
|
|
if (Iteration <= 5)
|
|
ExtraSearchTime = 0;
|
|
|
|
cout << "info depth " << Iteration << endl;
|
|
|
|
// Calculate dynamic search window based on previous iterations
|
|
Value alpha, beta;
|
|
|
|
if (MultiPV == 1 && Iteration >= 6 && abs(ValueByIteration[Iteration - 1]) < VALUE_KNOWN_WIN)
|
|
{
|
|
int prevDelta1 = ValueByIteration[Iteration - 1] - ValueByIteration[Iteration - 2];
|
|
int prevDelta2 = ValueByIteration[Iteration - 2] - ValueByIteration[Iteration - 3];
|
|
|
|
AspirationDelta = Max(abs(prevDelta1) + abs(prevDelta2) / 2, 16);
|
|
AspirationDelta = (AspirationDelta + 7) / 8 * 8; // Round to match grainSize
|
|
|
|
alpha = Max(ValueByIteration[Iteration - 1] - AspirationDelta, -VALUE_INFINITE);
|
|
beta = Min(ValueByIteration[Iteration - 1] + AspirationDelta, VALUE_INFINITE);
|
|
}
|
|
else
|
|
{
|
|
alpha = - VALUE_INFINITE;
|
|
beta = VALUE_INFINITE;
|
|
}
|
|
|
|
// Search to the current depth
|
|
Value value = root_search(p, ss, rml, alpha, beta);
|
|
|
|
// Write PV to transposition table, in case the relevant entries have
|
|
// been overwritten during the search.
|
|
TT.insert_pv(p, ss[0].pv);
|
|
|
|
if (AbortSearch)
|
|
break; // Value cannot be trusted. Break out immediately!
|
|
|
|
//Save info about search result
|
|
ValueByIteration[Iteration] = value;
|
|
|
|
// Drop the easy move if it differs from the new best move
|
|
if (ss[0].pv[0] != EasyMove)
|
|
EasyMove = MOVE_NONE;
|
|
|
|
if (UseTimeManagement)
|
|
{
|
|
// Time to stop?
|
|
bool stopSearch = false;
|
|
|
|
// Stop search early if there is only a single legal move,
|
|
// we search up to Iteration 6 anyway to get a proper score.
|
|
if (Iteration >= 6 && rml.move_count() == 1)
|
|
stopSearch = true;
|
|
|
|
// Stop search early when the last two iterations returned a mate score
|
|
if ( Iteration >= 6
|
|
&& abs(ValueByIteration[Iteration]) >= abs(VALUE_MATE) - 100
|
|
&& abs(ValueByIteration[Iteration-1]) >= abs(VALUE_MATE) - 100)
|
|
stopSearch = true;
|
|
|
|
// Stop search early if one move seems to be much better than the rest
|
|
int64_t nodes = TM.nodes_searched();
|
|
if ( Iteration >= 8
|
|
&& EasyMove == ss[0].pv[0]
|
|
&& ( ( rml.get_move_cumulative_nodes(0) > (nodes * 85) / 100
|
|
&& current_search_time() > MaxSearchTime / 16)
|
|
||( rml.get_move_cumulative_nodes(0) > (nodes * 98) / 100
|
|
&& current_search_time() > MaxSearchTime / 32)))
|
|
stopSearch = true;
|
|
|
|
// Add some extra time if the best move has changed during the last two iterations
|
|
if (Iteration > 5 && Iteration <= 50)
|
|
ExtraSearchTime = BestMoveChangesByIteration[Iteration] * (MaxSearchTime / 2)
|
|
+ BestMoveChangesByIteration[Iteration-1] * (MaxSearchTime / 3);
|
|
|
|
// Stop search if most of MaxSearchTime is consumed at the end of the
|
|
// iteration. We probably don't have enough time to search the first
|
|
// move at the next iteration anyway.
|
|
if (current_search_time() > ((MaxSearchTime + ExtraSearchTime) * 80) / 128)
|
|
stopSearch = true;
|
|
|
|
if (stopSearch)
|
|
{
|
|
if (!PonderSearch)
|
|
break;
|
|
else
|
|
StopOnPonderhit = true;
|
|
}
|
|
}
|
|
|
|
if (MaxDepth && Iteration >= MaxDepth)
|
|
break;
|
|
}
|
|
|
|
rml.sort();
|
|
|
|
// If we are pondering or in infinite search, we shouldn't print the
|
|
// best move before we are told to do so.
|
|
if (!AbortSearch && (PonderSearch || InfiniteSearch))
|
|
wait_for_stop_or_ponderhit();
|
|
else
|
|
// Print final search statistics
|
|
cout << "info nodes " << TM.nodes_searched()
|
|
<< " nps " << nps()
|
|
<< " time " << current_search_time()
|
|
<< " hashfull " << TT.full() << endl;
|
|
|
|
// Print the best move and the ponder move to the standard output
|
|
if (ss[0].pv[0] == MOVE_NONE)
|
|
{
|
|
ss[0].pv[0] = rml.get_move(0);
|
|
ss[0].pv[1] = MOVE_NONE;
|
|
}
|
|
cout << "bestmove " << ss[0].pv[0];
|
|
if (ss[0].pv[1] != MOVE_NONE)
|
|
cout << " ponder " << ss[0].pv[1];
|
|
|
|
cout << endl;
|
|
|
|
if (UseLogFile)
|
|
{
|
|
if (dbg_show_mean)
|
|
dbg_print_mean(LogFile);
|
|
|
|
if (dbg_show_hit_rate)
|
|
dbg_print_hit_rate(LogFile);
|
|
|
|
LogFile << "\nNodes: " << TM.nodes_searched()
|
|
<< "\nNodes/second: " << nps()
|
|
<< "\nBest move: " << move_to_san(p, ss[0].pv[0]);
|
|
|
|
StateInfo st;
|
|
p.do_move(ss[0].pv[0], st);
|
|
LogFile << "\nPonder move: " << move_to_san(p, ss[0].pv[1]) << endl;
|
|
}
|
|
return rml.get_move_score(0);
|
|
}
|
|
|
|
|
|
// root_search() is the function which searches the root node. It is
|
|
// similar to search_pv except that it uses a different move ordering
|
|
// scheme and prints some information to the standard output.
|
|
|
|
Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value& oldAlpha, Value& beta) {
|
|
|
|
int64_t nodes;
|
|
Move move;
|
|
StateInfo st;
|
|
Depth depth, ext, newDepth;
|
|
Value value;
|
|
CheckInfo ci(pos);
|
|
int researchCount = 0;
|
|
bool moveIsCheck, captureOrPromotion, dangerous;
|
|
Value alpha = oldAlpha;
|
|
bool isCheck = pos.is_check();
|
|
|
|
// Evaluate the position statically
|
|
EvalInfo ei;
|
|
ss[0].eval = !isCheck ? evaluate(pos, ei, 0) : VALUE_NONE;
|
|
|
|
while (1) // Fail low loop
|
|
{
|
|
|
|
// Loop through all the moves in the root move list
|
|
for (int i = 0; i < rml.move_count() && !AbortSearch; i++)
|
|
{
|
|
if (alpha >= beta)
|
|
{
|
|
// We failed high, invalidate and skip next moves, leave node-counters
|
|
// and beta-counters as they are and quickly return, we will try to do
|
|
// a research at the next iteration with a bigger aspiration window.
|
|
rml.set_move_score(i, -VALUE_INFINITE);
|
|
continue;
|
|
}
|
|
|
|
RootMoveNumber = i + 1;
|
|
|
|
// Save the current node count before the move is searched
|
|
nodes = TM.nodes_searched();
|
|
|
|
// Reset beta cut-off counters
|
|
TM.resetBetaCounters();
|
|
|
|
// Pick the next root move, and print the move and the move number to
|
|
// the standard output.
|
|
move = ss[0].currentMove = rml.get_move(i);
|
|
|
|
if (current_search_time() >= 1000)
|
|
cout << "info currmove " << move
|
|
<< " currmovenumber " << RootMoveNumber << endl;
|
|
|
|
// Decide search depth for this move
|
|
moveIsCheck = pos.move_is_check(move);
|
|
captureOrPromotion = pos.move_is_capture_or_promotion(move);
|
|
depth = (Iteration - 2) * OnePly + InitialDepth;
|
|
ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, false, false, &dangerous);
|
|
newDepth = depth + ext;
|
|
|
|
value = - VALUE_INFINITE;
|
|
|
|
while (1) // Fail high loop
|
|
{
|
|
|
|
// Make the move, and search it
|
|
pos.do_move(move, st, ci, moveIsCheck);
|
|
|
|
if (i < MultiPV || value > alpha)
|
|
{
|
|
// Aspiration window is disabled in multi-pv case
|
|
if (MultiPV > 1)
|
|
alpha = -VALUE_INFINITE;
|
|
|
|
value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
|
|
}
|
|
else
|
|
{
|
|
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
|
// if the move fails high will be re-searched at full depth.
|
|
bool doFullDepthSearch = true;
|
|
|
|
if ( depth >= 3*OnePly // FIXME was newDepth
|
|
&& !dangerous
|
|
&& !captureOrPromotion
|
|
&& !move_is_castle(move))
|
|
{
|
|
ss[0].reduction = pv_reduction(depth, RootMoveNumber - MultiPV + 1);
|
|
if (ss[0].reduction)
|
|
{
|
|
value = -search(pos, ss, -alpha, newDepth-ss[0].reduction, 1, true, 0);
|
|
doFullDepthSearch = (value > alpha);
|
|
}
|
|
}
|
|
|
|
if (doFullDepthSearch)
|
|
{
|
|
ss[0].reduction = Depth(0);
|
|
value = -search(pos, ss, -alpha, newDepth, 1, true, 0);
|
|
|
|
if (value > alpha)
|
|
value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
|
|
}
|
|
}
|
|
|
|
pos.undo_move(move);
|
|
|
|
// Can we exit fail high loop ?
|
|
if (AbortSearch || value < beta)
|
|
break;
|
|
|
|
// We are failing high and going to do a research. It's important to update score
|
|
// before research in case we run out of time while researching.
|
|
rml.set_move_score(i, value);
|
|
update_pv(ss, 0);
|
|
TT.extract_pv(pos, ss[0].pv, PLY_MAX);
|
|
rml.set_move_pv(i, ss[0].pv);
|
|
|
|
// Print search information to the standard output
|
|
cout << "info depth " << Iteration
|
|
<< " score " << value_to_string(value)
|
|
<< ((value >= beta) ? " lowerbound" :
|
|
((value <= alpha)? " upperbound" : ""))
|
|
<< " time " << current_search_time()
|
|
<< " nodes " << TM.nodes_searched()
|
|
<< " nps " << nps()
|
|
<< " pv ";
|
|
|
|
for (int j = 0; ss[0].pv[j] != MOVE_NONE && j < PLY_MAX; j++)
|
|
cout << ss[0].pv[j] << " ";
|
|
|
|
cout << endl;
|
|
|
|
if (UseLogFile)
|
|
{
|
|
ValueType type = (value >= beta ? VALUE_TYPE_LOWER
|
|
: (value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT));
|
|
|
|
LogFile << pretty_pv(pos, current_search_time(), Iteration,
|
|
TM.nodes_searched(), value, type, ss[0].pv) << endl;
|
|
}
|
|
|
|
// Prepare for a research after a fail high, each time with a wider window
|
|
researchCount++;
|
|
beta = Min(beta + AspirationDelta * (1 << researchCount), VALUE_INFINITE);
|
|
|
|
} // End of fail high loop
|
|
|
|
// Finished searching the move. If AbortSearch is true, the search
|
|
// was aborted because the user interrupted the search or because we
|
|
// ran out of time. In this case, the return value of the search cannot
|
|
// be trusted, and we break out of the loop without updating the best
|
|
// move and/or PV.
|
|
if (AbortSearch)
|
|
break;
|
|
|
|
// Remember beta-cutoff and searched nodes counts for this move. The
|
|
// info is used to sort the root moves at the next iteration.
|
|
int64_t our, their;
|
|
TM.get_beta_counters(pos.side_to_move(), our, their);
|
|
rml.set_beta_counters(i, our, their);
|
|
rml.set_move_nodes(i, TM.nodes_searched() - nodes);
|
|
|
|
assert(value >= -VALUE_INFINITE && value <= VALUE_INFINITE);
|
|
|
|
if (value <= alpha && i >= MultiPV)
|
|
rml.set_move_score(i, -VALUE_INFINITE);
|
|
else
|
|
{
|
|
// PV move or new best move!
|
|
|
|
// Update PV
|
|
rml.set_move_score(i, value);
|
|
update_pv(ss, 0);
|
|
TT.extract_pv(pos, ss[0].pv, PLY_MAX);
|
|
rml.set_move_pv(i, ss[0].pv);
|
|
|
|
if (MultiPV == 1)
|
|
{
|
|
// We record how often the best move has been changed in each
|
|
// iteration. This information is used for time managment: When
|
|
// the best move changes frequently, we allocate some more time.
|
|
if (i > 0)
|
|
BestMoveChangesByIteration[Iteration]++;
|
|
|
|
// Print search information to the standard output
|
|
cout << "info depth " << Iteration
|
|
<< " score " << value_to_string(value)
|
|
<< ((value >= beta) ? " lowerbound" :
|
|
((value <= alpha)? " upperbound" : ""))
|
|
<< " time " << current_search_time()
|
|
<< " nodes " << TM.nodes_searched()
|
|
<< " nps " << nps()
|
|
<< " pv ";
|
|
|
|
for (int j = 0; ss[0].pv[j] != MOVE_NONE && j < PLY_MAX; j++)
|
|
cout << ss[0].pv[j] << " ";
|
|
|
|
cout << endl;
|
|
|
|
if (UseLogFile)
|
|
{
|
|
ValueType type = (value >= beta ? VALUE_TYPE_LOWER
|
|
: (value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT));
|
|
|
|
LogFile << pretty_pv(pos, current_search_time(), Iteration,
|
|
TM.nodes_searched(), value, type, ss[0].pv) << endl;
|
|
}
|
|
if (value > alpha)
|
|
alpha = value;
|
|
}
|
|
else // MultiPV > 1
|
|
{
|
|
rml.sort_multipv(i);
|
|
for (int j = 0; j < Min(MultiPV, rml.move_count()); j++)
|
|
{
|
|
cout << "info multipv " << j + 1
|
|
<< " score " << value_to_string(rml.get_move_score(j))
|
|
<< " depth " << ((j <= i)? Iteration : Iteration - 1)
|
|
<< " time " << current_search_time()
|
|
<< " nodes " << TM.nodes_searched()
|
|
<< " nps " << nps()
|
|
<< " pv ";
|
|
|
|
for (int k = 0; rml.get_move_pv(j, k) != MOVE_NONE && k < PLY_MAX; k++)
|
|
cout << rml.get_move_pv(j, k) << " ";
|
|
|
|
cout << endl;
|
|
}
|
|
alpha = rml.get_move_score(Min(i, MultiPV-1));
|
|
}
|
|
} // PV move or new best move
|
|
|
|
assert(alpha >= oldAlpha);
|
|
|
|
AspirationFailLow = (alpha == oldAlpha);
|
|
|
|
if (AspirationFailLow && StopOnPonderhit)
|
|
StopOnPonderhit = false;
|
|
}
|
|
|
|
// Can we exit fail low loop ?
|
|
if (AbortSearch || alpha > oldAlpha)
|
|
break;
|
|
|
|
// Prepare for a research after a fail low, each time with a wider window
|
|
researchCount++;
|
|
alpha = Max(alpha - AspirationDelta * (1 << researchCount), -VALUE_INFINITE);
|
|
oldAlpha = alpha;
|
|
|
|
} // Fail low loop
|
|
|
|
return alpha;
|
|
}
|
|
|
|
|
|
// search_pv() is the main search function for PV nodes.
|
|
|
|
Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta,
|
|
Depth depth, int ply, int threadID) {
|
|
|
|
assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
|
|
assert(beta > alpha && beta <= VALUE_INFINITE);
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
assert(threadID >= 0 && threadID < TM.active_threads());
|
|
|
|
Move movesSearched[256];
|
|
StateInfo st;
|
|
const TTEntry* tte;
|
|
Move ttMove, move;
|
|
Depth ext, newDepth;
|
|
Value oldAlpha, value;
|
|
bool isCheck, mateThreat, singleEvasion, moveIsCheck, captureOrPromotion, dangerous;
|
|
int moveCount = 0;
|
|
Value bestValue = value = -VALUE_INFINITE;
|
|
|
|
if (depth < OnePly)
|
|
return qsearch(pos, ss, alpha, beta, Depth(0), ply, threadID);
|
|
|
|
// Initialize, and make an early exit in case of an aborted search,
|
|
// an instant draw, maximum ply reached, etc.
|
|
init_node(ss, ply, threadID);
|
|
|
|
// After init_node() that calls poll()
|
|
if (AbortSearch || TM.thread_should_stop(threadID))
|
|
return Value(0);
|
|
|
|
if (pos.is_draw() || ply >= PLY_MAX - 1)
|
|
return VALUE_DRAW;
|
|
|
|
// Mate distance pruning
|
|
oldAlpha = alpha;
|
|
alpha = Max(value_mated_in(ply), alpha);
|
|
beta = Min(value_mate_in(ply+1), beta);
|
|
if (alpha >= beta)
|
|
return alpha;
|
|
|
|
// Transposition table lookup. At PV nodes, we don't use the TT for
|
|
// pruning, but only for move ordering. This is to avoid problems in
|
|
// the following areas:
|
|
//
|
|
// * Repetition draw detection
|
|
// * Fifty move rule detection
|
|
// * Searching for a mate
|
|
// * Printing of full PV line
|
|
//
|
|
tte = TT.retrieve(pos.get_key());
|
|
ttMove = (tte ? tte->move() : MOVE_NONE);
|
|
|
|
// Go with internal iterative deepening if we don't have a TT move
|
|
if ( UseIIDAtPVNodes
|
|
&& depth >= 5*OnePly
|
|
&& ttMove == MOVE_NONE)
|
|
{
|
|
search_pv(pos, ss, alpha, beta, depth-2*OnePly, ply, threadID);
|
|
ttMove = ss[ply].pv[ply];
|
|
tte = TT.retrieve(pos.get_key());
|
|
}
|
|
|
|
isCheck = pos.is_check();
|
|
if (!isCheck)
|
|
{
|
|
// Update gain statistics of the previous move that lead
|
|
// us in this position.
|
|
EvalInfo ei;
|
|
ss[ply].eval = evaluate(pos, ei, threadID);
|
|
update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval);
|
|
}
|
|
|
|
// Initialize a MovePicker object for the current position, and prepare
|
|
// to search all moves
|
|
mateThreat = pos.has_mate_threat(opposite_color(pos.side_to_move()));
|
|
CheckInfo ci(pos);
|
|
MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
|
|
|
|
// Loop through all legal moves until no moves remain or a beta cutoff
|
|
// occurs.
|
|
while ( alpha < beta
|
|
&& (move = mp.get_next_move()) != MOVE_NONE
|
|
&& !TM.thread_should_stop(threadID))
|
|
{
|
|
assert(move_is_ok(move));
|
|
|
|
singleEvasion = (isCheck && mp.number_of_evasions() == 1);
|
|
moveIsCheck = pos.move_is_check(move, ci);
|
|
captureOrPromotion = pos.move_is_capture_or_promotion(move);
|
|
|
|
// Decide the new search depth
|
|
ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, singleEvasion, mateThreat, &dangerous);
|
|
|
|
// Singular extension search. We extend the TT move if its value is much better than
|
|
// its siblings. To verify this we do a reduced search on all the other moves but the
|
|
// ttMove, if result is lower then ttValue minus a margin then we extend ttMove.
|
|
if ( depth >= 6 * OnePly
|
|
&& tte
|
|
&& move == tte->move()
|
|
&& ext < OnePly
|
|
&& is_lower_bound(tte->type())
|
|
&& tte->depth() >= depth - 3 * OnePly)
|
|
{
|
|
Value ttValue = value_from_tt(tte->value(), ply);
|
|
|
|
if (abs(ttValue) < VALUE_KNOWN_WIN)
|
|
{
|
|
Value excValue = search(pos, ss, ttValue - SingleReplyMargin, depth / 2, ply, false, threadID, move);
|
|
|
|
if (excValue < ttValue - SingleReplyMargin)
|
|
ext = OnePly;
|
|
}
|
|
}
|
|
|
|
newDepth = depth - OnePly + ext;
|
|
|
|
// Update current move
|
|
movesSearched[moveCount++] = ss[ply].currentMove = move;
|
|
|
|
// Make and search the move
|
|
pos.do_move(move, st, ci, moveIsCheck);
|
|
|
|
if (moveCount == 1) // The first move in list is the PV
|
|
value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID);
|
|
else
|
|
{
|
|
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
|
// if the move fails high will be re-searched at full depth.
|
|
bool doFullDepthSearch = true;
|
|
|
|
if ( depth >= 3*OnePly
|
|
&& !dangerous
|
|
&& !captureOrPromotion
|
|
&& !move_is_castle(move)
|
|
&& !move_is_killer(move, ss[ply]))
|
|
{
|
|
ss[ply].reduction = pv_reduction(depth, moveCount);
|
|
if (ss[ply].reduction)
|
|
{
|
|
value = -search(pos, ss, -alpha, newDepth-ss[ply].reduction, ply+1, true, threadID);
|
|
doFullDepthSearch = (value > alpha);
|
|
}
|
|
}
|
|
|
|
if (doFullDepthSearch) // Go with full depth non-pv search
|
|
{
|
|
ss[ply].reduction = Depth(0);
|
|
value = -search(pos, ss, -alpha, newDepth, ply+1, true, threadID);
|
|
if (value > alpha && value < beta)
|
|
value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID);
|
|
}
|
|
}
|
|
pos.undo_move(move);
|
|
|
|
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
|
|
|
|
// New best move?
|
|
if (value > bestValue)
|
|
{
|
|
bestValue = value;
|
|
if (value > alpha)
|
|
{
|
|
alpha = value;
|
|
update_pv(ss, ply);
|
|
if (value == value_mate_in(ply + 1))
|
|
ss[ply].mateKiller = move;
|
|
}
|
|
}
|
|
|
|
// Split?
|
|
if ( TM.active_threads() > 1
|
|
&& bestValue < beta
|
|
&& depth >= MinimumSplitDepth
|
|
&& Iteration <= 99
|
|
&& TM.available_thread_exists(threadID)
|
|
&& !AbortSearch
|
|
&& !TM.thread_should_stop(threadID)
|
|
&& TM.split(pos, ss, ply, &alpha, &beta, &bestValue, VALUE_NONE,
|
|
depth, &moveCount, &mp, threadID, true))
|
|
break;
|
|
}
|
|
|
|
// All legal moves have been searched. A special case: If there were
|
|
// no legal moves, it must be mate or stalemate.
|
|
if (moveCount == 0)
|
|
return (isCheck ? value_mated_in(ply) : VALUE_DRAW);
|
|
|
|
// If the search is not aborted, update the transposition table,
|
|
// history counters, and killer moves.
|
|
if (AbortSearch || TM.thread_should_stop(threadID))
|
|
return bestValue;
|
|
|
|
if (bestValue <= oldAlpha)
|
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE);
|
|
|
|
else if (bestValue >= beta)
|
|
{
|
|
TM.incrementBetaCounter(pos.side_to_move(), depth, threadID);
|
|
move = ss[ply].pv[ply];
|
|
if (!pos.move_is_capture_or_promotion(move))
|
|
{
|
|
update_history(pos, move, depth, movesSearched, moveCount);
|
|
update_killers(move, ss[ply]);
|
|
}
|
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move);
|
|
}
|
|
else
|
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, depth, ss[ply].pv[ply]);
|
|
|
|
return bestValue;
|
|
}
|
|
|
|
|
|
// search() is the search function for zero-width nodes.
|
|
|
|
Value search(Position& pos, SearchStack ss[], Value beta, Depth depth,
|
|
int ply, bool allowNullmove, int threadID, Move excludedMove) {
|
|
|
|
assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
assert(threadID >= 0 && threadID < TM.active_threads());
|
|
|
|
Move movesSearched[256];
|
|
EvalInfo ei;
|
|
StateInfo st;
|
|
const TTEntry* tte;
|
|
Move ttMove, move;
|
|
Depth ext, newDepth;
|
|
Value bestValue, staticValue, nullValue, value, futilityValue, futilityValueScaled;
|
|
bool isCheck, singleEvasion, moveIsCheck, captureOrPromotion, dangerous;
|
|
bool mateThreat = false;
|
|
int moveCount = 0;
|
|
futilityValue = staticValue = bestValue = value = -VALUE_INFINITE;
|
|
|
|
if (depth < OnePly)
|
|
return qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
|
|
|
|
// Initialize, and make an early exit in case of an aborted search,
|
|
// an instant draw, maximum ply reached, etc.
|
|
init_node(ss, ply, threadID);
|
|
|
|
// After init_node() that calls poll()
|
|
if (AbortSearch || TM.thread_should_stop(threadID))
|
|
return Value(0);
|
|
|
|
if (pos.is_draw() || ply >= PLY_MAX - 1)
|
|
return VALUE_DRAW;
|
|
|
|
// Mate distance pruning
|
|
if (value_mated_in(ply) >= beta)
|
|
return beta;
|
|
|
|
if (value_mate_in(ply + 1) < beta)
|
|
return beta - 1;
|
|
|
|
// We don't want the score of a partial search to overwrite a previous full search
|
|
// TT value, so we use a different position key in case of an excluded move exsists.
|
|
Key posKey = excludedMove ? pos.get_exclusion_key() : pos.get_key();
|
|
|
|
// Transposition table lookup
|
|
tte = TT.retrieve(posKey);
|
|
ttMove = (tte ? tte->move() : MOVE_NONE);
|
|
|
|
if (tte && ok_to_use_TT(tte, depth, beta, ply))
|
|
{
|
|
ss[ply].currentMove = ttMove; // Can be MOVE_NONE
|
|
return value_from_tt(tte->value(), ply);
|
|
}
|
|
|
|
isCheck = pos.is_check();
|
|
|
|
// Evaluate the position statically
|
|
if (!isCheck)
|
|
{
|
|
if (tte && (tte->type() & VALUE_TYPE_EVAL))
|
|
staticValue = value_from_tt(tte->value(), ply);
|
|
else
|
|
staticValue = evaluate(pos, ei, threadID);
|
|
|
|
ss[ply].eval = staticValue;
|
|
futilityValue = staticValue + futility_margin(depth, 0); //FIXME: Remove me, only for split
|
|
staticValue = refine_eval(tte, staticValue, ply); // Enhance accuracy with TT value if possible
|
|
update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval);
|
|
}
|
|
|
|
// Static null move pruning. We're betting that the opponent doesn't have
|
|
// a move that will reduce the score by more than FutilityMargins[int(depth)]
|
|
// if we do a null move.
|
|
if ( !isCheck
|
|
&& allowNullmove
|
|
&& depth < RazorDepth
|
|
&& staticValue - futility_margin(depth, 0) >= beta)
|
|
return staticValue - futility_margin(depth, 0);
|
|
|
|
// Null move search
|
|
if ( allowNullmove
|
|
&& depth > OnePly
|
|
&& !isCheck
|
|
&& !value_is_mate(beta)
|
|
&& ok_to_do_nullmove(pos)
|
|
&& staticValue >= beta - (depth >= 4 * OnePly ? NullMoveMargin : 0))
|
|
{
|
|
ss[ply].currentMove = MOVE_NULL;
|
|
|
|
pos.do_null_move(st);
|
|
|
|
// Null move dynamic reduction based on depth
|
|
int R = 3 + (depth >= 5 * OnePly ? depth / 8 : 0);
|
|
|
|
// Null move dynamic reduction based on value
|
|
if (staticValue - beta > PawnValueMidgame)
|
|
R++;
|
|
|
|
nullValue = -search(pos, ss, -(beta-1), depth-R*OnePly, ply+1, false, threadID);
|
|
|
|
pos.undo_null_move();
|
|
|
|
if (nullValue >= beta)
|
|
{
|
|
if (depth < 6 * OnePly)
|
|
return beta;
|
|
|
|
// Do zugzwang verification search
|
|
Value v = search(pos, ss, beta, depth-5*OnePly, ply, false, threadID);
|
|
if (v >= beta)
|
|
return beta;
|
|
} else {
|
|
// The null move failed low, which means that we may be faced with
|
|
// some kind of threat. If the previous move was reduced, check if
|
|
// the move that refuted the null move was somehow connected to the
|
|
// move which was reduced. If a connection is found, return a fail
|
|
// low score (which will cause the reduced move to fail high in the
|
|
// parent node, which will trigger a re-search with full depth).
|
|
if (nullValue == value_mated_in(ply + 2))
|
|
mateThreat = true;
|
|
|
|
ss[ply].threatMove = ss[ply + 1].currentMove;
|
|
if ( depth < ThreatDepth
|
|
&& ss[ply - 1].reduction
|
|
&& connected_moves(pos, ss[ply - 1].currentMove, ss[ply].threatMove))
|
|
return beta - 1;
|
|
}
|
|
}
|
|
// Null move search not allowed, try razoring
|
|
else if ( !value_is_mate(beta)
|
|
&& !isCheck
|
|
&& depth < RazorDepth
|
|
&& staticValue < beta - (NullMoveMargin + 16 * depth)
|
|
&& ss[ply - 1].currentMove != MOVE_NULL
|
|
&& ttMove == MOVE_NONE
|
|
&& !pos.has_pawn_on_7th(pos.side_to_move()))
|
|
{
|
|
Value rbeta = beta - (NullMoveMargin + 16 * depth);
|
|
Value v = qsearch(pos, ss, rbeta-1, rbeta, Depth(0), ply, threadID);
|
|
if (v < rbeta)
|
|
return v;
|
|
}
|
|
|
|
// Go with internal iterative deepening if we don't have a TT move
|
|
if (UseIIDAtNonPVNodes && ttMove == MOVE_NONE && depth >= 8*OnePly &&
|
|
!isCheck && ss[ply].eval >= beta - IIDMargin)
|
|
{
|
|
search(pos, ss, beta, Min(depth/2, depth-2*OnePly), ply, false, threadID);
|
|
ttMove = ss[ply].pv[ply];
|
|
tte = TT.retrieve(posKey);
|
|
}
|
|
|
|
// Initialize a MovePicker object for the current position, and prepare
|
|
// to search all moves.
|
|
MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
|
|
CheckInfo ci(pos);
|
|
|
|
// Loop through all legal moves until no moves remain or a beta cutoff occurs
|
|
while ( bestValue < beta
|
|
&& (move = mp.get_next_move()) != MOVE_NONE
|
|
&& !TM.thread_should_stop(threadID))
|
|
{
|
|
assert(move_is_ok(move));
|
|
|
|
if (move == excludedMove)
|
|
continue;
|
|
|
|
moveIsCheck = pos.move_is_check(move, ci);
|
|
singleEvasion = (isCheck && mp.number_of_evasions() == 1);
|
|
captureOrPromotion = pos.move_is_capture_or_promotion(move);
|
|
|
|
// Decide the new search depth
|
|
ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, singleEvasion, mateThreat, &dangerous);
|
|
|
|
// Singular extension search. We extend the TT move if its value is much better than
|
|
// its siblings. To verify this we do a reduced search on all the other moves but the
|
|
// ttMove, if result is lower then ttValue minus a margin then we extend ttMove.
|
|
if ( depth >= 8 * OnePly
|
|
&& tte
|
|
&& move == tte->move()
|
|
&& !excludedMove // Do not allow recursive single-reply search
|
|
&& ext < OnePly
|
|
&& is_lower_bound(tte->type())
|
|
&& tte->depth() >= depth - 3 * OnePly)
|
|
{
|
|
Value ttValue = value_from_tt(tte->value(), ply);
|
|
|
|
if (abs(ttValue) < VALUE_KNOWN_WIN)
|
|
{
|
|
Value excValue = search(pos, ss, ttValue - SingleReplyMargin, depth / 2, ply, false, threadID, move);
|
|
|
|
if (excValue < ttValue - SingleReplyMargin)
|
|
ext = OnePly;
|
|
}
|
|
}
|
|
|
|
newDepth = depth - OnePly + ext;
|
|
|
|
// Update current move
|
|
movesSearched[moveCount++] = ss[ply].currentMove = move;
|
|
|
|
// Futility pruning
|
|
if ( !isCheck
|
|
&& !dangerous
|
|
&& !captureOrPromotion
|
|
&& !move_is_castle(move)
|
|
&& move != ttMove)
|
|
{
|
|
// Move count based pruning
|
|
if ( moveCount >= futility_move_count(depth)
|
|
&& ok_to_prune(pos, move, ss[ply].threatMove)
|
|
&& bestValue > value_mated_in(PLY_MAX))
|
|
continue;
|
|
|
|
// Value based pruning
|
|
Depth predictedDepth = newDepth - nonpv_reduction(depth, moveCount); //FIXME: We are ignoring condition: depth >= 3*OnePly, BUG??
|
|
futilityValueScaled = ss[ply].eval + futility_margin(predictedDepth, moveCount)
|
|
+ H.gain(pos.piece_on(move_from(move)), move_to(move)) + 45;
|
|
|
|
if (futilityValueScaled < beta)
|
|
{
|
|
if (futilityValueScaled > bestValue)
|
|
bestValue = futilityValueScaled;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Make and search the move
|
|
pos.do_move(move, st, ci, moveIsCheck);
|
|
|
|
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
|
// if the move fails high will be re-searched at full depth.
|
|
bool doFullDepthSearch = true;
|
|
|
|
if ( depth >= 3*OnePly
|
|
&& !dangerous
|
|
&& !captureOrPromotion
|
|
&& !move_is_castle(move)
|
|
&& !move_is_killer(move, ss[ply]))
|
|
{
|
|
ss[ply].reduction = nonpv_reduction(depth, moveCount);
|
|
if (ss[ply].reduction)
|
|
{
|
|
value = -search(pos, ss, -(beta-1), newDepth-ss[ply].reduction, ply+1, true, threadID);
|
|
doFullDepthSearch = (value >= beta);
|
|
}
|
|
}
|
|
|
|
if (doFullDepthSearch) // Go with full depth non-pv search
|
|
{
|
|
ss[ply].reduction = Depth(0);
|
|
value = -search(pos, ss, -(beta-1), newDepth, ply+1, true, threadID);
|
|
}
|
|
pos.undo_move(move);
|
|
|
|
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
|
|
|
|
// New best move?
|
|
if (value > bestValue)
|
|
{
|
|
bestValue = value;
|
|
if (value >= beta)
|
|
update_pv(ss, ply);
|
|
|
|
if (value == value_mate_in(ply + 1))
|
|
ss[ply].mateKiller = move;
|
|
}
|
|
|
|
// Split?
|
|
if ( TM.active_threads() > 1
|
|
&& bestValue < beta
|
|
&& depth >= MinimumSplitDepth
|
|
&& Iteration <= 99
|
|
&& TM.available_thread_exists(threadID)
|
|
&& !AbortSearch
|
|
&& !TM.thread_should_stop(threadID)
|
|
&& TM.split(pos, ss, ply, &beta, &beta, &bestValue, futilityValue, //FIXME: SMP & futilityValue
|
|
depth, &moveCount, &mp, threadID, false))
|
|
break;
|
|
}
|
|
|
|
// All legal moves have been searched. A special case: If there were
|
|
// no legal moves, it must be mate or stalemate.
|
|
if (!moveCount)
|
|
return excludedMove ? beta - 1 : (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW);
|
|
|
|
// If the search is not aborted, update the transposition table,
|
|
// history counters, and killer moves.
|
|
if (AbortSearch || TM.thread_should_stop(threadID))
|
|
return bestValue;
|
|
|
|
if (bestValue < beta)
|
|
TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE);
|
|
else
|
|
{
|
|
TM.incrementBetaCounter(pos.side_to_move(), depth, threadID);
|
|
move = ss[ply].pv[ply];
|
|
TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move);
|
|
if (!pos.move_is_capture_or_promotion(move))
|
|
{
|
|
update_history(pos, move, depth, movesSearched, moveCount);
|
|
update_killers(move, ss[ply]);
|
|
}
|
|
|
|
}
|
|
|
|
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
|
|
|
|
return bestValue;
|
|
}
|
|
|
|
|
|
// qsearch() is the quiescence search function, which is called by the main
|
|
// search function when the remaining depth is zero (or, to be more precise,
|
|
// less than OnePly).
|
|
|
|
Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta,
|
|
Depth depth, int ply, int threadID) {
|
|
|
|
assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
|
|
assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
|
|
assert(depth <= 0);
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
assert(threadID >= 0 && threadID < TM.active_threads());
|
|
|
|
EvalInfo ei;
|
|
StateInfo st;
|
|
Move ttMove, move;
|
|
Value staticValue, bestValue, value, futilityBase, futilityValue;
|
|
bool isCheck, enoughMaterial, moveIsCheck, evasionPrunable;
|
|
const TTEntry* tte = NULL;
|
|
int moveCount = 0;
|
|
bool pvNode = (beta - alpha != 1);
|
|
Value oldAlpha = alpha;
|
|
|
|
// Initialize, and make an early exit in case of an aborted search,
|
|
// an instant draw, maximum ply reached, etc.
|
|
init_node(ss, ply, threadID);
|
|
|
|
// After init_node() that calls poll()
|
|
if (AbortSearch || TM.thread_should_stop(threadID))
|
|
return Value(0);
|
|
|
|
if (pos.is_draw() || ply >= PLY_MAX - 1)
|
|
return VALUE_DRAW;
|
|
|
|
// Transposition table lookup. At PV nodes, we don't use the TT for
|
|
// pruning, but only for move ordering.
|
|
tte = TT.retrieve(pos.get_key());
|
|
ttMove = (tte ? tte->move() : MOVE_NONE);
|
|
|
|
if (!pvNode && tte && ok_to_use_TT(tte, depth, beta, ply))
|
|
{
|
|
assert(tte->type() != VALUE_TYPE_EVAL);
|
|
|
|
ss[ply].currentMove = ttMove; // Can be MOVE_NONE
|
|
return value_from_tt(tte->value(), ply);
|
|
}
|
|
|
|
isCheck = pos.is_check();
|
|
|
|
// Evaluate the position statically
|
|
if (isCheck)
|
|
staticValue = -VALUE_INFINITE;
|
|
else if (tte && (tte->type() & VALUE_TYPE_EVAL))
|
|
staticValue = value_from_tt(tte->value(), ply);
|
|
else
|
|
staticValue = evaluate(pos, ei, threadID);
|
|
|
|
if (!isCheck)
|
|
{
|
|
ss[ply].eval = staticValue;
|
|
update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval);
|
|
}
|
|
|
|
// Initialize "stand pat score", and return it immediately if it is
|
|
// at least beta.
|
|
bestValue = staticValue;
|
|
|
|
if (bestValue >= beta)
|
|
{
|
|
// Store the score to avoid a future costly evaluation() call
|
|
if (!isCheck && !tte && ei.futilityMargin[pos.side_to_move()] == 0)
|
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EV_LO, Depth(-127*OnePly), MOVE_NONE);
|
|
|
|
return bestValue;
|
|
}
|
|
|
|
if (bestValue > alpha)
|
|
alpha = bestValue;
|
|
|
|
// If we are near beta then try to get a cutoff pushing checks a bit further
|
|
bool deepChecks = depth == -OnePly && staticValue >= beta - PawnValueMidgame / 8;
|
|
|
|
// Initialize a MovePicker object for the current position, and prepare
|
|
// to search the moves. Because the depth is <= 0 here, only captures,
|
|
// queen promotions and checks (only if depth == 0 or depth == -OnePly
|
|
// and we are near beta) will be generated.
|
|
MovePicker mp = MovePicker(pos, ttMove, deepChecks ? Depth(0) : depth, H);
|
|
CheckInfo ci(pos);
|
|
enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
|
|
futilityBase = staticValue + FutilityMarginQS + ei.futilityMargin[pos.side_to_move()];
|
|
|
|
// Loop through the moves until no moves remain or a beta cutoff
|
|
// occurs.
|
|
while ( alpha < beta
|
|
&& (move = mp.get_next_move()) != MOVE_NONE)
|
|
{
|
|
assert(move_is_ok(move));
|
|
|
|
moveIsCheck = pos.move_is_check(move, ci);
|
|
|
|
// Update current move
|
|
moveCount++;
|
|
ss[ply].currentMove = move;
|
|
|
|
// Futility pruning
|
|
if ( enoughMaterial
|
|
&& !isCheck
|
|
&& !pvNode
|
|
&& !moveIsCheck
|
|
&& move != ttMove
|
|
&& !move_is_promotion(move)
|
|
&& !pos.move_is_passed_pawn_push(move))
|
|
{
|
|
futilityValue = futilityBase
|
|
+ pos.endgame_value_of_piece_on(move_to(move))
|
|
+ (move_is_ep(move) ? PawnValueEndgame : Value(0));
|
|
|
|
if (futilityValue < alpha)
|
|
{
|
|
if (futilityValue > bestValue)
|
|
bestValue = futilityValue;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Detect blocking evasions that are candidate to be pruned
|
|
evasionPrunable = isCheck
|
|
&& bestValue != -VALUE_INFINITE
|
|
&& !pos.move_is_capture(move)
|
|
&& pos.type_of_piece_on(move_from(move)) != KING
|
|
&& !pos.can_castle(pos.side_to_move());
|
|
|
|
// Don't search moves with negative SEE values
|
|
if ( (!isCheck || evasionPrunable)
|
|
&& !pvNode
|
|
&& move != ttMove
|
|
&& !move_is_promotion(move)
|
|
&& pos.see_sign(move) < 0)
|
|
continue;
|
|
|
|
// Make and search the move
|
|
pos.do_move(move, st, ci, moveIsCheck);
|
|
value = -qsearch(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
|
|
pos.undo_move(move);
|
|
|
|
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
|
|
|
|
// New best move?
|
|
if (value > bestValue)
|
|
{
|
|
bestValue = value;
|
|
if (value > alpha)
|
|
{
|
|
alpha = value;
|
|
update_pv(ss, ply);
|
|
}
|
|
}
|
|
}
|
|
|
|
// All legal moves have been searched. A special case: If we're in check
|
|
// and no legal moves were found, it is checkmate.
|
|
if (!moveCount && pos.is_check()) // Mate!
|
|
return value_mated_in(ply);
|
|
|
|
// Update transposition table
|
|
Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1));
|
|
if (bestValue <= oldAlpha)
|
|
{
|
|
// If bestValue isn't changed it means it is still the static evaluation
|
|
// of the node, so keep this info to avoid a future evaluation() call.
|
|
ValueType type = (bestValue == staticValue && !ei.futilityMargin[pos.side_to_move()] ? VALUE_TYPE_EV_UP : VALUE_TYPE_UPPER);
|
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), type, d, MOVE_NONE);
|
|
}
|
|
else if (bestValue >= beta)
|
|
{
|
|
move = ss[ply].pv[ply];
|
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, move);
|
|
|
|
// Update killers only for good checking moves
|
|
if (!pos.move_is_capture_or_promotion(move))
|
|
update_killers(move, ss[ply]);
|
|
}
|
|
else
|
|
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, d, ss[ply].pv[ply]);
|
|
|
|
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
|
|
|
|
return bestValue;
|
|
}
|
|
|
|
|
|
// sp_search() is used to search from a split point. This function is called
|
|
// by each thread working at the split point. It is similar to the normal
|
|
// search() function, but simpler. Because we have already probed the hash
|
|
// table, done a null move search, and searched the first move before
|
|
// splitting, we don't have to repeat all this work in sp_search(). We
|
|
// also don't need to store anything to the hash table here: This is taken
|
|
// care of after we return from the split point.
|
|
|
|
void sp_search(SplitPoint* sp, int threadID) {
|
|
|
|
assert(threadID >= 0 && threadID < TM.active_threads());
|
|
assert(TM.active_threads() > 1);
|
|
|
|
Position pos(*sp->pos);
|
|
CheckInfo ci(pos);
|
|
SearchStack* ss = sp->sstack[threadID];
|
|
Value value = -VALUE_INFINITE;
|
|
Move move;
|
|
int moveCount;
|
|
bool isCheck = pos.is_check();
|
|
bool useFutilityPruning = sp->depth < 7 * OnePly //FIXME: sync with search
|
|
&& !isCheck;
|
|
|
|
while ( lock_grab_bool(&(sp->lock))
|
|
&& sp->bestValue < sp->beta
|
|
&& !TM.thread_should_stop(threadID)
|
|
&& (move = sp->mp->get_next_move()) != MOVE_NONE)
|
|
{
|
|
moveCount = ++sp->moves;
|
|
lock_release(&(sp->lock));
|
|
|
|
assert(move_is_ok(move));
|
|
|
|
bool moveIsCheck = pos.move_is_check(move, ci);
|
|
bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
|
|
|
|
ss[sp->ply].currentMove = move;
|
|
|
|
// Decide the new search depth
|
|
bool dangerous;
|
|
Depth ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, false, false, &dangerous);
|
|
Depth newDepth = sp->depth - OnePly + ext;
|
|
|
|
// Prune?
|
|
if ( useFutilityPruning
|
|
&& !dangerous
|
|
&& !captureOrPromotion)
|
|
{
|
|
// Move count based pruning
|
|
if ( moveCount >= futility_move_count(sp->depth)
|
|
&& ok_to_prune(pos, move, ss[sp->ply].threatMove)
|
|
&& sp->bestValue > value_mated_in(PLY_MAX))
|
|
continue;
|
|
|
|
// Value based pruning
|
|
Value futilityValueScaled = sp->futilityValue - moveCount * 8; //FIXME: sync with search
|
|
|
|
if (futilityValueScaled < sp->beta)
|
|
{
|
|
if (futilityValueScaled > sp->bestValue) // Less then 1% of cases
|
|
{
|
|
lock_grab(&(sp->lock));
|
|
if (futilityValueScaled > sp->bestValue)
|
|
sp->bestValue = futilityValueScaled;
|
|
lock_release(&(sp->lock));
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Make and search the move.
|
|
StateInfo st;
|
|
pos.do_move(move, st, ci, moveIsCheck);
|
|
|
|
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
|
// if the move fails high will be re-searched at full depth.
|
|
bool doFullDepthSearch = true;
|
|
|
|
if ( !dangerous
|
|
&& !captureOrPromotion
|
|
&& !move_is_castle(move)
|
|
&& !move_is_killer(move, ss[sp->ply]))
|
|
{
|
|
ss[sp->ply].reduction = nonpv_reduction(sp->depth, moveCount);
|
|
if (ss[sp->ply].reduction)
|
|
{
|
|
value = -search(pos, ss, -(sp->beta-1), newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
|
|
doFullDepthSearch = (value >= sp->beta);
|
|
}
|
|
}
|
|
|
|
if (doFullDepthSearch) // Go with full depth non-pv search
|
|
{
|
|
ss[sp->ply].reduction = Depth(0);
|
|
value = -search(pos, ss, -(sp->beta - 1), newDepth, sp->ply+1, true, threadID);
|
|
}
|
|
pos.undo_move(move);
|
|
|
|
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
|
|
|
|
if (TM.thread_should_stop(threadID))
|
|
{
|
|
lock_grab(&(sp->lock));
|
|
break;
|
|
}
|
|
|
|
// New best move?
|
|
if (value > sp->bestValue) // Less then 2% of cases
|
|
{
|
|
// Recursive locking, lock current split point and its ancestors to
|
|
// guarantee thread_should_stop() and sp_update_pv() are race free.
|
|
SplitPoint* spChain[MAX_THREADS * ACTIVE_SPLIT_POINTS_MAX];
|
|
int cnt = 0;
|
|
for (spChain[cnt] = sp; spChain[cnt]; )
|
|
{
|
|
lock_grab(&(spChain[cnt++]->lock));
|
|
spChain[cnt] = spChain[cnt - 1]->parent;
|
|
}
|
|
|
|
if (value > sp->bestValue && !TM.thread_should_stop(threadID))
|
|
{
|
|
sp->bestValue = value;
|
|
if (sp->bestValue >= sp->beta)
|
|
{
|
|
sp->stopRequest = true;
|
|
sp_update_pv(sp->parentSstack, ss, sp->ply);
|
|
}
|
|
}
|
|
|
|
// Release locks in reverse order
|
|
while (cnt > 0)
|
|
lock_release(&(spChain[--cnt]->lock));
|
|
}
|
|
}
|
|
|
|
/* Here we have the lock still grabbed */
|
|
|
|
sp->cpus--;
|
|
sp->slaves[threadID] = 0;
|
|
|
|
lock_release(&(sp->lock));
|
|
}
|
|
|
|
|
|
// sp_search_pv() is used to search from a PV split point. This function
|
|
// is called by each thread working at the split point. It is similar to
|
|
// the normal search_pv() function, but simpler. Because we have already
|
|
// probed the hash table and searched the first move before splitting, we
|
|
// don't have to repeat all this work in sp_search_pv(). We also don't
|
|
// need to store anything to the hash table here: This is taken care of
|
|
// after we return from the split point.
|
|
|
|
void sp_search_pv(SplitPoint* sp, int threadID) {
|
|
|
|
assert(threadID >= 0 && threadID < TM.active_threads());
|
|
assert(TM.active_threads() > 1);
|
|
|
|
Position pos(*sp->pos);
|
|
CheckInfo ci(pos);
|
|
SearchStack* ss = sp->sstack[threadID];
|
|
Value value = -VALUE_INFINITE;
|
|
int moveCount;
|
|
Move move;
|
|
|
|
while ( lock_grab_bool(&(sp->lock))
|
|
&& sp->alpha < sp->beta
|
|
&& !TM.thread_should_stop(threadID)
|
|
&& (move = sp->mp->get_next_move()) != MOVE_NONE)
|
|
{
|
|
moveCount = ++sp->moves;
|
|
lock_release(&(sp->lock));
|
|
|
|
assert(move_is_ok(move));
|
|
|
|
bool moveIsCheck = pos.move_is_check(move, ci);
|
|
bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
|
|
|
|
ss[sp->ply].currentMove = move;
|
|
|
|
// Decide the new search depth
|
|
bool dangerous;
|
|
Depth ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, false, false, &dangerous);
|
|
Depth newDepth = sp->depth - OnePly + ext;
|
|
|
|
// Make and search the move.
|
|
StateInfo st;
|
|
pos.do_move(move, st, ci, moveIsCheck);
|
|
|
|
// Try to reduce non-pv search depth by one ply if move seems not problematic,
|
|
// if the move fails high will be re-searched at full depth.
|
|
bool doFullDepthSearch = true;
|
|
|
|
if ( !dangerous
|
|
&& !captureOrPromotion
|
|
&& !move_is_castle(move)
|
|
&& !move_is_killer(move, ss[sp->ply]))
|
|
{
|
|
ss[sp->ply].reduction = pv_reduction(sp->depth, moveCount);
|
|
if (ss[sp->ply].reduction)
|
|
{
|
|
Value localAlpha = sp->alpha;
|
|
value = -search(pos, ss, -localAlpha, newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
|
|
doFullDepthSearch = (value > localAlpha);
|
|
}
|
|
}
|
|
|
|
if (doFullDepthSearch) // Go with full depth non-pv search
|
|
{
|
|
Value localAlpha = sp->alpha;
|
|
ss[sp->ply].reduction = Depth(0);
|
|
value = -search(pos, ss, -localAlpha, newDepth, sp->ply+1, true, threadID);
|
|
|
|
if (value > localAlpha && value < sp->beta)
|
|
{
|
|
// If another thread has failed high then sp->alpha has been increased
|
|
// to be higher or equal then beta, if so, avoid to start a PV search.
|
|
localAlpha = sp->alpha;
|
|
if (localAlpha < sp->beta)
|
|
value = -search_pv(pos, ss, -sp->beta, -localAlpha, newDepth, sp->ply+1, threadID);
|
|
else
|
|
assert(TM.thread_should_stop(threadID));
|
|
}
|
|
}
|
|
pos.undo_move(move);
|
|
|
|
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
|
|
|
|
if (TM.thread_should_stop(threadID))
|
|
{
|
|
lock_grab(&(sp->lock));
|
|
break;
|
|
}
|
|
|
|
// New best move?
|
|
if (value > sp->bestValue) // Less then 2% of cases
|
|
{
|
|
// Recursive locking, lock current split point and its ancestors to
|
|
// guarantee thread_should_stop() and sp_update_pv() are race free.
|
|
SplitPoint* spChain[MAX_THREADS * ACTIVE_SPLIT_POINTS_MAX];
|
|
int cnt = 0;
|
|
for (spChain[cnt] = sp; spChain[cnt]; )
|
|
{
|
|
lock_grab(&(spChain[cnt++]->lock));
|
|
spChain[cnt] = spChain[cnt - 1]->parent;
|
|
}
|
|
|
|
if (value > sp->bestValue && !TM.thread_should_stop(threadID))
|
|
{
|
|
sp->bestValue = value;
|
|
if (value > sp->alpha)
|
|
{
|
|
// Ask threads to stop before to modify sp->alpha
|
|
if (value >= sp->beta)
|
|
sp->stopRequest = true;
|
|
|
|
sp->alpha = value;
|
|
|
|
sp_update_pv(sp->parentSstack, ss, sp->ply);
|
|
if (value == value_mate_in(sp->ply + 1))
|
|
ss[sp->ply].mateKiller = move;
|
|
}
|
|
}
|
|
|
|
// Release locks in reverse order
|
|
while (cnt > 0)
|
|
lock_release(&(spChain[--cnt]->lock));
|
|
}
|
|
}
|
|
|
|
/* Here we have the lock still grabbed */
|
|
|
|
sp->cpus--;
|
|
sp->slaves[threadID] = 0;
|
|
|
|
lock_release(&(sp->lock));
|
|
}
|
|
|
|
|
|
// init_node() is called at the beginning of all the search functions
|
|
// (search(), search_pv(), qsearch(), and so on) and initializes the
|
|
// search stack object corresponding to the current node. Once every
|
|
// NodesBetweenPolls nodes, init_node() also calls poll(), which polls
|
|
// for user input and checks whether it is time to stop the search.
|
|
|
|
void init_node(SearchStack ss[], int ply, int threadID) {
|
|
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
assert(threadID >= 0 && threadID < TM.active_threads());
|
|
|
|
TM.incrementNodeCounter(threadID);
|
|
|
|
if (threadID == 0)
|
|
{
|
|
NodesSincePoll++;
|
|
if (NodesSincePoll >= NodesBetweenPolls)
|
|
{
|
|
poll();
|
|
NodesSincePoll = 0;
|
|
}
|
|
}
|
|
ss[ply].init(ply);
|
|
ss[ply + 2].initKillers();
|
|
TM.print_current_line(ss, ply, threadID);
|
|
}
|
|
|
|
|
|
// update_pv() is called whenever a search returns a value > alpha.
|
|
// It updates the PV in the SearchStack object corresponding to the
|
|
// current node.
|
|
|
|
void update_pv(SearchStack ss[], int ply) {
|
|
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
|
|
int p;
|
|
|
|
ss[ply].pv[ply] = ss[ply].currentMove;
|
|
|
|
for (p = ply + 1; ss[ply + 1].pv[p] != MOVE_NONE; p++)
|
|
ss[ply].pv[p] = ss[ply + 1].pv[p];
|
|
|
|
ss[ply].pv[p] = MOVE_NONE;
|
|
}
|
|
|
|
|
|
// sp_update_pv() is a variant of update_pv for use at split points. The
|
|
// difference between the two functions is that sp_update_pv also updates
|
|
// the PV at the parent node.
|
|
|
|
void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply) {
|
|
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
|
|
int p;
|
|
|
|
ss[ply].pv[ply] = pss[ply].pv[ply] = ss[ply].currentMove;
|
|
|
|
for (p = ply + 1; ss[ply + 1].pv[p] != MOVE_NONE; p++)
|
|
ss[ply].pv[p] = pss[ply].pv[p] = ss[ply + 1].pv[p];
|
|
|
|
ss[ply].pv[p] = pss[ply].pv[p] = MOVE_NONE;
|
|
}
|
|
|
|
|
|
// connected_moves() tests whether two moves are 'connected' in the sense
|
|
// that the first move somehow made the second move possible (for instance
|
|
// if the moving piece is the same in both moves). The first move is assumed
|
|
// to be the move that was made to reach the current position, while the
|
|
// second move is assumed to be a move from the current position.
|
|
|
|
bool connected_moves(const Position& pos, Move m1, Move m2) {
|
|
|
|
Square f1, t1, f2, t2;
|
|
Piece p;
|
|
|
|
assert(move_is_ok(m1));
|
|
assert(move_is_ok(m2));
|
|
|
|
if (m2 == MOVE_NONE)
|
|
return false;
|
|
|
|
// Case 1: The moving piece is the same in both moves
|
|
f2 = move_from(m2);
|
|
t1 = move_to(m1);
|
|
if (f2 == t1)
|
|
return true;
|
|
|
|
// Case 2: The destination square for m2 was vacated by m1
|
|
t2 = move_to(m2);
|
|
f1 = move_from(m1);
|
|
if (t2 == f1)
|
|
return true;
|
|
|
|
// Case 3: Moving through the vacated square
|
|
if ( piece_is_slider(pos.piece_on(f2))
|
|
&& bit_is_set(squares_between(f2, t2), f1))
|
|
return true;
|
|
|
|
// Case 4: The destination square for m2 is defended by the moving piece in m1
|
|
p = pos.piece_on(t1);
|
|
if (bit_is_set(pos.attacks_from(p, t1), t2))
|
|
return true;
|
|
|
|
// Case 5: Discovered check, checking piece is the piece moved in m1
|
|
if ( piece_is_slider(p)
|
|
&& bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), f2)
|
|
&& !bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), t2))
|
|
{
|
|
// discovered_check_candidates() works also if the Position's side to
|
|
// move is the opposite of the checking piece.
|
|
Color them = opposite_color(pos.side_to_move());
|
|
Bitboard dcCandidates = pos.discovered_check_candidates(them);
|
|
|
|
if (bit_is_set(dcCandidates, f2))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
// value_is_mate() checks if the given value is a mate one
|
|
// eventually compensated for the ply.
|
|
|
|
bool value_is_mate(Value value) {
|
|
|
|
assert(abs(value) <= VALUE_INFINITE);
|
|
|
|
return value <= value_mated_in(PLY_MAX)
|
|
|| value >= value_mate_in(PLY_MAX);
|
|
}
|
|
|
|
|
|
// move_is_killer() checks if the given move is among the
|
|
// killer moves of that ply.
|
|
|
|
bool move_is_killer(Move m, const SearchStack& ss) {
|
|
|
|
const Move* k = ss.killers;
|
|
for (int i = 0; i < KILLER_MAX; i++, k++)
|
|
if (*k == m)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// extension() decides whether a move should be searched with normal depth,
|
|
// or with extended depth. Certain classes of moves (checking moves, in
|
|
// particular) are searched with bigger depth than ordinary moves and in
|
|
// any case are marked as 'dangerous'. Note that also if a move is not
|
|
// extended, as example because the corresponding UCI option is set to zero,
|
|
// the move is marked as 'dangerous' so, at least, we avoid to prune it.
|
|
|
|
Depth extension(const Position& pos, Move m, bool pvNode, bool captureOrPromotion,
|
|
bool moveIsCheck, bool singleEvasion, bool mateThreat, bool* dangerous) {
|
|
|
|
assert(m != MOVE_NONE);
|
|
|
|
Depth result = Depth(0);
|
|
*dangerous = moveIsCheck | singleEvasion | mateThreat;
|
|
|
|
if (*dangerous)
|
|
{
|
|
if (moveIsCheck)
|
|
result += CheckExtension[pvNode];
|
|
|
|
if (singleEvasion)
|
|
result += SingleEvasionExtension[pvNode];
|
|
|
|
if (mateThreat)
|
|
result += MateThreatExtension[pvNode];
|
|
}
|
|
|
|
if (pos.type_of_piece_on(move_from(m)) == PAWN)
|
|
{
|
|
Color c = pos.side_to_move();
|
|
if (relative_rank(c, move_to(m)) == RANK_7)
|
|
{
|
|
result += PawnPushTo7thExtension[pvNode];
|
|
*dangerous = true;
|
|
}
|
|
if (pos.pawn_is_passed(c, move_to(m)))
|
|
{
|
|
result += PassedPawnExtension[pvNode];
|
|
*dangerous = true;
|
|
}
|
|
}
|
|
|
|
if ( captureOrPromotion
|
|
&& pos.type_of_piece_on(move_to(m)) != PAWN
|
|
&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
|
|
- pos.midgame_value_of_piece_on(move_to(m)) == Value(0))
|
|
&& !move_is_promotion(m)
|
|
&& !move_is_ep(m))
|
|
{
|
|
result += PawnEndgameExtension[pvNode];
|
|
*dangerous = true;
|
|
}
|
|
|
|
if ( pvNode
|
|
&& captureOrPromotion
|
|
&& pos.type_of_piece_on(move_to(m)) != PAWN
|
|
&& pos.see_sign(m) >= 0)
|
|
{
|
|
result += OnePly/2;
|
|
*dangerous = true;
|
|
}
|
|
|
|
return Min(result, OnePly);
|
|
}
|
|
|
|
|
|
// ok_to_do_nullmove() looks at the current position and decides whether
|
|
// doing a 'null move' should be allowed. In order to avoid zugzwang
|
|
// problems, null moves are not allowed when the side to move has very
|
|
// little material left. Currently, the test is a bit too simple: Null
|
|
// moves are avoided only when the side to move has only pawns left.
|
|
// It's probably a good idea to avoid null moves in at least some more
|
|
// complicated endgames, e.g. KQ vs KR. FIXME
|
|
|
|
bool ok_to_do_nullmove(const Position& pos) {
|
|
|
|
return pos.non_pawn_material(pos.side_to_move()) != Value(0);
|
|
}
|
|
|
|
|
|
// ok_to_prune() tests whether it is safe to forward prune a move. Only
|
|
// non-tactical moves late in the move list close to the leaves are
|
|
// candidates for pruning.
|
|
|
|
bool ok_to_prune(const Position& pos, Move m, Move threat) {
|
|
|
|
assert(move_is_ok(m));
|
|
assert(threat == MOVE_NONE || move_is_ok(threat));
|
|
assert(!pos.move_is_check(m));
|
|
assert(!pos.move_is_capture_or_promotion(m));
|
|
assert(!pos.move_is_passed_pawn_push(m));
|
|
|
|
Square mfrom, mto, tfrom, tto;
|
|
|
|
// Prune if there isn't any threat move
|
|
if (threat == MOVE_NONE)
|
|
return true;
|
|
|
|
mfrom = move_from(m);
|
|
mto = move_to(m);
|
|
tfrom = move_from(threat);
|
|
tto = move_to(threat);
|
|
|
|
// Case 1: Don't prune moves which move the threatened piece
|
|
if (mfrom == tto)
|
|
return false;
|
|
|
|
// Case 2: If the threatened piece has value less than or equal to the
|
|
// value of the threatening piece, don't prune move which defend it.
|
|
if ( pos.move_is_capture(threat)
|
|
&& ( pos.midgame_value_of_piece_on(tfrom) >= pos.midgame_value_of_piece_on(tto)
|
|
|| pos.type_of_piece_on(tfrom) == KING)
|
|
&& pos.move_attacks_square(m, tto))
|
|
return false;
|
|
|
|
// Case 3: If the moving piece in the threatened move is a slider, don't
|
|
// prune safe moves which block its ray.
|
|
if ( piece_is_slider(pos.piece_on(tfrom))
|
|
&& bit_is_set(squares_between(tfrom, tto), mto)
|
|
&& pos.see_sign(m) >= 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// ok_to_use_TT() returns true if a transposition table score
|
|
// can be used at a given point in search.
|
|
|
|
bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply) {
|
|
|
|
Value v = value_from_tt(tte->value(), ply);
|
|
|
|
return ( tte->depth() >= depth
|
|
|| v >= Max(value_mate_in(PLY_MAX), beta)
|
|
|| v < Min(value_mated_in(PLY_MAX), beta))
|
|
|
|
&& ( (is_lower_bound(tte->type()) && v >= beta)
|
|
|| (is_upper_bound(tte->type()) && v < beta));
|
|
}
|
|
|
|
|
|
// refine_eval() returns the transposition table score if
|
|
// possible otherwise falls back on static position evaluation.
|
|
|
|
Value refine_eval(const TTEntry* tte, Value defaultEval, int ply) {
|
|
|
|
if (!tte)
|
|
return defaultEval;
|
|
|
|
Value v = value_from_tt(tte->value(), ply);
|
|
|
|
if ( (is_lower_bound(tte->type()) && v >= defaultEval)
|
|
|| (is_upper_bound(tte->type()) && v < defaultEval))
|
|
return v;
|
|
|
|
return defaultEval;
|
|
}
|
|
|
|
|
|
// update_history() registers a good move that produced a beta-cutoff
|
|
// in history and marks as failures all the other moves of that ply.
|
|
|
|
void update_history(const Position& pos, Move move, Depth depth,
|
|
Move movesSearched[], int moveCount) {
|
|
|
|
Move m;
|
|
|
|
H.success(pos.piece_on(move_from(move)), move_to(move), depth);
|
|
|
|
for (int i = 0; i < moveCount - 1; i++)
|
|
{
|
|
m = movesSearched[i];
|
|
|
|
assert(m != move);
|
|
|
|
if (!pos.move_is_capture_or_promotion(m))
|
|
H.failure(pos.piece_on(move_from(m)), move_to(m), depth);
|
|
}
|
|
}
|
|
|
|
|
|
// update_killers() add a good move that produced a beta-cutoff
|
|
// among the killer moves of that ply.
|
|
|
|
void update_killers(Move m, SearchStack& ss) {
|
|
|
|
if (m == ss.killers[0])
|
|
return;
|
|
|
|
for (int i = KILLER_MAX - 1; i > 0; i--)
|
|
ss.killers[i] = ss.killers[i - 1];
|
|
|
|
ss.killers[0] = m;
|
|
}
|
|
|
|
|
|
// update_gains() updates the gains table of a non-capture move given
|
|
// the static position evaluation before and after the move.
|
|
|
|
void update_gains(const Position& pos, Move m, Value before, Value after) {
|
|
|
|
if ( m != MOVE_NULL
|
|
&& before != VALUE_NONE
|
|
&& after != VALUE_NONE
|
|
&& pos.captured_piece() == NO_PIECE_TYPE
|
|
&& !move_is_castle(m)
|
|
&& !move_is_promotion(m))
|
|
H.set_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after));
|
|
}
|
|
|
|
|
|
// current_search_time() returns the number of milliseconds which have passed
|
|
// since the beginning of the current search.
|
|
|
|
int current_search_time() {
|
|
|
|
return get_system_time() - SearchStartTime;
|
|
}
|
|
|
|
|
|
// nps() computes the current nodes/second count.
|
|
|
|
int nps() {
|
|
|
|
int t = current_search_time();
|
|
return (t > 0 ? int((TM.nodes_searched() * 1000) / t) : 0);
|
|
}
|
|
|
|
|
|
// poll() performs two different functions: It polls for user input, and it
|
|
// looks at the time consumed so far and decides if it's time to abort the
|
|
// search.
|
|
|
|
void poll() {
|
|
|
|
static int lastInfoTime;
|
|
int t = current_search_time();
|
|
|
|
// Poll for input
|
|
if (Bioskey())
|
|
{
|
|
// We are line oriented, don't read single chars
|
|
std::string command;
|
|
|
|
if (!std::getline(std::cin, command))
|
|
command = "quit";
|
|
|
|
if (command == "quit")
|
|
{
|
|
AbortSearch = true;
|
|
PonderSearch = false;
|
|
Quit = true;
|
|
return;
|
|
}
|
|
else if (command == "stop")
|
|
{
|
|
AbortSearch = true;
|
|
PonderSearch = false;
|
|
}
|
|
else if (command == "ponderhit")
|
|
ponderhit();
|
|
}
|
|
|
|
// Print search information
|
|
if (t < 1000)
|
|
lastInfoTime = 0;
|
|
|
|
else if (lastInfoTime > t)
|
|
// HACK: Must be a new search where we searched less than
|
|
// NodesBetweenPolls nodes during the first second of search.
|
|
lastInfoTime = 0;
|
|
|
|
else if (t - lastInfoTime >= 1000)
|
|
{
|
|
lastInfoTime = t;
|
|
lock_grab(&TM.IOLock);
|
|
|
|
if (dbg_show_mean)
|
|
dbg_print_mean();
|
|
|
|
if (dbg_show_hit_rate)
|
|
dbg_print_hit_rate();
|
|
|
|
cout << "info nodes " << TM.nodes_searched() << " nps " << nps()
|
|
<< " time " << t << " hashfull " << TT.full() << endl;
|
|
|
|
lock_release(&TM.IOLock);
|
|
|
|
if (ShowCurrentLine)
|
|
TM.threads[0].printCurrentLineRequest = true;
|
|
}
|
|
|
|
// Should we stop the search?
|
|
if (PonderSearch)
|
|
return;
|
|
|
|
bool stillAtFirstMove = RootMoveNumber == 1
|
|
&& !AspirationFailLow
|
|
&& t > MaxSearchTime + ExtraSearchTime;
|
|
|
|
bool noMoreTime = t > AbsoluteMaxSearchTime
|
|
|| stillAtFirstMove;
|
|
|
|
if ( (Iteration >= 3 && UseTimeManagement && noMoreTime)
|
|
|| (ExactMaxTime && t >= ExactMaxTime)
|
|
|| (Iteration >= 3 && MaxNodes && TM.nodes_searched() >= MaxNodes))
|
|
AbortSearch = true;
|
|
}
|
|
|
|
|
|
// ponderhit() is called when the program is pondering (i.e. thinking while
|
|
// it's the opponent's turn to move) in order to let the engine know that
|
|
// it correctly predicted the opponent's move.
|
|
|
|
void ponderhit() {
|
|
|
|
int t = current_search_time();
|
|
PonderSearch = false;
|
|
|
|
bool stillAtFirstMove = RootMoveNumber == 1
|
|
&& !AspirationFailLow
|
|
&& t > MaxSearchTime + ExtraSearchTime;
|
|
|
|
bool noMoreTime = t > AbsoluteMaxSearchTime
|
|
|| stillAtFirstMove;
|
|
|
|
if (Iteration >= 3 && UseTimeManagement && (noMoreTime || StopOnPonderhit))
|
|
AbortSearch = true;
|
|
}
|
|
|
|
|
|
// init_ss_array() does a fast reset of the first entries of a SearchStack array
|
|
|
|
void init_ss_array(SearchStack ss[]) {
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
ss[i].init(i);
|
|
ss[i].initKillers();
|
|
}
|
|
}
|
|
|
|
|
|
// wait_for_stop_or_ponderhit() is called when the maximum depth is reached
|
|
// while the program is pondering. The point is to work around a wrinkle in
|
|
// the UCI protocol: When pondering, the engine is not allowed to give a
|
|
// "bestmove" before the GUI sends it a "stop" or "ponderhit" command.
|
|
// We simply wait here until one of these commands is sent, and return,
|
|
// after which the bestmove and pondermove will be printed (in id_loop()).
|
|
|
|
void wait_for_stop_or_ponderhit() {
|
|
|
|
std::string command;
|
|
|
|
while (true)
|
|
{
|
|
if (!std::getline(std::cin, command))
|
|
command = "quit";
|
|
|
|
if (command == "quit")
|
|
{
|
|
Quit = true;
|
|
break;
|
|
}
|
|
else if (command == "ponderhit" || command == "stop")
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
// init_thread() is the function which is called when a new thread is
|
|
// launched. It simply calls the idle_loop() function with the supplied
|
|
// threadID. There are two versions of this function; one for POSIX
|
|
// threads and one for Windows threads.
|
|
|
|
#if !defined(_MSC_VER)
|
|
|
|
void* init_thread(void *threadID) {
|
|
|
|
TM.idle_loop(*(int*)threadID, NULL);
|
|
return NULL;
|
|
}
|
|
|
|
#else
|
|
|
|
DWORD WINAPI init_thread(LPVOID threadID) {
|
|
|
|
TM.idle_loop(*(int*)threadID, NULL);
|
|
return NULL;
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
/// The ThreadsManager class
|
|
|
|
// resetNodeCounters(), resetBetaCounters(), searched_nodes() and
|
|
// get_beta_counters() are getters/setters for the per thread
|
|
// counters used to sort the moves at root.
|
|
|
|
void ThreadsManager::resetNodeCounters() {
|
|
|
|
for (int i = 0; i < MAX_THREADS; i++)
|
|
threads[i].nodes = 0ULL;
|
|
}
|
|
|
|
void ThreadsManager::resetBetaCounters() {
|
|
|
|
for (int i = 0; i < MAX_THREADS; i++)
|
|
threads[i].betaCutOffs[WHITE] = threads[i].betaCutOffs[BLACK] = 0ULL;
|
|
}
|
|
|
|
int64_t ThreadsManager::nodes_searched() const {
|
|
|
|
int64_t result = 0ULL;
|
|
for (int i = 0; i < ActiveThreads; i++)
|
|
result += threads[i].nodes;
|
|
|
|
return result;
|
|
}
|
|
|
|
void ThreadsManager::get_beta_counters(Color us, int64_t& our, int64_t& their) const {
|
|
|
|
our = their = 0UL;
|
|
for (int i = 0; i < MAX_THREADS; i++)
|
|
{
|
|
our += threads[i].betaCutOffs[us];
|
|
their += threads[i].betaCutOffs[opposite_color(us)];
|
|
}
|
|
}
|
|
|
|
|
|
// idle_loop() is where the threads are parked when they have no work to do.
|
|
// The parameter "waitSp", if non-NULL, is a pointer to an active SplitPoint
|
|
// object for which the current thread is the master.
|
|
|
|
void ThreadsManager::idle_loop(int threadID, SplitPoint* waitSp) {
|
|
|
|
assert(threadID >= 0 && threadID < MAX_THREADS);
|
|
|
|
while (true)
|
|
{
|
|
// Slave threads can exit as soon as AllThreadsShouldExit raises,
|
|
// master should exit as last one.
|
|
if (AllThreadsShouldExit && !waitSp)
|
|
{
|
|
threads[threadID].state = THREAD_TERMINATED;
|
|
return;
|
|
}
|
|
|
|
// If we are not thinking, wait for a condition to be signaled
|
|
// instead of wasting CPU time polling for work.
|
|
while ( threadID != 0
|
|
&& !AllThreadsShouldExit
|
|
&& (AllThreadsShouldSleep || threadID >= ActiveThreads))
|
|
{
|
|
threads[threadID].state = THREAD_SLEEPING;
|
|
|
|
#if !defined(_MSC_VER)
|
|
pthread_mutex_lock(&WaitLock);
|
|
pthread_cond_wait(&WaitCond, &WaitLock);
|
|
pthread_mutex_unlock(&WaitLock);
|
|
#else
|
|
WaitForSingleObject(SitIdleEvent[threadID], INFINITE);
|
|
#endif
|
|
// State is already changed by wake_sleeping_threads()
|
|
assert(threads[threadID].state == THREAD_AVAILABLE || threadID >= ActiveThreads);
|
|
}
|
|
|
|
// If this thread has been assigned work, launch a search
|
|
if (threads[threadID].state == THREAD_WORKISWAITING)
|
|
{
|
|
threads[threadID].state = THREAD_SEARCHING;
|
|
|
|
if (threads[threadID].splitPoint->pvNode)
|
|
sp_search_pv(threads[threadID].splitPoint, threadID);
|
|
else
|
|
sp_search(threads[threadID].splitPoint, threadID);
|
|
|
|
assert(threads[threadID].state == THREAD_SEARCHING);
|
|
|
|
// If this is a slave thread reset to available, instead
|
|
// if it is a master thread and all slaves have finished
|
|
// then leave as is to avoid booking by another master,
|
|
// we will leave idle loop shortly anyhow.
|
|
if ( !AllThreadsShouldExit
|
|
&& (!waitSp || waitSp->cpus > 0))
|
|
threads[threadID].state = THREAD_AVAILABLE;
|
|
}
|
|
|
|
// If this thread is the master of a split point and all threads have
|
|
// finished their work at this split point, return from the idle loop.
|
|
if (waitSp != NULL && waitSp->cpus == 0)
|
|
{
|
|
assert( threads[threadID].state == THREAD_AVAILABLE
|
|
|| threads[threadID].state == THREAD_SEARCHING);
|
|
|
|
threads[threadID].state = THREAD_SEARCHING;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// init_threads() is called during startup. It launches all helper threads,
|
|
// and initializes the split point stack and the global locks and condition
|
|
// objects.
|
|
|
|
void ThreadsManager::init_threads() {
|
|
|
|
volatile int i;
|
|
bool ok;
|
|
|
|
#if !defined(_MSC_VER)
|
|
pthread_t pthread[1];
|
|
#endif
|
|
|
|
// Initialize global locks
|
|
lock_init(&MPLock, NULL);
|
|
lock_init(&IOLock, NULL);
|
|
|
|
// Initialize SplitPointStack locks
|
|
for (int i = 0; i < MAX_THREADS; i++)
|
|
for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
|
|
{
|
|
SplitPointStack[i][j].parent = NULL;
|
|
lock_init(&(SplitPointStack[i][j].lock), NULL);
|
|
}
|
|
|
|
#if !defined(_MSC_VER)
|
|
pthread_mutex_init(&WaitLock, NULL);
|
|
pthread_cond_init(&WaitCond, NULL);
|
|
#else
|
|
for (i = 0; i < MAX_THREADS; i++)
|
|
SitIdleEvent[i] = CreateEvent(0, FALSE, FALSE, 0);
|
|
#endif
|
|
|
|
// Will be set just before program exits to properly end the threads
|
|
AllThreadsShouldExit = false;
|
|
|
|
// Threads will be put to sleep as soon as created
|
|
AllThreadsShouldSleep = true;
|
|
|
|
// All threads except the main thread should be initialized to THREAD_AVAILABLE
|
|
ActiveThreads = 1;
|
|
threads[0].state = THREAD_SEARCHING;
|
|
for (i = 1; i < MAX_THREADS; i++)
|
|
threads[i].state = THREAD_AVAILABLE;
|
|
|
|
// Launch the helper threads
|
|
for (i = 1; i < MAX_THREADS; i++)
|
|
{
|
|
|
|
#if !defined(_MSC_VER)
|
|
ok = (pthread_create(pthread, NULL, init_thread, (void*)(&i)) == 0);
|
|
#else
|
|
DWORD iID[1];
|
|
ok = (CreateThread(NULL, 0, init_thread, (LPVOID)(&i), 0, iID) != NULL);
|
|
#endif
|
|
|
|
if (!ok)
|
|
{
|
|
cout << "Failed to create thread number " << i << endl;
|
|
Application::exit_with_failure();
|
|
}
|
|
|
|
// Wait until the thread has finished launching and is gone to sleep
|
|
while (threads[i].state != THREAD_SLEEPING);
|
|
}
|
|
}
|
|
|
|
|
|
// exit_threads() is called when the program exits. It makes all the
|
|
// helper threads exit cleanly.
|
|
|
|
void ThreadsManager::exit_threads() {
|
|
|
|
ActiveThreads = MAX_THREADS; // HACK
|
|
AllThreadsShouldSleep = true; // HACK
|
|
wake_sleeping_threads();
|
|
|
|
// This makes the threads to exit idle_loop()
|
|
AllThreadsShouldExit = true;
|
|
|
|
// Wait for thread termination
|
|
for (int i = 1; i < MAX_THREADS; i++)
|
|
while (threads[i].state != THREAD_TERMINATED);
|
|
|
|
// Now we can safely destroy the locks
|
|
for (int i = 0; i < MAX_THREADS; i++)
|
|
for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
|
|
lock_destroy(&(SplitPointStack[i][j].lock));
|
|
}
|
|
|
|
|
|
// thread_should_stop() checks whether the thread should stop its search.
|
|
// This can happen if a beta cutoff has occurred in the thread's currently
|
|
// active split point, or in some ancestor of the current split point.
|
|
|
|
bool ThreadsManager::thread_should_stop(int threadID) const {
|
|
|
|
assert(threadID >= 0 && threadID < ActiveThreads);
|
|
|
|
SplitPoint* sp;
|
|
|
|
for (sp = threads[threadID].splitPoint; sp && !sp->stopRequest; sp = sp->parent);
|
|
return sp != NULL;
|
|
}
|
|
|
|
|
|
// thread_is_available() checks whether the thread with threadID "slave" is
|
|
// available to help the thread with threadID "master" at a split point. An
|
|
// obvious requirement is that "slave" must be idle. With more than two
|
|
// threads, this is not by itself sufficient: If "slave" is the master of
|
|
// some active split point, it is only available as a slave to the other
|
|
// threads which are busy searching the split point at the top of "slave"'s
|
|
// split point stack (the "helpful master concept" in YBWC terminology).
|
|
|
|
bool ThreadsManager::thread_is_available(int slave, int master) const {
|
|
|
|
assert(slave >= 0 && slave < ActiveThreads);
|
|
assert(master >= 0 && master < ActiveThreads);
|
|
assert(ActiveThreads > 1);
|
|
|
|
if (threads[slave].state != THREAD_AVAILABLE || slave == master)
|
|
return false;
|
|
|
|
// Make a local copy to be sure doesn't change under our feet
|
|
int localActiveSplitPoints = threads[slave].activeSplitPoints;
|
|
|
|
if (localActiveSplitPoints == 0)
|
|
// No active split points means that the thread is available as
|
|
// a slave for any other thread.
|
|
return true;
|
|
|
|
if (ActiveThreads == 2)
|
|
return true;
|
|
|
|
// Apply the "helpful master" concept if possible. Use localActiveSplitPoints
|
|
// that is known to be > 0, instead of threads[slave].activeSplitPoints that
|
|
// could have been set to 0 by another thread leading to an out of bound access.
|
|
if (SplitPointStack[slave][localActiveSplitPoints - 1].slaves[master])
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// available_thread_exists() tries to find an idle thread which is available as
|
|
// a slave for the thread with threadID "master".
|
|
|
|
bool ThreadsManager::available_thread_exists(int master) const {
|
|
|
|
assert(master >= 0 && master < ActiveThreads);
|
|
assert(ActiveThreads > 1);
|
|
|
|
for (int i = 0; i < ActiveThreads; i++)
|
|
if (thread_is_available(i, master))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// split() does the actual work of distributing the work at a node between
|
|
// several threads at PV nodes. If it does not succeed in splitting the
|
|
// node (because no idle threads are available, or because we have no unused
|
|
// split point objects), the function immediately returns false. If
|
|
// splitting is possible, a SplitPoint object is initialized with all the
|
|
// data that must be copied to the helper threads (the current position and
|
|
// search stack, alpha, beta, the search depth, etc.), and we tell our
|
|
// helper threads that they have been assigned work. This will cause them
|
|
// to instantly leave their idle loops and call sp_search_pv(). When all
|
|
// threads have returned from sp_search_pv (or, equivalently, when
|
|
// splitPoint->cpus becomes 0), split() returns true.
|
|
|
|
bool ThreadsManager::split(const Position& p, SearchStack* sstck, int ply,
|
|
Value* alpha, Value* beta, Value* bestValue, const Value futilityValue,
|
|
Depth depth, int* moves, MovePicker* mp, int master, bool pvNode) {
|
|
|
|
assert(p.is_ok());
|
|
assert(sstck != NULL);
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
assert(*bestValue >= -VALUE_INFINITE && *bestValue <= *alpha);
|
|
assert(!pvNode || *alpha < *beta);
|
|
assert(*beta <= VALUE_INFINITE);
|
|
assert(depth > Depth(0));
|
|
assert(master >= 0 && master < ActiveThreads);
|
|
assert(ActiveThreads > 1);
|
|
|
|
SplitPoint* splitPoint;
|
|
|
|
lock_grab(&MPLock);
|
|
|
|
// If no other thread is available to help us, or if we have too many
|
|
// active split points, don't split.
|
|
if ( !available_thread_exists(master)
|
|
|| threads[master].activeSplitPoints >= ACTIVE_SPLIT_POINTS_MAX)
|
|
{
|
|
lock_release(&MPLock);
|
|
return false;
|
|
}
|
|
|
|
// Pick the next available split point object from the split point stack
|
|
splitPoint = SplitPointStack[master] + threads[master].activeSplitPoints;
|
|
threads[master].activeSplitPoints++;
|
|
|
|
// Initialize the split point object
|
|
splitPoint->parent = threads[master].splitPoint;
|
|
splitPoint->stopRequest = false;
|
|
splitPoint->ply = ply;
|
|
splitPoint->depth = depth;
|
|
splitPoint->alpha = pvNode ? *alpha : (*beta - 1);
|
|
splitPoint->beta = *beta;
|
|
splitPoint->pvNode = pvNode;
|
|
splitPoint->bestValue = *bestValue;
|
|
splitPoint->futilityValue = futilityValue;
|
|
splitPoint->master = master;
|
|
splitPoint->mp = mp;
|
|
splitPoint->moves = *moves;
|
|
splitPoint->cpus = 1;
|
|
splitPoint->pos = &p;
|
|
splitPoint->parentSstack = sstck;
|
|
for (int i = 0; i < ActiveThreads; i++)
|
|
splitPoint->slaves[i] = 0;
|
|
|
|
threads[master].splitPoint = splitPoint;
|
|
|
|
// If we are here it means we are not available
|
|
assert(threads[master].state != THREAD_AVAILABLE);
|
|
|
|
// Allocate available threads setting state to THREAD_BOOKED
|
|
for (int i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint; i++)
|
|
if (thread_is_available(i, master))
|
|
{
|
|
threads[i].state = THREAD_BOOKED;
|
|
threads[i].splitPoint = splitPoint;
|
|
splitPoint->slaves[i] = 1;
|
|
splitPoint->cpus++;
|
|
}
|
|
|
|
assert(splitPoint->cpus > 1);
|
|
|
|
// We can release the lock because slave threads are already booked and master is not available
|
|
lock_release(&MPLock);
|
|
|
|
// Tell the threads that they have work to do. This will make them leave
|
|
// their idle loop. But before copy search stack tail for each thread.
|
|
for (int i = 0; i < ActiveThreads; i++)
|
|
if (i == master || splitPoint->slaves[i])
|
|
{
|
|
memcpy(splitPoint->sstack[i] + ply - 1, sstck + ply - 1, 4 * sizeof(SearchStack));
|
|
|
|
assert(i == master || threads[i].state == THREAD_BOOKED);
|
|
|
|
threads[i].state = THREAD_WORKISWAITING; // This makes the slave to exit from idle_loop()
|
|
}
|
|
|
|
// Everything is set up. The master thread enters the idle loop, from
|
|
// which it will instantly launch a search, because its state is
|
|
// THREAD_WORKISWAITING. We send the split point as a second parameter to the
|
|
// idle loop, which means that the main thread will return from the idle
|
|
// loop when all threads have finished their work at this split point
|
|
// (i.e. when splitPoint->cpus == 0).
|
|
idle_loop(master, splitPoint);
|
|
|
|
// We have returned from the idle loop, which means that all threads are
|
|
// finished. Update alpha, beta and bestValue, and return.
|
|
lock_grab(&MPLock);
|
|
|
|
if (pvNode)
|
|
*alpha = splitPoint->alpha;
|
|
|
|
*beta = splitPoint->beta;
|
|
*bestValue = splitPoint->bestValue;
|
|
threads[master].activeSplitPoints--;
|
|
threads[master].splitPoint = splitPoint->parent;
|
|
|
|
lock_release(&MPLock);
|
|
return true;
|
|
}
|
|
|
|
|
|
// wake_sleeping_threads() wakes up all sleeping threads when it is time
|
|
// to start a new search from the root.
|
|
|
|
void ThreadsManager::wake_sleeping_threads() {
|
|
|
|
assert(AllThreadsShouldSleep);
|
|
assert(ActiveThreads > 0);
|
|
|
|
AllThreadsShouldSleep = false;
|
|
|
|
if (ActiveThreads == 1)
|
|
return;
|
|
|
|
for (int i = 1; i < ActiveThreads; i++)
|
|
{
|
|
assert(threads[i].state == THREAD_SLEEPING);
|
|
|
|
threads[i].state = THREAD_AVAILABLE;
|
|
}
|
|
|
|
#if !defined(_MSC_VER)
|
|
pthread_mutex_lock(&WaitLock);
|
|
pthread_cond_broadcast(&WaitCond);
|
|
pthread_mutex_unlock(&WaitLock);
|
|
#else
|
|
for (int i = 1; i < MAX_THREADS; i++)
|
|
SetEvent(SitIdleEvent[i]);
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
// put_threads_to_sleep() makes all the threads go to sleep just before
|
|
// to leave think(), at the end of the search. Threads should have already
|
|
// finished the job and should be idle.
|
|
|
|
void ThreadsManager::put_threads_to_sleep() {
|
|
|
|
assert(!AllThreadsShouldSleep);
|
|
|
|
// This makes the threads to go to sleep
|
|
AllThreadsShouldSleep = true;
|
|
|
|
// Wait for the threads to be all sleeping and reset flags
|
|
// to a known state.
|
|
for (int i = 1; i < ActiveThreads; i++)
|
|
{
|
|
while (threads[i].state != THREAD_SLEEPING);
|
|
|
|
// This flag can be in a random state
|
|
threads[i].printCurrentLineRequest = false;
|
|
}
|
|
}
|
|
|
|
// print_current_line() prints _once_ the current line of search for a
|
|
// given thread and then setup the print request for the next thread.
|
|
// Called when the UCI option UCI_ShowCurrLine is 'true'.
|
|
|
|
void ThreadsManager::print_current_line(SearchStack ss[], int ply, int threadID) {
|
|
|
|
assert(ply >= 0 && ply < PLY_MAX);
|
|
assert(threadID >= 0 && threadID < ActiveThreads);
|
|
|
|
if (!threads[threadID].printCurrentLineRequest)
|
|
return;
|
|
|
|
// One shot only
|
|
threads[threadID].printCurrentLineRequest = false;
|
|
|
|
if (threads[threadID].state == THREAD_SEARCHING)
|
|
{
|
|
lock_grab(&IOLock);
|
|
cout << "info currline " << (threadID + 1);
|
|
for (int p = 0; p < ply; p++)
|
|
cout << " " << ss[p].currentMove;
|
|
|
|
cout << endl;
|
|
lock_release(&IOLock);
|
|
}
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// Setup print request for the next thread ID
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if (threadID + 1 < ActiveThreads)
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threads[threadID + 1].printCurrentLineRequest = true;
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}
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|
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/// The RootMoveList class
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// RootMoveList c'tor
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RootMoveList::RootMoveList(Position& pos, Move searchMoves[]) : count(0) {
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|
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SearchStack ss[PLY_MAX_PLUS_2];
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MoveStack mlist[MaxRootMoves];
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StateInfo st;
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bool includeAllMoves = (searchMoves[0] == MOVE_NONE);
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|
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// Generate all legal moves
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MoveStack* last = generate_moves(pos, mlist);
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|
|
|
// Add each move to the moves[] array
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|
for (MoveStack* cur = mlist; cur != last; cur++)
|
|
{
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|
bool includeMove = includeAllMoves;
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|
|
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for (int k = 0; !includeMove && searchMoves[k] != MOVE_NONE; k++)
|
|
includeMove = (searchMoves[k] == cur->move);
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|
|
|
if (!includeMove)
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|
continue;
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|
|
|
// Find a quick score for the move
|
|
init_ss_array(ss);
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|
pos.do_move(cur->move, st);
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|
moves[count].move = cur->move;
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|
moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1, 0);
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|
moves[count].pv[0] = cur->move;
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|
moves[count].pv[1] = MOVE_NONE;
|
|
pos.undo_move(cur->move);
|
|
count++;
|
|
}
|
|
sort();
|
|
}
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|
|
|
|
|
// RootMoveList simple methods definitions
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|
|
|
void RootMoveList::set_move_nodes(int moveNum, int64_t nodes) {
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|
|
|
moves[moveNum].nodes = nodes;
|
|
moves[moveNum].cumulativeNodes += nodes;
|
|
}
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|
|
|
void RootMoveList::set_beta_counters(int moveNum, int64_t our, int64_t their) {
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|
|
|
moves[moveNum].ourBeta = our;
|
|
moves[moveNum].theirBeta = their;
|
|
}
|
|
|
|
void RootMoveList::set_move_pv(int moveNum, const Move pv[]) {
|
|
|
|
int j;
|
|
|
|
for (j = 0; pv[j] != MOVE_NONE; j++)
|
|
moves[moveNum].pv[j] = pv[j];
|
|
|
|
moves[moveNum].pv[j] = MOVE_NONE;
|
|
}
|
|
|
|
|
|
// RootMoveList::sort() sorts the root move list at the beginning of a new
|
|
// iteration.
|
|
|
|
void RootMoveList::sort() {
|
|
|
|
sort_multipv(count - 1); // Sort all items
|
|
}
|
|
|
|
|
|
// RootMoveList::sort_multipv() sorts the first few moves in the root move
|
|
// list by their scores and depths. It is used to order the different PVs
|
|
// correctly in MultiPV mode.
|
|
|
|
void RootMoveList::sort_multipv(int n) {
|
|
|
|
int i,j;
|
|
|
|
for (i = 1; i <= n; i++)
|
|
{
|
|
RootMove rm = moves[i];
|
|
for (j = i; j > 0 && moves[j - 1] < rm; j--)
|
|
moves[j] = moves[j - 1];
|
|
|
|
moves[j] = rm;
|
|
}
|
|
}
|
|
|
|
} // namspace
|