mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 00:33:09 +00:00

Fix altering for stats landing on B1 Square after a null move and fix considering counter-moves on A1 for root node. fixes https://github.com/official-stockfish/Stockfish/issues/4333 by preventing calls to from_sq and to_sq functions over null-moves and none-moves. closes https://github.com/official-stockfish/Stockfish/pull/4448 bench: 4980082
397 lines
14 KiB
C++
397 lines
14 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <cassert>
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#include <cmath>
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#include <iostream>
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#include <sstream>
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#include <string>
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#include "benchmark.h"
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#include "evaluate.h"
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#include "movegen.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "timeman.h"
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#include "tt.h"
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#include "uci.h"
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#include "syzygy/tbprobe.h"
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using namespace std;
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namespace Stockfish {
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namespace {
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// FEN string for the initial position in standard chess
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const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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// position() is called when the engine receives the "position" UCI command.
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// It sets up the position that is described in the given FEN string ("fen") or
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// the initial position ("startpos") and then makes the moves given in the following
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// move list ("moves").
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void position(Position& pos, istringstream& is, StateListPtr& states) {
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Move m;
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string token, fen;
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is >> token;
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if (token == "startpos")
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{
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fen = StartFEN;
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is >> token; // Consume the "moves" token, if any
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}
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else if (token == "fen")
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while (is >> token && token != "moves")
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fen += token + " ";
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else
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return;
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states = StateListPtr(new std::deque<StateInfo>(1)); // Drop the old state and create a new one
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pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main());
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// Parse the move list, if any
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while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
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{
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states->emplace_back();
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pos.do_move(m, states->back());
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}
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}
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// trace_eval() prints the evaluation of the current position, consistent with
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// the UCI options set so far.
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void trace_eval(Position& pos) {
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StateListPtr states(new std::deque<StateInfo>(1));
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Position p;
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p.set(pos.fen(), Options["UCI_Chess960"], &states->back(), Threads.main());
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Eval::NNUE::verify();
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sync_cout << "\n" << Eval::trace(p) << sync_endl;
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}
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// setoption() is called when the engine receives the "setoption" UCI command.
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// The function updates the UCI option ("name") to the given value ("value").
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void setoption(istringstream& is) {
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string token, name, value;
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is >> token; // Consume the "name" token
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// Read the option name (can contain spaces)
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while (is >> token && token != "value")
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name += (name.empty() ? "" : " ") + token;
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// Read the option value (can contain spaces)
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while (is >> token)
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value += (value.empty() ? "" : " ") + token;
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if (Options.count(name))
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Options[name] = value;
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else
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sync_cout << "No such option: " << name << sync_endl;
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}
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// go() is called when the engine receives the "go" UCI command. The function
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// sets the thinking time and other parameters from the input string, then starts
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// with a search.
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void go(Position& pos, istringstream& is, StateListPtr& states) {
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Search::LimitsType limits;
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string token;
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bool ponderMode = false;
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limits.startTime = now(); // The search starts as early as possible
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while (is >> token)
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if (token == "searchmoves") // Needs to be the last command on the line
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while (is >> token)
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limits.searchmoves.push_back(UCI::to_move(pos, token));
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else if (token == "wtime") is >> limits.time[WHITE];
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else if (token == "btime") is >> limits.time[BLACK];
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else if (token == "winc") is >> limits.inc[WHITE];
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else if (token == "binc") is >> limits.inc[BLACK];
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else if (token == "movestogo") is >> limits.movestogo;
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else if (token == "depth") is >> limits.depth;
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else if (token == "nodes") is >> limits.nodes;
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else if (token == "movetime") is >> limits.movetime;
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else if (token == "mate") is >> limits.mate;
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else if (token == "perft") is >> limits.perft;
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else if (token == "infinite") limits.infinite = 1;
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else if (token == "ponder") ponderMode = true;
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Threads.start_thinking(pos, states, limits, ponderMode);
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}
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// bench() is called when the engine receives the "bench" command.
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// Firstly, a list of UCI commands is set up according to the bench
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// parameters, then it is run one by one, printing a summary at the end.
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void bench(Position& pos, istream& args, StateListPtr& states) {
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string token;
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uint64_t num, nodes = 0, cnt = 1;
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vector<string> list = setup_bench(pos, args);
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num = count_if(list.begin(), list.end(), [](const string& s) { return s.find("go ") == 0 || s.find("eval") == 0; });
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TimePoint elapsed = now();
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for (const auto& cmd : list)
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{
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istringstream is(cmd);
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is >> skipws >> token;
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if (token == "go" || token == "eval")
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{
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cerr << "\nPosition: " << cnt++ << '/' << num << " (" << pos.fen() << ")" << endl;
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if (token == "go")
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{
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go(pos, is, states);
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Threads.main()->wait_for_search_finished();
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nodes += Threads.nodes_searched();
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}
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else
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trace_eval(pos);
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}
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else if (token == "setoption") setoption(is);
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else if (token == "position") position(pos, is, states);
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else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take a while
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}
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elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
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dbg_print();
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cerr << "\n==========================="
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<< "\nTotal time (ms) : " << elapsed
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<< "\nNodes searched : " << nodes
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<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
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}
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// The win rate model returns the probability of winning (in per mille units) given an
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// eval and a game ply. It fits the LTC fishtest statistics rather accurately.
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int win_rate_model(Value v, int ply) {
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// The model only captures up to 240 plies, so limit the input and then rescale
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double m = std::min(240, ply) / 64.0;
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// The coefficients of a third-order polynomial fit is based on the fishtest data
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// for two parameters that need to transform eval to the argument of a logistic
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// function.
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constexpr double as[] = { 0.33677609, -4.30175627, 33.08810557, 365.60223431};
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constexpr double bs[] = { -2.50471102, 14.23235405, -14.33066859, 71.42705250 };
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// Enforce that NormalizeToPawnValue corresponds to a 50% win rate at ply 64
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static_assert(UCI::NormalizeToPawnValue == int(as[0] + as[1] + as[2] + as[3]));
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double a = (((as[0] * m + as[1]) * m + as[2]) * m) + as[3];
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double b = (((bs[0] * m + bs[1]) * m + bs[2]) * m) + bs[3];
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// Transform the eval to centipawns with limited range
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double x = std::clamp(double(v), -4000.0, 4000.0);
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// Return the win rate in per mille units rounded to the nearest value
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return int(0.5 + 1000 / (1 + std::exp((a - x) / b)));
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}
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} // namespace
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/// UCI::loop() waits for a command from the stdin, parses it and then calls the appropriate
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/// function. It also intercepts an end-of-file (EOF) indication from the stdin to ensure a
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/// graceful exit if the GUI dies unexpectedly. When called with some command-line arguments,
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/// like running 'bench', the function returns immediately after the command is executed.
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/// In addition to the UCI ones, some additional debug commands are also supported.
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void UCI::loop(int argc, char* argv[]) {
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Position pos;
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string token, cmd;
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StateListPtr states(new std::deque<StateInfo>(1));
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pos.set(StartFEN, false, &states->back(), Threads.main());
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for (int i = 1; i < argc; ++i)
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cmd += std::string(argv[i]) + " ";
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do {
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if (argc == 1 && !getline(cin, cmd)) // Wait for an input or an end-of-file (EOF) indication
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cmd = "quit";
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istringstream is(cmd);
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token.clear(); // Avoid a stale if getline() returns nothing or a blank line
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is >> skipws >> token;
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if ( token == "quit"
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|| token == "stop")
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Threads.stop = true;
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// The GUI sends 'ponderhit' to tell that the user has played the expected move.
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// So, 'ponderhit' is sent if pondering was done on the same move that the user
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// has played. The search should continue, but should also switch from pondering
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// to the normal search.
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else if (token == "ponderhit")
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Threads.main()->ponder = false; // Switch to the normal search
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else if (token == "uci")
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sync_cout << "id name " << engine_info(true)
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<< "\n" << Options
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<< "\nuciok" << sync_endl;
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else if (token == "setoption") setoption(is);
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else if (token == "go") go(pos, is, states);
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else if (token == "position") position(pos, is, states);
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else if (token == "ucinewgame") Search::clear();
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else if (token == "isready") sync_cout << "readyok" << sync_endl;
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// Add custom non-UCI commands, mainly for debugging purposes.
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// These commands must not be used during a search!
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else if (token == "flip") pos.flip();
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else if (token == "bench") bench(pos, is, states);
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else if (token == "d") sync_cout << pos << sync_endl;
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else if (token == "eval") trace_eval(pos);
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else if (token == "compiler") sync_cout << compiler_info() << sync_endl;
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else if (token == "export_net")
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{
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std::optional<std::string> filename;
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std::string f;
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if (is >> skipws >> f)
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filename = f;
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Eval::NNUE::save_eval(filename);
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}
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else if (token == "--help" || token == "help" || token == "--license" || token == "license")
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sync_cout << "\nStockfish is a powerful chess engine for playing and analyzing."
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"\nIt is released as free software licensed under the GNU GPLv3 License."
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"\nStockfish is normally used with a graphical user interface (GUI) and implements"
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"\nthe Universal Chess Interface (UCI) protocol to communicate with a GUI, an API, etc."
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"\nFor any further information, visit https://github.com/official-stockfish/Stockfish#readme"
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"\nor read the corresponding README.md and Copying.txt files distributed along with this program.\n" << sync_endl;
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else if (!token.empty() && token[0] != '#')
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sync_cout << "Unknown command: '" << cmd << "'. Type help for more information." << sync_endl;
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} while (token != "quit" && argc == 1); // The command-line arguments are one-shot
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}
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/// UCI::value() converts a Value to a string by adhering to the UCI protocol specification:
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///
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/// cp <x> The score from the engine's point of view in centipawns.
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/// mate <y> Mate in 'y' moves (not plies). If the engine is getting mated,
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/// uses negative values for 'y'.
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string UCI::value(Value v) {
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assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
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stringstream ss;
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if (abs(v) < VALUE_TB_WIN_IN_MAX_PLY)
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ss << "cp " << v * 100 / NormalizeToPawnValue;
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else if (abs(v) < VALUE_MATE_IN_MAX_PLY)
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{
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const int ply = VALUE_MATE_IN_MAX_PLY - 1 - std::abs(v); // recompute ss->ply
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ss << "cp " << (v > 0 ? 20000 - ply : -20000 + ply);
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}
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else
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ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
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return ss.str();
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}
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/// UCI::wdl() reports the win-draw-loss (WDL) statistics given an evaluation
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/// and a game ply based on the data gathered for fishtest LTC games.
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string UCI::wdl(Value v, int ply) {
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stringstream ss;
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int wdl_w = win_rate_model( v, ply);
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int wdl_l = win_rate_model(-v, ply);
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int wdl_d = 1000 - wdl_w - wdl_l;
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ss << " wdl " << wdl_w << " " << wdl_d << " " << wdl_l;
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return ss.str();
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}
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/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
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std::string UCI::square(Square s) {
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return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
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}
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/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
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/// The only special case is castling where the e1g1 notation is printed in
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/// standard chess mode and in e1h1 notation it is printed in Chess960 mode.
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/// Internally, all castling moves are always encoded as 'king captures rook'.
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string UCI::move(Move m, bool chess960) {
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if (m == MOVE_NONE)
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return "(none)";
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if (m == MOVE_NULL)
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return "0000";
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Square from = from_sq(m);
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Square to = to_sq(m);
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if (type_of(m) == CASTLING && !chess960)
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to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
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string move = UCI::square(from) + UCI::square(to);
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if (type_of(m) == PROMOTION)
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move += " pnbrqk"[promotion_type(m)];
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return move;
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}
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/// UCI::to_move() converts a string representing a move in coordinate notation
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/// (g1f3, a7a8q) to the corresponding legal Move, if any.
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Move UCI::to_move(const Position& pos, string& str) {
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if (str.length() == 5)
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str[4] = char(tolower(str[4])); // The promotion piece character must be lowercased
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for (const auto& m : MoveList<LEGAL>(pos))
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if (str == UCI::move(m, pos.is_chess960()))
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return m;
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return MOVE_NONE;
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}
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} // namespace Stockfish
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