mirror of
https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00

Passed STC: https://tests.stockfishchess.org/tests/view/6590110879aa8af82b9562e9 LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 134880 W: 34468 L: 34355 D: 66057 Ptnml(0-2): 476, 16060, 34220, 16243, 441 Passed LTC: https://tests.stockfishchess.org/tests/view/659156ca79aa8af82b957f07 LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 60780 W: 15179 L: 14996 D: 30605 Ptnml(0-2): 27, 6847, 16464, 7020, 32 closes https://github.com/official-stockfish/Stockfish/pull/4955 Bench: 1338331
366 lines
12 KiB
C++
366 lines
12 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "movepick.h"
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#include <algorithm>
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#include <cassert>
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#include <iterator>
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#include <utility>
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#include "bitboard.h"
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#include "position.h"
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namespace Stockfish {
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namespace {
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enum Stages {
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// generate main search moves
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MAIN_TT,
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CAPTURE_INIT,
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GOOD_CAPTURE,
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REFUTATION,
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QUIET_INIT,
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QUIET,
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BAD_CAPTURE,
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// generate evasion moves
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EVASION_TT,
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EVASION_INIT,
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EVASION,
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// generate probcut moves
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PROBCUT_TT,
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PROBCUT_INIT,
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PROBCUT,
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// generate qsearch moves
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QSEARCH_TT,
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QCAPTURE_INIT,
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QCAPTURE,
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QCHECK_INIT,
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QCHECK
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};
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// Sort moves in descending order up to and including
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// a given limit. The order of moves smaller than the limit is left unspecified.
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void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
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for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
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if (p->value >= limit)
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{
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ExtMove tmp = *p, *q;
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*p = *++sortedEnd;
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for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
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*q = *(q - 1);
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*q = tmp;
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}
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}
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} // namespace
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// Constructors of the MovePicker class. As arguments, we pass information
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// to help it return the (presumably) good moves first, to decide which
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// moves to return (in the quiescence search, for instance, we only want to
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// search captures, promotions, and some checks) and how important a good
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// move ordering is at the current node.
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// MovePicker constructor for the main search
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MovePicker::MovePicker(const Position& p,
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Move ttm,
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Depth d,
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const ButterflyHistory* mh,
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const CapturePieceToHistory* cph,
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const PieceToHistory** ch,
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const PawnHistory* ph,
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Move cm,
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const Move* killers) :
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pos(p),
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mainHistory(mh),
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captureHistory(cph),
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continuationHistory(ch),
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pawnHistory(ph),
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ttMove(ttm),
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refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}},
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depth(d) {
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assert(d > 0);
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stage = (pos.checkers() ? EVASION_TT : MAIN_TT) + !(ttm && pos.pseudo_legal(ttm));
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}
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// Constructor for quiescence search
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MovePicker::MovePicker(const Position& p,
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Move ttm,
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Depth d,
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const ButterflyHistory* mh,
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const CapturePieceToHistory* cph,
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const PieceToHistory** ch,
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const PawnHistory* ph) :
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pos(p),
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mainHistory(mh),
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captureHistory(cph),
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continuationHistory(ch),
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pawnHistory(ph),
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ttMove(ttm),
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depth(d) {
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assert(d <= 0);
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stage = (pos.checkers() ? EVASION_TT : QSEARCH_TT) + !(ttm && pos.pseudo_legal(ttm));
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}
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// Constructor for ProbCut: we generate captures with SEE greater
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// than or equal to the given threshold.
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MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) :
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pos(p),
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captureHistory(cph),
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ttMove(ttm),
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threshold(th) {
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assert(!pos.checkers());
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stage = PROBCUT_TT
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+ !(ttm && pos.capture_stage(ttm) && pos.pseudo_legal(ttm) && pos.see_ge(ttm, threshold));
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}
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// Assigns a numerical value to each move in a list, used
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// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring
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// captures with a good history. Quiets moves are ordered using the history tables.
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template<GenType Type>
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void MovePicker::score() {
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static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
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[[maybe_unused]] Bitboard threatenedByPawn, threatenedByMinor, threatenedByRook,
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threatenedPieces;
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if constexpr (Type == QUIETS)
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{
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Color us = pos.side_to_move();
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threatenedByPawn = pos.attacks_by<PAWN>(~us);
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threatenedByMinor =
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pos.attacks_by<KNIGHT>(~us) | pos.attacks_by<BISHOP>(~us) | threatenedByPawn;
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threatenedByRook = pos.attacks_by<ROOK>(~us) | threatenedByMinor;
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// Pieces threatened by pieces of lesser material value
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threatenedPieces = (pos.pieces(us, QUEEN) & threatenedByRook)
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| (pos.pieces(us, ROOK) & threatenedByMinor)
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| (pos.pieces(us, KNIGHT, BISHOP) & threatenedByPawn);
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}
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for (auto& m : *this)
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if constexpr (Type == CAPTURES)
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m.value =
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(7 * int(PieceValue[pos.piece_on(to_sq(m))])
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+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))])
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/ 16;
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else if constexpr (Type == QUIETS)
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{
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Piece pc = pos.moved_piece(m);
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PieceType pt = type_of(pos.moved_piece(m));
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Square from = from_sq(m);
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Square to = to_sq(m);
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// histories
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m.value = 2 * (*mainHistory)[pos.side_to_move()][from_to(m)];
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m.value += 2 * (*pawnHistory)[pawn_structure_index(pos)][pc][to];
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m.value += 2 * (*continuationHistory[0])[pc][to];
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m.value += (*continuationHistory[1])[pc][to];
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m.value += (*continuationHistory[2])[pc][to] / 4;
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m.value += (*continuationHistory[3])[pc][to];
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m.value += (*continuationHistory[5])[pc][to];
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// bonus for checks
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m.value += bool(pos.check_squares(pt) & to) * 16384;
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// bonus for escaping from capture
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m.value += threatenedPieces & from ? (pt == QUEEN && !(to & threatenedByRook) ? 50000
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: pt == ROOK && !(to & threatenedByMinor) ? 25000
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: !(to & threatenedByPawn) ? 15000
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: 0)
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: 0;
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// malus for putting piece en prise
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m.value -= !(threatenedPieces & from)
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? (pt == QUEEN ? bool(to & threatenedByRook) * 50000
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+ bool(to & threatenedByMinor) * 10000
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+ bool(to & threatenedByPawn) * 20000
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: pt == ROOK ? bool(to & threatenedByMinor) * 25000
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+ bool(to & threatenedByPawn) * 10000
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: pt != PAWN ? bool(to & threatenedByPawn) * 15000
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: 0)
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: 0;
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}
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else // Type == EVASIONS
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{
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if (pos.capture_stage(m))
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m.value = PieceValue[pos.piece_on(to_sq(m))] - Value(type_of(pos.moved_piece(m)))
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+ (1 << 28);
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else
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m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
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+ (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
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+ (*pawnHistory)[pawn_structure_index(pos)][pos.moved_piece(m)][to_sq(m)];
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}
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}
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// Returns the next move satisfying a predicate function.
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// It never returns the TT move.
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template<MovePicker::PickType T, typename Pred>
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Move MovePicker::select(Pred filter) {
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while (cur < endMoves)
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{
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if constexpr (T == Best)
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std::swap(*cur, *std::max_element(cur, endMoves));
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if (*cur != ttMove && filter())
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return *cur++;
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cur++;
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}
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return MOVE_NONE;
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}
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// Most important method of the MovePicker class. It
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// returns a new pseudo-legal move every time it is called until there are no more
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// moves left, picking the move with the highest score from a list of generated moves.
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Move MovePicker::next_move(bool skipQuiets) {
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top:
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switch (stage)
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{
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case MAIN_TT :
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case EVASION_TT :
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case QSEARCH_TT :
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case PROBCUT_TT :
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++stage;
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return ttMove;
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case CAPTURE_INIT :
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case PROBCUT_INIT :
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case QCAPTURE_INIT :
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cur = endBadCaptures = moves;
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endMoves = generate<CAPTURES>(pos, cur);
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score<CAPTURES>();
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partial_insertion_sort(cur, endMoves, std::numeric_limits<int>::min());
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++stage;
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goto top;
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case GOOD_CAPTURE :
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if (select<Next>([&]() {
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// Move losing capture to endBadCaptures to be tried later
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return pos.see_ge(*cur, Value(-cur->value)) ? true
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: (*endBadCaptures++ = *cur, false);
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}))
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return *(cur - 1);
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// Prepare the pointers to loop over the refutations array
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cur = std::begin(refutations);
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endMoves = std::end(refutations);
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// If the countermove is the same as a killer, skip it
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if (refutations[0].move == refutations[2].move
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|| refutations[1].move == refutations[2].move)
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--endMoves;
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++stage;
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[[fallthrough]];
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case REFUTATION :
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if (select<Next>([&]() {
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return *cur != MOVE_NONE && !pos.capture_stage(*cur) && pos.pseudo_legal(*cur);
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}))
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return *(cur - 1);
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++stage;
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[[fallthrough]];
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case QUIET_INIT :
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if (!skipQuiets)
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{
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cur = endBadCaptures;
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endMoves = generate<QUIETS>(pos, cur);
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score<QUIETS>();
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partial_insertion_sort(cur, endMoves, -3330 * depth);
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}
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++stage;
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[[fallthrough]];
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case QUIET :
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if (!skipQuiets && select<Next>([&]() {
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return *cur != refutations[0].move && *cur != refutations[1].move
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&& *cur != refutations[2].move;
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}))
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return *(cur - 1);
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// Prepare the pointers to loop over the bad captures
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cur = moves;
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endMoves = endBadCaptures;
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++stage;
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[[fallthrough]];
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case BAD_CAPTURE :
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return select<Next>([]() { return true; });
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case EVASION_INIT :
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cur = moves;
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endMoves = generate<EVASIONS>(pos, cur);
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score<EVASIONS>();
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++stage;
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[[fallthrough]];
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case EVASION :
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return select<Best>([]() { return true; });
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case PROBCUT :
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return select<Next>([&]() { return pos.see_ge(*cur, threshold); });
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case QCAPTURE :
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if (select<Next>([]() { return true; }))
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return *(cur - 1);
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// If we did not find any move and we do not try checks, we have finished
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if (depth != DEPTH_QS_CHECKS)
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return MOVE_NONE;
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++stage;
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[[fallthrough]];
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case QCHECK_INIT :
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cur = moves;
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endMoves = generate<QUIET_CHECKS>(pos, cur);
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++stage;
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[[fallthrough]];
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case QCHECK :
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return select<Next>([]() { return true; });
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}
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assert(false);
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return MOVE_NONE; // Silence warning
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}
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} // namespace Stockfish
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