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https://github.com/sockspls/badfish
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Introduce ThreadBase struct that is search agnostic and just handles low level stuff, and derive all the other specialized classes form here. In particular TimerThread does not hinerits anymore all the search related stuff from Thread. Also some renaming while there. Suggested by Steven Edwards No functional change.
145 lines
4.8 KiB
C++
145 lines
4.8 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <fstream>
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#include <iostream>
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#include <istream>
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#include <vector>
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#include "misc.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "tt.h"
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#include "ucioption.h"
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using namespace std;
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static const char* Defaults[] = {
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"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
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"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
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"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
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"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
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"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
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"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
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"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
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"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
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"4r1k1/r1q2ppp/ppp2n2/4P3/5Rb1/1N1BQ3/PPP3PP/R5K1 w - - 1 17",
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"2rqkb1r/ppp2p2/2npb1p1/1N1Nn2p/2P1PP2/8/PP2B1PP/R1BQK2R b KQ - 0 11",
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"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
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"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
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"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
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"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
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"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
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};
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/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
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/// of positions for a given limit each. There are five parameters; the
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/// transposition table size, the number of search threads that should
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/// be used, the limit value spent for each position (optional, default is
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/// depth 12), an optional file name where to look for positions in fen
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/// format (defaults are the positions defined above) and the type of the
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/// limit value: depth (default), time in secs or number of nodes.
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void benchmark(const Position& current, istream& is) {
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string token;
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Search::LimitsType limits;
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vector<string> fens;
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// Assign default values to missing arguments
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string ttSize = (is >> token) ? token : "32";
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string threads = (is >> token) ? token : "1";
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string limit = (is >> token) ? token : "12";
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string fenFile = (is >> token) ? token : "default";
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string limitType = (is >> token) ? token : "depth";
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Options["Hash"] = ttSize;
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Options["Threads"] = threads;
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TT.clear();
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if (limitType == "time")
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limits.movetime = 1000 * atoi(limit.c_str()); // movetime is in ms
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else if (limitType == "nodes")
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limits.nodes = atoi(limit.c_str());
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else if (limitType == "mate")
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limits.mate = atoi(limit.c_str());
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else
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limits.depth = atoi(limit.c_str());
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if (fenFile == "default")
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fens.assign(Defaults, Defaults + 16);
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else if (fenFile == "current")
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fens.push_back(current.fen());
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else
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{
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string fen;
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ifstream file(fenFile.c_str());
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if (!file.is_open())
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{
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cerr << "Unable to open file " << fenFile << endl;
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return;
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}
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while (getline(file, fen))
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if (!fen.empty())
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fens.push_back(fen);
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file.close();
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}
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int64_t nodes = 0;
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Search::StateStackPtr st;
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Time::point elapsed = Time::now();
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for (size_t i = 0; i < fens.size(); i++)
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{
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Position pos(fens[i], Options["UCI_Chess960"], Threads.main());
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cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;
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if (limitType == "perft")
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{
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size_t cnt = Search::perft(pos, limits.depth * ONE_PLY);
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cerr << "\nPerft " << limits.depth << " leaf nodes: " << cnt << endl;
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nodes += cnt;
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}
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else
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{
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Threads.start_thinking(pos, limits, vector<Move>(), st);
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Threads.wait_for_think_finished();
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nodes += Search::RootPos.nodes_searched();
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}
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}
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elapsed = Time::now() - elapsed + 1; // Assure positive to avoid a 'divide by zero'
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cerr << "\n==========================="
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<< "\nTotal time (ms) : " << elapsed
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<< "\nNodes searched : " << nodes
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<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
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}
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