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STC 10+0.1 : LLR: 2.94 (-2.94,2.94) <-0.50,2.50> Total: 47032 W: 12078 L: 11841 D: 23113 Ptnml(0-2): 159, 5098, 12746, 5373, 140 https://tests.stockfishchess.org/tests/view/613f9df1f29dda16fcca8731 LTC 60+0.6 : LLR: 2.95 (-2.94,2.94) <0.50,3.50> Total: 66248 W: 16631 L: 16301 D: 33316 Ptnml(0-2): 44, 6560, 19578, 6906, 36 https://tests.stockfishchess.org/tests/view/6140603d7315e7c73204a4c1 Non-regression tests with other time control styles: Moves/Time 40/10+0 : LLR: 2.93 (-2.94,2.94) <-2.50,0.50> Total: 51640 W: 13350 L: 13254 D: 25036 Ptnml(0-2): 183, 5770, 13797, 5908, 162 https://tests.stockfishchess.org/tests/view/6141592b7315e7c73204a599 TCEC Style 10+0.01 : LLR: 2.94 (-2.94,2.94) <-2.50,0.50> Total: 20592 W: 5300 L: 5157 D: 10135 Ptnml(0-2): 81, 2240, 5544, 2317, 114 https://tests.stockfishchess.org/tests/view/61425bb27315e7c73204a6a2 Sudden death 15+0 : LLR: 2.94 (-2.94,2.94) <-2.50,0.50> Total: 127104 W: 32728 L: 32741 D: 61635 Ptnml(0-2): 735, 13973, 34149, 13960, 735 https://tests.stockfishchess.org/tests/view/614256a77315e7c73204a699 The first 3 tests were run with an initial version of the code, which was then modified to make the amount of extra time dependent on the size of increment. No increment gives no extra time, and the extra time given increases until an increment of 1% or more of remaining time gives 10% extra thinking time. closes https://github.com/official-stockfish/Stockfish/pull/3702 Bench 6658747
105 lines
3.8 KiB
C++
105 lines
3.8 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <algorithm>
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#include <cfloat>
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#include <cmath>
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#include "search.h"
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#include "timeman.h"
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#include "uci.h"
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namespace Stockfish {
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TimeManagement Time; // Our global time management object
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/// TimeManagement::init() is called at the beginning of the search and calculates
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/// the bounds of time allowed for the current game ply. We currently support:
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// 1) x basetime (+ z increment)
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// 2) x moves in y seconds (+ z increment)
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void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
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TimePoint moveOverhead = TimePoint(Options["Move Overhead"]);
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TimePoint slowMover = TimePoint(Options["Slow Mover"]);
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TimePoint npmsec = TimePoint(Options["nodestime"]);
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// optScale is a percentage of available time to use for the current move.
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// maxScale is a multiplier applied to optimumTime.
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double optScale, maxScale;
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// If we have to play in 'nodes as time' mode, then convert from time
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// to nodes, and use resulting values in time management formulas.
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// WARNING: to avoid time losses, the given npmsec (nodes per millisecond)
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// must be much lower than the real engine speed.
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if (npmsec)
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{
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if (!availableNodes) // Only once at game start
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availableNodes = npmsec * limits.time[us]; // Time is in msec
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// Convert from milliseconds to nodes
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limits.time[us] = TimePoint(availableNodes);
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limits.inc[us] *= npmsec;
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limits.npmsec = npmsec;
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}
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startTime = limits.startTime;
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// Maximum move horizon of 50 moves
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int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50;
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// Make sure timeLeft is > 0 since we may use it as a divisor
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TimePoint timeLeft = std::max(TimePoint(1),
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limits.time[us] + limits.inc[us] * (mtg - 1) - moveOverhead * (2 + mtg));
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// Use extra time with larger increments
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double optExtra = std::clamp(1.0 + 10.0 * limits.inc[us] / limits.time[us], 1.0, 1.1);
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// A user may scale time usage by setting UCI option "Slow Mover"
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// Default is 100 and changing this value will probably lose elo.
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timeLeft = slowMover * timeLeft / 100;
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// x basetime (+ z increment)
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// If there is a healthy increment, timeLeft can exceed actual available
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// game time for the current move, so also cap to 20% of available game time.
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if (limits.movestogo == 0)
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{
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optScale = std::min(0.0084 + std::pow(ply + 3.0, 0.5) * 0.0042,
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0.2 * limits.time[us] / double(timeLeft))
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* optExtra;
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maxScale = std::min(7.0, 4.0 + ply / 12.0);
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}
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// x moves in y seconds (+ z increment)
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else
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{
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optScale = std::min((0.88 + ply / 116.4) / mtg,
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0.88 * limits.time[us] / double(timeLeft));
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maxScale = std::min(6.3, 1.5 + 0.11 * mtg);
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}
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// Never use more than 80% of the available time for this move
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optimumTime = TimePoint(optScale * timeLeft);
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maximumTime = TimePoint(std::min(0.8 * limits.time[us] - moveOverhead, maxScale * optimumTime));
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if (Options["Ponder"])
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optimumTime += optimumTime / 4;
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}
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} // namespace Stockfish
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