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BadFish/src/history.cpp
Marco Costalba 25286e9932 Reduce history 4 times instead of 2 when reach the maximum
This gives more weight to newer entries.

After 999 games at 1'+ 0" we have:

Mod vs Orig +233/-208/=558 51.25% +9 ELO

Confirmed by another session of 437 games:

Mod vs Orig +109/-92/=236 51.95% +14 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-05-20 09:03:15 +02:00

105 lines
2.7 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include <cstring>
#include "history.h"
////
//// Functions
////
/// Constructor
History::History() { clear(); }
/// History::clear() clears the history tables
void History::clear() {
memset(history, 0, 2 * 8 * 64 * sizeof(int));
memset(successCount, 0, 2 * 8 * 64 * sizeof(int));
memset(failureCount, 0, 2 * 8 * 64 * sizeof(int));
}
/// History::success() registers a move as being successful. This is done
/// whenever a non-capturing move causes a beta cutoff in the main search.
/// The three parameters are the moving piece, the destination square, and
/// the search depth.
void History::success(Piece p, Square to, Depth d) {
assert(piece_is_ok(p));
assert(square_is_ok(to));
history[p][to] += int(d) * int(d);
successCount[p][to]++;
// Prevent history overflow
if (history[p][to] >= HistoryMax)
for (int i = 0; i < 16; i++)
for (int j = 0; j < 64; j++)
history[i][j] /= 4;
}
/// History::failure() registers a move as being unsuccessful. The function is
/// called for each non-capturing move which failed to produce a beta cutoff
/// at a node where a beta cutoff was finally found.
void History::failure(Piece p, Square to) {
assert(piece_is_ok(p));
assert(square_is_ok(to));
failureCount[p][to]++;
}
/// History::move_ordering_score() returns an integer value used to order the
/// non-capturing moves in the MovePicker class.
int History::move_ordering_score(Piece p, Square to) const {
assert(piece_is_ok(p));
assert(square_is_ok(to));
return history[p][to];
}
/// History::ok_to_prune() decides whether a move has been sufficiently
/// unsuccessful that it makes sense to prune it entirely.
bool History::ok_to_prune(Piece p, Square to, Depth d) const {
assert(piece_is_ok(p));
assert(square_is_ok(to));
return (int(d) * successCount[p][to] < failureCount[p][to]);
}