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https://github.com/sockspls/badfish
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More stick to what actually happens. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2009 Marco Costalba
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////
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//// Includes
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////
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#include "bitboard.h"
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#include "direction.h"
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#include "endgame.h"
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#include "evaluate.h"
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#include "material.h"
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#include "mersenne.h"
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#include "misc.h"
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#include "movepick.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "ucioption.h"
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/// Application class is in charge of initializing global resources
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/// at startup and cleanly releases them when program terminates.
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Application::Application() {
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init_mersenne();
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init_direction_table();
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init_bitboards();
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init_uci_options();
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Position::init_zobrist();
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Position::init_piece_square_tables();
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init_eval(1);
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init_bitbases();
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init_search();
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init_threads();
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// Make random number generation less deterministic, for book moves
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for (int i = abs(get_system_time() % 10000); i > 0; i--)
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genrand_int32();
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}
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Application::~Application() {
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exit_threads();
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quit_eval();
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}
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void Application::initialize() {
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// A static Application object is allocated
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// once only when this function is called.
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static Application singleton;
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}
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void Application::exit_with_failure() {
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exit(EXIT_FAILURE); // d'tor will be called automatically
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}
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