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BadFish/src/search.h
Leonid Pechenik 69240a982d Simplify time management and fix 'ponder on' bug
Simplify time management code by removing hard stops for unchanging first root moves.
Search is now stopped earlier at the end iteration if it did not have fail-lows at root.

This simplification also fixes pondering bug. Ponder flag was true by default
and cutechess-cli doesn't change it to false even though no pondering is possible.
Fix the issue by setting the default value of 'Ponder' flag to false.

10+0.1:
ELO: 3.51 +-3.0 (95%) LOS: 99.0%
Total: 20000 W: 3898 L: 3696 D: 12406

40+0.4:
ELO: 1.39 +-2.7 (95%) LOS: 84.7%
Total: 20000 W: 3104 L: 3024 D: 13872

60+0.06:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 37231 W: 5333 L: 5236 D: 26662

Stopped run at 100+1:
LLR: 1.09 (-2.94,2.94) [-3.00,1.00]
Total: 37253 W: 4862 L: 4856 D: 27535

Resolves #523
Fixes #510
2015-12-14 18:00:52 +00:00

111 lines
3.4 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SEARCH_H_INCLUDED
#define SEARCH_H_INCLUDED
#include <atomic>
#include <memory> // For std::unique_ptr
#include <stack>
#include <vector>
#include "misc.h"
#include "position.h"
#include "types.h"
namespace Search {
/// Stack struct keeps track of the information we need to remember from nodes
/// shallower and deeper in the tree during the search. Each search thread has
/// its own array of Stack objects, indexed by the current ply.
struct Stack {
Move* pv;
int ply;
Move currentMove;
Move ttMove;
Move excludedMove;
Move killers[2];
Depth reduction;
Value staticEval;
bool skipEarlyPruning;
int moveCount;
};
/// RootMove struct is used for moves at the root of the tree. For each root move
/// we store a score and a PV (really a refutation in the case of moves which
/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
struct RootMove {
explicit RootMove(Move m) : pv(1, m) {}
bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort
bool operator==(const Move& m) const { return pv[0] == m; }
void insert_pv_in_tt(Position& pos);
bool extract_ponder_from_tt(Position& pos);
Value score = -VALUE_INFINITE;
Value previousScore = -VALUE_INFINITE;
std::vector<Move> pv;
};
typedef std::vector<RootMove> RootMoveVector;
/// LimitsType struct stores information sent by GUI about available time to
/// search the current move, maximum depth/time, if we are in analysis mode or
/// if we have to ponder while it's our opponent's turn to move.
struct LimitsType {
LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movestogo =
depth = movetime = mate = infinite = ponder = 0;
}
bool use_time_management() const {
return !(mate | movetime | depth | nodes | infinite);
}
std::vector<Move> searchmoves;
int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder;
int64_t nodes;
TimePoint startTime;
};
/// The SignalsType struct stores atomic flags updated during the search
/// typically in an async fashion e.g. to stop the search by the GUI.
struct SignalsType {
std::atomic_bool stop, stopOnPonderhit;
};
typedef std::unique_ptr<std::stack<StateInfo>> StateStackPtr;
extern SignalsType Signals;
extern LimitsType Limits;
extern StateStackPtr SetupStates;
void init();
void clear();
template<bool Root = true> uint64_t perft(Position& pos, Depth depth);
} // namespace Search
#endif // #ifndef SEARCH_H_INCLUDED