1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-04-30 08:43:09 +00:00
BadFish/src/psqtab.h
Marco Costalba f1f887b6d7 Use relative values in piece square tables
So that will be automatically changed when
pieces values change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2008-09-28 10:59:08 +02:00

188 lines
7.1 KiB
C

/*
Glaurung, a UCI chess playing engine.
Copyright (C) 2004-2008 Tord Romstad
Glaurung is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Glaurung is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(PSQTAB_H_INCLUDED)
#define PSQTAB_H_INCLUDED
////
//// Includes
////
#include "position.h"
#include "value.h"
////
//// Variables
////
static const Value MP = PawnValueMidgame;
static const Value MK = KnightValueMidgame;
static const Value MB = BishopValueMidgame;
static const Value MR = RookValueMidgame;
static const Value MQ = QueenValueMidgame;
static const int MgPST[][64] = {
{ },
{// Pawn
// A B C D E F G H
0, 0, 0, 0, 0, 0, 0, 0,
MP-38, MP-12, MP- 0, MP+12, MP+12, MP- 0, MP-12, MP-38,
MP-38, MP-12, MP+ 6, MP+38, MP+38, MP+ 6, MP-12, MP-38,
MP-38, MP-12, MP+16, MP+64, MP+64, MP+16, MP-12, MP-38,
MP-38, MP-12, MP+16, MP+38, MP+38, MP+16, MP-12, MP-38,
MP-38, MP-12, MP+ 6, MP+12, MP+12, MP+ 6, MP-12, MP-38,
MP-38, MP-12, MP- 0, MP+12, MP+12, MP- 0, MP-12, MP-38,
0, 0, 0, 0, 0, 0, 0, 0
},
{// Knight
// A B C D E F G H
MK-128, MK-102, MK-76, MK-64, MK-64, MK-76, MK-102, MK-128,
MK- 89, MK- 64, MK-38, MK-25, MK-25, MK-38, MK- 64, MK- 89,
MK- 51, MK- 25, MK- 0, MK+12, MK+12, MK- 0, MK- 25, MK- 51,
MK- 25, MK- 0, MK+25, MK+38, MK+38, MK+25, MK- 0, MK- 25,
MK- 12, MK+ 12, MK+38, MK+51, MK+51, MK+38, MK+ 12, MK- 12,
MK- 12, MK+ 12, MK+38, MK+51, MK+51, MK+38, MK+ 12, MK- 12,
MK- 51, MK- 25, MK- 0, MK+12, MK+12, MK- 0, MK- 25, MK- 51,
MK-182, MK- 64, MK-38, MK-25, MK-25, MK-38, MK- 64, MK-182
},
{// Bishop
// A B C D E F G H
MB-46, MB-46, MB-40, MB-35, MB-35, MB-40, MB-46, MB-46,
MB-20, MB- 0, MB- 5, MB- 0, MB- 0, MB- 5, MB- 0, MB-20,
MB-15, MB- 5, MB+10, MB+ 5, MB+ 5, MB+10, MB- 5, MB-15,
MB-10, MB- 0, MB+ 5, MB+20, MB+20, MB+ 5, MB- 0, MB-10,
MB-10, MB- 0, MB+ 5, MB+20, MB+20, MB+ 5, MB- 0, MB-10,
MB-15, MB- 5, MB+10, MB+ 5, MB+ 5, MB+10, MB- 5, MB-15,
MB-20, MB- 0, MB- 5, MB- 0, MB- 0, MB- 5, MB- 0, MB-20,
MB-20, MB-20, MB-15, MB-10, MB-10, MB-15, MB-20, MB-20
},
{// Rook
// A B C D E F G H
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18,
MR-18, MR-10, MR-3, MR+4, MR+4, MR-3, MR-10, MR-18
},
{// Queen
//A B C D E F G H
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ,
MQ, MQ, MQ, MQ, MQ, MQ, MQ, MQ
},
{// King
//A B C D E F G H
302, 328, 276, 225, 225, 276, 328, 302,
276, 302, 251, 200, 200, 251, 302, 276,
225, 251, 200, 149, 149, 200, 251, 225,
200, 225, 175, 124, 124, 175, 225, 200,
175, 200, 149, 98, 98, 149, 200, 175,
149, 175, 124, 72, 72, 124, 175, 149,
124, 149, 98, 47, 47, 98, 149, 124,
98, 124, 72, 21, 21, 72, 124, 98
}
};
static const Value EP = PawnValueEndgame;
static const Value EK = KnightValueEndgame;
static const Value EB = BishopValueEndgame;
static const Value ER = RookValueEndgame;
static const Value EQ = QueenValueEndgame;
static const int EgPST[][64] = {
{ },
{// Pawn
//A B C D E F G H
0, 0, 0, 0, 0, 0, 0, 0,
EP, EP, EP, EP, EP, EP, EP, EP,
EP, EP, EP, EP, EP, EP, EP, EP,
EP, EP, EP, EP, EP, EP, EP, EP,
EP, EP, EP, EP, EP, EP, EP, EP,
EP, EP, EP, EP, EP, EP, EP, EP,
EP, EP, EP, EP, EP, EP, EP, EP,
0, 0, 0, 0, 0, 0, 0, 0
},
{// Knight
// A B C D E F G H
EK-102, EK-76, EK-51, EK-38, EK-38, EK-51, EK-76, EK-102,
EK- 76, EK-51, EK-25, EK-12, EK-12, EK-25, EK-51, EK-76,
EK- 51, EK-25, EK- 0, EK+12, EK+12, EK- 0, EK-25, EK-51,
EK- 38, EK-12, EK+12, EK+25, EK+25, EK+12, EK-12, EK-38,
EK- 38, EK-12, EK+12, EK+25, EK+25, EK+12, EK-12, EK-38,
EK- 51, EK-25, EK- 0, EK+12, EK+12, EK- 0, EK-25, EK-51,
EK- 76, EK-51, EK-25, EK-12, EK-12, EK-25, EK-51, EK-76,
EK-102, EK-76, EK-51, EK-38, EK-38, EK-51, EK-76, EK-102
},
{// Bishop
// A B C D E F G H
EB-46, EB-30, EB-23, EB-15, EB-15, EB-23, EB-30, EB-46,
EB-30, EB-15, EB- 7, EB- 0, EB- 0, EB- 7, EB-15, EB-30,
EB-23, EB- 7, EB- 0, EB+ 7, EB+ 7, EB- 0, EB- 7, EB-23,
EB-15, EB- 0, EB+ 7, EB+15, EB+15, EB+ 7, EB- 0, EB-15,
EB-15, EB- 0, EB+ 7, EB+15, EB+15, EB+ 7, EB- 0, EB-15,
EB-23, EB- 7, EB- 0, EB+ 7, EB+ 7, EB- 0, EB- 7, EB-23,
EB-30, EB-15, EB- 7, EB- 0, EB- 0, EB- 7, EB-15, EB-30,
EB-46, EB-30, EB-23, EB-15, EB-15, EB-23, EB-30, EB-46
},
{// Rook
// A B C D E F G H
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3,
ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3, ER-3
},
{// Queen
// A B C D E F G H
EQ-61, EQ-40, EQ-30, EQ-20, EQ-20, EQ-30, EQ-40, EQ-61,
EQ-40, EQ-20, EQ-10, EQ- 0, EQ- 0, EQ-10, EQ-20, EQ-40,
EQ-30, EQ-10, EQ- 0, EQ+10, EQ+10, EQ- 0, EQ-10, EQ-30,
EQ-20, EQ- 0, EQ+10, EQ+20, EQ+20, EQ+10, EQ- 0, EQ-20,
EQ-20, EQ- 0, EQ+10, EQ+20, EQ+20, EQ+10, EQ- 0, EQ-20,
EQ-30, EQ-10, EQ- 0, EQ+10, EQ+10, EQ- 0, EQ-10, EQ-30,
EQ-40, EQ-20, EQ-10, EQ- 0, EQ- 0, EQ-10, EQ-20, EQ-40,
EQ-61, EQ-40, EQ-30, EQ-20, EQ-20, EQ-30, EQ-40, EQ-61
},
{// King
//A B C D E F G H
16, 78, 108, 139, 139, 108, 78, 16,
78, 139, 170, 200, 200, 170, 139, 78,
108, 170, 200, 230, 230, 200, 170, 108,
139, 200, 230, 261, 261, 230, 200, 139,
139, 200, 230, 261, 261, 230, 200, 139,
108, 170, 200, 230, 230, 200, 170, 108,
78, 139, 170, 200, 200, 170, 139, 78,
16, 78, 108, 139, 139, 108, 78, 16
}
};
#endif // !defined(PSQTAB_H_INCLUDED)