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BadFish/src/evaluate.h
Marco Costalba 4e5d834e8e Add eval cache infrastructure
With this patch series we want to introduce a per-thread
evaluation cache to store node evaluation and do not
rely anymore on the TT table for this.

This patch just introduces the infrastructure.

No functional change.
2012-12-01 14:01:20 +01:00

46 lines
1.2 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(EVALUATE_H_INCLUDED)
#define EVALUATE_H_INCLUDED
#include "misc.h"
#include "types.h"
class Position;
namespace Eval {
extern void init();
extern Value evaluate(const Position& pos, Value& margin);
extern std::string trace(const Position& pos);
const int TableSize = 262144;
struct Entry {
Key key;
Value value;
int16_t margins[2];
};
struct Table : HashTable<Entry, TableSize> {};
}
#endif // !defined(EVALUATE_H_INCLUDED)