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This patch makes Stockfish search same depth again if > 60% of optimum time is already used, instead of trying the next iteration. The idea is that the next iteration will generally take about the same amount of time as has already been used in total. When we are likely to begin the last iteration, as judged by total time taken so far > 0.6 * optimum time, searching the last depth again instead of increasing the depth still helps the other threads in lazy SMP and prepares better move ordering for the next moves. STC : LLR: 2.95 (-2.94,2.94) {-1.00,3.00} Total: 13436 W: 2695 L: 2558 D: 8183 Ptnml(0-2): 222, 1538, 3087, 1611, 253 https://tests.stockfishchess.org/tests/view/5e1618a761fe5f83a67dd964 LTC : LLR: 2.94 (-2.94,2.94) {0.00,2.00} Total: 32160 W: 4261 L: 4047 D: 23852 Ptnml(0-2): 211, 2988, 9448, 3135, 247 https://tests.stockfishchess.org/tests/view/5e162ca061fe5f83a67dd96d The code was revised as suggested by @vondele for multithreading: STC (8 threads): LLR: 2.95 (-2.94,2.94) {0.00,2.00} Total: 16640 W: 2049 L: 1885 D: 12706 Ptnml(0-2): 119, 1369, 5158, 1557, 108 https://tests.stockfishchess.org/tests/view/5e19826a2cc590e03c3c2f52 LTC (8 threads): LLR: 2.95 (-2.94,2.94) {-1.00,3.00} Total: 16536 W: 2758 L: 2629 D: 11149 Ptnml(0-2): 182, 1758, 4296, 1802, 224 https://tests.stockfishchess.org/tests/view/5e18b91a27dab692fcf9a140 Thanks to those discussing Stockfish lazy SMP on fishcooking which made me try this, and to @vondele for suggestions and doing related tests. See full discussion in the pull request thread: https://github.com/official-stockfish/Stockfish/pull/2482 Bench: 4586187
128 lines
3.5 KiB
C++
128 lines
3.5 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef THREAD_H_INCLUDED
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#define THREAD_H_INCLUDED
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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#include <vector>
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#include "material.h"
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#include "movepick.h"
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#include "pawns.h"
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#include "position.h"
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#include "search.h"
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#include "thread_win32_osx.h"
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/// Thread class keeps together all the thread-related stuff. We use
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/// per-thread pawn and material hash tables so that once we get a
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/// pointer to an entry its life time is unlimited and we don't have
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/// to care about someone changing the entry under our feet.
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class Thread {
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std::mutex mutex;
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std::condition_variable cv;
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size_t idx;
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bool exit = false, searching = true; // Set before starting std::thread
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NativeThread stdThread;
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public:
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explicit Thread(size_t);
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virtual ~Thread();
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virtual void search();
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void clear();
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void idle_loop();
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void start_searching();
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void wait_for_search_finished();
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int best_move_count(Move move);
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Pawns::Table pawnsTable;
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Material::Table materialTable;
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size_t pvIdx, pvLast;
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uint64_t ttHitAverage;
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int selDepth, nmpMinPly;
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Color nmpColor;
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std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
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Position rootPos;
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Search::RootMoves rootMoves;
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Depth rootDepth, completedDepth;
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CounterMoveHistory counterMoves;
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ButterflyHistory mainHistory;
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CapturePieceToHistory captureHistory;
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ContinuationHistory continuationHistory[2][2];
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Score contempt;
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};
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/// MainThread is a derived class specific for main thread
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struct MainThread : public Thread {
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using Thread::Thread;
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void search() override;
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void check_time();
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double previousTimeReduction;
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Value previousScore;
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Value iterValue[4];
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int callsCnt;
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bool stopOnPonderhit;
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std::atomic_bool ponder;
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};
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/// ThreadPool struct handles all the threads-related stuff like init, starting,
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/// parking and, most importantly, launching a thread. All the access to threads
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/// is done through this class.
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struct ThreadPool : public std::vector<Thread*> {
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void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
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void clear();
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void set(size_t);
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MainThread* main() const { return static_cast<MainThread*>(front()); }
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uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
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uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
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std::atomic_bool stop, increaseDepth;
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private:
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StateListPtr setupStates;
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uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const {
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uint64_t sum = 0;
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for (Thread* th : *this)
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sum += (th->*member).load(std::memory_order_relaxed);
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return sum;
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}
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};
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extern ThreadPool Threads;
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#endif // #ifndef THREAD_H_INCLUDED
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