1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-05-02 09:39:36 +00:00
BadFish/src/depth.h
Marco Costalba b98bcf858b Directly relate HistoryMax to OnePly
This obsoletes some remainding comments.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-05-20 14:43:17 +02:00

59 lines
1.9 KiB
C

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(DEPTH_H_INCLUDED)
#define DEPTH_H_INCLUDED
////
//// Types
////
enum Depth {
DEPTH_ZERO = 0,
DEPTH_MAX = 200 // 100 * OnePly;
};
////
//// Constants
////
const Depth OnePly = Depth(2);
////
//// Inline functions
////
inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); }
inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); }
inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
#endif // !defined(DEPTH_H_INCLUDED)