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BadFish/src/timeman.h
Joost VandeVondele e408fd7b10 Document Elo impact of various parts of search
In order to understand better the impact of various techniques used in search,
Elo estimates have been run at STC for 60000 games (statistical error ~1.8 Elo),
disabling each feature in turn. This should help future improvements and
simplifications to pick suitable targets.

The list of tests is:
step  7 : http://tests.stockfishchess.org/tests/view/5abcbb4b0ebc5902926cf1ca
step  8 : http://tests.stockfishchess.org/tests/view/5abcbb680ebc5902926cf1cc
step  9 : http://tests.stockfishchess.org/tests/view/5abcbb850ebc5902926cf1ce
step 10 : http://tests.stockfishchess.org/tests/view/5abcbbeb0ebc5902926cf1d2
step 11 : http://tests.stockfishchess.org/tests/view/5abcbbbf0ebc5902926cf1d0
step 13 : http://tests.stockfishchess.org/tests/view/5abd03680ebc5902926cf20b
step 13a: http://tests.stockfishchess.org/tests/view/5abd29660ebc5902926cf22a
step 13b: http://tests.stockfishchess.org/tests/view/5abd29820ebc5902926cf22c
step 14 : http://tests.stockfishchess.org/tests/view/5abd03860ebc5902926cf20f
step 14a: http://tests.stockfishchess.org/tests/view/5abd2b6c0ebc5902926cf230
step 14b: http://tests.stockfishchess.org/tests/view/5abd2b8d0ebc5902926cf232
step 14c: http://tests.stockfishchess.org/tests/view/5abd2bad0ebc5902926cf234
step 14d: http://tests.stockfishchess.org/tests/view/5abd2bcf0ebc5902926cf236
step 14e: http://tests.stockfishchess.org/tests/view/5abd2bf10ebc5902926cf238

This patch documents this in the code.

Note that it will be a waste to recompute these estimates often, even a couple
of [0,5] patches are unlikely to change them by more than the error bars. The
interest of the Elo annotations in the code is not in the details, but in high-
lighting trends such as razoring (2 Elo) and singular extensions (60 Elo). These
estimates should be recomputed at most once a year.

Closes https://github.com/official-stockfish/Stockfish/pull/1522

No functional change.
2018-04-01 03:21:45 +02:00

49 lines
1.7 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TIMEMAN_H_INCLUDED
#define TIMEMAN_H_INCLUDED
#include "misc.h"
#include "search.h"
#include "thread.h"
/// The TimeManagement class computes the optimal time to think depending on
/// the maximum available time, the game move number and other parameters.
class TimeManagement {
public:
void init(Search::LimitsType& limits, Color us, int ply);
TimePoint optimum() const { return optimumTime; }
TimePoint maximum() const { return maximumTime; }
TimePoint elapsed() const { return Search::Limits.npmsec ?
TimePoint(Threads.nodes_searched()) : now() - startTime; }
int64_t availableNodes; // When in 'nodes as time' mode
private:
TimePoint startTime;
TimePoint optimumTime;
TimePoint maximumTime;
};
extern TimeManagement Time;
#endif // #ifndef TIMEMAN_H_INCLUDED