mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 00:33:09 +00:00

Now that we don't have anymore TimerThread, there is no need of this long class hierarchy. Also assorted reformatting while there. To verify no regression, passed at STC with 7 threads: LLR: 2.97 (-2.94,2.94) [-5.00,0.00] Total: 30990 W: 4945 L: 4942 D: 21103 No functional change.
195 lines
5 KiB
C++
195 lines
5 KiB
C++
/*
|
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
|
|
Stockfish is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Stockfish is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <algorithm> // For std::count
|
|
#include <cassert>
|
|
|
|
#include "movegen.h"
|
|
#include "search.h"
|
|
#include "thread.h"
|
|
#include "uci.h"
|
|
|
|
using namespace Search;
|
|
|
|
ThreadPool Threads; // Global object
|
|
|
|
// Thread constructor makes some init and launches the thread that will go to
|
|
// sleep in idle_loop().
|
|
|
|
Thread::Thread() {
|
|
|
|
searching = true; // Avoid a race with start_thinking()
|
|
exit = resetCalls = false;
|
|
maxPly = callsCnt = 0;
|
|
history.clear();
|
|
counterMoves.clear();
|
|
idx = Threads.size(); // Starts from 0
|
|
std::thread::operator=(std::thread(&Thread::idle_loop, this));
|
|
}
|
|
|
|
|
|
// Thread destructor waits for thread termination before deleting
|
|
|
|
Thread::~Thread() {
|
|
|
|
mutex.lock();
|
|
exit = true; // Search must be already finished
|
|
mutex.unlock();
|
|
|
|
notify_one();
|
|
std::thread::join(); // Wait for thread termination
|
|
}
|
|
|
|
|
|
// Thread::join() waits for the thread to finish searching
|
|
void Thread::join() {
|
|
|
|
std::unique_lock<Mutex> lk(mutex);
|
|
sleepCondition.wait(lk, [&]{ return !searching; });
|
|
}
|
|
|
|
|
|
// Thread::notify_one() wakes up the thread when there is some work to do
|
|
|
|
void Thread::notify_one() {
|
|
|
|
std::unique_lock<Mutex> lk(mutex);
|
|
sleepCondition.notify_one();
|
|
}
|
|
|
|
|
|
// Thread::wait() set the thread to sleep until 'condition' turns true
|
|
|
|
void Thread::wait(std::atomic_bool& condition) {
|
|
|
|
std::unique_lock<Mutex> lk(mutex);
|
|
sleepCondition.wait(lk, [&]{ return bool(condition); });
|
|
}
|
|
|
|
|
|
// Thread::idle_loop() is where the thread is parked when it has no work to do
|
|
|
|
void Thread::idle_loop() {
|
|
|
|
while (!exit)
|
|
{
|
|
std::unique_lock<Mutex> lk(mutex);
|
|
|
|
searching = false;
|
|
|
|
while (!searching && !exit)
|
|
{
|
|
sleepCondition.notify_one(); // Wake up main thread if needed
|
|
sleepCondition.wait(lk);
|
|
}
|
|
|
|
lk.unlock();
|
|
|
|
if (!exit && searching)
|
|
search();
|
|
}
|
|
}
|
|
|
|
|
|
// ThreadPool::init() is called at startup to create and launch requested threads,
|
|
// that will go immediately to sleep. We cannot use a constructor because Threads
|
|
// is a static object and we need a fully initialized engine at this point due to
|
|
// allocation of Endgames in the Thread constructor.
|
|
|
|
void ThreadPool::init() {
|
|
|
|
push_back(new MainThread);
|
|
read_uci_options();
|
|
}
|
|
|
|
|
|
// ThreadPool::exit() terminates the threads before the program exits. Cannot be
|
|
// done in destructor because threads must be terminated before freeing us.
|
|
|
|
void ThreadPool::exit() {
|
|
|
|
for (Thread* th : *this)
|
|
delete th;
|
|
|
|
clear(); // Get rid of stale pointers
|
|
}
|
|
|
|
|
|
// ThreadPool::read_uci_options() updates internal threads parameters from the
|
|
// corresponding UCI options and creates/destroys threads to match the requested
|
|
// number. Thread objects are dynamically allocated to avoid creating all possible
|
|
// threads in advance (which include pawns and material tables), even if only a
|
|
// few are to be used.
|
|
|
|
void ThreadPool::read_uci_options() {
|
|
|
|
size_t requested = Options["Threads"];
|
|
|
|
assert(requested > 0);
|
|
|
|
while (size() < requested)
|
|
push_back(new Thread);
|
|
|
|
while (size() > requested)
|
|
{
|
|
delete back();
|
|
pop_back();
|
|
}
|
|
}
|
|
|
|
|
|
// ThreadPool::nodes_searched() returns the number of nodes searched
|
|
|
|
int64_t ThreadPool::nodes_searched() {
|
|
|
|
int64_t nodes = 0;
|
|
for (Thread *th : *this)
|
|
nodes += th->rootPos.nodes_searched();
|
|
return nodes;
|
|
}
|
|
|
|
|
|
// ThreadPool::start_thinking() wakes up the main thread sleeping in
|
|
// MainThread::idle_loop() and starts a new search, then returns immediately.
|
|
|
|
void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
|
|
StateStackPtr& states) {
|
|
for (Thread* th : Threads)
|
|
th->join();
|
|
|
|
Signals.stopOnPonderhit = Signals.firstRootMove = false;
|
|
Signals.stop = Signals.failedLowAtRoot = false;
|
|
|
|
main()->rootMoves.clear();
|
|
main()->rootPos = pos;
|
|
Limits = limits;
|
|
if (states.get()) // If we don't set a new position, preserve current state
|
|
{
|
|
SetupStates = std::move(states); // Ownership transfer here
|
|
assert(!states.get());
|
|
}
|
|
|
|
for (const auto& m : MoveList<LEGAL>(pos))
|
|
if ( limits.searchmoves.empty()
|
|
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
|
|
main()->rootMoves.push_back(RootMove(m));
|
|
|
|
main()->searching = true;
|
|
main()->notify_one(); // Wake up main thread: 'searching' must be already set
|
|
}
|