mirror of
https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00

Adds support for Syzygy tablebases to Stockfish. See the Readme for information on using the tablebases. Tablebase support can be enabled/disabled at the Makefile level as well, by setting syzygy=yes or syzygy=no. Big/little endian are both supported. No functional change (if Tablebases are not used). Resolves #6
434 lines
12 KiB
C++
434 lines
12 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TYPES_H_INCLUDED
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#define TYPES_H_INCLUDED
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/// For Linux and OSX configuration is done automatically using Makefile. To get
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/// started type 'make help'.
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///
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/// For Windows, part of the configuration is detected automatically, but some
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/// switches need to be set manually:
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///
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/// -DNDEBUG | Disable debugging mode. Always use this.
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///
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/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want
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/// | the executable to run on some very old machines.
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///
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/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
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/// | only in 64-bit mode. For compiling requires hardware with
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/// | popcnt support.
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#include <cassert>
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#include <cctype>
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#include <climits>
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#include <cstdlib>
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#include "platform.h"
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#define unlikely(x) (x) // For code annotation purposes
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#if defined(_WIN64) && !defined(IS_64BIT)
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# include <intrin.h> // MSVC popcnt and bsfq instrinsics
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# define IS_64BIT
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# define USE_BSFQ
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#endif
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#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER)
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# include <nmmintrin.h> // Intel header for _mm_popcnt_u64() intrinsic
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#endif
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#if defined(USE_PEXT)
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# include <immintrin.h> // Header for _pext_u64() intrinsic
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#else
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# define _pext_u64(b, m) (0)
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#endif
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# if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
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# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
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# endif
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#define CACHE_LINE_SIZE 64
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#ifdef _MSC_VER
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# define FORCE_INLINE __forceinline
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#elif defined(__GNUC__)
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# define FORCE_INLINE inline __attribute__((always_inline))
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#else
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# define FORCE_INLINE inline
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#endif
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#ifdef USE_POPCNT
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const bool HasPopCnt = true;
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#else
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const bool HasPopCnt = false;
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#endif
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#ifdef USE_PEXT
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const bool HasPext = true;
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#else
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const bool HasPext = false;
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#endif
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#ifdef IS_64BIT
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const bool Is64Bit = true;
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#else
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const bool Is64Bit = false;
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#endif
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typedef uint64_t Key;
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typedef uint64_t Bitboard;
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const int MAX_MOVES = 256;
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const int MAX_PLY = 128;
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/// A move needs 16 bits to be stored
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///
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/// bit 0- 5: destination square (from 0 to 63)
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/// bit 6-11: origin square (from 0 to 63)
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/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
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/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
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/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
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///
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/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
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/// any normal move destination square is always different from origin square
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/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
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enum Move {
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MOVE_NONE,
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MOVE_NULL = 65
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};
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enum MoveType {
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NORMAL,
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PROMOTION = 1 << 14,
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ENPASSANT = 2 << 14,
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CASTLING = 3 << 14
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};
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enum Color {
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WHITE, BLACK, NO_COLOR, COLOR_NB = 2
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};
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enum CastlingSide {
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KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
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};
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enum CastlingRight {
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NO_CASTLING,
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WHITE_OO,
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WHITE_OOO = WHITE_OO << 1,
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BLACK_OO = WHITE_OO << 2,
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BLACK_OOO = WHITE_OO << 3,
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ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
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CASTLING_RIGHT_NB = 16
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};
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template<Color C, CastlingSide S> struct MakeCastling {
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static const CastlingRight
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right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
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: S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
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};
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enum Phase {
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PHASE_ENDGAME,
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PHASE_MIDGAME = 128,
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MG = 0, EG = 1, PHASE_NB = 2
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};
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enum ScaleFactor {
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SCALE_FACTOR_DRAW = 0,
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SCALE_FACTOR_ONEPAWN = 48,
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SCALE_FACTOR_NORMAL = 64,
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SCALE_FACTOR_MAX = 128,
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SCALE_FACTOR_NONE = 255
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};
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enum Bound {
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BOUND_NONE,
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BOUND_UPPER,
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BOUND_LOWER,
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BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
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};
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enum Value {
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VALUE_ZERO = 0,
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VALUE_DRAW = 0,
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VALUE_KNOWN_WIN = 10000,
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VALUE_MATE = 32000,
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VALUE_INFINITE = 32001,
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VALUE_NONE = 32002,
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VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
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VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
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VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
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VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN,
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PawnValueMg = 198, PawnValueEg = 258,
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KnightValueMg = 817, KnightValueEg = 846,
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BishopValueMg = 836, BishopValueEg = 857,
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RookValueMg = 1270, RookValueEg = 1278,
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QueenValueMg = 2521, QueenValueEg = 2558,
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MidgameLimit = 15581, EndgameLimit = 3998
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};
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enum PieceType {
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NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
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ALL_PIECES = 0,
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PIECE_TYPE_NB = 8
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};
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enum Piece {
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NO_PIECE,
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W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
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B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
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PIECE_NB = 16
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};
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enum Depth {
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ONE_PLY = 1,
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DEPTH_ZERO = 0,
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DEPTH_QS_CHECKS = 0,
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DEPTH_QS_NO_CHECKS = -1,
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DEPTH_QS_RECAPTURES = -5,
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DEPTH_NONE = -6,
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DEPTH_MAX = MAX_PLY
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};
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enum Square {
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SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
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SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
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SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
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SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
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SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
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SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
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SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
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SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
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SQ_NONE,
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SQUARE_NB = 64,
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DELTA_N = 8,
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DELTA_E = 1,
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DELTA_S = -8,
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DELTA_W = -1,
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DELTA_NN = DELTA_N + DELTA_N,
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DELTA_NE = DELTA_N + DELTA_E,
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DELTA_SE = DELTA_S + DELTA_E,
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DELTA_SS = DELTA_S + DELTA_S,
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DELTA_SW = DELTA_S + DELTA_W,
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DELTA_NW = DELTA_N + DELTA_W
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};
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enum File {
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FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
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};
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enum Rank {
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RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
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};
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/// The Score enum stores a middlegame and an endgame value in a single integer
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/// (enum). The least significant 16 bits are used to store the endgame value
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/// and the upper 16 bits are used to store the middlegame value. The compiler
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/// is free to choose the enum type as long as it can store the data, so we
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/// ensure that Score is an integer type by assigning some big int values.
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enum Score {
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SCORE_ZERO,
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SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
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SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
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};
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inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
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/// Extracting the signed lower and upper 16 bits is not so trivial because
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/// according to the standard a simple cast to short is implementation defined
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/// and so is a right shift of a signed integer.
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inline Value mg_value(Score s) {
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return Value(((s + 0x8000) & ~0xffff) / 0x10000);
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}
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inline Value eg_value(Score s) {
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return Value((int)(unsigned(s) & 0x7FFFU) - (int)(unsigned(s) & 0x8000U));
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}
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#define ENABLE_BASE_OPERATORS_ON(T) \
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inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
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inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
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inline T operator*(int i, const T d) { return T(i * int(d)); } \
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inline T operator*(const T d, int i) { return T(int(d) * i); } \
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inline T operator-(const T d) { return T(-int(d)); } \
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inline T& operator+=(T& d1, const T d2) { return d1 = d1 + d2; } \
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inline T& operator-=(T& d1, const T d2) { return d1 = d1 - d2; } \
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inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
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ENABLE_BASE_OPERATORS_ON(Score)
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#define ENABLE_FULL_OPERATORS_ON(T) \
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ENABLE_BASE_OPERATORS_ON(T) \
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inline T& operator++(T& d) { return d = T(int(d) + 1); } \
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inline T& operator--(T& d) { return d = T(int(d) - 1); } \
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inline T operator/(const T d, int i) { return T(int(d) / i); } \
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inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
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ENABLE_FULL_OPERATORS_ON(Value)
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ENABLE_FULL_OPERATORS_ON(PieceType)
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ENABLE_FULL_OPERATORS_ON(Piece)
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ENABLE_FULL_OPERATORS_ON(Color)
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ENABLE_FULL_OPERATORS_ON(Depth)
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ENABLE_FULL_OPERATORS_ON(Square)
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ENABLE_FULL_OPERATORS_ON(File)
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ENABLE_FULL_OPERATORS_ON(Rank)
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#undef ENABLE_FULL_OPERATORS_ON
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#undef ENABLE_BASE_OPERATORS_ON
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/// Additional operators to add integers to a Value
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inline Value operator+(Value v, int i) { return Value(int(v) + i); }
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inline Value operator-(Value v, int i) { return Value(int(v) - i); }
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inline Value& operator+=(Value& v, int i) { return v = v + i; }
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inline Value& operator-=(Value& v, int i) { return v = v - i; }
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/// Only declared but not defined. We don't want to multiply two scores due to
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/// a very high risk of overflow. So user should explicitly convert to integer.
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inline Score operator*(Score s1, Score s2);
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/// Division of a Score must be handled separately for each term
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inline Score operator/(Score s, int i) {
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return make_score(mg_value(s) / i, eg_value(s) / i);
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}
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extern Value PieceValue[PHASE_NB][PIECE_NB];
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struct ExtMove {
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Move move;
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Value value;
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};
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inline bool operator<(const ExtMove& f, const ExtMove& s) {
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return f.value < s.value;
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}
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inline Color operator~(Color c) {
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return Color(c ^ BLACK);
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}
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inline Square operator~(Square s) {
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return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
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}
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inline CastlingRight operator|(Color c, CastlingSide s) {
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return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
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}
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inline Value mate_in(int ply) {
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return VALUE_MATE - ply;
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}
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inline Value mated_in(int ply) {
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return -VALUE_MATE + ply;
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}
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inline Square make_square(File f, Rank r) {
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return Square((r << 3) | f);
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}
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inline Piece make_piece(Color c, PieceType pt) {
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return Piece((c << 3) | pt);
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}
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inline PieceType type_of(Piece pc) {
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return PieceType(pc & 7);
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}
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inline Color color_of(Piece pc) {
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assert(pc != NO_PIECE);
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return Color(pc >> 3);
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}
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inline bool is_ok(Square s) {
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return s >= SQ_A1 && s <= SQ_H8;
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}
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inline File file_of(Square s) {
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return File(s & 7);
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}
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inline Rank rank_of(Square s) {
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return Rank(s >> 3);
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}
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inline Square relative_square(Color c, Square s) {
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return Square(s ^ (c * 56));
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}
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inline Rank relative_rank(Color c, Rank r) {
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return Rank(r ^ (c * 7));
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}
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inline Rank relative_rank(Color c, Square s) {
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return relative_rank(c, rank_of(s));
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}
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inline bool opposite_colors(Square s1, Square s2) {
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int s = int(s1) ^ int(s2);
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return ((s >> 3) ^ s) & 1;
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}
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inline Square pawn_push(Color c) {
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return c == WHITE ? DELTA_N : DELTA_S;
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}
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inline Square from_sq(Move m) {
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return Square((m >> 6) & 0x3F);
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}
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inline Square to_sq(Move m) {
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return Square(m & 0x3F);
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}
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inline MoveType type_of(Move m) {
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return MoveType(m & (3 << 14));
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}
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inline PieceType promotion_type(Move m) {
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return PieceType(((m >> 12) & 3) + 2);
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}
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inline Move make_move(Square from, Square to) {
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return Move(to | (from << 6));
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}
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template<MoveType T>
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inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
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return Move(to | (from << 6) | T | ((pt - KNIGHT) << 12));
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}
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inline bool is_ok(Move m) {
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return from_sq(m) != to_sq(m); // Catch also MOVE_NULL and MOVE_NONE
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}
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#endif // #ifndef TYPES_H_INCLUDED
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