mirror of
https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00

Also remove dead code, `rootSimpleEval` is no longer used since the introduction of dual net. `iterBestValue` is also no longer used in evaluate and can be reduced to a local variable. closes https://github.com/official-stockfish/Stockfish/pull/4979 No functional change
469 lines
16 KiB
C++
469 lines
16 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "uci.h"
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#include <algorithm>
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#include <cassert>
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#include <cctype>
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#include <cmath>
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#include <cstdlib>
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#include <deque>
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#include <memory>
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#include <optional>
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#include <sstream>
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#include <vector>
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#include "benchmark.h"
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#include "evaluate.h"
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#include "movegen.h"
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#include "nnue/evaluate_nnue.h"
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#include "nnue/nnue_architecture.h"
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#include "position.h"
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#include "search.h"
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#include "syzygy/tbprobe.h"
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#include "types.h"
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#include "ucioption.h"
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namespace Stockfish {
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constexpr auto StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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constexpr int NormalizeToPawnValue = 328;
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constexpr int MaxHashMB = Is64Bit ? 33554432 : 2048;
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UCI::UCI(int argc, char** argv) :
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cli(argc, argv) {
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evalFiles = {{Eval::NNUE::Big, {"EvalFile", EvalFileDefaultNameBig, "None", ""}},
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{Eval::NNUE::Small, {"EvalFileSmall", EvalFileDefaultNameSmall, "None", ""}}};
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options["Debug Log File"] << Option("", [](const Option& o) { start_logger(o); });
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options["Threads"] << Option(1, 1, 1024, [this](const Option&) {
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threads.set({options, threads, tt});
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});
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options["Hash"] << Option(16, 1, MaxHashMB, [this](const Option& o) {
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threads.main_thread()->wait_for_search_finished();
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tt.resize(o, options["Threads"]);
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});
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options["Clear Hash"] << Option([this](const Option&) { search_clear(); });
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options["Ponder"] << Option(false);
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options["MultiPV"] << Option(1, 1, MAX_MOVES);
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options["Skill Level"] << Option(20, 0, 20);
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options["Move Overhead"] << Option(10, 0, 5000);
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options["nodestime"] << Option(0, 0, 10000);
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options["UCI_Chess960"] << Option(false);
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options["UCI_LimitStrength"] << Option(false);
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options["UCI_Elo"] << Option(1320, 1320, 3190);
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options["UCI_ShowWDL"] << Option(false);
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options["SyzygyPath"] << Option("<empty>", [](const Option& o) { Tablebases::init(o); });
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options["SyzygyProbeDepth"] << Option(1, 1, 100);
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options["Syzygy50MoveRule"] << Option(true);
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options["SyzygyProbeLimit"] << Option(7, 0, 7);
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options["EvalFile"] << Option(EvalFileDefaultNameBig, [this](const Option&) {
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evalFiles = Eval::NNUE::load_networks(cli.binaryDirectory, options, evalFiles);
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});
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threads.set({options, threads, tt});
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search_clear(); // After threads are up
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}
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void UCI::loop() {
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Position pos;
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std::string token, cmd;
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StateListPtr states(new std::deque<StateInfo>(1));
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pos.set(StartFEN, false, &states->back());
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for (int i = 1; i < cli.argc; ++i)
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cmd += std::string(cli.argv[i]) + " ";
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do
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{
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if (cli.argc == 1
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&& !getline(std::cin, cmd)) // Wait for an input or an end-of-file (EOF) indication
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cmd = "quit";
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std::istringstream is(cmd);
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token.clear(); // Avoid a stale if getline() returns nothing or a blank line
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is >> std::skipws >> token;
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if (token == "quit" || token == "stop")
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threads.stop = true;
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// The GUI sends 'ponderhit' to tell that the user has played the expected move.
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// So, 'ponderhit' is sent if pondering was done on the same move that the user
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// has played. The search should continue, but should also switch from pondering
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// to the normal search.
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else if (token == "ponderhit")
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threads.main_manager()->ponder = false; // Switch to the normal search
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else if (token == "uci")
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sync_cout << "id name " << engine_info(true) << "\n"
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<< options << "\nuciok" << sync_endl;
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else if (token == "setoption")
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setoption(is);
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else if (token == "go")
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go(pos, is, states);
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else if (token == "position")
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position(pos, is, states);
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else if (token == "ucinewgame")
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search_clear();
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else if (token == "isready")
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sync_cout << "readyok" << sync_endl;
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// Add custom non-UCI commands, mainly for debugging purposes.
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// These commands must not be used during a search!
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else if (token == "flip")
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pos.flip();
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else if (token == "bench")
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bench(pos, is, states);
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else if (token == "d")
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sync_cout << pos << sync_endl;
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else if (token == "eval")
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trace_eval(pos);
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else if (token == "compiler")
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sync_cout << compiler_info() << sync_endl;
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else if (token == "export_net")
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{
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std::optional<std::string> filename;
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std::string f;
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if (is >> std::skipws >> f)
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filename = f;
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Eval::NNUE::save_eval(filename, Eval::NNUE::Big, evalFiles);
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}
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else if (token == "--help" || token == "help" || token == "--license" || token == "license")
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sync_cout
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<< "\nStockfish is a powerful chess engine for playing and analyzing."
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"\nIt is released as free software licensed under the GNU GPLv3 License."
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"\nStockfish is normally used with a graphical user interface (GUI) and implements"
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"\nthe Universal Chess Interface (UCI) protocol to communicate with a GUI, an API, etc."
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"\nFor any further information, visit https://github.com/official-stockfish/Stockfish#readme"
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"\nor read the corresponding README.md and Copying.txt files distributed along with this program.\n"
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<< sync_endl;
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else if (!token.empty() && token[0] != '#')
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sync_cout << "Unknown command: '" << cmd << "'. Type help for more information."
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<< sync_endl;
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} while (token != "quit" && cli.argc == 1); // The command-line arguments are one-shot
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}
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void UCI::go(Position& pos, std::istringstream& is, StateListPtr& states) {
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Search::LimitsType limits;
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std::string token;
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bool ponderMode = false;
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limits.startTime = now(); // The search starts as early as possible
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while (is >> token)
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if (token == "searchmoves") // Needs to be the last command on the line
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while (is >> token)
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limits.searchmoves.push_back(to_move(pos, token));
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else if (token == "wtime")
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is >> limits.time[WHITE];
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else if (token == "btime")
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is >> limits.time[BLACK];
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else if (token == "winc")
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is >> limits.inc[WHITE];
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else if (token == "binc")
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is >> limits.inc[BLACK];
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else if (token == "movestogo")
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is >> limits.movestogo;
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else if (token == "depth")
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is >> limits.depth;
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else if (token == "nodes")
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is >> limits.nodes;
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else if (token == "movetime")
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is >> limits.movetime;
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else if (token == "mate")
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is >> limits.mate;
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else if (token == "perft")
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is >> limits.perft;
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else if (token == "infinite")
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limits.infinite = 1;
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else if (token == "ponder")
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ponderMode = true;
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Eval::NNUE::verify(options, evalFiles);
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threads.start_thinking(options, pos, states, limits, ponderMode);
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}
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void UCI::bench(Position& pos, std::istream& args, StateListPtr& states) {
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std::string token;
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uint64_t num, nodes = 0, cnt = 1;
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std::vector<std::string> list = setup_bench(pos, args);
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num = count_if(list.begin(), list.end(),
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[](const std::string& s) { return s.find("go ") == 0 || s.find("eval") == 0; });
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TimePoint elapsed = now();
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for (const auto& cmd : list)
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{
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std::istringstream is(cmd);
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is >> std::skipws >> token;
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if (token == "go" || token == "eval")
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{
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std::cerr << "\nPosition: " << cnt++ << '/' << num << " (" << pos.fen() << ")"
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<< std::endl;
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if (token == "go")
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{
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go(pos, is, states);
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threads.main_thread()->wait_for_search_finished();
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nodes += threads.nodes_searched();
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}
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else
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trace_eval(pos);
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}
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else if (token == "setoption")
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setoption(is);
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else if (token == "position")
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position(pos, is, states);
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else if (token == "ucinewgame")
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{
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search_clear(); // Search::clear() may take a while
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elapsed = now();
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}
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}
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elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
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dbg_print();
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std::cerr << "\n==========================="
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<< "\nTotal time (ms) : " << elapsed << "\nNodes searched : " << nodes
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<< "\nNodes/second : " << 1000 * nodes / elapsed << std::endl;
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}
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void UCI::trace_eval(Position& pos) {
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StateListPtr states(new std::deque<StateInfo>(1));
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Position p;
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p.set(pos.fen(), options["UCI_Chess960"], &states->back());
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Eval::NNUE::verify(options, evalFiles);
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sync_cout << "\n" << Eval::trace(p) << sync_endl;
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}
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void UCI::search_clear() {
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threads.main_thread()->wait_for_search_finished();
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tt.clear(options["Threads"]);
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threads.clear();
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Tablebases::init(options["SyzygyPath"]); // Free mapped files
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}
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void UCI::setoption(std::istringstream& is) {
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threads.main_thread()->wait_for_search_finished();
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options.setoption(is);
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}
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void UCI::position(Position& pos, std::istringstream& is, StateListPtr& states) {
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Move m;
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std::string token, fen;
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is >> token;
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if (token == "startpos")
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{
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fen = StartFEN;
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is >> token; // Consume the "moves" token, if any
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}
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else if (token == "fen")
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while (is >> token && token != "moves")
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fen += token + " ";
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else
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return;
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states = StateListPtr(new std::deque<StateInfo>(1)); // Drop the old state and create a new one
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pos.set(fen, options["UCI_Chess960"], &states->back());
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// Parse the move list, if any
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while (is >> token && (m = to_move(pos, token)) != Move::none())
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{
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states->emplace_back();
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pos.do_move(m, states->back());
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}
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}
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int UCI::to_cp(Value v) { return 100 * v / NormalizeToPawnValue; }
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std::string UCI::value(Value v) {
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assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
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std::stringstream ss;
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if (std::abs(v) < VALUE_TB_WIN_IN_MAX_PLY)
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ss << "cp " << to_cp(v);
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else if (std::abs(v) <= VALUE_TB)
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{
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const int ply = VALUE_TB - std::abs(v); // recompute ss->ply
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ss << "cp " << (v > 0 ? 20000 - ply : -20000 + ply);
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}
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else
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ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
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return ss.str();
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}
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std::string UCI::square(Square s) {
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return std::string{char('a' + file_of(s)), char('1' + rank_of(s))};
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}
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std::string UCI::move(Move m, bool chess960) {
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if (m == Move::none())
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return "(none)";
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if (m == Move::null())
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return "0000";
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Square from = m.from_sq();
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Square to = m.to_sq();
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if (m.type_of() == CASTLING && !chess960)
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to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
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std::string move = square(from) + square(to);
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if (m.type_of() == PROMOTION)
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move += " pnbrqk"[m.promotion_type()];
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return move;
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}
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std::string UCI::pv(const Search::Worker& workerThread,
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TimePoint elapsed,
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uint64_t nodesSearched,
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uint64_t tb_hits,
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int hashfull,
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bool rootInTB) {
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std::stringstream ss;
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TimePoint time = elapsed + 1;
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const auto& rootMoves = workerThread.rootMoves;
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const auto& depth = workerThread.completedDepth;
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const auto& pos = workerThread.rootPos;
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size_t pvIdx = workerThread.pvIdx;
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size_t multiPV = std::min(size_t(workerThread.options["MultiPV"]), rootMoves.size());
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uint64_t tbHits = tb_hits + (rootInTB ? rootMoves.size() : 0);
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for (size_t i = 0; i < multiPV; ++i)
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{
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bool updated = rootMoves[i].score != -VALUE_INFINITE;
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if (depth == 1 && !updated && i > 0)
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continue;
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Depth d = updated ? depth : std::max(1, depth - 1);
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Value v = updated ? rootMoves[i].uciScore : rootMoves[i].previousScore;
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if (v == -VALUE_INFINITE)
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v = VALUE_ZERO;
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bool tb = rootInTB && std::abs(v) <= VALUE_TB;
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v = tb ? rootMoves[i].tbScore : v;
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if (ss.rdbuf()->in_avail()) // Not at first line
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ss << "\n";
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ss << "info"
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<< " depth " << d << " seldepth " << rootMoves[i].selDepth << " multipv " << i + 1
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<< " score " << value(v);
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if (workerThread.options["UCI_ShowWDL"])
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ss << wdl(v, pos.game_ply());
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if (i == pvIdx && !tb && updated) // tablebase- and previous-scores are exact
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ss << (rootMoves[i].scoreLowerbound
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? " lowerbound"
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: (rootMoves[i].scoreUpperbound ? " upperbound" : ""));
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ss << " nodes " << nodesSearched << " nps " << nodesSearched * 1000 / time << " hashfull "
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<< hashfull << " tbhits " << tbHits << " time " << time << " pv";
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for (Move m : rootMoves[i].pv)
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ss << " " << move(m, pos.is_chess960());
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}
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return ss.str();
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}
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namespace {
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// The win rate model returns the probability of winning (in per mille units) given an
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// eval and a game ply. It fits the LTC fishtest statistics rather accurately.
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int win_rate_model(Value v, int ply) {
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// The model only captures up to 240 plies, so limit the input and then rescale
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double m = std::min(240, ply) / 64.0;
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// The coefficients of a third-order polynomial fit is based on the fishtest data
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// for two parameters that need to transform eval to the argument of a logistic
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// function.
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constexpr double as[] = {0.38036525, -2.82015070, 23.17882135, 307.36768407};
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constexpr double bs[] = {-2.29434733, 13.27689788, -14.26828904, 63.45318330};
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// Enforce that NormalizeToPawnValue corresponds to a 50% win rate at ply 64
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static_assert(NormalizeToPawnValue == int(as[0] + as[1] + as[2] + as[3]));
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double a = (((as[0] * m + as[1]) * m + as[2]) * m) + as[3];
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double b = (((bs[0] * m + bs[1]) * m + bs[2]) * m) + bs[3];
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// Transform the eval to centipawns with limited range
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double x = std::clamp(double(v), -4000.0, 4000.0);
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// Return the win rate in per mille units, rounded to the nearest integer
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return int(0.5 + 1000 / (1 + std::exp((a - x) / b)));
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}
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}
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std::string UCI::wdl(Value v, int ply) {
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std::stringstream ss;
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int wdl_w = win_rate_model(v, ply);
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int wdl_l = win_rate_model(-v, ply);
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int wdl_d = 1000 - wdl_w - wdl_l;
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ss << " wdl " << wdl_w << " " << wdl_d << " " << wdl_l;
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return ss.str();
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}
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Move UCI::to_move(const Position& pos, std::string& str) {
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if (str.length() == 5)
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str[4] = char(tolower(str[4])); // The promotion piece character must be lowercased
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for (const auto& m : MoveList<LEGAL>(pos))
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if (str == move(m, pos.is_chess960()))
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return m;
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return Move::none();
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}
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} // namespace Stockfish
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