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BadFish/src/eval/nnue/nnue_test_command.cpp
2020-06-08 15:07:48 +09:00

201 lines
7.1 KiB
C++

// NNUE評価関数に関するUSI拡張コマンド
#if defined(ENABLE_TEST_CMD) && defined(EVAL_NNUE)
#include "../../thread.h"
#include "../../uci.h"
#include "evaluate_nnue.h"
#include "nnue_test_command.h"
#include <set>
#include <fstream>
#define ASSERT(X) { if (!(X)) { std::cout << "\nError : ASSERT(" << #X << "), " << __FILE__ << "(" << __LINE__ << "): " << __func__ << std::endl; \
std::this_thread::sleep_for(std::chrono::microseconds(3000)); *(int*)1 =0;} }
namespace Eval {
namespace NNUE {
namespace {
// 主に差分計算に関するRawFeaturesのテスト
void TestFeatures(Position& pos) {
const std::uint64_t num_games = 1000;
StateInfo si;
pos.set(StartFEN, false, &si, Threads.main());
const int MAX_PLY = 256; // 256手までテスト
StateInfo state[MAX_PLY]; // StateInfoを最大手数分だけ
int ply; // 初期局面からの手数
PRNG prng(20171128);
std::uint64_t num_moves = 0;
std::vector<std::uint64_t> num_updates(kRefreshTriggers.size() + 1);
std::vector<std::uint64_t> num_resets(kRefreshTriggers.size());
constexpr IndexType kUnknown = -1;
std::vector<IndexType> trigger_map(RawFeatures::kDimensions, kUnknown);
auto make_index_sets = [&](const Position& pos) {
std::vector<std::vector<std::set<IndexType>>> index_sets(
kRefreshTriggers.size(), std::vector<std::set<IndexType>>(2));
for (IndexType i = 0; i < kRefreshTriggers.size(); ++i) {
Features::IndexList active_indices[2];
RawFeatures::AppendActiveIndices(pos, kRefreshTriggers[i],
active_indices);
for (const auto perspective : Colors) {
for (const auto index : active_indices[perspective]) {
ASSERT(index < RawFeatures::kDimensions);
ASSERT(index_sets[i][perspective].count(index) == 0);
ASSERT(trigger_map[index] == kUnknown || trigger_map[index] == i);
index_sets[i][perspective].insert(index);
trigger_map[index] = i;
}
}
}
return index_sets;
};
auto update_index_sets = [&](const Position& pos, auto* index_sets) {
for (IndexType i = 0; i < kRefreshTriggers.size(); ++i) {
Features::IndexList removed_indices[2], added_indices[2];
bool reset[2];
RawFeatures::AppendChangedIndices(pos, kRefreshTriggers[i],
removed_indices, added_indices, reset);
for (const auto perspective : Colors) {
if (reset[perspective]) {
(*index_sets)[i][perspective].clear();
++num_resets[i];
} else {
for (const auto index : removed_indices[perspective]) {
ASSERT(index < RawFeatures::kDimensions);
ASSERT((*index_sets)[i][perspective].count(index) == 1);
ASSERT(trigger_map[index] == kUnknown || trigger_map[index] == i);
(*index_sets)[i][perspective].erase(index);
++num_updates.back();
++num_updates[i];
trigger_map[index] = i;
}
}
for (const auto index : added_indices[perspective]) {
ASSERT(index < RawFeatures::kDimensions);
ASSERT((*index_sets)[i][perspective].count(index) == 0);
ASSERT(trigger_map[index] == kUnknown || trigger_map[index] == i);
(*index_sets)[i][perspective].insert(index);
++num_updates.back();
++num_updates[i];
trigger_map[index] = i;
}
}
}
};
std::cout << "feature set: " << RawFeatures::GetName()
<< "[" << RawFeatures::kDimensions << "]" << std::endl;
std::cout << "start testing with random games";
for (std::uint64_t i = 0; i < num_games; ++i) {
auto index_sets = make_index_sets(pos);
for (ply = 0; ply < MAX_PLY; ++ply) {
MoveList<LEGAL> mg(pos); // 全合法手の生成
// 合法な指し手がなかった == 詰み
if (mg.size() == 0)
break;
// 生成された指し手のなかからランダムに選び、その指し手で局面を進める。
Move m = mg.begin()[prng.rand(mg.size())];
pos.do_move(m, state[ply]);
++num_moves;
update_index_sets(pos, &index_sets);
ASSERT(index_sets == make_index_sets(pos));
}
pos.set(StartFEN, false, &si, Threads.main());
// 100回に1回ごとに'.'を出力(進んでいることがわかるように)
if ((i % 100) == 0)
std::cout << "." << std::flush;
}
std::cout << "passed." << std::endl;
std::cout << num_games << " games, " << num_moves << " moves, "
<< num_updates.back() << " updates, "
<< (1.0 * num_updates.back() / num_moves)
<< " updates per move" << std::endl;
std::size_t num_observed_indices = 0;
for (IndexType i = 0; i < kRefreshTriggers.size(); ++i) {
const auto count = std::count(trigger_map.begin(), trigger_map.end(), i);
num_observed_indices += count;
std::cout << "TriggerEvent(" << static_cast<int>(kRefreshTriggers[i])
<< "): " << count << " features ("
<< (100.0 * count / RawFeatures::kDimensions) << "%), "
<< num_updates[i] << " updates ("
<< (1.0 * num_updates[i] / num_moves) << " per move), "
<< num_resets[i] << " resets ("
<< (100.0 * num_resets[i] / num_moves) << "%)"
<< std::endl;
}
std::cout << "observed " << num_observed_indices << " ("
<< (100.0 * num_observed_indices / RawFeatures::kDimensions)
<< "% of " << RawFeatures::kDimensions
<< ") features" << std::endl;
}
// 評価関数の構造を表す文字列を出力する
void PrintInfo(std::istream& stream) {
std::cout << "network architecture: " << GetArchitectureString() << std::endl;
while (true) {
std::string file_name;
stream >> file_name;
if (file_name.empty()) break;
std::uint32_t hash_value;
std::string architecture;
const bool success = [&]() {
std::ifstream file_stream(file_name, std::ios::binary);
if (!file_stream) return false;
if (!ReadHeader(file_stream, &hash_value, &architecture)) return false;
return true;
}();
std::cout << file_name << ": ";
if (success) {
if (hash_value == kHashValue) {
std::cout << "matches with this binary";
if (architecture != GetArchitectureString()) {
std::cout << ", but architecture string differs: " << architecture;
}
std::cout << std::endl;
} else {
std::cout << architecture << std::endl;
}
} else {
std::cout << "failed to read header" << std::endl;
}
}
}
} // namespace
// NNUE評価関数に関するUSI拡張コマンド
void TestCommand(Position& pos, std::istream& stream) {
std::string sub_command;
stream >> sub_command;
if (sub_command == "test_features") {
TestFeatures(pos);
} else if (sub_command == "info") {
PrintInfo(stream);
} else {
std::cout << "usage:" << std::endl;
std::cout << " test nnue test_features" << std::endl;
std::cout << " test nnue info [path/to/" << kFileName << "...]" << std::endl;
}
}
} // namespace NNUE
} // namespace Eval
#endif // defined(ENABLE_TEST_CMD) && defined(EVAL_NNUE)