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https://github.com/sockspls/badfish
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It is very difficult and risky to assure that a running thread doesn't access a global variable. This is currently true, but could change in the future and we don't want to rely on code that works 'by accident'. The threads are still running when ThreadPool destructor is called (after main() returns) and this could lead to crashes if a thread accesses a global that has been already freed. The solution is to use an exit() function and call it while we are still in main(), ensuring global variables are still alive at threads termination time. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iostream>
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#include <string>
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#include "bitboard.h"
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#include "evaluate.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "tt.h"
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#include "ucioption.h"
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int main(int argc, char* argv[]) {
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std::cout << engine_info() << std::endl;
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UCI::init(Options);
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Bitboards::init();
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Zobrist::init();
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Bitbases::init_kpk();
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Search::init();
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Eval::init();
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Threads.init();
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TT.set_size(Options["Hash"]);
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std::string args;
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for (int i = 1; i < argc; i++)
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args += std::string(argv[i]) + " ";
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UCI::loop(args);
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Threads.exit();
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}
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