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We don't need to generate captures and non captures in a separate step. This gives another 7% push to perft speed. yes, I know, it is totally useless :-) No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
720 lines
24 KiB
C++
720 lines
24 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////
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//// Includes
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////
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#include <cassert>
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#include "bitcount.h"
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#include "movegen.h"
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// Simple macro to wrap a very common while loop, no facny, no flexibility,
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// hardcoded list name 'mlist' and from square 'from'.
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#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
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// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
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#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
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////
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//// Local definitions
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////
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namespace {
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enum CastlingSide {
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KING_SIDE,
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QUEEN_SIDE
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};
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enum MoveType {
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CAPTURE,
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NON_CAPTURE,
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CHECK,
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EVASION
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};
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// Helper templates
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template<CastlingSide Side>
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MoveStack* generate_castle_moves(const Position&, MoveStack*);
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template<Color Us, MoveType Type>
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MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
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// Template generate_piece_moves (captures and non-captures) with specializations and overloads
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template<PieceType>
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MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard);
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template<>
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MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
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template<PieceType Piece, MoveType Type>
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inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
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assert(Piece == PAWN);
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assert(Type == CAPTURE || Type == NON_CAPTURE || Type == EVASION);
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return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
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: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
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}
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// Templates for non-capture checks generation
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template<PieceType Piece>
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MoveStack* generate_discovered_checks(const Position&, MoveStack*, Square);
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template<PieceType>
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MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square);
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template<>
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inline MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
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return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
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: generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
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}
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}
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////
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//// Functions
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////
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/// generate_captures() generates all pseudo-legal captures and queen
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/// promotions. Returns a pointer to the end of the move list.
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MoveStack* generate_captures(const Position& pos, MoveStack* mlist) {
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assert(pos.is_ok());
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assert(!pos.is_check());
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Color us = pos.side_to_move();
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Bitboard target = pos.pieces_of_color(opposite_color(us));
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mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
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mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
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mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
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return generate_piece_moves<KING>(pos, mlist, us, target);
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}
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/// generate_noncaptures() generates all pseudo-legal non-captures and
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/// underpromotions. Returns a pointer to the end of the move list.
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MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
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assert(pos.is_ok());
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assert(!pos.is_check());
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Color us = pos.side_to_move();
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Bitboard target = pos.empty_squares();
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mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, target);
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
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mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
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mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
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mlist = generate_piece_moves<KING>(pos, mlist, us, target);
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mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
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return generate_castle_moves<QUEEN_SIDE>(pos, mlist);
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}
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/// generate_non_evasions() generates all pseudo-legal captures and
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/// non-captures. Returns a pointer to the end of the move list.
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MoveStack* generate_non_evasions(const Position& pos, MoveStack* mlist) {
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assert(pos.is_ok());
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assert(!pos.is_check());
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Color us = pos.side_to_move();
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Bitboard target = pos.pieces_of_color(opposite_color(us));
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mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
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mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, pos.empty_squares());
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target |= pos.empty_squares();
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
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mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
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mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
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mlist = generate_piece_moves<KING>(pos, mlist, us, target);
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mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
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return generate_castle_moves<QUEEN_SIDE>(pos, mlist);
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}
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/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
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/// underpromotions that give check. Returns a pointer to the end of the move list.
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MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist) {
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assert(pos.is_ok());
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assert(!pos.is_check());
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Bitboard b, dc;
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Square from;
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Color us = pos.side_to_move();
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Square ksq = pos.king_square(opposite_color(us));
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assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING));
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// Discovered non-capture checks
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b = dc = pos.discovered_check_candidates(us);
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while (b)
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{
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from = pop_1st_bit(&b);
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switch (pos.type_of_piece_on(from))
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{
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case PAWN: /* Will be generated togheter with pawns direct checks */ break;
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case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
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case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, mlist, from); break;
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case ROOK: mlist = generate_discovered_checks<ROOK>(pos, mlist, from); break;
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case KING: mlist = generate_discovered_checks<KING>(pos, mlist, from); break;
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default: assert(false); break;
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}
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}
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// Direct non-capture checks
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mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
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mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
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mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
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mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
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return generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
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}
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/// generate_evasions() generates all pseudo-legal check evasions when
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/// the side to move is in check. Returns a pointer to the end of the move list.
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MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
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assert(pos.is_ok());
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assert(pos.is_check());
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Bitboard b, target;
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Square from, checksq;
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int checkersCnt = 0;
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Color us = pos.side_to_move();
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Square ksq = pos.king_square(us);
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Bitboard checkers = pos.checkers();
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Bitboard sliderAttacks = EmptyBoardBB;
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assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
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assert(checkers);
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// Find squares attacked by slider checkers, we will remove
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// them from the king evasions set so to early skip known
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// illegal moves and avoid an useless legality check later.
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b = checkers;
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do
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{
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checkersCnt++;
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checksq = pop_1st_bit(&b);
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assert(pos.color_of_piece_on(checksq) == opposite_color(us));
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switch (pos.type_of_piece_on(checksq))
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{
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case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
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case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
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case QUEEN:
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// In case of a queen remove also squares attacked in the other direction to
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// avoid possible illegal moves when queen and king are on adjacent squares.
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if (direction_is_straight(checksq, ksq))
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sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from<BISHOP>(checksq);
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else
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sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
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default:
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break;
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}
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} while (b);
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// Generate evasions for king, capture and non capture moves
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b = pos.attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks;
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from = ksq;
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SERIALIZE_MOVES(b);
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// Generate evasions for other pieces only if not double check
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if (checkersCnt > 1)
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return mlist;
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// Find squares where a blocking evasion or a capture of the
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// checker piece is possible.
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target = squares_between(checksq, ksq) | checkers;
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mlist = generate_piece_moves<PAWN, EVASION>(pos, mlist, us, target);
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
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mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
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return generate_piece_moves<QUEEN>(pos, mlist, us, target);
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}
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/// generate_moves() computes a complete list of legal or pseudo-legal moves in
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/// the current position. This function is not very fast, and should be used
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/// only in non time-critical paths.
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MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal) {
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assert(pos.is_ok());
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MoveStack *last, *cur = mlist;
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Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
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// Generate pseudo-legal moves
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last = pos.is_check() ? generate_evasions(pos, mlist)
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: generate_non_evasions(pos, mlist);
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if (pseudoLegal)
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return last;
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// Remove illegal moves from the list
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while (cur != last)
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if (pos.pl_move_is_legal(cur->move, pinned))
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cur++;
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else
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cur->move = (--last)->move;
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return last;
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}
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/// move_is_legal() takes a position and a (not necessarily pseudo-legal)
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/// move and tests whether the move is legal. This version is not very fast
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/// and should be used only in non time-critical paths.
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bool move_is_legal(const Position& pos, const Move m) {
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MoveStack mlist[256];
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MoveStack *cur, *last = generate_moves(pos, mlist, true);
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for (cur = mlist; cur != last; cur++)
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if (cur->move == m)
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return pos.pl_move_is_legal(m, pos.pinned_pieces(pos.side_to_move()));
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return false;
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}
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/// Fast version of move_is_legal() that takes a position a move and a
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/// bitboard of pinned pieces as input, and tests whether the move is legal.
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bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
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assert(pos.is_ok());
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assert(move_is_ok(m));
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assert(pinned == pos.pinned_pieces(pos.side_to_move()));
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Color us = pos.side_to_move();
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Color them = opposite_color(us);
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Square from = move_from(m);
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Square to = move_to(m);
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Piece pc = pos.piece_on(from);
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// Use a slower but simpler function for uncommon cases
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if (move_is_ep(m) || move_is_castle(m))
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return move_is_legal(pos, m);
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// If the from square is not occupied by a piece belonging to the side to
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// move, the move is obviously not legal.
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if (color_of_piece(pc) != us)
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return false;
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// The destination square cannot be occupied by a friendly piece
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if (pos.color_of_piece_on(to) == us)
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return false;
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// Handle the special case of a pawn move
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if (type_of_piece(pc) == PAWN)
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{
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// Move direction must be compatible with pawn color
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int direction = to - from;
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if ((us == WHITE) != (direction > 0))
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return false;
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// A pawn move is a promotion iff the destination square is
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// on the 8/1th rank.
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if (( (square_rank(to) == RANK_8 && us == WHITE)
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||(square_rank(to) == RANK_1 && us != WHITE)) != bool(move_is_promotion(m)))
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return false;
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// The promotion piece, if any, must be valid
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if (move_promotion_piece(m) > QUEEN || move_promotion_piece(m) == PAWN)
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return false;
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// Proceed according to the square delta between the origin and
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// destination squares.
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switch (direction)
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{
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case DELTA_NW:
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case DELTA_NE:
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case DELTA_SW:
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case DELTA_SE:
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// Capture. The destination square must be occupied by an enemy
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// piece (en passant captures was handled earlier).
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if (pos.color_of_piece_on(to) != them)
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return false;
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break;
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case DELTA_N:
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case DELTA_S:
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// Pawn push. The destination square must be empty.
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if (!pos.square_is_empty(to))
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return false;
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break;
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case DELTA_NN:
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// Double white pawn push. The destination square must be on the fourth
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// rank, and both the destination square and the square between the
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// source and destination squares must be empty.
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if ( square_rank(to) != RANK_4
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|| !pos.square_is_empty(to)
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|| !pos.square_is_empty(from + DELTA_N))
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return false;
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break;
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case DELTA_SS:
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// Double black pawn push. The destination square must be on the fifth
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// rank, and both the destination square and the square between the
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// source and destination squares must be empty.
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if ( square_rank(to) != RANK_5
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|| !pos.square_is_empty(to)
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|| !pos.square_is_empty(from + DELTA_S))
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return false;
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break;
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default:
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return false;
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}
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// The move is pseudo-legal, check if it is also legal
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return pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned);
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}
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// Luckly we can handle all the other pieces in one go
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return bit_is_set(pos.attacks_from(pc, from), to)
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&& (pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned))
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&& !move_is_promotion(m);
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}
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namespace {
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template<PieceType Piece>
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MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
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Bitboard b;
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Square from;
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const Square* ptr = pos.piece_list_begin(us, Piece);
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while ((from = *ptr++) != SQ_NONE)
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{
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b = pos.attacks_from<Piece>(from) & target;
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SERIALIZE_MOVES(b);
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}
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return mlist;
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}
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template<>
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MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
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Bitboard b;
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Square from = pos.king_square(us);
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b = pos.attacks_from<KING>(from) & target;
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SERIALIZE_MOVES(b);
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return mlist;
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}
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template<Color Us, SquareDelta Direction>
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inline Bitboard move_pawns(Bitboard p) {
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if (Direction == DELTA_N)
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return Us == WHITE ? p << 8 : p >> 8;
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else if (Direction == DELTA_NE)
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return Us == WHITE ? p << 9 : p >> 7;
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else if (Direction == DELTA_NW)
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return Us == WHITE ? p << 7 : p >> 9;
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else
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return p;
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}
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template<Color Us, MoveType Type, SquareDelta Diagonal>
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inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces) {
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// Calculate our parametrized parameters at compile time
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const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
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const Bitboard TFileABB = (Diagonal == DELTA_NE ? FileABB : FileHBB);
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const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
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const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
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const SquareDelta TTDELTA_NE = (Diagonal == DELTA_NE ? TDELTA_NE : TDELTA_NW);
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Bitboard b1, b2;
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Square to;
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|
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
|
|
b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces;
|
|
|
|
// Capturing promotions and under-promotions
|
|
if (b1 & TRank8BB)
|
|
{
|
|
b2 = b1 & TRank8BB;
|
|
b1 &= ~TRank8BB;
|
|
while (b2)
|
|
{
|
|
to = pop_1st_bit(&b2);
|
|
|
|
if (Type == CAPTURE || Type == EVASION)
|
|
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN);
|
|
|
|
if (Type == NON_CAPTURE || Type == EVASION)
|
|
{
|
|
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, ROOK);
|
|
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, BISHOP);
|
|
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
|
|
}
|
|
|
|
// This is the only possible under promotion that can give a check
|
|
// not already included in the queen-promotion. It is not sure that
|
|
// the promoted knight will give check, but it doesn't worth to verify.
|
|
if (Type == CHECK)
|
|
(*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT);
|
|
}
|
|
}
|
|
|
|
// Serialize standard captures
|
|
if (Type == CAPTURE || Type == EVASION)
|
|
SERIALIZE_MOVES_D(b1, -TTDELTA_NE);
|
|
|
|
return mlist;
|
|
}
|
|
|
|
template<Color Us, MoveType Type>
|
|
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
|
|
|
|
// Calculate our parametrized parameters at compile time
|
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
|
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
|
|
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
|
|
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
|
const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
|
|
|
|
Square to;
|
|
Bitboard b1, b2, enemyPieces, emptySquares;
|
|
Bitboard pawns = pos.pieces(PAWN, Us);
|
|
|
|
// Standard captures and capturing promotions and underpromotions
|
|
if (Type == CAPTURE || Type == EVASION || (pawns & TRank7BB))
|
|
{
|
|
enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(opposite_color(Us)));
|
|
|
|
if (Type == EVASION)
|
|
enemyPieces &= target; // Capture only the checker piece
|
|
|
|
mlist = generate_pawn_captures<Us, Type, DELTA_NE>(mlist, pawns, enemyPieces);
|
|
mlist = generate_pawn_captures<Us, Type, DELTA_NW>(mlist, pawns, enemyPieces);
|
|
}
|
|
|
|
// Non-capturing promotions and underpromotions
|
|
if (pawns & TRank7BB)
|
|
{
|
|
b1 = move_pawns<Us, DELTA_N>(pawns) & TRank8BB & pos.empty_squares();
|
|
|
|
if (Type == EVASION)
|
|
b1 &= target; // Only blocking promotion pushes
|
|
|
|
while (b1)
|
|
{
|
|
to = pop_1st_bit(&b1);
|
|
|
|
if (Type == CAPTURE || Type == EVASION)
|
|
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
|
|
|
|
if (Type == NON_CAPTURE || Type == EVASION)
|
|
{
|
|
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
|
|
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
|
|
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
|
|
}
|
|
|
|
// This is the only possible under promotion that can give a check
|
|
// not already included in the queen-promotion.
|
|
if (Type == CHECK && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Them)))
|
|
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
|
|
}
|
|
}
|
|
|
|
// Standard pawn pushes and double pushes
|
|
if (Type != CAPTURE)
|
|
{
|
|
emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares());
|
|
|
|
// Single and double pawn pushes
|
|
b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
|
|
b2 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
|
|
|
|
// Filter out unwanted pushes according to the move type
|
|
if (Type == EVASION)
|
|
{
|
|
b1 &= target;
|
|
b2 &= target;
|
|
}
|
|
else if (Type == CHECK)
|
|
{
|
|
// Pawn moves which give direct cheks
|
|
b1 &= pos.attacks_from<PAWN>(ksq, Them);
|
|
b2 &= pos.attacks_from<PAWN>(ksq, Them);
|
|
|
|
// Pawn moves which gives discovered check. This is possible only if
|
|
// the pawn is not on the same file as the enemy king, because we
|
|
// don't generate captures.
|
|
if (pawns & target) // For CHECK type target is dc bitboard
|
|
{
|
|
Bitboard dc1 = move_pawns<Us, DELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
|
|
Bitboard dc2 = move_pawns<Us, DELTA_N>(dc1 & TRank3BB) & emptySquares;
|
|
|
|
b1 |= dc1;
|
|
b2 |= dc2;
|
|
}
|
|
}
|
|
SERIALIZE_MOVES_D(b1, -TDELTA_N);
|
|
SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
|
|
}
|
|
|
|
// En passant captures
|
|
if ((Type == CAPTURE || Type == EVASION) && pos.ep_square() != SQ_NONE)
|
|
{
|
|
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
|
|
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
|
|
|
|
// An en passant capture can be an evasion only if the checking piece
|
|
// is the double pushed pawn and so is in the target. Otherwise this
|
|
// is a discovery check and we are forced to do otherwise.
|
|
if (Type == EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
|
|
return mlist;
|
|
|
|
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
|
|
|
assert(b1 != EmptyBoardBB);
|
|
|
|
while (b1)
|
|
{
|
|
to = pop_1st_bit(&b1);
|
|
(*mlist++).move = make_ep_move(to, pos.ep_square());
|
|
}
|
|
}
|
|
return mlist;
|
|
}
|
|
|
|
template<PieceType Piece>
|
|
MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
|
|
|
|
assert(Piece != QUEEN);
|
|
|
|
Bitboard b = pos.attacks_from<Piece>(from) & pos.empty_squares();
|
|
if (Piece == KING)
|
|
{
|
|
Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
|
|
b &= ~QueenPseudoAttacks[ksq];
|
|
}
|
|
SERIALIZE_MOVES(b);
|
|
return mlist;
|
|
}
|
|
|
|
template<PieceType Piece>
|
|
MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
|
|
Bitboard dc, Square ksq) {
|
|
assert(Piece != KING);
|
|
|
|
Bitboard checkSqs, b;
|
|
Square from;
|
|
const Square* ptr = pos.piece_list_begin(us, Piece);
|
|
|
|
if ((from = *ptr++) == SQ_NONE)
|
|
return mlist;
|
|
|
|
checkSqs = pos.attacks_from<Piece>(ksq) & pos.empty_squares();
|
|
|
|
do
|
|
{
|
|
if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|
|
|| (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|
|
|| (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
|
|
continue;
|
|
|
|
if (dc && bit_is_set(dc, from))
|
|
continue;
|
|
|
|
b = pos.attacks_from<Piece>(from) & checkSqs;
|
|
SERIALIZE_MOVES(b);
|
|
|
|
} while ((from = *ptr++) != SQ_NONE);
|
|
|
|
return mlist;
|
|
}
|
|
|
|
template<CastlingSide Side>
|
|
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) {
|
|
|
|
Color us = pos.side_to_move();
|
|
|
|
if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
|
|
||(Side == QUEEN_SIDE && pos.can_castle_queenside(us)))
|
|
{
|
|
Color them = opposite_color(us);
|
|
Square ksq = pos.king_square(us);
|
|
|
|
assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
|
|
|
|
Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
|
|
Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
|
|
Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
|
|
Square s;
|
|
bool illegal = false;
|
|
|
|
assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK));
|
|
|
|
// It is a bit complicated to correctly handle Chess960
|
|
for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
|
|
if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
|
|
||(pos.attackers_to(s) & pos.pieces_of_color(them)))
|
|
illegal = true;
|
|
|
|
for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
|
|
if (s != ksq && s != rsq && pos.square_is_occupied(s))
|
|
illegal = true;
|
|
|
|
if ( Side == QUEEN_SIDE
|
|
&& square_file(rsq) == FILE_B
|
|
&& ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK)
|
|
|| pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN)))
|
|
illegal = true;
|
|
|
|
if (!illegal)
|
|
(*mlist++).move = make_castle_move(ksq, rsq);
|
|
}
|
|
return mlist;
|
|
}
|
|
}
|