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BadFish/src/search.h
Marco Costalba 95aadb5e53 Remove unused currentMoveCaptureValue from search stack
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2009-04-11 11:09:37 +01:00

93 lines
2.2 KiB
C

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008 Marco Costalba
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(SEARCH_H_INCLUDED)
#define SEARCH_H_INCLUDED
////
//// Includes
////
#include "depth.h"
#include "history.h"
#include "lock.h"
#include "movegen.h"
#include "position.h"
#include "tt.h"
#include "value.h"
////
//// Constants
////
const int PLY_MAX = 100;
const int PLY_MAX_PLUS_2 = 102;
const int KILLER_MAX = 2;
////
//// Types
////
/// The SearchStack struct keeps track of the information we need to remember
/// from nodes shallower and deeper in the tree during the search. Each
/// search thread has its own array of SearchStack objects, indexed by the
/// current ply.
struct SearchStack {
Move pv[PLY_MAX];
Move currentMove;
Move mateKiller;
Move threatMove;
Move killers[KILLER_MAX];
Depth reduction;
void init(int ply);
void initKillers();
};
////
//// Global variables
////
extern SearchStack EmptySearchStack;
extern TranspositionTable TT;
extern int ActiveThreads;
extern Lock SMPLock;
// Perhaps better to make H local, and pass as parameter to MovePicker?
extern History H;
////
//// Prototypes
////
extern void init_threads();
extern void stop_threads();
extern void think(const Position &pos, bool infinite, bool ponder, int side_to_move,
int time[], int increment[], int movesToGo, int maxDepth,
int maxNodes, int maxTime, Move searchMoves[]);
extern int64_t nodes_searched();
#endif // !defined(SEARCH_H_INCLUDED)