mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 08:43:09 +00:00
263 lines
7.9 KiB
C++
263 lines
7.9 KiB
C++
/*
|
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
|
|
Stockfish is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Stockfish is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
|
|
////
|
|
//// Includes
|
|
////
|
|
|
|
#include <cassert>
|
|
#include <cmath>
|
|
#include <cstring>
|
|
#if !(defined(__hpux) || defined(__ppc__) || defined(__ppc64__) || defined(__arm__))
|
|
# include <xmmintrin.h>
|
|
#endif
|
|
|
|
#include "movegen.h"
|
|
#include "tt.h"
|
|
|
|
// The main transposition table
|
|
TranspositionTable TT;
|
|
|
|
////
|
|
//// Functions
|
|
////
|
|
|
|
TranspositionTable::TranspositionTable() {
|
|
|
|
size = writes = 0;
|
|
entries = 0;
|
|
generation = 0;
|
|
}
|
|
|
|
TranspositionTable::~TranspositionTable() {
|
|
|
|
delete [] entries;
|
|
}
|
|
|
|
|
|
/// TranspositionTable::set_size sets the size of the transposition table,
|
|
/// measured in megabytes.
|
|
|
|
void TranspositionTable::set_size(size_t mbSize) {
|
|
|
|
size_t newSize = 1024;
|
|
|
|
// We store a cluster of ClusterSize number of TTEntry for each position
|
|
// and newSize is the maximum number of storable positions.
|
|
while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20))
|
|
newSize *= 2;
|
|
|
|
if (newSize != size)
|
|
{
|
|
size = newSize;
|
|
delete [] entries;
|
|
entries = new TTCluster[size];
|
|
if (!entries)
|
|
{
|
|
std::cerr << "Failed to allocate " << mbSize
|
|
<< " MB for transposition table." << std::endl;
|
|
Application::exit_with_failure();
|
|
}
|
|
clear();
|
|
}
|
|
}
|
|
|
|
|
|
/// TranspositionTable::clear overwrites the entire transposition table
|
|
/// with zeroes. It is called whenever the table is resized, or when the
|
|
/// user asks the program to clear the table (from the UCI interface).
|
|
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
|
|
|
|
void TranspositionTable::clear() {
|
|
|
|
memset(entries, 0, size * sizeof(TTCluster));
|
|
}
|
|
|
|
|
|
/// TranspositionTable::first_entry returns a pointer to the first
|
|
/// entry of a cluster given a position. The low 32 bits of the key
|
|
/// are used to get the index in the table.
|
|
|
|
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
|
|
|
|
return entries[uint32_t(posKey) & (size - 1)].data;
|
|
}
|
|
|
|
|
|
/// TranspositionTable::store writes a new entry containing a position,
|
|
/// a value, a value type, a search depth, and a best move to the
|
|
/// transposition table. Transposition table is organized in clusters of
|
|
/// four TTEntry objects, and when a new entry is written, it replaces
|
|
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
|
|
/// considered to be more valuable than a TTEntry t2 if t1 is from the
|
|
/// current search and t2 is from a previous search, or if the depth of t1
|
|
/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
|
|
/// never replaces another entry for the same position.
|
|
|
|
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m) {
|
|
|
|
TTEntry *tte, *replace;
|
|
uint32_t posKey32 = posKey >> 32; // Use the high 32 bits as key
|
|
|
|
tte = replace = first_entry(posKey);
|
|
for (int i = 0; i < ClusterSize; i++, tte++)
|
|
{
|
|
if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
|
|
{
|
|
// Do not overwrite when new type is VALUE_TYPE_EV_LO
|
|
if (tte->key() && t == VALUE_TYPE_EV_LO)
|
|
return;
|
|
|
|
// Preserve any exsisting ttMove
|
|
if (m == MOVE_NONE)
|
|
m = tte->move();
|
|
|
|
*tte = TTEntry(posKey32, v, t, d, m, generation);
|
|
return;
|
|
}
|
|
else if (i == 0) // replace would be a no-op in this common case
|
|
continue;
|
|
|
|
int c1 = (replace->generation() == generation ? 2 : 0);
|
|
int c2 = (tte->generation() == generation ? -2 : 0);
|
|
int c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
|
|
|
if (c1 + c2 + c3 > 0)
|
|
replace = tte;
|
|
}
|
|
*replace = TTEntry(posKey32, v, t, d, m, generation);
|
|
writes++;
|
|
}
|
|
|
|
|
|
/// TranspositionTable::retrieve looks up the current position in the
|
|
/// transposition table. Returns a pointer to the TTEntry or NULL
|
|
/// if position is not found.
|
|
|
|
TTEntry* TranspositionTable::retrieve(const Key posKey) const {
|
|
|
|
uint32_t posKey32 = posKey >> 32;
|
|
TTEntry* tte = first_entry(posKey);
|
|
|
|
for (int i = 0; i < ClusterSize; i++, tte++)
|
|
if (tte->key() == posKey32)
|
|
return tte;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/// TranspositionTable::prefetch looks up the current position in the
|
|
/// transposition table and load it in L1/L2 cache. This is a non
|
|
/// blocking function and do not stalls the CPU waiting for data
|
|
/// to be loaded from RAM, that can be very slow. When we will
|
|
/// subsequently call retrieve() the TT data will be already
|
|
/// quickly accessible in L1/L2 CPU cache.
|
|
#if defined(__hpux) || defined(__ppc__) || defined(__ppc64__) || defined(__arm__)
|
|
void TranspositionTable::prefetch(const Key) const {} // Not supported on HP UX
|
|
#else
|
|
|
|
void TranspositionTable::prefetch(const Key posKey) const {
|
|
|
|
#if defined(__INTEL_COMPILER) || defined(__ICL)
|
|
// This hack prevents prefetches to be optimized away by
|
|
// Intel compiler. Both MSVC and gcc seems not affected.
|
|
__asm__ ("");
|
|
#endif
|
|
|
|
char const* addr = (char*)first_entry(posKey);
|
|
_mm_prefetch(addr, _MM_HINT_T2);
|
|
_mm_prefetch(addr+64, _MM_HINT_T2); // 64 bytes ahead
|
|
}
|
|
|
|
#endif
|
|
|
|
/// TranspositionTable::new_search() is called at the beginning of every new
|
|
/// search. It increments the "generation" variable, which is used to
|
|
/// distinguish transposition table entries from previous searches from
|
|
/// entries from the current search.
|
|
|
|
void TranspositionTable::new_search() {
|
|
|
|
generation++;
|
|
writes = 0;
|
|
}
|
|
|
|
|
|
/// TranspositionTable::insert_pv() is called at the end of a search
|
|
/// iteration, and inserts the PV back into the PV. This makes sure
|
|
/// the old PV moves are searched first, even if the old TT entries
|
|
/// have been overwritten.
|
|
|
|
void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
|
|
|
|
StateInfo st;
|
|
Position p(pos);
|
|
|
|
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
|
{
|
|
TTEntry *tte = retrieve(p.get_key());
|
|
if (!tte || tte->move() != pv[i])
|
|
store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
|
|
p.do_move(pv[i], st);
|
|
}
|
|
}
|
|
|
|
|
|
/// TranspositionTable::extract_pv() extends a PV by adding moves from the
|
|
/// transposition table at the end. This should ensure that the PV is almost
|
|
/// always at least two plies long, which is important, because otherwise we
|
|
/// will often get single-move PVs when the search stops while failing high,
|
|
/// and a single-move PV means that we don't have a ponder move.
|
|
|
|
void TranspositionTable::extract_pv(const Position& pos, Move pv[], const int PLY_MAX) {
|
|
|
|
const TTEntry* tte;
|
|
StateInfo st;
|
|
Position p(pos);
|
|
int ply = 0;
|
|
|
|
// Update position to the end of current PV
|
|
while (pv[ply] != MOVE_NONE)
|
|
p.do_move(pv[ply++], st);
|
|
|
|
// Try to add moves from TT while possible
|
|
while ( (tte = retrieve(p.get_key())) != NULL
|
|
&& tte->move() != MOVE_NONE
|
|
&& move_is_legal(p, tte->move())
|
|
&& (!p.is_draw() || ply < 2)
|
|
&& ply < PLY_MAX)
|
|
{
|
|
pv[ply] = tte->move();
|
|
p.do_move(pv[ply++], st);
|
|
}
|
|
pv[ply] = MOVE_NONE;
|
|
}
|
|
|
|
|
|
/// TranspositionTable::full() returns the permill of all transposition table
|
|
/// entries which have received at least one write during the current search.
|
|
/// It is used to display the "info hashfull ..." information in UCI.
|
|
|
|
int TranspositionTable::full() const {
|
|
|
|
double N = double(size) * ClusterSize;
|
|
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
|
|
}
|