mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 08:43:09 +00:00

When comparing to a Depth it is more consistent to use DEPTH_MAX instead of a int. This is a subtle difference because we use ply and depth almost interchangably in SF, but they are different. FOr counting plies makes ense to continue using ints, while for Depth we have our specific enum. This cleanly fixes a new Clang 3.5 warning: No functional change.
434 lines
12 KiB
C++
434 lines
12 KiB
C++
/*
|
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
|
Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
|
|
|
|
Stockfish is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Stockfish is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef TYPES_H_INCLUDED
|
|
#define TYPES_H_INCLUDED
|
|
|
|
/// For Linux and OSX configuration is done automatically using Makefile. To get
|
|
/// started type 'make help'.
|
|
///
|
|
/// For Windows, part of the configuration is detected automatically, but some
|
|
/// switches need to be set manually:
|
|
///
|
|
/// -DNDEBUG | Disable debugging mode. Always use this.
|
|
///
|
|
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want
|
|
/// | the executable to run on some very old machines.
|
|
///
|
|
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
|
/// | only in 64-bit mode. For compiling requires hardware with
|
|
/// | popcnt support.
|
|
|
|
#include <cassert>
|
|
#include <cctype>
|
|
#include <climits>
|
|
#include <cstdlib>
|
|
|
|
#include "platform.h"
|
|
|
|
#define unlikely(x) (x) // For code annotation purposes
|
|
|
|
#if defined(_WIN64) && !defined(IS_64BIT)
|
|
# include <intrin.h> // MSVC popcnt and bsfq instrinsics
|
|
# define IS_64BIT
|
|
# define USE_BSFQ
|
|
#endif
|
|
|
|
#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER)
|
|
# include <nmmintrin.h> // Intel header for _mm_popcnt_u64() intrinsic
|
|
#endif
|
|
|
|
#if defined(USE_PEXT)
|
|
# include <immintrin.h> // Header for _pext_u64() intrinsic
|
|
#else
|
|
# define _pext_u64(b, m) (0)
|
|
#endif
|
|
|
|
# if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
|
|
# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
|
|
# endif
|
|
|
|
#define CACHE_LINE_SIZE 64
|
|
|
|
#ifdef _MSC_VER
|
|
# define FORCE_INLINE __forceinline
|
|
#elif defined(__GNUC__)
|
|
# define FORCE_INLINE inline __attribute__((always_inline))
|
|
#else
|
|
# define FORCE_INLINE inline
|
|
#endif
|
|
|
|
#ifdef USE_POPCNT
|
|
const bool HasPopCnt = true;
|
|
#else
|
|
const bool HasPopCnt = false;
|
|
#endif
|
|
|
|
#ifdef USE_PEXT
|
|
const bool HasPext = true;
|
|
#else
|
|
const bool HasPext = false;
|
|
#endif
|
|
|
|
#ifdef IS_64BIT
|
|
const bool Is64Bit = true;
|
|
#else
|
|
const bool Is64Bit = false;
|
|
#endif
|
|
|
|
typedef uint64_t Key;
|
|
typedef uint64_t Bitboard;
|
|
|
|
const int MAX_MOVES = 256;
|
|
const int MAX_PLY = 128;
|
|
|
|
/// A move needs 16 bits to be stored
|
|
///
|
|
/// bit 0- 5: destination square (from 0 to 63)
|
|
/// bit 6-11: origin square (from 0 to 63)
|
|
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
|
|
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
|
|
/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
|
|
///
|
|
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
|
|
/// any normal move destination square is always different from origin square
|
|
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
|
|
|
|
enum Move {
|
|
MOVE_NONE,
|
|
MOVE_NULL = 65
|
|
};
|
|
|
|
enum MoveType {
|
|
NORMAL,
|
|
PROMOTION = 1 << 14,
|
|
ENPASSANT = 2 << 14,
|
|
CASTLING = 3 << 14
|
|
};
|
|
|
|
enum Color {
|
|
WHITE, BLACK, NO_COLOR, COLOR_NB = 2
|
|
};
|
|
|
|
enum CastlingSide {
|
|
KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
|
|
};
|
|
|
|
enum CastlingRight {
|
|
NO_CASTLING,
|
|
WHITE_OO,
|
|
WHITE_OOO = WHITE_OO << 1,
|
|
BLACK_OO = WHITE_OO << 2,
|
|
BLACK_OOO = WHITE_OO << 3,
|
|
ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
|
|
CASTLING_RIGHT_NB = 16
|
|
};
|
|
|
|
template<Color C, CastlingSide S> struct MakeCastling {
|
|
static const CastlingRight
|
|
right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
|
|
: S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
|
|
};
|
|
|
|
enum Phase {
|
|
PHASE_ENDGAME,
|
|
PHASE_MIDGAME = 128,
|
|
MG = 0, EG = 1, PHASE_NB = 2
|
|
};
|
|
|
|
enum ScaleFactor {
|
|
SCALE_FACTOR_DRAW = 0,
|
|
SCALE_FACTOR_ONEPAWN = 48,
|
|
SCALE_FACTOR_NORMAL = 64,
|
|
SCALE_FACTOR_MAX = 128,
|
|
SCALE_FACTOR_NONE = 255
|
|
};
|
|
|
|
enum Bound {
|
|
BOUND_NONE,
|
|
BOUND_UPPER,
|
|
BOUND_LOWER,
|
|
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
|
|
};
|
|
|
|
enum Value {
|
|
VALUE_ZERO = 0,
|
|
VALUE_DRAW = 0,
|
|
VALUE_KNOWN_WIN = 10000,
|
|
VALUE_MATE = 32000,
|
|
VALUE_INFINITE = 32001,
|
|
VALUE_NONE = 32002,
|
|
|
|
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
|
|
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY,
|
|
|
|
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
|
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN,
|
|
|
|
PawnValueMg = 198, PawnValueEg = 258,
|
|
KnightValueMg = 817, KnightValueEg = 846,
|
|
BishopValueMg = 836, BishopValueEg = 857,
|
|
RookValueMg = 1270, RookValueEg = 1278,
|
|
QueenValueMg = 2521, QueenValueEg = 2558,
|
|
|
|
MidgameLimit = 15581, EndgameLimit = 3998
|
|
};
|
|
|
|
enum PieceType {
|
|
NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
|
|
ALL_PIECES = 0,
|
|
PIECE_TYPE_NB = 8
|
|
};
|
|
|
|
enum Piece {
|
|
NO_PIECE,
|
|
W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
|
|
B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
|
|
PIECE_NB = 16
|
|
};
|
|
|
|
enum Depth {
|
|
|
|
ONE_PLY = 1,
|
|
|
|
DEPTH_ZERO = 0,
|
|
DEPTH_QS_CHECKS = 0,
|
|
DEPTH_QS_NO_CHECKS = -1,
|
|
DEPTH_QS_RECAPTURES = -5,
|
|
|
|
DEPTH_NONE = -6,
|
|
DEPTH_MAX = MAX_PLY
|
|
};
|
|
|
|
enum Square {
|
|
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
|
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
|
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
|
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
|
|
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
|
|
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
|
|
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
|
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
|
SQ_NONE,
|
|
|
|
SQUARE_NB = 64,
|
|
|
|
DELTA_N = 8,
|
|
DELTA_E = 1,
|
|
DELTA_S = -8,
|
|
DELTA_W = -1,
|
|
|
|
DELTA_NN = DELTA_N + DELTA_N,
|
|
DELTA_NE = DELTA_N + DELTA_E,
|
|
DELTA_SE = DELTA_S + DELTA_E,
|
|
DELTA_SS = DELTA_S + DELTA_S,
|
|
DELTA_SW = DELTA_S + DELTA_W,
|
|
DELTA_NW = DELTA_N + DELTA_W
|
|
};
|
|
|
|
enum File {
|
|
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
|
|
};
|
|
|
|
enum Rank {
|
|
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
|
|
};
|
|
|
|
|
|
/// The Score enum stores a middlegame and an endgame value in a single integer
|
|
/// (enum). The least significant 16 bits are used to store the endgame value
|
|
/// and the upper 16 bits are used to store the middlegame value. The compiler
|
|
/// is free to choose the enum type as long as it can store the data, so we
|
|
/// ensure that Score is an integer type by assigning some big int values.
|
|
enum Score {
|
|
SCORE_ZERO,
|
|
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
|
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
|
};
|
|
|
|
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
|
|
|
/// Extracting the signed lower and upper 16 bits is not so trivial because
|
|
/// according to the standard a simple cast to short is implementation defined
|
|
/// and so is a right shift of a signed integer.
|
|
inline Value mg_value(Score s) {
|
|
return Value(((s + 0x8000) & ~0xffff) / 0x10000);
|
|
}
|
|
|
|
inline Value eg_value(Score s) {
|
|
return Value((int)(unsigned(s) & 0x7FFFU) - (int)(unsigned(s) & 0x8000U));
|
|
}
|
|
|
|
#define ENABLE_BASE_OPERATORS_ON(T) \
|
|
inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
|
|
inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
|
|
inline T operator*(int i, const T d) { return T(i * int(d)); } \
|
|
inline T operator*(const T d, int i) { return T(int(d) * i); } \
|
|
inline T operator-(const T d) { return T(-int(d)); } \
|
|
inline T& operator+=(T& d1, const T d2) { return d1 = d1 + d2; } \
|
|
inline T& operator-=(T& d1, const T d2) { return d1 = d1 - d2; } \
|
|
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
|
|
|
|
ENABLE_BASE_OPERATORS_ON(Score)
|
|
|
|
#define ENABLE_FULL_OPERATORS_ON(T) \
|
|
ENABLE_BASE_OPERATORS_ON(T) \
|
|
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
|
|
inline T& operator--(T& d) { return d = T(int(d) - 1); } \
|
|
inline T operator/(const T d, int i) { return T(int(d) / i); } \
|
|
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
|
|
|
|
ENABLE_FULL_OPERATORS_ON(Value)
|
|
ENABLE_FULL_OPERATORS_ON(PieceType)
|
|
ENABLE_FULL_OPERATORS_ON(Piece)
|
|
ENABLE_FULL_OPERATORS_ON(Color)
|
|
ENABLE_FULL_OPERATORS_ON(Depth)
|
|
ENABLE_FULL_OPERATORS_ON(Square)
|
|
ENABLE_FULL_OPERATORS_ON(File)
|
|
ENABLE_FULL_OPERATORS_ON(Rank)
|
|
|
|
#undef ENABLE_FULL_OPERATORS_ON
|
|
#undef ENABLE_BASE_OPERATORS_ON
|
|
|
|
/// Additional operators to add integers to a Value
|
|
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
|
|
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
|
|
inline Value& operator+=(Value& v, int i) { return v = v + i; }
|
|
inline Value& operator-=(Value& v, int i) { return v = v - i; }
|
|
|
|
/// Only declared but not defined. We don't want to multiply two scores due to
|
|
/// a very high risk of overflow. So user should explicitly convert to integer.
|
|
inline Score operator*(Score s1, Score s2);
|
|
|
|
/// Division of a Score must be handled separately for each term
|
|
inline Score operator/(Score s, int i) {
|
|
return make_score(mg_value(s) / i, eg_value(s) / i);
|
|
}
|
|
|
|
extern Value PieceValue[PHASE_NB][PIECE_NB];
|
|
|
|
struct ExtMove {
|
|
Move move;
|
|
Value value;
|
|
};
|
|
|
|
inline bool operator<(const ExtMove& f, const ExtMove& s) {
|
|
return f.value < s.value;
|
|
}
|
|
|
|
inline Color operator~(Color c) {
|
|
return Color(c ^ BLACK);
|
|
}
|
|
|
|
inline Square operator~(Square s) {
|
|
return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
|
|
}
|
|
|
|
inline CastlingRight operator|(Color c, CastlingSide s) {
|
|
return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
|
|
}
|
|
|
|
inline Value mate_in(int ply) {
|
|
return VALUE_MATE - ply;
|
|
}
|
|
|
|
inline Value mated_in(int ply) {
|
|
return -VALUE_MATE + ply;
|
|
}
|
|
|
|
inline Square make_square(File f, Rank r) {
|
|
return Square((r << 3) | f);
|
|
}
|
|
|
|
inline Piece make_piece(Color c, PieceType pt) {
|
|
return Piece((c << 3) | pt);
|
|
}
|
|
|
|
inline PieceType type_of(Piece pc) {
|
|
return PieceType(pc & 7);
|
|
}
|
|
|
|
inline Color color_of(Piece pc) {
|
|
assert(pc != NO_PIECE);
|
|
return Color(pc >> 3);
|
|
}
|
|
|
|
inline bool is_ok(Square s) {
|
|
return s >= SQ_A1 && s <= SQ_H8;
|
|
}
|
|
|
|
inline File file_of(Square s) {
|
|
return File(s & 7);
|
|
}
|
|
|
|
inline Rank rank_of(Square s) {
|
|
return Rank(s >> 3);
|
|
}
|
|
|
|
inline Square relative_square(Color c, Square s) {
|
|
return Square(s ^ (c * 56));
|
|
}
|
|
|
|
inline Rank relative_rank(Color c, Rank r) {
|
|
return Rank(r ^ (c * 7));
|
|
}
|
|
|
|
inline Rank relative_rank(Color c, Square s) {
|
|
return relative_rank(c, rank_of(s));
|
|
}
|
|
|
|
inline bool opposite_colors(Square s1, Square s2) {
|
|
int s = int(s1) ^ int(s2);
|
|
return ((s >> 3) ^ s) & 1;
|
|
}
|
|
|
|
inline Square pawn_push(Color c) {
|
|
return c == WHITE ? DELTA_N : DELTA_S;
|
|
}
|
|
|
|
inline Square from_sq(Move m) {
|
|
return Square((m >> 6) & 0x3F);
|
|
}
|
|
|
|
inline Square to_sq(Move m) {
|
|
return Square(m & 0x3F);
|
|
}
|
|
|
|
inline MoveType type_of(Move m) {
|
|
return MoveType(m & (3 << 14));
|
|
}
|
|
|
|
inline PieceType promotion_type(Move m) {
|
|
return PieceType(((m >> 12) & 3) + 2);
|
|
}
|
|
|
|
inline Move make_move(Square from, Square to) {
|
|
return Move(to | (from << 6));
|
|
}
|
|
|
|
template<MoveType T>
|
|
inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
|
|
return Move(to | (from << 6) | T | ((pt - KNIGHT) << 12));
|
|
}
|
|
|
|
inline bool is_ok(Move m) {
|
|
return from_sq(m) != to_sq(m); // Catch also MOVE_NULL and MOVE_NONE
|
|
}
|
|
|
|
#endif // #ifndef TYPES_H_INCLUDED
|