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BadFish/src/learn/multi_think.h
FireFather aea08de018 Translation
Files in /eval, /extra, & /learn - comments translated from Japanese to English
2020-06-28 03:12:55 +02:00

151 lines
No EOL
4.5 KiB
C++

#ifndef _MULTI_THINK_
#define _MULTI_THINK_
#if defined(EVAL_LEARN)
#include <functional>
#include "../misc.h"
#include "../learn/learn.h"
#include "../thread_win32_osx.h"
#include <atomic>
// Learning from a game record, when making yourself think and generating a fixed track, etc.
// Helper class used when multiple threads want to call Search::think() individually.
// Derive and use this class.
struct MultiThink
{
MultiThink() : prng(21120903)
{
loop_count = 0;
}
// Call this function from the master thread, each thread will think,
// Return control when the thought ending condition is satisfied.
// Do something else.
// ・It is safe for each thread to call Learner::search(),qsearch()
// Separates the substitution table for each thread. (It will be restored after the end.)
// ・Book is not thread safe when in on the fly mode, so temporarily change this mode.
// Turn it off.
// [Requirements]
// 1) Override thread_worker()
// 2) Set the loop count with set_loop_max()
// 3) set a function to be called back periodically (if necessary)
// callback_func and callback_interval
void go_think();
// If there is something you want to initialize on the derived class side, override this,
// Called when initialization is completed with go_think().
// It is better to read the fixed trace at that timing.
virtual void init() {}
// A thread worker that is called by creating a thread when you go_think()
// Override and use this.
virtual void thread_worker(size_t thread_id) = 0;
// Called back every callback_seconds [seconds] when go_think().
std::function<void()> callback_func;
uint64_t callback_seconds = 600;
// Set the number of times worker processes (calls Search::think()).
void set_loop_max(uint64_t loop_max_) { loop_max = loop_max_; }
// Get the value set by set_loop_max().
uint64_t get_loop_max() const { return loop_max; }
// [ASYNC] Take the value of the loop counter and add the loop counter after taking it out.
// If the loop counter has reached loop_max, return UINT64_MAX.
// If you want to generate a phase, you must call this function at the time of generating the phase,
// Please note that the number of generated phases and the value of the counter will not match.
uint64_t get_next_loop_count() {
std::unique_lock<std::mutex> lk(loop_mutex);
if (loop_count >= loop_max)
return UINT64_MAX;
return loop_count++;
}
// [ASYNC] For returning the processed number. Each time it is called, it returns a counter that is incremented.
uint64_t get_done_count() {
std::unique_lock<std::mutex> lk(loop_mutex);
return ++done_count;
}
// Mutex when worker thread accesses I/O
std::mutex io_mutex;
protected:
// Random number generator body
AsyncPRNG prng;
private:
// number of times worker processes (calls Search::think())
std::atomic<uint64_t> loop_max;
// number of times the worker has processed (calls Search::think())
std::atomic<uint64_t> loop_count;
// To return the number of times it has been processed.
std::atomic<uint64_t> done_count;
// Mutex when changing the variables in ↑
std::mutex loop_mutex;
// Thread end flag.
// vector<bool> may not be reflected properly when trying to rewrite from multiple threads...
typedef uint8_t Flag;
std::vector<Flag> thread_finished;
};
// Mechanism to process task during idle time.
// master passes the task with push_task_async() whenever you like.
// When slave executes on_idle() in its spare time, it retrieves one task and continues execution until there is no queue.
// Convenient to use when you want to write MultiThink thread worker in master-slave method.
struct TaskDispatcher
{
typedef std::function<void(size_t /* thread_id */)> Task;
// slave calls this function during idle.
void on_idle(size_t thread_id)
{
Task task;
while ((task = get_task_async()) != nullptr)
task(thread_id);
sleep(1);
}
// Stack [ASYNC] task.
void push_task_async(Task task)
{
std::unique_lock<std::mutex> lk(task_mutex);
tasks.push_back(task);
}
// Allocate size array elements for task in advance.
void task_reserve(size_t size)
{
tasks.reserve(size);
}
protected:
// set of tasks
std::vector<Task> tasks;
// Take out one [ASYNC] task. Called from on_idle().
Task get_task_async()
{
std::unique_lock<std::mutex> lk(task_mutex);
if (tasks.size() == 0)
return nullptr;
Task task = *tasks.rbegin();
tasks.pop_back();
return task;
}
// a mutex for accessing tasks
std::mutex task_mutex;
};
#endif // defined(EVAL_LEARN) && defined(YANEURAOU_2018_OTAFUKU_ENGINE)
#endif