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BadFish/src/evaluate.cpp
FauziAkram a069a1bbbf Use std::abs over abs
closes https://github.com/official-stockfish/Stockfish/pull/4926
closes https://github.com/official-stockfish/Stockfish/pull/4909

No functional change

Co-Authored-By: fffelix-huang <72808219+fffelix-huang@users.noreply.github.com>
2023-12-19 18:22:10 +01:00

233 lines
8.7 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "evaluate.h"
#include <algorithm>
#include <cassert>
#include <cmath>
#include <cstdlib>
#include <fstream>
#include <iomanip>
#include <iostream>
#include <sstream>
#include <vector>
#include "incbin/incbin.h"
#include "misc.h"
#include "nnue/evaluate_nnue.h"
#include "position.h"
#include "thread.h"
#include "types.h"
#include "uci.h"
// Macro to embed the default efficiently updatable neural network (NNUE) file
// data in the engine binary (using incbin.h, by Dale Weiler).
// This macro invocation will declare the following three variables
// const unsigned char gEmbeddedNNUEData[]; // a pointer to the embedded data
// const unsigned char *const gEmbeddedNNUEEnd; // a marker to the end
// const unsigned int gEmbeddedNNUESize; // the size of the embedded file
// Note that this does not work in Microsoft Visual Studio.
#if !defined(_MSC_VER) && !defined(NNUE_EMBEDDING_OFF)
INCBIN(EmbeddedNNUE, EvalFileDefaultName);
#else
const unsigned char gEmbeddedNNUEData[1] = {0x0};
const unsigned char* const gEmbeddedNNUEEnd = &gEmbeddedNNUEData[1];
const unsigned int gEmbeddedNNUESize = 1;
#endif
namespace Stockfish {
namespace Eval {
std::string currentEvalFileName = "None";
// Tries to load a NNUE network at startup time, or when the engine
// receives a UCI command "setoption name EvalFile value nn-[a-z0-9]{12}.nnue"
// The name of the NNUE network is always retrieved from the EvalFile option.
// We search the given network in three locations: internally (the default
// network may be embedded in the binary), in the active working directory and
// in the engine directory. Distro packagers may define the DEFAULT_NNUE_DIRECTORY
// variable to have the engine search in a special directory in their distro.
void NNUE::init() {
std::string eval_file = std::string(Options["EvalFile"]);
if (eval_file.empty())
eval_file = EvalFileDefaultName;
#if defined(DEFAULT_NNUE_DIRECTORY)
std::vector<std::string> dirs = {"<internal>", "", CommandLine::binaryDirectory,
stringify(DEFAULT_NNUE_DIRECTORY)};
#else
std::vector<std::string> dirs = {"<internal>", "", CommandLine::binaryDirectory};
#endif
for (const std::string& directory : dirs)
if (currentEvalFileName != eval_file)
{
if (directory != "<internal>")
{
std::ifstream stream(directory + eval_file, std::ios::binary);
if (NNUE::load_eval(eval_file, stream))
currentEvalFileName = eval_file;
}
if (directory == "<internal>" && eval_file == EvalFileDefaultName)
{
// C++ way to prepare a buffer for a memory stream
class MemoryBuffer: public std::basic_streambuf<char> {
public:
MemoryBuffer(char* p, size_t n) {
setg(p, p, p + n);
setp(p, p + n);
}
};
MemoryBuffer buffer(
const_cast<char*>(reinterpret_cast<const char*>(gEmbeddedNNUEData)),
size_t(gEmbeddedNNUESize));
(void) gEmbeddedNNUEEnd; // Silence warning on unused variable
std::istream stream(&buffer);
if (NNUE::load_eval(eval_file, stream))
currentEvalFileName = eval_file;
}
}
}
// Verifies that the last net used was loaded successfully
void NNUE::verify() {
std::string eval_file = std::string(Options["EvalFile"]);
if (eval_file.empty())
eval_file = EvalFileDefaultName;
if (currentEvalFileName != eval_file)
{
std::string msg1 =
"Network evaluation parameters compatible with the engine must be available.";
std::string msg2 = "The network file " + eval_file + " was not loaded successfully.";
std::string msg3 = "The UCI option EvalFile might need to specify the full path, "
"including the directory name, to the network file.";
std::string msg4 = "The default net can be downloaded from: "
"https://tests.stockfishchess.org/api/nn/"
+ std::string(EvalFileDefaultName);
std::string msg5 = "The engine will be terminated now.";
sync_cout << "info string ERROR: " << msg1 << sync_endl;
sync_cout << "info string ERROR: " << msg2 << sync_endl;
sync_cout << "info string ERROR: " << msg3 << sync_endl;
sync_cout << "info string ERROR: " << msg4 << sync_endl;
sync_cout << "info string ERROR: " << msg5 << sync_endl;
exit(EXIT_FAILURE);
}
sync_cout << "info string NNUE evaluation using " << eval_file << sync_endl;
}
}
// Returns a static, purely materialistic evaluation of the position from
// the point of view of the given color. It can be divided by PawnValue to get
// an approximation of the material advantage on the board in terms of pawns.
Value Eval::simple_eval(const Position& pos, Color c) {
return PawnValue * (pos.count<PAWN>(c) - pos.count<PAWN>(~c))
+ (pos.non_pawn_material(c) - pos.non_pawn_material(~c));
}
// Evaluate is the evaluator for the outer world. It returns a static evaluation
// of the position from the point of view of the side to move.
Value Eval::evaluate(const Position& pos) {
assert(!pos.checkers());
Value v;
Color stm = pos.side_to_move();
int shuffling = pos.rule50_count();
int simpleEval = simple_eval(pos, stm) + (int(pos.key() & 7) - 3);
bool lazy = std::abs(simpleEval) >= RookValue + KnightValue + 16 * shuffling * shuffling
+ std::abs(pos.this_thread()->bestValue)
+ std::abs(pos.this_thread()->rootSimpleEval);
if (lazy)
v = Value(simpleEval);
else
{
int nnueComplexity;
Value nnue = NNUE::evaluate(pos, true, &nnueComplexity);
Value optimism = pos.this_thread()->optimism[stm];
// Blend optimism and eval with nnue complexity and material imbalance
optimism += optimism * (nnueComplexity + std::abs(simpleEval - nnue)) / 512;
nnue -= nnue * (nnueComplexity + std::abs(simpleEval - nnue)) / 32768;
int npm = pos.non_pawn_material() / 64;
v = (nnue * (915 + npm + 9 * pos.count<PAWN>()) + optimism * (154 + npm)) / 1024;
}
// Damp down the evaluation linearly when shuffling
v = v * (200 - shuffling) / 214;
// Guarantee evaluation does not hit the tablebase range
v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
return v;
}
// Like evaluate(), but instead of returning a value, it returns
// a string (suitable for outputting to stdout) that contains the detailed
// descriptions and values of each evaluation term. Useful for debugging.
// Trace scores are from white's point of view
std::string Eval::trace(Position& pos) {
if (pos.checkers())
return "Final evaluation: none (in check)";
// Reset any global variable used in eval
pos.this_thread()->bestValue = VALUE_ZERO;
pos.this_thread()->rootSimpleEval = VALUE_ZERO;
pos.this_thread()->optimism[WHITE] = VALUE_ZERO;
pos.this_thread()->optimism[BLACK] = VALUE_ZERO;
std::stringstream ss;
ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2);
ss << '\n' << NNUE::trace(pos) << '\n';
ss << std::showpoint << std::showpos << std::fixed << std::setprecision(2) << std::setw(15);
Value v;
v = NNUE::evaluate(pos, false);
v = pos.side_to_move() == WHITE ? v : -v;
ss << "NNUE evaluation " << 0.01 * UCI::to_cp(v) << " (white side)\n";
v = evaluate(pos);
v = pos.side_to_move() == WHITE ? v : -v;
ss << "Final evaluation " << 0.01 * UCI::to_cp(v) << " (white side)";
ss << " [with scaled NNUE, ...]";
ss << "\n";
return ss.str();
}
} // namespace Stockfish