mirror of
https://github.com/sockspls/badfish
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closes https://github.com/official-stockfish/Stockfish/pull/4926 closes https://github.com/official-stockfish/Stockfish/pull/4909 No functional change Co-Authored-By: fffelix-huang <72808219+fffelix-huang@users.noreply.github.com>
233 lines
8.7 KiB
C++
233 lines
8.7 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "evaluate.h"
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#include <algorithm>
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#include <cassert>
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#include <cmath>
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#include <cstdlib>
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#include <fstream>
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#include <iomanip>
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#include <iostream>
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#include <sstream>
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#include <vector>
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#include "incbin/incbin.h"
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#include "misc.h"
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#include "nnue/evaluate_nnue.h"
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#include "position.h"
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#include "thread.h"
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#include "types.h"
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#include "uci.h"
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// Macro to embed the default efficiently updatable neural network (NNUE) file
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// data in the engine binary (using incbin.h, by Dale Weiler).
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// This macro invocation will declare the following three variables
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// const unsigned char gEmbeddedNNUEData[]; // a pointer to the embedded data
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// const unsigned char *const gEmbeddedNNUEEnd; // a marker to the end
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// const unsigned int gEmbeddedNNUESize; // the size of the embedded file
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// Note that this does not work in Microsoft Visual Studio.
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#if !defined(_MSC_VER) && !defined(NNUE_EMBEDDING_OFF)
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INCBIN(EmbeddedNNUE, EvalFileDefaultName);
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#else
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const unsigned char gEmbeddedNNUEData[1] = {0x0};
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const unsigned char* const gEmbeddedNNUEEnd = &gEmbeddedNNUEData[1];
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const unsigned int gEmbeddedNNUESize = 1;
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#endif
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namespace Stockfish {
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namespace Eval {
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std::string currentEvalFileName = "None";
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// Tries to load a NNUE network at startup time, or when the engine
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// receives a UCI command "setoption name EvalFile value nn-[a-z0-9]{12}.nnue"
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// The name of the NNUE network is always retrieved from the EvalFile option.
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// We search the given network in three locations: internally (the default
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// network may be embedded in the binary), in the active working directory and
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// in the engine directory. Distro packagers may define the DEFAULT_NNUE_DIRECTORY
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// variable to have the engine search in a special directory in their distro.
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void NNUE::init() {
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std::string eval_file = std::string(Options["EvalFile"]);
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if (eval_file.empty())
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eval_file = EvalFileDefaultName;
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#if defined(DEFAULT_NNUE_DIRECTORY)
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std::vector<std::string> dirs = {"<internal>", "", CommandLine::binaryDirectory,
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stringify(DEFAULT_NNUE_DIRECTORY)};
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#else
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std::vector<std::string> dirs = {"<internal>", "", CommandLine::binaryDirectory};
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#endif
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for (const std::string& directory : dirs)
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if (currentEvalFileName != eval_file)
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{
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if (directory != "<internal>")
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{
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std::ifstream stream(directory + eval_file, std::ios::binary);
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if (NNUE::load_eval(eval_file, stream))
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currentEvalFileName = eval_file;
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}
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if (directory == "<internal>" && eval_file == EvalFileDefaultName)
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{
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// C++ way to prepare a buffer for a memory stream
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class MemoryBuffer: public std::basic_streambuf<char> {
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public:
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MemoryBuffer(char* p, size_t n) {
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setg(p, p, p + n);
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setp(p, p + n);
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}
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};
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MemoryBuffer buffer(
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const_cast<char*>(reinterpret_cast<const char*>(gEmbeddedNNUEData)),
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size_t(gEmbeddedNNUESize));
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(void) gEmbeddedNNUEEnd; // Silence warning on unused variable
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std::istream stream(&buffer);
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if (NNUE::load_eval(eval_file, stream))
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currentEvalFileName = eval_file;
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}
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}
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}
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// Verifies that the last net used was loaded successfully
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void NNUE::verify() {
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std::string eval_file = std::string(Options["EvalFile"]);
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if (eval_file.empty())
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eval_file = EvalFileDefaultName;
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if (currentEvalFileName != eval_file)
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{
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std::string msg1 =
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"Network evaluation parameters compatible with the engine must be available.";
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std::string msg2 = "The network file " + eval_file + " was not loaded successfully.";
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std::string msg3 = "The UCI option EvalFile might need to specify the full path, "
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"including the directory name, to the network file.";
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std::string msg4 = "The default net can be downloaded from: "
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"https://tests.stockfishchess.org/api/nn/"
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+ std::string(EvalFileDefaultName);
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std::string msg5 = "The engine will be terminated now.";
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sync_cout << "info string ERROR: " << msg1 << sync_endl;
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sync_cout << "info string ERROR: " << msg2 << sync_endl;
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sync_cout << "info string ERROR: " << msg3 << sync_endl;
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sync_cout << "info string ERROR: " << msg4 << sync_endl;
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sync_cout << "info string ERROR: " << msg5 << sync_endl;
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exit(EXIT_FAILURE);
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}
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sync_cout << "info string NNUE evaluation using " << eval_file << sync_endl;
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}
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}
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// Returns a static, purely materialistic evaluation of the position from
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// the point of view of the given color. It can be divided by PawnValue to get
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// an approximation of the material advantage on the board in terms of pawns.
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Value Eval::simple_eval(const Position& pos, Color c) {
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return PawnValue * (pos.count<PAWN>(c) - pos.count<PAWN>(~c))
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+ (pos.non_pawn_material(c) - pos.non_pawn_material(~c));
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}
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// Evaluate is the evaluator for the outer world. It returns a static evaluation
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// of the position from the point of view of the side to move.
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Value Eval::evaluate(const Position& pos) {
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assert(!pos.checkers());
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Value v;
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Color stm = pos.side_to_move();
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int shuffling = pos.rule50_count();
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int simpleEval = simple_eval(pos, stm) + (int(pos.key() & 7) - 3);
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bool lazy = std::abs(simpleEval) >= RookValue + KnightValue + 16 * shuffling * shuffling
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+ std::abs(pos.this_thread()->bestValue)
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+ std::abs(pos.this_thread()->rootSimpleEval);
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if (lazy)
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v = Value(simpleEval);
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else
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{
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int nnueComplexity;
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Value nnue = NNUE::evaluate(pos, true, &nnueComplexity);
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Value optimism = pos.this_thread()->optimism[stm];
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// Blend optimism and eval with nnue complexity and material imbalance
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optimism += optimism * (nnueComplexity + std::abs(simpleEval - nnue)) / 512;
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nnue -= nnue * (nnueComplexity + std::abs(simpleEval - nnue)) / 32768;
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int npm = pos.non_pawn_material() / 64;
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v = (nnue * (915 + npm + 9 * pos.count<PAWN>()) + optimism * (154 + npm)) / 1024;
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}
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// Damp down the evaluation linearly when shuffling
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v = v * (200 - shuffling) / 214;
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// Guarantee evaluation does not hit the tablebase range
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v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
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return v;
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}
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// Like evaluate(), but instead of returning a value, it returns
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// a string (suitable for outputting to stdout) that contains the detailed
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// descriptions and values of each evaluation term. Useful for debugging.
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// Trace scores are from white's point of view
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std::string Eval::trace(Position& pos) {
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if (pos.checkers())
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return "Final evaluation: none (in check)";
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// Reset any global variable used in eval
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pos.this_thread()->bestValue = VALUE_ZERO;
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pos.this_thread()->rootSimpleEval = VALUE_ZERO;
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pos.this_thread()->optimism[WHITE] = VALUE_ZERO;
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pos.this_thread()->optimism[BLACK] = VALUE_ZERO;
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std::stringstream ss;
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ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2);
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ss << '\n' << NNUE::trace(pos) << '\n';
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ss << std::showpoint << std::showpos << std::fixed << std::setprecision(2) << std::setw(15);
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Value v;
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v = NNUE::evaluate(pos, false);
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v = pos.side_to_move() == WHITE ? v : -v;
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ss << "NNUE evaluation " << 0.01 * UCI::to_cp(v) << " (white side)\n";
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v = evaluate(pos);
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v = pos.side_to_move() == WHITE ? v : -v;
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ss << "Final evaluation " << 0.01 * UCI::to_cp(v) << " (white side)";
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ss << " [with scaled NNUE, ...]";
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ss << "\n";
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return ss.str();
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}
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} // namespace Stockfish
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