mirror of
https://github.com/sockspls/badfish
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363 lines
12 KiB
C++
363 lines
12 KiB
C++
/*
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Glaurung, a UCI chess playing engine.
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Copyright (C) 2004-2008 Tord Romstad
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Glaurung is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Glaurung is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////
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//// Includes
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////
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#include <cassert>
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#include <string>
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#include <sstream>
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#include <vector>
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#include "misc.h"
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#include "thread.h"
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#include "ucioption.h"
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////
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//// Variables
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////
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bool Chess960 = false;
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////
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//// Local definitions
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////
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namespace {
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///
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/// Types
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///
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enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
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typedef std::vector<std::string> ComboValues;
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struct Option {
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std::string name, defaultValue, currentValue;
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OptionType type;
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int minValue, maxValue;
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ComboValues comboValues;
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Option(const char* name, const char* defaultValue, OptionType = STRING);
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Option(const char* name, bool defaultValue, OptionType = CHECK);
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Option(const char* name, int defaultValue, int minValue, int maxValue);
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};
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typedef std::vector<Option> Options;
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///
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/// Constants
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///
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// load_defaults populates the options vector with the hard
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// coded names and default values.
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void load_defaults(Options& o) {
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o.push_back(Option("Use Search Log", false));
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o.push_back(Option("Search Log Filename", "SearchLog.txt"));
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o.push_back(Option("Book File", "book.bin"));
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o.push_back(Option("Mobility (Middle Game)", 100, 0, 200));
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o.push_back(Option("Mobility (Endgame)", 100, 0, 200));
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o.push_back(Option("Pawn Structure (Middle Game)", 100, 0, 200));
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o.push_back(Option("Pawn Structure (Endgame)", 100, 0, 200));
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o.push_back(Option("Passed Pawns (Middle Game)", 100, 0, 200));
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o.push_back(Option("Passed Pawns (Endgame)", 100, 0, 200));
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o.push_back(Option("Aggressiveness", 100, 0, 200));
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o.push_back(Option("Cowardice", 100, 0, 200));
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o.push_back(Option("King Safety Curve", "Quadratic", COMBO));
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o.back().comboValues.push_back("Quadratic");
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o.back().comboValues.push_back("Linear"); /*, "From File"*/
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o.push_back(Option("King Safety Coefficient", 40, 1, 100));
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o.push_back(Option("King Safety X Intercept", 0, 0, 20));
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o.push_back(Option("King Safety Max Slope", 30, 10, 100));
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o.push_back(Option("King Safety Max Value", 500, 100, 1000));
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o.push_back(Option("Queen Contact Check Bonus", 4, 0, 8));
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o.push_back(Option("Rook Contact Check Bonus", 2, 0, 4));
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o.push_back(Option("Queen Check Bonus", 2, 0, 4));
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o.push_back(Option("Rook Check Bonus", 1, 0, 4));
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o.push_back(Option("Bishop Check Bonus", 1, 0, 4));
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o.push_back(Option("Knight Check Bonus", 1, 0, 4));
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o.push_back(Option("Discovered Check Bonus", 3, 0, 8));
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o.push_back(Option("Mate Threat Bonus", 3, 0, 8));
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o.push_back(Option("Check Extension (PV nodes)", 2, 0, 2));
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o.push_back(Option("Check Extension (non-PV nodes)", 1, 0, 2));
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o.push_back(Option("Single Reply Extension (PV nodes)", 2, 0, 2));
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o.push_back(Option("Single Reply Extension (non-PV nodes)", 2, 0, 2));
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o.push_back(Option("Mate Threat Extension (PV nodes)", 0, 0, 2));
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o.push_back(Option("Mate Threat Extension (non-PV nodes)", 0, 0, 2));
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o.push_back(Option("Pawn Push to 7th Extension (PV nodes)", 1, 0, 2));
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o.push_back(Option("Pawn Push to 7th Extension (non-PV nodes)", 1, 0, 2));
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o.push_back(Option("Passed Pawn Extension (PV nodes)", 1, 0, 2));
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o.push_back(Option("Passed Pawn Extension (non-PV nodes)", 0, 0, 2));
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o.push_back(Option("Pawn Endgame Extension (PV nodes)", 2, 0, 2));
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o.push_back(Option("Pawn Endgame Extension (non-PV nodes)", 2, 0, 2));
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o.push_back(Option("Full Depth Moves (PV nodes)", 14, 1, 100));
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o.push_back(Option("Full Depth Moves (non-PV nodes)", 3, 1, 100));
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o.push_back(Option("Threat Depth", 5, 0, 100));
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o.push_back(Option("Selective Plies", 7, 0, 10));
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o.push_back(Option("Futility Pruning (Main Search)", true));
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o.push_back(Option("Futility Pruning (Quiescence Search)", true));
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o.push_back(Option("Futility Margin 0", 50, 0, 1000));
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o.push_back(Option("Futility Margin 1", 100, 0, 1000));
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o.push_back(Option("Futility Margin 2", 300, 0, 1000));
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o.push_back(Option("Maximum Razoring Depth", 3, 0, 4));
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o.push_back(Option("Razoring Margin", 300, 150, 600));
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o.push_back(Option("Randomness", 0, 0, 10));
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o.push_back(Option("Minimum Split Depth", 4, 4, 7));
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o.push_back(Option("Maximum Number of Threads per Split Point", 5, 4, 8));
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o.push_back(Option("Threads", 1, 1, 8));
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o.push_back(Option("Hash", 32, 4, 4096));
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o.push_back(Option("Clear Hash", false, BUTTON));
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o.push_back(Option("Ponder", true));
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o.push_back(Option("OwnBook", true));
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o.push_back(Option("MultiPV", 1, 1, 500));
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o.push_back(Option("UCI_ShowCurrLine", false));
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o.push_back(Option("UCI_Chess960", false));
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}
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///
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/// Variables
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///
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Options options;
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// Local functions
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Options::iterator option_with_name(const std::string& optionName);
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// stringify converts a value of type T to a std::string
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template<typename T>
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std::string stringify(const T& v) {
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std::ostringstream ss;
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ss << v;
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return ss.str();
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}
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// We want conversion from a bool value to be "true" or "false",
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// not "1" or "0", so add a specialization for bool type.
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template<>
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std::string stringify<bool>(const bool& v) {
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return v ? "true" : "false";
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}
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// get_option_value implements the various get_option_value_<type>
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// functions defined later, because only the option value
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// type changes a template seems a proper solution.
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template<typename T>
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T get_option_value(const std::string& optionName) {
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T ret;
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Options::iterator it = option_with_name(optionName);
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if (it != options.end())
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{
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std::istringstream ss(it->currentValue);
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ss >> ret;
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}
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return ret;
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}
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// Unfortunatly we need a specialization to convert "false" and "true"
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// to proper bool values. The culprit is that we use a non standard way
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// to store a bool value in a string, in particular we use "false" and
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// "true" instead of "0" and "1" due to how UCI protocol works.
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template<>
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bool get_option_value<bool>(const std::string& optionName) {
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Options::iterator it = option_with_name(optionName);
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return it != options.end() && it->currentValue == "true";
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}
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}
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////
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//// Functions
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////
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/// init_uci_options() initializes the UCI options. Currently, the only
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/// thing this function does is to initialize the default value of the
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/// "Threads" parameter to the number of available CPU cores.
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void init_uci_options() {
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load_defaults(options);
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// Limit the default value of "Threads" to 7 even if we have 8 CPU cores.
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// According to Ken Dail's tests, Glaurung plays much better with 7 than
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// with 8 threads. This is weird, but it is probably difficult to find out
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// why before I have a 8-core computer to experiment with myself.
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Options::iterator it = option_with_name("Threads");
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assert(it != options.end());
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it->defaultValue = stringify(Min(cpu_count(), 7));
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it->currentValue = stringify(Min(cpu_count(), 7));
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// Increase the minimum split depth when the number of CPUs is big.
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// It would probably be better to let this depend on the number of threads
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// instead.
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if(cpu_count() > 4)
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{
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it = option_with_name("Minimum Split Depth");
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assert(it != options.end());
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it->defaultValue = "6";
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it->currentValue = "6";
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}
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}
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/// print_uci_options() prints all the UCI options to the standard output,
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/// in the format defined by the UCI protocol.
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void print_uci_options() {
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static const char optionTypeName[][16] = {
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"spin", "combo", "check", "string", "button"
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};
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for (Options::iterator it = options.begin(); it != options.end(); ++it)
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{
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std::cout << "option name " << it->name
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<< " type " << optionTypeName[it->type];
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if (it->type != BUTTON)
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{
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std::cout << " default " << it->defaultValue;
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if (it->type == SPIN)
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std::cout << " min " << it->minValue
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<< " max " << it->maxValue;
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else if (it->type == COMBO)
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for(ComboValues::iterator itc = it->comboValues.begin();
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itc != it->comboValues.end(); ++itc)
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std::cout << " var " << *itc;
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}
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std::cout << std::endl;
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}
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}
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/// get_option_value_bool() returns the current value of a UCI parameter of
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/// type "check".
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bool get_option_value_bool(const std::string& optionName) {
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return get_option_value<bool>(optionName);
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}
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/// get_option_value_int() returns the value of a UCI parameter as an integer.
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/// Normally, this function will be used for a parameter of type "spin", but
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/// it could also be used with a "combo" parameter, where all the available
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/// values are integers.
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int get_option_value_int(const std::string& optionName) {
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return get_option_value<int>(optionName);
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}
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/// get_option_value_string() returns the current value of a UCI parameter as
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/// a string. It is used with parameters of type "combo" and "string".
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const std::string get_option_value_string(const std::string& optionName) {
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return get_option_value<std::string>(optionName);
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}
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/// button_was_pressed() tests whether a UCI parameter of type "button" has
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/// been selected since the last time the function was called.
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bool button_was_pressed(const std::string& buttonName) {
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if (get_option_value<bool>(buttonName))
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{
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set_option_value(buttonName, "false");
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return true;
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}
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return false;
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}
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/// set_option_value() inserts a new value for a UCI parameter. Note that
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/// the function does not check that the new value is legal for the given
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/// parameter: This is assumed to be the responsibility of the GUI.
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void set_option_value(const std::string& optionName,
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const std::string& newValue) {
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Options::iterator it = option_with_name(optionName);
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if (it != options.end())
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it->currentValue = newValue;
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else
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std::cout << "No such option: " << optionName << std::endl;
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}
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/// push_button() is used to tell the engine that a UCI parameter of type
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/// "button" has been selected:
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void push_button(const std::string& buttonName) {
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set_option_value(buttonName, "true");
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}
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namespace {
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// Define constructors of Option class.
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Option::Option(const char* nm, const char* def, OptionType t)
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: name(nm), defaultValue(def), currentValue(def), type(t), minValue(0), maxValue(0) {}
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Option::Option(const char* nm, bool def, OptionType t)
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: name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(t), minValue(0), maxValue(0) {}
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Option::Option(const char* nm, int def, int minv, int maxv)
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: name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), minValue(minv), maxValue(maxv) {}
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// option_with_name() tries to find a UCI option with a given
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// name. It returns an iterator to the UCI option or to options.end(),
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// depending on whether an option with the given name exists.
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Options::iterator option_with_name(const std::string& optionName) {
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for (Options::iterator it = options.begin(); it != options.end(); ++it)
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if (it->name == optionName)
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return it;
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return options.end();
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}
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}
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