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BadFish/src/search.h
Marco Costalba adb43cc0cc Retire pv[] from SearchStack
Extract PV info from TT instead of using
a set of arrays. This is almost equivalent
except for cases when TT is full and the PV entry
is overwritten, but this is very rare.

(Almost) No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 15:13:39 +01:00

82 lines
2 KiB
C

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(SEARCH_H_INCLUDED)
#define SEARCH_H_INCLUDED
////
//// Includes
////
#include "depth.h"
#include "move.h"
#include "value.h"
////
//// Constants
////
const int PLY_MAX = 100;
const int PLY_MAX_PLUS_2 = 102;
const int KILLER_MAX = 2;
////
//// Types
////
/// The SearchStack struct keeps track of the information we need to remember
/// from nodes shallower and deeper in the tree during the search. Each
/// search thread has its own array of SearchStack objects, indexed by the
/// current ply.
struct EvalInfo;
struct SearchStack {
Move currentMove;
Move mateKiller;
Move threatMove;
Move excludedMove;
Move bestMove;
Move killers[KILLER_MAX];
Depth reduction;
Value eval;
bool skipNullMove;
void init();
void initKillers();
};
////
//// Prototypes
////
extern void init_search();
extern void init_threads();
extern void exit_threads();
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
int time[], int increment[], int movesToGo, int maxDepth,
int maxNodes, int maxTime, Move searchMoves[]);
extern int perft(Position &pos, Depth depth);
extern int64_t nodes_searched();
#endif // !defined(SEARCH_H_INCLUDED)