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It is slower the previous uglier but faster code. So completely restore old one for now :-( Just leave in the rework of status backup/restore in do_move(). We will cherry pick bits of previous work once we are sure we have fixed the performance regression. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
43 lines
1.4 KiB
C
43 lines
1.4 KiB
C
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008 Marco Costalba
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(MOVEGEN_H_INCLUDED)
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#define MOVEGEN_H_INCLUDED
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////
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//// Includes
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////
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#include "position.h"
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////
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//// Prototypes
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////
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extern int generate_captures(const Position &pos, MoveStack *mlist);
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extern int generate_noncaptures(const Position &pos, MoveStack *mlist);
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extern int generate_checks(const Position &pos, MoveStack *mlist, Bitboard dc);
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extern int generate_evasions(const Position &pos, MoveStack *mlist, Bitboard pinned);
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extern int generate_legal_moves(const Position &pos, MoveStack *mlist);
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extern bool move_is_legal(const Position &pos, const Move m, Bitboard pinned);
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#endif // !defined(MOVEGEN_H_INCLUDED)
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