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https://github.com/sockspls/badfish
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Official release version of Stockfish 11. Bench: 5156767 ----------------------- It is our pleasure to release Stockfish 11 to our fans and supporters. Downloads are freely available at http://stockfishchess.org/download/ This version 11 of Stockfish is 50 Elo stronger than the last version, and 150 Elo stronger than the version which famously lost a match to AlphaZero two years ago. This makes Stockfish the strongest chess engine running on your smartphone or normal desktop PC, and we estimate that on a modern four cores CPU, Stockfish 11 could give 1:1000 time odds to the human chess champion having classical time control, and be on par with him. More specific data, including nice cumulative curves for the progression of Stockfish strength over the last seven years, can be found on [our progression page][1], at [Stefan Pohl site][2] or at [NextChessMove][3]. In October 2019 Stockfish has regained its crown in the TCEC competition, beating in the superfinal of season 16 an evolution of the neural-network engine Leela that had won the previous season. This clash of style between an alpha-beta and an neural-network engine produced spectacular chess as always, with Stockfish [emerging victorious this time][0]. Compared to Stockfish 10, we have made hundreds of improvements to the [codebase][4], from the evaluation function (improvements in king attacks, middlegame/endgame transitions, and many more) to the search algorithm (some innovative coordination methods for the searching threads, better pruning of unsound tactical lines, etc), and fixed a couple of bugs en passant. Our testing framework [Fishtest][5] has also seen its share of improvements to continue propelling Stockfish forward. Along with a lot of small enhancements, Fishtest has switched to new SPRT bounds to increase the chance of catching Elo gainers, along with a new testing book and the use of pentanomial statistics to be more resource-efficient. Overall the Stockfish project is an example of open-source at its best, as its buzzing community of programmers sharing ideas and daily reviewing their colleagues' patches proves to be an ideal form to develop innovative ideas for chess programming, while the mathematical accuracy of the testing framework allows us an unparalleled level of quality control for each patch we put in the engine. If you wish, you too can help our ongoing efforts to keep improving it, just [get involved][6] :-) Stockfish is also special in that every chess fan, even if not a programmer, [can easily help][7] the team to improve the engine by connecting their PC to Fishtest and let it play some games in the background to test new patches. Individual contributions vary from 1 to 32 cores, but this year Bojun Guo made it a little bit special by plugging a whole data center during the whole year: it was a vertiginous experience to see Fishtest spikes with 17466 cores connected playing [25600 games/minute][8]. Thanks Guo! The Stockfish team [0]: <http://mytcecexperience.blogspot.com/2019/10/season-16-superfinal-games-91-100.html> [1]: <https://github.com/glinscott/fishtest/wiki/Regression-Tests> [2]: <https://www.sp-cc.de/index.htm> [3]: <https://nextchessmove.com/dev-builds> [4]: <https://github.com/official-stockfish/Stockfish> [5]: <https://tests.stockfishchess.org/tests> [6]: <https://stockfishchess.org/get-involved/> [7]: <https://github.com/glinscott/fishtest/wiki> [8]: <https://groups.google.com/forum/?fromgroups=#!topic/fishcooking/lebEmG5vgng%5B1-25%5D>
395 lines
11 KiB
C++
395 lines
11 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _WIN32
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#if _WIN32_WINNT < 0x0601
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x0601 // Force to include needed API prototypes
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#endif
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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// The needed Windows API for processor groups could be missed from old Windows
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// versions, so instead of calling them directly (forcing the linker to resolve
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// the calls at compile time), try to load them at runtime. To do this we need
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// first to define the corresponding function pointers.
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extern "C" {
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typedef bool(*fun1_t)(LOGICAL_PROCESSOR_RELATIONSHIP,
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PSYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX, PDWORD);
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typedef bool(*fun2_t)(USHORT, PGROUP_AFFINITY);
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typedef bool(*fun3_t)(HANDLE, CONST GROUP_AFFINITY*, PGROUP_AFFINITY);
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}
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#endif
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#include <fstream>
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#include <iomanip>
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#include <iostream>
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#include <sstream>
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#include <vector>
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#include "misc.h"
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#include "thread.h"
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using namespace std;
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namespace {
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/// Version number. If Version is left empty, then compile date in the format
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/// DD-MM-YY and show in engine_info.
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const string Version = "11";
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/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
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/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
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/// can toggle the logging of std::cout and std:cin at runtime whilst preserving
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/// usual I/O functionality, all without changing a single line of code!
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/// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
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struct Tie: public streambuf { // MSVC requires split streambuf for cin and cout
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Tie(streambuf* b, streambuf* l) : buf(b), logBuf(l) {}
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int sync() override { return logBuf->pubsync(), buf->pubsync(); }
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int overflow(int c) override { return log(buf->sputc((char)c), "<< "); }
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int underflow() override { return buf->sgetc(); }
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int uflow() override { return log(buf->sbumpc(), ">> "); }
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streambuf *buf, *logBuf;
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int log(int c, const char* prefix) {
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static int last = '\n'; // Single log file
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if (last == '\n')
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logBuf->sputn(prefix, 3);
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return last = logBuf->sputc((char)c);
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}
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};
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class Logger {
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Logger() : in(cin.rdbuf(), file.rdbuf()), out(cout.rdbuf(), file.rdbuf()) {}
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~Logger() { start(""); }
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ofstream file;
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Tie in, out;
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public:
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static void start(const std::string& fname) {
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static Logger l;
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if (!fname.empty() && !l.file.is_open())
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{
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l.file.open(fname, ifstream::out);
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if (!l.file.is_open())
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{
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cerr << "Unable to open debug log file " << fname << endl;
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exit(EXIT_FAILURE);
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}
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cin.rdbuf(&l.in);
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cout.rdbuf(&l.out);
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}
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else if (fname.empty() && l.file.is_open())
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{
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cout.rdbuf(l.out.buf);
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cin.rdbuf(l.in.buf);
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l.file.close();
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}
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}
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};
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} // namespace
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/// engine_info() returns the full name of the current Stockfish version. This
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/// will be either "Stockfish <Tag> DD-MM-YY" (where DD-MM-YY is the date when
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/// the program was compiled) or "Stockfish <Version>", depending on whether
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/// Version is empty.
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const string engine_info(bool to_uci) {
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const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
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string month, day, year;
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stringstream ss, date(__DATE__); // From compiler, format is "Sep 21 2008"
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ss << "Stockfish " << Version << setfill('0');
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if (Version.empty())
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{
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date >> month >> day >> year;
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ss << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2);
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}
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ss << (Is64Bit ? " 64" : "")
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<< (HasPext ? " BMI2" : (HasPopCnt ? " POPCNT" : ""))
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<< (to_uci ? "\nid author ": " by ")
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<< "T. Romstad, M. Costalba, J. Kiiski, G. Linscott";
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return ss.str();
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}
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/// compiler_info() returns a string trying to describe the compiler we use
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const std::string compiler_info() {
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#define STRINGIFY2(x) #x
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#define STRINGIFY(x) STRINGIFY2(x)
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#define VER_STRING(major, minor, patch) STRINGIFY(major) "." STRINGIFY(minor) "." STRINGIFY(patch)
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/// Predefined macros hell:
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///
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/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
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/// __INTEL_COMPILER Compiler is Intel
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/// _MSC_VER Compiler is MSVC or Intel on Windows
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/// _WIN32 Building on Windows (any)
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/// _WIN64 Building on Windows 64 bit
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std::string compiler = "\nCompiled by ";
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#ifdef __clang__
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compiler += "clang++ ";
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compiler += VER_STRING(__clang_major__, __clang_minor__, __clang_patchlevel__);
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#elif __INTEL_COMPILER
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compiler += "Intel compiler ";
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compiler += "(version ";
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compiler += STRINGIFY(__INTEL_COMPILER) " update " STRINGIFY(__INTEL_COMPILER_UPDATE);
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compiler += ")";
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#elif _MSC_VER
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compiler += "MSVC ";
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compiler += "(version ";
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compiler += STRINGIFY(_MSC_FULL_VER) "." STRINGIFY(_MSC_BUILD);
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compiler += ")";
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#elif __GNUC__
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compiler += "g++ (GNUC) ";
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compiler += VER_STRING(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__);
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#else
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compiler += "Unknown compiler ";
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compiler += "(unknown version)";
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#endif
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#if defined(__APPLE__)
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compiler += " on Apple";
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#elif defined(__CYGWIN__)
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compiler += " on Cygwin";
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#elif defined(__MINGW64__)
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compiler += " on MinGW64";
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#elif defined(__MINGW32__)
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compiler += " on MinGW32";
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#elif defined(__ANDROID__)
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compiler += " on Android";
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#elif defined(__linux__)
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compiler += " on Linux";
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#elif defined(_WIN64)
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compiler += " on Microsoft Windows 64-bit";
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#elif defined(_WIN32)
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compiler += " on Microsoft Windows 32-bit";
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#else
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compiler += " on unknown system";
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#endif
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compiler += "\n __VERSION__ macro expands to: ";
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#ifdef __VERSION__
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compiler += __VERSION__;
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#else
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compiler += "(undefined macro)";
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#endif
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compiler += "\n";
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return compiler;
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}
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/// Debug functions used mainly to collect run-time statistics
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static std::atomic<int64_t> hits[2], means[2];
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void dbg_hit_on(bool b) { ++hits[0]; if (b) ++hits[1]; }
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void dbg_hit_on(bool c, bool b) { if (c) dbg_hit_on(b); }
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void dbg_mean_of(int v) { ++means[0]; means[1] += v; }
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void dbg_print() {
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if (hits[0])
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cerr << "Total " << hits[0] << " Hits " << hits[1]
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<< " hit rate (%) " << 100 * hits[1] / hits[0] << endl;
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if (means[0])
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cerr << "Total " << means[0] << " Mean "
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<< (double)means[1] / means[0] << endl;
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}
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/// Used to serialize access to std::cout to avoid multiple threads writing at
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/// the same time.
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std::ostream& operator<<(std::ostream& os, SyncCout sc) {
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static std::mutex m;
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if (sc == IO_LOCK)
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m.lock();
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if (sc == IO_UNLOCK)
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m.unlock();
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return os;
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}
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/// Trampoline helper to avoid moving Logger to misc.h
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void start_logger(const std::string& fname) { Logger::start(fname); }
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/// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking
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/// function that doesn't stall the CPU waiting for data to be loaded from memory,
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/// which can be quite slow.
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#ifdef NO_PREFETCH
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void prefetch(void*) {}
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#else
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void prefetch(void* addr) {
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# if defined(__INTEL_COMPILER)
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// This hack prevents prefetches from being optimized away by
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// Intel compiler. Both MSVC and gcc seem not be affected by this.
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__asm__ ("");
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# endif
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# if defined(__INTEL_COMPILER) || defined(_MSC_VER)
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_mm_prefetch((char*)addr, _MM_HINT_T0);
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# else
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__builtin_prefetch(addr);
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# endif
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}
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#endif
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namespace WinProcGroup {
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#ifndef _WIN32
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void bindThisThread(size_t) {}
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#else
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/// best_group() retrieves logical processor information using Windows specific
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/// API and returns the best group id for the thread with index idx. Original
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/// code from Texel by Peter Österlund.
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int best_group(size_t idx) {
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int threads = 0;
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int nodes = 0;
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int cores = 0;
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DWORD returnLength = 0;
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DWORD byteOffset = 0;
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// Early exit if the needed API is not available at runtime
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HMODULE k32 = GetModuleHandle("Kernel32.dll");
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auto fun1 = (fun1_t)(void(*)())GetProcAddress(k32, "GetLogicalProcessorInformationEx");
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if (!fun1)
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return -1;
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// First call to get returnLength. We expect it to fail due to null buffer
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if (fun1(RelationAll, nullptr, &returnLength))
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return -1;
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// Once we know returnLength, allocate the buffer
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SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX *buffer, *ptr;
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ptr = buffer = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)malloc(returnLength);
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// Second call, now we expect to succeed
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if (!fun1(RelationAll, buffer, &returnLength))
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{
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free(buffer);
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return -1;
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}
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while (byteOffset < returnLength)
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{
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if (ptr->Relationship == RelationNumaNode)
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nodes++;
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else if (ptr->Relationship == RelationProcessorCore)
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{
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cores++;
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threads += (ptr->Processor.Flags == LTP_PC_SMT) ? 2 : 1;
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}
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assert(ptr->Size);
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byteOffset += ptr->Size;
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ptr = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX*)(((char*)ptr) + ptr->Size);
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}
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free(buffer);
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std::vector<int> groups;
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// Run as many threads as possible on the same node until core limit is
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// reached, then move on filling the next node.
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for (int n = 0; n < nodes; n++)
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for (int i = 0; i < cores / nodes; i++)
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groups.push_back(n);
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// In case a core has more than one logical processor (we assume 2) and we
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// have still threads to allocate, then spread them evenly across available
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// nodes.
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for (int t = 0; t < threads - cores; t++)
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groups.push_back(t % nodes);
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// If we still have more threads than the total number of logical processors
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// then return -1 and let the OS to decide what to do.
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return idx < groups.size() ? groups[idx] : -1;
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}
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/// bindThisThread() set the group affinity of the current thread
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void bindThisThread(size_t idx) {
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// Use only local variables to be thread-safe
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int group = best_group(idx);
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if (group == -1)
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return;
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// Early exit if the needed API are not available at runtime
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HMODULE k32 = GetModuleHandle("Kernel32.dll");
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auto fun2 = (fun2_t)(void(*)())GetProcAddress(k32, "GetNumaNodeProcessorMaskEx");
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auto fun3 = (fun3_t)(void(*)())GetProcAddress(k32, "SetThreadGroupAffinity");
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if (!fun2 || !fun3)
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return;
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GROUP_AFFINITY affinity;
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if (fun2(group, &affinity))
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fun3(GetCurrentThread(), &affinity, nullptr);
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}
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#endif
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} // namespace WinProcGroup
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