mirror of
https://github.com/sockspls/badfish
synced 2025-05-01 17:19:36 +00:00
146 lines
4.7 KiB
C++
146 lines
4.7 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MISC_H_INCLUDED
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#define MISC_H_INCLUDED
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#include <cassert>
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#include <chrono>
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#include <ostream>
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#include <string>
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#include <vector>
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#include <cstdint>
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#include "types.h"
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const std::string engine_info(bool to_uci = false);
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const std::string compiler_info();
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void prefetch(void* addr);
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void start_logger(const std::string& fname);
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void* std_aligned_alloc(size_t alignment, size_t size);
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void std_aligned_free(void* ptr);
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void* aligned_large_pages_alloc(size_t size); // memory aligned by page size, min alignment: 4096 bytes
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void aligned_large_pages_free(void* mem); // nop if mem == nullptr
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void dbg_hit_on(bool b);
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void dbg_hit_on(bool c, bool b);
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void dbg_mean_of(int v);
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void dbg_print();
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typedef std::chrono::milliseconds::rep TimePoint; // A value in milliseconds
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static_assert(sizeof(TimePoint) == sizeof(int64_t), "TimePoint should be 64 bits");
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inline TimePoint now() {
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return std::chrono::duration_cast<std::chrono::milliseconds>
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(std::chrono::steady_clock::now().time_since_epoch()).count();
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}
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template<class Entry, int Size>
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struct HashTable {
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Entry* operator[](Key key) { return &table[(uint32_t)key & (Size - 1)]; }
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private:
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std::vector<Entry> table = std::vector<Entry>(Size); // Allocate on the heap
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};
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enum SyncCout { IO_LOCK, IO_UNLOCK };
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std::ostream& operator<<(std::ostream&, SyncCout);
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#define sync_cout std::cout << IO_LOCK
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#define sync_endl std::endl << IO_UNLOCK
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// `ptr` must point to an array of size at least
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// `sizeof(T) * N + alignment` bytes, where `N` is the
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// number of elements in the array.
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template <uintptr_t Alignment, typename T>
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T* align_ptr_up(T* ptr)
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{
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static_assert(alignof(T) < Alignment);
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const uintptr_t ptrint = reinterpret_cast<uintptr_t>(reinterpret_cast<char*>(ptr));
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return reinterpret_cast<T*>(reinterpret_cast<char*>((ptrint + (Alignment - 1)) / Alignment * Alignment));
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}
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/// xorshift64star Pseudo-Random Number Generator
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/// This class is based on original code written and dedicated
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/// to the public domain by Sebastiano Vigna (2014).
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/// It has the following characteristics:
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///
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/// - Outputs 64-bit numbers
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/// - Passes Dieharder and SmallCrush test batteries
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/// - Does not require warm-up, no zeroland to escape
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/// - Internal state is a single 64-bit integer
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/// - Period is 2^64 - 1
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/// - Speed: 1.60 ns/call (Core i7 @3.40GHz)
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///
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/// For further analysis see
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/// <http://vigna.di.unimi.it/ftp/papers/xorshift.pdf>
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class PRNG {
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uint64_t s;
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uint64_t rand64() {
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s ^= s >> 12, s ^= s << 25, s ^= s >> 27;
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return s * 2685821657736338717LL;
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}
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public:
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PRNG(uint64_t seed) : s(seed) { assert(seed); }
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template<typename T> T rand() { return T(rand64()); }
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/// Special generator used to fast init magic numbers.
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/// Output values only have 1/8th of their bits set on average.
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template<typename T> T sparse_rand()
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{ return T(rand64() & rand64() & rand64()); }
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};
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inline uint64_t mul_hi64(uint64_t a, uint64_t b) {
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#if defined(__GNUC__) && defined(IS_64BIT)
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__extension__ typedef unsigned __int128 uint128;
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return ((uint128)a * (uint128)b) >> 64;
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#else
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uint64_t aL = (uint32_t)a, aH = a >> 32;
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uint64_t bL = (uint32_t)b, bH = b >> 32;
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uint64_t c1 = (aL * bL) >> 32;
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uint64_t c2 = aH * bL + c1;
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uint64_t c3 = aL * bH + (uint32_t)c2;
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return aH * bH + (c2 >> 32) + (c3 >> 32);
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#endif
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}
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/// Under Windows it is not possible for a process to run on more than one
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/// logical processor group. This usually means to be limited to use max 64
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/// cores. To overcome this, some special platform specific API should be
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/// called to set group affinity for each thread. Original code from Texel by
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/// Peter Österlund.
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namespace WinProcGroup {
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void bindThisThread(size_t idx);
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}
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namespace CommandLine {
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void init(int argc, char* argv[]);
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extern std::string binaryDirectory; // path of the executable directory
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extern std::string workingDirectory; // path of the working directory
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}
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#endif // #ifndef MISC_H_INCLUDED
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