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BadFish/src/search.h
Marco Costalba d583176baf Pass also opponent time to think()
This patch modifies think() signature to accept
also opponent time. This is needed for future
changes to time managment.

Still no functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2008-09-18 12:27:09 +02:00

90 lines
2 KiB
C

/*
Glaurung, a UCI chess playing engine.
Copyright (C) 2004-2008 Tord Romstad
Glaurung is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Glaurung is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(SEARCH_H_INCLUDED)
#define SEARCH_H_INCLUDED
////
//// Includes
////
#include "types.h"
#include "depth.h"
#include "history.h"
#include "lock.h"
#include "movegen.h"
#include "position.h"
#include "tt.h"
#include "value.h"
////
//// Constants
////
const int PLY_MAX = 100;
const int PLY_MAX_PLUS_2 = 102;
////
//// Types
////
/// The SearchStack struct keeps track of the information we need to remember
/// from nodes shallower and deeper in the tree during the search. Each
/// search thread has its own array of SearchStack objects, indexed by the
/// current ply.
struct SearchStack {
Move pv[PLY_MAX];
Move currentMove;
Value currentMoveCaptureValue;
Move mateKiller, killer1, killer2;
Move threatMove;
Depth reduction;
};
////
//// Global variables
////
extern TranspositionTable TT;
extern int ActiveThreads;
extern Lock SMPLock;
// Perhaps better to make H local, and pass as parameter to MovePicker?
extern History H;
////
//// Prototypes
////
extern void init_threads();
extern void stop_threads();
extern void think(const Position &pos, bool infinite, bool ponder, int side_to_move,
int time[], int increment[], int movesToGo, int maxDepth,
int maxNodes, int maxTime, Move searchMoves[]);
extern int64_t nodes_searched();
#endif // !defined(SEARCH_H_INCLUDED)