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https://github.com/sockspls/badfish
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Currently root moves are copied to all teh threads but are DTZ filtered only in main thread at the beginning of teh search. This patch moves the TB filtering before the copy of root moves fixing issue #679 https://github.com/official-stockfish/Stockfish/issues/679 No bench change.
289 lines
9.2 KiB
C++
289 lines
9.2 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iostream>
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#include <sstream>
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#include <string>
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#include "evaluate.h"
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#include "movegen.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "timeman.h"
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#include "uci.h"
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using namespace std;
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extern void benchmark(const Position& pos, istream& is);
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namespace {
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// FEN string of the initial position, normal chess
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const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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// A list to keep track of the position states along the setup moves (from the
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// start position to the position just before the search starts). Needed by
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// 'draw by repetition' detection.
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StateListPtr States(new std::deque<StateInfo>(1));
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// position() is called when engine receives the "position" UCI command.
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// The function sets up the position described in the given FEN string ("fen")
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// or the starting position ("startpos") and then makes the moves given in the
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// following move list ("moves").
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void position(Position& pos, istringstream& is) {
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Move m;
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string token, fen;
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is >> token;
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if (token == "startpos")
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{
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fen = StartFEN;
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is >> token; // Consume "moves" token if any
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}
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else if (token == "fen")
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while (is >> token && token != "moves")
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fen += token + " ";
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else
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return;
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States = StateListPtr(new std::deque<StateInfo>(1));
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pos.set(fen, Options["UCI_Chess960"], &States->back(), Threads.main());
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// Parse move list (if any)
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while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
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{
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States->push_back(StateInfo());
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pos.do_move(m, States->back(), pos.gives_check(m, CheckInfo(pos)));
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}
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}
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// setoption() is called when engine receives the "setoption" UCI command. The
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// function updates the UCI option ("name") to the given value ("value").
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void setoption(istringstream& is) {
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string token, name, value;
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is >> token; // Consume "name" token
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// Read option name (can contain spaces)
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while (is >> token && token != "value")
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name += string(" ", name.empty() ? 0 : 1) + token;
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// Read option value (can contain spaces)
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while (is >> token)
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value += string(" ", value.empty() ? 0 : 1) + token;
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if (Options.count(name))
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Options[name] = value;
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else
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sync_cout << "No such option: " << name << sync_endl;
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}
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// go() is called when engine receives the "go" UCI command. The function sets
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// the thinking time and other parameters from the input string, then starts
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// the search.
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void go(Position& pos, istringstream& is) {
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Search::LimitsType limits;
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string token;
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limits.startTime = now(); // As early as possible!
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while (is >> token)
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if (token == "searchmoves")
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while (is >> token)
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limits.searchmoves.push_back(UCI::to_move(pos, token));
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else if (token == "wtime") is >> limits.time[WHITE];
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else if (token == "btime") is >> limits.time[BLACK];
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else if (token == "winc") is >> limits.inc[WHITE];
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else if (token == "binc") is >> limits.inc[BLACK];
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else if (token == "movestogo") is >> limits.movestogo;
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else if (token == "depth") is >> limits.depth;
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else if (token == "nodes") is >> limits.nodes;
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else if (token == "movetime") is >> limits.movetime;
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else if (token == "mate") is >> limits.mate;
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else if (token == "infinite") limits.infinite = 1;
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else if (token == "ponder") limits.ponder = 1;
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Threads.start_thinking(pos, States, limits);
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}
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} // namespace
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/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
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/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
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/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
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/// run 'bench', once the command is executed the function returns immediately.
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/// In addition to the UCI ones, also some additional debug commands are supported.
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void UCI::loop(int argc, char* argv[]) {
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Position pos;
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string token, cmd;
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pos.set(StartFEN, false, &States->back(), Threads.main());
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for (int i = 1; i < argc; ++i)
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cmd += std::string(argv[i]) + " ";
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do {
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if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
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cmd = "quit";
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istringstream is(cmd);
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token.clear(); // getline() could return empty or blank line
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is >> skipws >> token;
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// The GUI sends 'ponderhit' to tell us to ponder on the same move the
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// opponent has played. In case Signals.stopOnPonderhit is set we are
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// waiting for 'ponderhit' to stop the search (for instance because we
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// already ran out of time), otherwise we should continue searching but
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// switching from pondering to normal search.
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if ( token == "quit"
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|| token == "stop"
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|| (token == "ponderhit" && Search::Signals.stopOnPonderhit))
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{
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Search::Signals.stop = true;
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Threads.main()->start_searching(true); // Could be sleeping
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}
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else if (token == "ponderhit")
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Search::Limits.ponder = 0; // Switch to normal search
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else if (token == "uci")
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sync_cout << "id name " << engine_info(true)
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<< "\n" << Options
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<< "\nuciok" << sync_endl;
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else if (token == "ucinewgame")
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{
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Search::clear();
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Time.availableNodes = 0;
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}
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else if (token == "isready") sync_cout << "readyok" << sync_endl;
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else if (token == "go") go(pos, is);
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else if (token == "position") position(pos, is);
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else if (token == "setoption") setoption(is);
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// Additional custom non-UCI commands, useful for debugging
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else if (token == "flip") pos.flip();
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else if (token == "bench") benchmark(pos, is);
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else if (token == "d") sync_cout << pos << sync_endl;
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else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
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else if (token == "perft")
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{
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int depth;
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stringstream ss;
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is >> depth;
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ss << Options["Hash"] << " "
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<< Options["Threads"] << " " << depth << " current perft";
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benchmark(pos, ss);
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}
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else
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sync_cout << "Unknown command: " << cmd << sync_endl;
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} while (token != "quit" && argc == 1); // Passed args have one-shot behaviour
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Threads.main()->wait_for_search_finished();
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}
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/// UCI::value() converts a Value to a string suitable for use with the UCI
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/// protocol specification:
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///
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/// cp <x> The score from the engine's point of view in centipawns.
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/// mate <y> Mate in y moves, not plies. If the engine is getting mated
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/// use negative values for y.
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string UCI::value(Value v) {
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stringstream ss;
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if (abs(v) < VALUE_MATE - MAX_PLY)
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ss << "cp " << v * 100 / PawnValueEg;
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else
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ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
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return ss.str();
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}
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/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
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std::string UCI::square(Square s) {
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return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
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}
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/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
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/// The only special case is castling, where we print in the e1g1 notation in
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/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
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/// castling moves are always encoded as 'king captures rook'.
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string UCI::move(Move m, bool chess960) {
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Square from = from_sq(m);
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Square to = to_sq(m);
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if (m == MOVE_NONE)
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return "(none)";
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if (m == MOVE_NULL)
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return "0000";
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if (type_of(m) == CASTLING && !chess960)
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to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
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string move = UCI::square(from) + UCI::square(to);
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if (type_of(m) == PROMOTION)
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move += " pnbrqk"[promotion_type(m)];
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return move;
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}
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/// UCI::to_move() converts a string representing a move in coordinate notation
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/// (g1f3, a7a8q) to the corresponding legal Move, if any.
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Move UCI::to_move(const Position& pos, string& str) {
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if (str.length() == 5) // Junior could send promotion piece in uppercase
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str[4] = char(tolower(str[4]));
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for (const auto& m : MoveList<LEGAL>(pos))
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if (str == UCI::move(m, pos.is_chess960()))
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return m;
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return MOVE_NONE;
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}
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