mirror of
https://github.com/sockspls/badfish
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Using multiple threads and good opening book is much better and more reliable source of randomness than spoiling psqt-tables Signed-off-by: Marco Costalba <mcostalba@gmail.com>
315 lines
9.4 KiB
C++
315 lines
9.4 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////
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//// Includes
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////
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#include <algorithm>
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#include <cassert>
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#include <map>
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#include <string>
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#include <sstream>
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#include <vector>
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#include "misc.h"
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#include "thread.h"
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#include "ucioption.h"
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using std::string;
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using std::cout;
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using std::endl;
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////
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//// Local definitions
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////
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namespace {
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enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
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typedef std::vector<string> StrVector;
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struct Option {
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string name, defaultValue, currentValue;
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OptionType type;
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size_t idx;
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int minValue, maxValue;
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StrVector comboValues;
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Option();
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Option(const char* defaultValue, OptionType = STRING);
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Option(bool defaultValue, OptionType = CHECK);
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Option(int defaultValue, int minValue, int maxValue);
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bool operator<(const Option& o) const { return idx < o.idx; }
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};
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typedef std::vector<Option> OptionsVector;
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typedef std::map<string, Option> Options;
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Options options;
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// stringify() converts a value of type T to a std::string
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template<typename T>
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string stringify(const T& v) {
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std::ostringstream ss;
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ss << v;
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return ss.str();
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}
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Option::Option() {} // To allow insertion in a std::map
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Option::Option(const char* def, OptionType t)
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: defaultValue(def), currentValue(def), type(t), idx(options.size()), minValue(0), maxValue(0) {}
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Option::Option(bool def, OptionType t)
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: defaultValue(stringify(def)), currentValue(stringify(def)), type(t), idx(options.size()), minValue(0), maxValue(0) {}
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Option::Option(int def, int minv, int maxv)
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: defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), idx(options.size()), minValue(minv), maxValue(maxv) {}
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// load_defaults() populates the options map with the hard
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// coded names and default values.
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void load_defaults(Options& o) {
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o["Use Search Log"] = Option(false);
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o["Search Log Filename"] = Option("SearchLog.txt");
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o["Book File"] = Option("book.bin");
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o["Best Book Move"] = Option(false);
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o["Mobility (Middle Game)"] = Option(100, 0, 200);
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o["Mobility (Endgame)"] = Option(100, 0, 200);
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o["Pawn Structure (Middle Game)"] = Option(100, 0, 200);
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o["Pawn Structure (Endgame)"] = Option(100, 0, 200);
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o["Passed Pawns (Middle Game)"] = Option(100, 0, 200);
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o["Passed Pawns (Endgame)"] = Option(100, 0, 200);
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o["Space"] = Option(100, 0, 200);
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o["Aggressiveness"] = Option(100, 0, 200);
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o["Cowardice"] = Option(100, 0, 200);
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o["Check Extension (PV nodes)"] = Option(2, 0, 2);
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o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
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o["Single Evasion Extension (PV nodes)"] = Option(2, 0, 2);
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o["Single Evasion Extension (non-PV nodes)"] = Option(2, 0, 2);
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o["Mate Threat Extension (PV nodes)"] = Option(2, 0, 2);
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o["Mate Threat Extension (non-PV nodes)"] = Option(2, 0, 2);
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o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
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o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2);
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o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2);
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o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
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o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
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o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
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o["Minimum Split Depth"] = Option(4, 4, 7);
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o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
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o["Threads"] = Option(1, 1, MAX_THREADS);
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o["Hash"] = Option(32, 4, 8192);
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o["Clear Hash"] = Option(false, BUTTON);
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o["New Game"] = Option(false, BUTTON);
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o["Ponder"] = Option(true);
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o["OwnBook"] = Option(true);
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o["MultiPV"] = Option(1, 1, 500);
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o["UCI_Chess960"] = Option(false);
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o["UCI_AnalyseMode"] = Option(false);
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// Any option should know its name so to be easily printed
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for (Options::iterator it = o.begin(); it != o.end(); ++it)
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it->second.name = it->first;
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}
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// get_option_value() implements the various get_option_value_<type>
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// functions defined later.
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template<typename T>
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T get_option_value(const string& optionName) {
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T ret = T();
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if (options.find(optionName) == options.end())
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return ret;
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std::istringstream ss(options[optionName].currentValue);
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ss >> ret;
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return ret;
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}
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// Specialization for std::string where instruction 'ss >> ret'
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// would erroneusly tokenize a string with spaces.
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template<>
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string get_option_value<string>(const string& optionName) {
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if (options.find(optionName) == options.end())
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return string();
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return options[optionName].currentValue;
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}
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}
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/// init_uci_options() initializes the UCI options. Currently, the only thing
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/// this function does is to initialize the default value of "Threads" and
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/// "Minimum Split Depth" parameters according to the number of CPU cores.
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void init_uci_options() {
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load_defaults(options);
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assert(options.find("Threads") != options.end());
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assert(options.find("Minimum Split Depth") != options.end());
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Option& thr = options["Threads"];
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Option& msd = options["Minimum Split Depth"];
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thr.defaultValue = thr.currentValue = stringify(cpu_count());
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if (cpu_count() >= 8)
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msd.defaultValue = msd.currentValue = stringify(7);
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}
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/// print_uci_options() prints all the UCI options to the standard output,
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/// in the format defined by the UCI protocol.
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void print_uci_options() {
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const char OptTypeName[][16] = {
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"spin", "combo", "check", "string", "button"
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};
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// Build up a vector out of the options map and sort it according to idx
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// field, that is the chronological insertion order in options map.
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OptionsVector vec;
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for (Options::const_iterator it = options.begin(); it != options.end(); ++it)
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vec.push_back(it->second);
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std::sort(vec.begin(), vec.end());
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for (OptionsVector::const_iterator it = vec.begin(); it != vec.end(); ++it)
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{
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cout << "\noption name " << it->name << " type " << OptTypeName[it->type];
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if (it->type == BUTTON)
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continue;
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if (it->type == CHECK)
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cout << " default " << (it->defaultValue == "1" ? "true" : "false");
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else
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cout << " default " << it->defaultValue;
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if (it->type == SPIN)
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cout << " min " << it->minValue << " max " << it->maxValue;
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else if (it->type == COMBO)
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{
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StrVector::const_iterator itc;
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for (itc = it->comboValues.begin(); itc != it->comboValues.end(); ++itc)
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cout << " var " << *itc;
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}
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}
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cout << endl;
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}
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/// get_option_value_bool() returns the current value of a UCI parameter of
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/// type "check".
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bool get_option_value_bool(const string& optionName) {
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return get_option_value<bool>(optionName);
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}
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/// get_option_value_int() returns the value of a UCI parameter as an integer.
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/// Normally, this function will be used for a parameter of type "spin", but
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/// it could also be used with a "combo" parameter, where all the available
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/// values are integers.
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int get_option_value_int(const string& optionName) {
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return get_option_value<int>(optionName);
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}
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/// get_option_value_string() returns the current value of a UCI parameter as
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/// a string. It is used with parameters of type "combo" and "string".
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string get_option_value_string(const string& optionName) {
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return get_option_value<string>(optionName);
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}
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/// set_option_value() inserts a new value for a UCI parameter
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void set_option_value(const string& name, const string& value) {
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if (options.find(name) == options.end())
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{
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cout << "No such option: " << name << endl;
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return;
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}
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// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
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// value according to standard C++ convention before to store it.
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string v(value);
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if (v == "true")
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v = "1";
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else if (v == "false")
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v = "0";
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// Normally it's up to the GUI to check for option's limits,
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// but we could receive the new value directly from the user
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// by teminal window. So let's check the bounds anyway.
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Option& opt = options[name];
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if (opt.type == CHECK && v != "0" && v != "1")
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return;
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else if (opt.type == SPIN)
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{
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int val = atoi(v.c_str());
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if (val < opt.minValue || val > opt.maxValue)
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return;
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}
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opt.currentValue = v;
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}
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/// push_button() is used to tell the engine that a UCI parameter of type
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/// "button" has been selected:
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void push_button(const string& buttonName) {
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set_option_value(buttonName, "true");
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}
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/// button_was_pressed() tests whether a UCI parameter of type "button" has
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/// been selected since the last time the function was called, in this case
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/// it also resets the button.
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bool button_was_pressed(const string& buttonName) {
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if (!get_option_value<bool>(buttonName))
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return false;
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set_option_value(buttonName, "false");
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return true;
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}
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