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for users that set the needed privilige "Lock Pages in Memory" large pages will be automatically enabled (see Readme.md). This expert setting might improve speed, 5% - 30%, depending on the hardware, the number of threads and hash size. More for large hashes, large number of threads and NUMA. If the operating system can not allocate large pages (easier after a reboot), default allocation is used automatically. The engine log provides details. closes https://github.com/official-stockfish/Stockfish/pull/2656 fixes https://github.com/official-stockfish/Stockfish/issues/2619 No functional change
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iostream>
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#include "bitboard.h"
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#include "endgame.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "tt.h"
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#include "uci.h"
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#include "syzygy/tbprobe.h"
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namespace PSQT {
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void init();
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}
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int main(int argc, char* argv[]) {
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std::cout << engine_info() << std::endl;
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UCI::init(Options);
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Tune::init();
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PSQT::init();
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Bitboards::init();
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Position::init();
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Bitbases::init();
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Endgames::init();
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Threads.set(Options["Threads"]);
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Search::clear(); // After threads are up
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UCI::loop(argc, argv);
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TT.resize(0);
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Threads.set(0);
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return 0;
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}
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