mirror of
https://github.com/sockspls/badfish
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440 lines
12 KiB
C++
440 lines
12 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////
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//// Includes
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////
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#include <cassert>
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#include <cstring>
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#include <iomanip>
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#include <string>
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#include <sstream>
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#include "history.h"
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#include "movepick.h"
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#include "san.h"
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using std::string;
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////
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//// Local definitions
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////
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namespace {
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enum Ambiguity {
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AMBIGUITY_NONE,
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AMBIGUITY_FILE,
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AMBIGUITY_RANK,
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AMBIGUITY_BOTH
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};
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const History H; // Used as dummy argument for MovePicker c'tor
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Ambiguity move_ambiguity(const Position& pos, Move m);
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const string time_string(int milliseconds);
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const string score_string(Value v);
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}
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////
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//// Functions
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////
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/// move_to_san() takes a position and a move as input, where it is assumed
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/// that the move is a legal move from the position. The return value is
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/// a string containing the move in short algebraic notation.
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const string move_to_san(Position& pos, Move m) {
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assert(pos.is_ok());
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assert(move_is_ok(m));
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string san;
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Square from = move_from(m);
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Square to = move_to(m);
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PieceType pt = type_of_piece(pos.piece_on(move_from(m)));
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if (m == MOVE_NONE)
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return "(none)";
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else if (m == MOVE_NULL)
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return "(null)";
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else if (move_is_long_castle(m) || (int(to - from) == -2 && pt == KING))
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san = "O-O-O";
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else if (move_is_short_castle(m) || (int(to - from) == 2 && pt == KING))
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san = "O-O";
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else
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{
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if (pt != PAWN)
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{
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san += piece_type_to_char(pt, true);
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switch (move_ambiguity(pos, m)) {
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case AMBIGUITY_NONE:
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break;
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case AMBIGUITY_FILE:
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san += file_to_char(square_file(from));
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break;
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case AMBIGUITY_RANK:
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san += rank_to_char(square_rank(from));
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break;
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case AMBIGUITY_BOTH:
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san += square_to_string(from);
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break;
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default:
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assert(false);
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}
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}
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if (pos.move_is_capture(m))
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{
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if (pt == PAWN)
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san += file_to_char(square_file(move_from(m)));
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san += "x";
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}
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san += square_to_string(move_to(m));
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if (move_is_promotion(m))
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{
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san += "=";
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san += piece_type_to_char(move_promotion_piece(m), true);
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}
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}
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// The move gives check ? We don't use pos.move_is_check() here
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// because we need to test for mate after the move is done.
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StateInfo st;
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pos.do_move(m, st);
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if (pos.is_check())
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san += pos.is_mate() ? "#" : "+";
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pos.undo_move(m);
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return san;
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}
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/// move_from_san() takes a position and a string as input, and tries to
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/// interpret the string as a move in short algebraic notation. On success,
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/// the move is returned. On failure (i.e. if the string is unparsable, or
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/// if the move is illegal or ambiguous), MOVE_NONE is returned.
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Move move_from_san(const Position& pos, const string& movestr) {
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assert(pos.is_ok());
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MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
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Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
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// Castling moves
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if (movestr == "O-O-O" || movestr == "O-O-O+")
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{
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Move m;
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while ((m = mp.get_next_move()) != MOVE_NONE)
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if (move_is_long_castle(m) && pos.pl_move_is_legal(m, pinned))
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return m;
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return MOVE_NONE;
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}
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else if (movestr == "O-O" || movestr == "O-O+")
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{
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Move m;
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while ((m = mp.get_next_move()) != MOVE_NONE)
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if (move_is_short_castle(m) && pos.pl_move_is_legal(m, pinned))
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return m;
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return MOVE_NONE;
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}
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// Normal moves. We use a simple FSM to parse the san string.
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enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
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static const string pieceLetters = "KQRBN";
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PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
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File fromFile = FILE_NONE, toFile = FILE_NONE;
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Rank fromRank = RANK_NONE, toRank = RANK_NONE;
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Square to;
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int state = START;
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for (size_t i = 0; i < movestr.length(); i++)
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{
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char type, c = movestr[i];
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if (pieceLetters.find(c) != string::npos)
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type = 'P';
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else if (c >= 'a' && c <= 'h')
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type = 'F';
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else if (c >= '1' && c <= '8')
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type = 'R';
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else
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type = c;
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switch (type) {
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case 'P':
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if (state == START)
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{
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pt = piece_type_from_char(c);
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state = TO_FILE;
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}
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else if (state == PROMOTION)
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{
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promotion = piece_type_from_char(c);
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state = (i < movestr.length() - 1) ? CHECK : END;
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}
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else
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return MOVE_NONE;
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break;
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case 'F':
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if (state == START)
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{
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pt = PAWN;
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fromFile = toFile = file_from_char(c);
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state = TO_RANK;
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}
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else if (state == TO_FILE)
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{
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toFile = file_from_char(c);
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state = TO_RANK;
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}
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else if (state == TO_RANK && toFile != FILE_NONE)
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{
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// Previous file was for disambiguation
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fromFile = toFile;
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toFile = file_from_char(c);
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}
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else
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return MOVE_NONE;
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break;
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case 'R':
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if (state == TO_RANK)
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{
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toRank = rank_from_char(c);
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state = (i < movestr.length() - 1) ? PROMOTION_OR_CHECK : END;
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}
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else if (state == TO_FILE && fromRank == RANK_NONE)
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{
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// It's a disambiguation rank instead of a file
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fromRank = rank_from_char(c);
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}
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else
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return MOVE_NONE;
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break;
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case 'x': case 'X':
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if (state == TO_RANK)
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{
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// Previous file was for disambiguation, or it's a pawn capture
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fromFile = toFile;
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state = TO_FILE;
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}
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else if (state != TO_FILE)
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return MOVE_NONE;
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break;
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case '=':
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if (state == PROMOTION_OR_CHECK)
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state = PROMOTION;
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else
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return MOVE_NONE;
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break;
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case '+': case '#':
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if (state == PROMOTION_OR_CHECK || state == CHECK)
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state = END;
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else
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return MOVE_NONE;
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break;
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default:
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return MOVE_NONE;
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break;
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}
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}
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if (state != END)
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return MOVE_NONE;
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// Look for a matching move
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Move m, move = MOVE_NONE;
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to = make_square(toFile, toRank);
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int matches = 0;
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while ((m = mp.get_next_move()) != MOVE_NONE)
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if ( pos.type_of_piece_on(move_from(m)) == pt
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&& move_to(m) == to
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&& move_promotion_piece(m) == promotion
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&& (fromFile == FILE_NONE || fromFile == square_file(move_from(m)))
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&& (fromRank == RANK_NONE || fromRank == square_rank(move_from(m))))
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{
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move = m;
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matches++;
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}
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return (matches == 1 ? move : MOVE_NONE);
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}
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/// line_to_san() takes a position and a line (an array of moves representing
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/// a sequence of legal moves from the position) as input, and returns a
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/// string containing the line in short algebraic notation. If the boolean
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/// parameter 'breakLines' is true, line breaks are inserted, with a line
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/// length of 80 characters. After a line break, 'startColumn' spaces are
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/// inserted at the beginning of the new line.
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const string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
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StateInfo st;
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std::stringstream s;
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string moveStr;
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size_t length = 0;
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size_t maxLength = 80 - startColumn;
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Position p(pos, pos.thread());
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for (Move* m = line; *m != MOVE_NONE; m++)
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{
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moveStr = move_to_san(p, *m);
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length += moveStr.length() + 1;
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if (breakLines && length > maxLength)
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{
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s << "\n" << std::setw(startColumn) << " ";
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length = moveStr.length() + 1;
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}
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s << moveStr << ' ';
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if (*m == MOVE_NULL)
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p.do_null_move(st);
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else
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p.do_move(*m, st);
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}
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return s.str();
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}
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/// pretty_pv() creates a human-readable string from a position and a PV.
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/// It is used to write search information to the log file (which is created
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/// when the UCI parameter "Use Search Log" is "true").
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const string pretty_pv(const Position& pos, int time, int depth, uint64_t nodes,
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Value score, ValueType type, Move pv[]) {
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const uint64_t K = 1000;
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const uint64_t M = 1000000;
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std::stringstream s;
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// Depth
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s << std::setw(2) << depth << " ";
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// Score
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s << (type == VALUE_TYPE_LOWER ? ">" : type == VALUE_TYPE_UPPER ? "<" : " ")
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<< std::setw(7) << score_string(score);
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// Time
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s << std::setw(8) << time_string(time) << " ";
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// Nodes
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if (nodes < M)
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s << std::setw(8) << nodes / 1 << " ";
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else if (nodes < K * M)
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s << std::setw(7) << nodes / K << "K ";
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else
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s << std::setw(7) << nodes / M << "M ";
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// PV
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s << line_to_san(pos, pv, 30, true);
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return s.str();
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}
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namespace {
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Ambiguity move_ambiguity(const Position& pos, Move m) {
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Square from = move_from(m);
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Square to = move_to(m);
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Piece pc = pos.piece_on(from);
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// King moves are never ambiguous, because there is never two kings of
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// the same color.
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if (type_of_piece(pc) == KING)
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return AMBIGUITY_NONE;
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MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
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Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
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Move mv, moveList[8];
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int n = 0;
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while ((mv = mp.get_next_move()) != MOVE_NONE)
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if (move_to(mv) == to && pos.piece_on(move_from(mv)) == pc && pos.pl_move_is_legal(mv, pinned))
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moveList[n++] = mv;
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if (n == 1)
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return AMBIGUITY_NONE;
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int f = 0, r = 0;
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for (int i = 0; i < n; i++)
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{
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if (square_file(move_from(moveList[i])) == square_file(from))
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f++;
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if (square_rank(move_from(moveList[i])) == square_rank(from))
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r++;
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}
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if (f == 1)
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return AMBIGUITY_FILE;
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if (r == 1)
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return AMBIGUITY_RANK;
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return AMBIGUITY_BOTH;
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}
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const string time_string(int millisecs) {
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const int MSecMinute = 1000 * 60;
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const int MSecHour = 1000 * 60 * 60;
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std::stringstream s;
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s << std::setfill('0');
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int hours = millisecs / MSecHour;
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int minutes = (millisecs - hours * MSecHour) / MSecMinute;
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int seconds = (millisecs - hours * MSecHour - minutes * MSecMinute) / 1000;
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if (hours)
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s << hours << ':';
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s << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
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return s.str();
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}
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const string score_string(Value v) {
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std::stringstream s;
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if (v >= VALUE_MATE - 200)
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s << "#" << (VALUE_MATE - v + 1) / 2;
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else if (v <= -VALUE_MATE + 200)
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s << "-#" << (VALUE_MATE + v) / 2;
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else
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{
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float floatScore = float(v) / float(PawnValueMidgame);
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if (v >= 0)
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s << '+';
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s << std::setprecision(2) << std::fixed << floatScore;
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}
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return s.str();
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}
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}
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