mirror of
https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00

In the common case (>95%) tte == replace so skip additional comparisons in this case. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
247 lines
6.3 KiB
C++
247 lines
6.3 KiB
C++
/*
|
|
Glaurung, a UCI chess playing engine.
|
|
Copyright (C) 2004-2008 Tord Romstad
|
|
|
|
Glaurung is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Glaurung is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
|
|
////
|
|
//// Includes
|
|
////
|
|
|
|
#include <cassert>
|
|
#include <cmath>
|
|
|
|
#include "tt.h"
|
|
|
|
|
|
////
|
|
//// Functions
|
|
////
|
|
|
|
/// Constructor
|
|
|
|
TranspositionTable::TranspositionTable(unsigned mbSize) {
|
|
|
|
size = 0;
|
|
generation = 0;
|
|
writes = 0;
|
|
entries = 0;
|
|
set_size(mbSize);
|
|
}
|
|
|
|
|
|
/// Destructor
|
|
|
|
TranspositionTable::~TranspositionTable() {
|
|
|
|
delete [] entries;
|
|
}
|
|
|
|
|
|
/// TranspositionTable::set_size sets the size of the transposition table,
|
|
/// measured in megabytes.
|
|
|
|
void TranspositionTable::set_size(unsigned mbSize) {
|
|
|
|
assert(mbSize >= 4 && mbSize <= 1024);
|
|
|
|
unsigned newSize = 1024;
|
|
|
|
// We store a cluster of 4 TTEntry for each position and newSize is
|
|
// the maximum number of storable positions
|
|
for ( ; newSize * 4 * (sizeof(TTEntry)) <= (mbSize << 20); newSize *= 2);
|
|
newSize /= 2;
|
|
if (newSize != size)
|
|
{
|
|
size = newSize;
|
|
delete [] entries;
|
|
entries = new TTEntry[size * 4];
|
|
if (!entries)
|
|
{
|
|
std::cerr << "Failed to allocate " << mbSize
|
|
<< " MB for transposition table."
|
|
<< std::endl;
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
clear();
|
|
}
|
|
}
|
|
|
|
|
|
/// TranspositionTable::clear overwrites the entire transposition table
|
|
/// with zeroes. It is called whenever the table is resized, or when the
|
|
/// user asks the program to clear the table (from the UCI interface).
|
|
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
|
|
|
|
void TranspositionTable::clear() {
|
|
|
|
memset(entries, 0, size * 4 * sizeof(TTEntry));
|
|
}
|
|
|
|
|
|
/// TranspositionTable::store writes a new entry containing a position,
|
|
/// a value, a value type, a search depth, and a best move to the
|
|
/// transposition table. The transposition table is organized in clusters
|
|
/// of four TTEntry objects, and when a new entry is written, it replaces
|
|
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
|
|
/// considered to be more valuable than a TTEntry t2 if t1 is from the
|
|
/// current search and t2 is from a previous search, or if the depth of t1
|
|
/// is bigger than the depth of t2.
|
|
|
|
void TranspositionTable::store(const Position &pos, Value v, Depth d,
|
|
Move m, ValueType type) {
|
|
TTEntry *tte, *replace;
|
|
|
|
tte = replace = entries + int(pos.get_key() & (size - 1)) * 4;
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (!(tte+i)->key()) // still empty
|
|
{
|
|
*(tte+i) = TTEntry(pos.get_key(), v, type, d, m, generation);
|
|
writes++;
|
|
return;
|
|
}
|
|
if ((tte+i)->key() == pos.get_key()) // overwrite old
|
|
{
|
|
if (m == MOVE_NONE)
|
|
m = (tte+i)->move();
|
|
|
|
*(tte+i) = TTEntry(pos.get_key(), v, type, d, m, generation);
|
|
return;
|
|
}
|
|
if ( i == 0 // already is (replace == tte+i), common case
|
|
|| replace->generation() < (tte+i)->generation())
|
|
continue;
|
|
|
|
if ( replace->generation() > (tte+i)->generation()
|
|
|| (tte+i)->depth() < replace->depth())
|
|
replace = tte+i;
|
|
}
|
|
*replace = TTEntry(pos.get_key(), v, type, d, m, generation);
|
|
writes++;
|
|
}
|
|
|
|
|
|
/// TranspositionTable::retrieve looks up the current position in the
|
|
/// transposition table, and extracts the value, value type, depth and
|
|
/// best move if the position is found. The return value is true if
|
|
/// the position is found, and false if it isn't.
|
|
|
|
bool TranspositionTable::retrieve(const Position &pos, Value *value,
|
|
Depth *d, Move *move,
|
|
ValueType *type) const {
|
|
TTEntry *tte;
|
|
bool found = false;
|
|
|
|
tte = entries + int(pos.get_key() & (size - 1)) * 4;
|
|
for (int i = 0; i < 4 && !found ; i++)
|
|
if ((tte+i)->key() == pos.get_key())
|
|
{
|
|
tte = tte + i;
|
|
found = true;
|
|
}
|
|
if (!found) {
|
|
*move = MOVE_NONE;
|
|
return false;
|
|
}
|
|
*value = tte->value();
|
|
*type = tte->type();
|
|
*d = tte->depth();
|
|
*move = tte->move();
|
|
return true;
|
|
}
|
|
|
|
|
|
/// TranspositionTable::new_search() is called at the beginning of every new
|
|
/// search. It increments the "generation" variable, which is used to
|
|
/// distinguish transposition table entries from previous searches from
|
|
/// entries from the current search.
|
|
|
|
void TranspositionTable::new_search() {
|
|
|
|
generation++;
|
|
writes = 0;
|
|
}
|
|
|
|
|
|
/// TranspositionTable::insert_pv() is called at the end of a search
|
|
/// iteration, and inserts the PV back into the PV. This makes sure the
|
|
/// old PV moves are searched first, even if the old TT entries have been
|
|
/// overwritten.
|
|
|
|
void TranspositionTable::insert_pv(const Position &pos, Move pv[]) {
|
|
|
|
UndoInfo u;
|
|
Position p(pos);
|
|
|
|
for (int i = 0; pv[i] != MOVE_NONE; i++)
|
|
{
|
|
store(p, VALUE_NONE, Depth(0), pv[i], VALUE_TYPE_NONE);
|
|
p.do_move(pv[i], u);
|
|
}
|
|
}
|
|
|
|
|
|
/// TranspositionTable::full() returns the permill of all transposition table
|
|
/// entries which have received at least one write during the current search.
|
|
/// It is used to display the "info hashfull ..." information in UCI.
|
|
|
|
int TranspositionTable::full() {
|
|
|
|
double N = double(size) * 4.0;
|
|
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
|
|
}
|
|
|
|
|
|
/// Constructors
|
|
|
|
TTEntry::TTEntry() {
|
|
}
|
|
|
|
TTEntry::TTEntry(Key k, Value v, ValueType t, Depth d, Move m,
|
|
int generation) {
|
|
key_ = k;
|
|
data = (m & 0x7FFFF) | (t << 20) | (generation << 23);
|
|
value_ = v;
|
|
depth_ = int16_t(d);
|
|
}
|
|
|
|
|
|
/// Functions for extracting data from TTEntry objects.
|
|
|
|
inline Key TTEntry::key() const {
|
|
return key_;
|
|
}
|
|
|
|
inline Depth TTEntry::depth() const {
|
|
return Depth(depth_);
|
|
}
|
|
|
|
inline Move TTEntry::move() const {
|
|
return Move(data & 0x7FFFF);
|
|
}
|
|
|
|
inline Value TTEntry::value() const {
|
|
return Value(value_);
|
|
}
|
|
|
|
inline ValueType TTEntry::type() const {
|
|
return ValueType((data >> 20) & 3);
|
|
}
|
|
|
|
inline int TTEntry::generation() const {
|
|
return (data >> 23);
|
|
}
|