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https://github.com/sockspls/badfish
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fixes #3350 and is a small cleanup that might make it easier to use SF in separate projects, like a NNUE trainer or similar. closes https://github.com/official-stockfish/Stockfish/pull/3370 No functional change.
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <iostream>
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#include "bitboard.h"
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#include "endgame.h"
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#include "position.h"
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#include "psqt.h"
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#include "search.h"
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#include "syzygy/tbprobe.h"
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#include "thread.h"
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#include "tt.h"
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#include "uci.h"
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using namespace Stockfish;
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int main(int argc, char* argv[]) {
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std::cout << engine_info() << std::endl;
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CommandLine::init(argc, argv);
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UCI::init(Options);
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Tune::init();
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PSQT::init();
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Bitboards::init();
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Position::init();
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Bitbases::init();
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Endgames::init();
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Threads.set(size_t(Options["Threads"]));
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Search::clear(); // After threads are up
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Eval::NNUE::init();
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UCI::loop(argc, argv);
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Threads.set(0);
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return 0;
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}
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