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BadFish/src/types.h
FauziAkram edb4ab924f Standardize Comments
use double slashes (//) only for comments.

closes #4820

No functional change.
2023-10-21 10:25:03 +02:00

417 lines
12 KiB
C++

/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TYPES_H_INCLUDED
#define TYPES_H_INCLUDED
// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
// is done automatically. To get started type 'make help'.
//
// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
// need to be set manually:
//
// -DNDEBUG | Disable debugging mode. Always use this for release.
//
// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
// | run on some very old machines.
//
// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
// | only in 64-bit mode and requires hardware with popcnt support.
//
// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
// | only in 64-bit mode and requires hardware with pext support.
#include <cassert>
#include <cstdint>
#if defined(_MSC_VER)
// Disable some silly and noisy warnings from MSVC compiler
#pragma warning(disable: 4127) // Conditional expression is constant
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
#endif
// Predefined macros hell:
//
// __GNUC__ Compiler is GCC, Clang or ICX
// __clang__ Compiler is Clang or ICX
// __INTEL_LLVM_COMPILER Compiler is ICX
// _MSC_VER Compiler is MSVC
// _WIN32 Building on Windows (any)
// _WIN64 Building on Windows 64 bit
#if defined(__GNUC__ ) && (__GNUC__ < 9 || (__GNUC__ == 9 && __GNUC_MINOR__ <= 2)) && defined(_WIN32) && !defined(__clang__)
#define ALIGNAS_ON_STACK_VARIABLES_BROKEN
#endif
#define ASSERT_ALIGNED(ptr, alignment) assert(reinterpret_cast<uintptr_t>(ptr) % alignment == 0)
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
# include <intrin.h> // Microsoft header for _BitScanForward64()
# define IS_64BIT
#endif
#if defined(USE_POPCNT) && defined(_MSC_VER)
# include <nmmintrin.h> // Microsoft header for _mm_popcnt_u64()
#endif
#if !defined(NO_PREFETCH) && defined(_MSC_VER)
# include <xmmintrin.h> // Microsoft header for _mm_prefetch()
#endif
#if defined(USE_PEXT)
# include <immintrin.h> // Header for _pext_u64() intrinsic
# define pext(b, m) _pext_u64(b, m)
#else
# define pext(b, m) 0
#endif
namespace Stockfish {
#ifdef USE_POPCNT
constexpr bool HasPopCnt = true;
#else
constexpr bool HasPopCnt = false;
#endif
#ifdef USE_PEXT
constexpr bool HasPext = true;
#else
constexpr bool HasPext = false;
#endif
#ifdef IS_64BIT
constexpr bool Is64Bit = true;
#else
constexpr bool Is64Bit = false;
#endif
using Key = uint64_t;
using Bitboard = uint64_t;
constexpr int MAX_MOVES = 256;
constexpr int MAX_PLY = 246;
// A move needs 16 bits to be stored
//
// bit 0- 5: destination square (from 0 to 63)
// bit 6-11: origin square (from 0 to 63)
// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
// NOTE: en passant bit is set only when a pawn can be captured
//
// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
// any normal move destination square is always different from origin square
// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
enum Move : int {
MOVE_NONE,
MOVE_NULL = 65
};
enum MoveType {
NORMAL,
PROMOTION = 1 << 14,
EN_PASSANT = 2 << 14,
CASTLING = 3 << 14
};
enum Color {
WHITE, BLACK, COLOR_NB = 2
};
enum CastlingRights {
NO_CASTLING,
WHITE_OO,
WHITE_OOO = WHITE_OO << 1,
BLACK_OO = WHITE_OO << 2,
BLACK_OOO = WHITE_OO << 3,
KING_SIDE = WHITE_OO | BLACK_OO,
QUEEN_SIDE = WHITE_OOO | BLACK_OOO,
WHITE_CASTLING = WHITE_OO | WHITE_OOO,
BLACK_CASTLING = BLACK_OO | BLACK_OOO,
ANY_CASTLING = WHITE_CASTLING | BLACK_CASTLING,
CASTLING_RIGHT_NB = 16
};
enum Bound {
BOUND_NONE,
BOUND_UPPER,
BOUND_LOWER,
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
};
enum Value : int {
VALUE_ZERO = 0,
VALUE_DRAW = 0,
VALUE_MATE = 32000,
VALUE_INFINITE = 32001,
VALUE_NONE = 32002,
VALUE_TB_WIN_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
VALUE_TB_LOSS_IN_MAX_PLY = -VALUE_TB_WIN_IN_MAX_PLY,
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY,
// In the code, we make the assumption that these values
// are such that non_pawn_material() can be used to uniquely
// identify the material on the board.
PawnValue = 208,
KnightValue = 781,
BishopValue = 825,
RookValue = 1276,
QueenValue = 2538,
};
enum PieceType {
NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
ALL_PIECES = 0,
PIECE_TYPE_NB = 8
};
enum Piece {
NO_PIECE,
W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN = PAWN + 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
PIECE_NB = 16
};
constexpr Value PieceValue[PIECE_NB] = { VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO,
VALUE_ZERO, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, VALUE_ZERO, VALUE_ZERO };
using Depth = int;
enum : int {
DEPTH_QS_CHECKS = 0,
DEPTH_QS_NO_CHECKS = -1,
DEPTH_QS_RECAPTURES = -5,
DEPTH_NONE = -6,
DEPTH_OFFSET = -7 // value used only for TT entry occupancy check
};
enum Square : int {
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
SQ_NONE,
SQUARE_ZERO = 0,
SQUARE_NB = 64
};
enum Direction : int {
NORTH = 8,
EAST = 1,
SOUTH = -NORTH,
WEST = -EAST,
NORTH_EAST = NORTH + EAST,
SOUTH_EAST = SOUTH + EAST,
SOUTH_WEST = SOUTH + WEST,
NORTH_WEST = NORTH + WEST
};
enum File : int {
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
};
enum Rank : int {
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
};
// Keep track of what a move changes on the board (used by NNUE)
struct DirtyPiece {
// Number of changed pieces
int dirty_num;
// Max 3 pieces can change in one move. A promotion with capture moves
// both the pawn and the captured piece to SQ_NONE and the piece promoted
// to from SQ_NONE to the capture square.
Piece piece[3];
// From and to squares, which may be SQ_NONE
Square from[3];
Square to[3];
};
#define ENABLE_BASE_OPERATORS_ON(T) \
constexpr T operator+(T d1, int d2) { return T(int(d1) + d2); } \
constexpr T operator-(T d1, int d2) { return T(int(d1) - d2); } \
constexpr T operator-(T d) { return T(-int(d)); } \
inline T& operator+=(T& d1, int d2) { return d1 = d1 + d2; } \
inline T& operator-=(T& d1, int d2) { return d1 = d1 - d2; }
#define ENABLE_INCR_OPERATORS_ON(T) \
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
inline T& operator--(T& d) { return d = T(int(d) - 1); }
#define ENABLE_FULL_OPERATORS_ON(T) \
ENABLE_BASE_OPERATORS_ON(T) \
constexpr T operator*(int i, T d) { return T(i * int(d)); } \
constexpr T operator*(T d, int i) { return T(int(d) * i); } \
constexpr T operator/(T d, int i) { return T(int(d) / i); } \
constexpr int operator/(T d1, T d2) { return int(d1) / int(d2); } \
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
ENABLE_FULL_OPERATORS_ON(Value)
ENABLE_FULL_OPERATORS_ON(Direction)
ENABLE_INCR_OPERATORS_ON(PieceType)
ENABLE_INCR_OPERATORS_ON(Square)
ENABLE_INCR_OPERATORS_ON(File)
ENABLE_INCR_OPERATORS_ON(Rank)
#undef ENABLE_FULL_OPERATORS_ON
#undef ENABLE_INCR_OPERATORS_ON
#undef ENABLE_BASE_OPERATORS_ON
// Additional operators to add a Direction to a Square
constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); }
constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); }
inline Square& operator+=(Square& s, Direction d) { return s = s + d; }
inline Square& operator-=(Square& s, Direction d) { return s = s - d; }
constexpr Color operator~(Color c) {
return Color(c ^ BLACK); // Toggle color
}
constexpr Square flip_rank(Square s) { // Swap A1 <-> A8
return Square(s ^ SQ_A8);
}
constexpr Square flip_file(Square s) { // Swap A1 <-> H1
return Square(s ^ SQ_H1);
}
constexpr Piece operator~(Piece pc) {
return Piece(pc ^ 8); // Swap color of piece B_KNIGHT <-> W_KNIGHT
}
constexpr CastlingRights operator&(Color c, CastlingRights cr) {
return CastlingRights((c == WHITE ? WHITE_CASTLING : BLACK_CASTLING) & cr);
}
constexpr Value mate_in(int ply) {
return VALUE_MATE - ply;
}
constexpr Value mated_in(int ply) {
return -VALUE_MATE + ply;
}
constexpr Square make_square(File f, Rank r) {
return Square((r << 3) + f);
}
constexpr Piece make_piece(Color c, PieceType pt) {
return Piece((c << 3) + pt);
}
constexpr PieceType type_of(Piece pc) {
return PieceType(pc & 7);
}
inline Color color_of(Piece pc) {
assert(pc != NO_PIECE);
return Color(pc >> 3);
}
constexpr bool is_ok(Move m) {
return m != MOVE_NONE && m != MOVE_NULL;
}
constexpr bool is_ok(Square s) {
return s >= SQ_A1 && s <= SQ_H8;
}
constexpr File file_of(Square s) {
return File(s & 7);
}
constexpr Rank rank_of(Square s) {
return Rank(s >> 3);
}
constexpr Square relative_square(Color c, Square s) {
return Square(s ^ (c * 56));
}
constexpr Rank relative_rank(Color c, Rank r) {
return Rank(r ^ (c * 7));
}
constexpr Rank relative_rank(Color c, Square s) {
return relative_rank(c, rank_of(s));
}
constexpr Direction pawn_push(Color c) {
return c == WHITE ? NORTH : SOUTH;
}
constexpr Square from_sq(Move m) {
assert(is_ok(m));
return Square((m >> 6) & 0x3F);
}
constexpr Square to_sq(Move m) {
assert(is_ok(m));
return Square(m & 0x3F);
}
constexpr int from_to(Move m) {
return m & 0xFFF;
}
constexpr MoveType type_of(Move m) {
return MoveType(m & (3 << 14));
}
constexpr PieceType promotion_type(Move m) {
return PieceType(((m >> 12) & 3) + KNIGHT);
}
constexpr Move make_move(Square from, Square to) {
return Move((from << 6) + to);
}
template<MoveType T>
constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
}
// Based on a congruential pseudo-random number generator
constexpr Key make_key(uint64_t seed) {
return seed * 6364136223846793005ULL + 1442695040888963407ULL;
}
} // namespace Stockfish
#endif // #ifndef TYPES_H_INCLUDED
#include "tune.h" // Global visibility to tuning setup