mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 00:33:09 +00:00
486 lines
14 KiB
C++
486 lines
14 KiB
C++
/*
|
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
|
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
|
|
|
|
Stockfish is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Stockfish is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef TYPES_H_INCLUDED
|
|
#define TYPES_H_INCLUDED
|
|
|
|
/// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
|
|
/// is done automatically. To get started type 'make help'.
|
|
///
|
|
/// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
|
|
/// need to be set manually:
|
|
///
|
|
/// -DNDEBUG | Disable debugging mode. Always use this for release.
|
|
///
|
|
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
|
|
/// | run on some very old machines.
|
|
///
|
|
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
|
/// | only in 64-bit mode and requires hardware with popcnt support.
|
|
///
|
|
/// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
|
|
/// | only in 64-bit mode and requires hardware with pext support.
|
|
|
|
#include <cassert>
|
|
#include <cctype>
|
|
#include <cstdint>
|
|
#include <cstdlib>
|
|
#include <algorithm>
|
|
|
|
#if defined(_MSC_VER)
|
|
// Disable some silly and noisy warning from MSVC compiler
|
|
#pragma warning(disable: 4127) // Conditional expression is constant
|
|
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
|
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
|
#endif
|
|
|
|
/// Predefined macros hell:
|
|
///
|
|
/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
|
|
/// __INTEL_COMPILER Compiler is Intel
|
|
/// _MSC_VER Compiler is MSVC or Intel on Windows
|
|
/// _WIN32 Building on Windows (any)
|
|
/// _WIN64 Building on Windows 64 bit
|
|
|
|
#if defined(__GNUC__ ) && (__GNUC__ < 9 || (__GNUC__ == 9 && __GNUC_MINOR__ <= 2)) && defined(_WIN32) && !defined(__clang__)
|
|
#define ALIGNAS_ON_STACK_VARIABLES_BROKEN
|
|
#endif
|
|
|
|
#define ASSERT_ALIGNED(ptr, alignment) assert(reinterpret_cast<uintptr_t>(ptr) % alignment == 0)
|
|
|
|
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
|
|
# include <intrin.h> // Microsoft header for _BitScanForward64()
|
|
# define IS_64BIT
|
|
#endif
|
|
|
|
#if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
|
|
# include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64()
|
|
#endif
|
|
|
|
#if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
|
|
# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
|
|
#endif
|
|
|
|
#if defined(USE_PEXT)
|
|
# include <immintrin.h> // Header for _pext_u64() intrinsic
|
|
# define pext(b, m) _pext_u64(b, m)
|
|
#else
|
|
# define pext(b, m) 0
|
|
#endif
|
|
|
|
namespace Stockfish {
|
|
|
|
#ifdef USE_POPCNT
|
|
constexpr bool HasPopCnt = true;
|
|
#else
|
|
constexpr bool HasPopCnt = false;
|
|
#endif
|
|
|
|
#ifdef USE_PEXT
|
|
constexpr bool HasPext = true;
|
|
#else
|
|
constexpr bool HasPext = false;
|
|
#endif
|
|
|
|
#ifdef IS_64BIT
|
|
constexpr bool Is64Bit = true;
|
|
#else
|
|
constexpr bool Is64Bit = false;
|
|
#endif
|
|
|
|
typedef uint64_t Key;
|
|
typedef uint64_t Bitboard;
|
|
|
|
constexpr int MAX_MOVES = 256;
|
|
constexpr int MAX_PLY = 246;
|
|
|
|
/// A move needs 16 bits to be stored
|
|
///
|
|
/// bit 0- 5: destination square (from 0 to 63)
|
|
/// bit 6-11: origin square (from 0 to 63)
|
|
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
|
|
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
|
|
/// NOTE: en passant bit is set only when a pawn can be captured
|
|
///
|
|
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
|
|
/// any normal move destination square is always different from origin square
|
|
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
|
|
|
|
enum Move : int {
|
|
MOVE_NONE,
|
|
MOVE_NULL = 65
|
|
};
|
|
|
|
enum MoveType {
|
|
NORMAL,
|
|
PROMOTION = 1 << 14,
|
|
EN_PASSANT = 2 << 14,
|
|
CASTLING = 3 << 14
|
|
};
|
|
|
|
enum Color {
|
|
WHITE, BLACK, COLOR_NB = 2
|
|
};
|
|
|
|
enum CastlingRights {
|
|
NO_CASTLING,
|
|
WHITE_OO,
|
|
WHITE_OOO = WHITE_OO << 1,
|
|
BLACK_OO = WHITE_OO << 2,
|
|
BLACK_OOO = WHITE_OO << 3,
|
|
|
|
KING_SIDE = WHITE_OO | BLACK_OO,
|
|
QUEEN_SIDE = WHITE_OOO | BLACK_OOO,
|
|
WHITE_CASTLING = WHITE_OO | WHITE_OOO,
|
|
BLACK_CASTLING = BLACK_OO | BLACK_OOO,
|
|
ANY_CASTLING = WHITE_CASTLING | BLACK_CASTLING,
|
|
|
|
CASTLING_RIGHT_NB = 16
|
|
};
|
|
|
|
enum Phase {
|
|
PHASE_ENDGAME,
|
|
PHASE_MIDGAME = 128,
|
|
MG = 0, EG = 1, PHASE_NB = 2
|
|
};
|
|
|
|
enum ScaleFactor {
|
|
SCALE_FACTOR_DRAW = 0,
|
|
SCALE_FACTOR_NORMAL = 64,
|
|
SCALE_FACTOR_MAX = 128,
|
|
SCALE_FACTOR_NONE = 255
|
|
};
|
|
|
|
enum Bound {
|
|
BOUND_NONE,
|
|
BOUND_UPPER,
|
|
BOUND_LOWER,
|
|
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
|
|
};
|
|
|
|
enum Value : int {
|
|
VALUE_ZERO = 0,
|
|
VALUE_DRAW = 0,
|
|
VALUE_KNOWN_WIN = 10000,
|
|
VALUE_MATE = 32000,
|
|
VALUE_INFINITE = 32001,
|
|
VALUE_NONE = 32002,
|
|
|
|
VALUE_TB_WIN_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
|
|
VALUE_TB_LOSS_IN_MAX_PLY = -VALUE_TB_WIN_IN_MAX_PLY,
|
|
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
|
|
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY,
|
|
|
|
PawnValueMg = 126, PawnValueEg = 208,
|
|
KnightValueMg = 781, KnightValueEg = 854,
|
|
BishopValueMg = 825, BishopValueEg = 915,
|
|
RookValueMg = 1276, RookValueEg = 1380,
|
|
QueenValueMg = 2538, QueenValueEg = 2682,
|
|
|
|
MidgameLimit = 15258, EndgameLimit = 3915
|
|
};
|
|
|
|
enum PieceType {
|
|
NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
|
|
ALL_PIECES = 0,
|
|
PIECE_TYPE_NB = 8
|
|
};
|
|
|
|
enum Piece {
|
|
NO_PIECE,
|
|
W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
|
|
B_PAWN = PAWN + 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
|
|
PIECE_NB = 16
|
|
};
|
|
|
|
constexpr Value PieceValue[PHASE_NB][PIECE_NB] = {
|
|
{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO,
|
|
VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO },
|
|
{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO,
|
|
VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO }
|
|
};
|
|
|
|
typedef int Depth;
|
|
|
|
enum : int {
|
|
DEPTH_QS_CHECKS = 0,
|
|
DEPTH_QS_NO_CHECKS = -1,
|
|
DEPTH_QS_RECAPTURES = -5,
|
|
|
|
DEPTH_NONE = -6,
|
|
|
|
DEPTH_OFFSET = -7 // value used only for TT entry occupancy check
|
|
};
|
|
|
|
enum Square : int {
|
|
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
|
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
|
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
|
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
|
|
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
|
|
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
|
|
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
|
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
|
SQ_NONE,
|
|
|
|
SQUARE_ZERO = 0,
|
|
SQUARE_NB = 64
|
|
};
|
|
|
|
enum Direction : int {
|
|
NORTH = 8,
|
|
EAST = 1,
|
|
SOUTH = -NORTH,
|
|
WEST = -EAST,
|
|
|
|
NORTH_EAST = NORTH + EAST,
|
|
SOUTH_EAST = SOUTH + EAST,
|
|
SOUTH_WEST = SOUTH + WEST,
|
|
NORTH_WEST = NORTH + WEST
|
|
};
|
|
|
|
enum File : int {
|
|
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
|
|
};
|
|
|
|
enum Rank : int {
|
|
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
|
|
};
|
|
|
|
// Keep track of what a move changes on the board (used by NNUE)
|
|
struct DirtyPiece {
|
|
|
|
// Number of changed pieces
|
|
int dirty_num;
|
|
|
|
// Max 3 pieces can change in one move. A promotion with capture moves
|
|
// both the pawn and the captured piece to SQ_NONE and the piece promoted
|
|
// to from SQ_NONE to the capture square.
|
|
Piece piece[3];
|
|
|
|
// From and to squares, which may be SQ_NONE
|
|
Square from[3];
|
|
Square to[3];
|
|
};
|
|
|
|
/// Score enum stores a middlegame and an endgame value in a single integer (enum).
|
|
/// The least significant 16 bits are used to store the middlegame value and the
|
|
/// upper 16 bits are used to store the endgame value. We have to take care to
|
|
/// avoid left-shifting a signed int to avoid undefined behavior.
|
|
enum Score : int { SCORE_ZERO };
|
|
|
|
constexpr Score make_score(int mg, int eg) {
|
|
return Score((int)((unsigned int)eg << 16) + mg);
|
|
}
|
|
|
|
/// Extracting the signed lower and upper 16 bits is not so trivial because
|
|
/// according to the standard a simple cast to short is implementation defined
|
|
/// and so is a right shift of a signed integer.
|
|
inline Value eg_value(Score s) {
|
|
union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
|
|
return Value(eg.s);
|
|
}
|
|
|
|
inline Value mg_value(Score s) {
|
|
union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
|
|
return Value(mg.s);
|
|
}
|
|
|
|
#define ENABLE_BASE_OPERATORS_ON(T) \
|
|
constexpr T operator+(T d1, int d2) { return T(int(d1) + d2); } \
|
|
constexpr T operator-(T d1, int d2) { return T(int(d1) - d2); } \
|
|
constexpr T operator-(T d) { return T(-int(d)); } \
|
|
inline T& operator+=(T& d1, int d2) { return d1 = d1 + d2; } \
|
|
inline T& operator-=(T& d1, int d2) { return d1 = d1 - d2; }
|
|
|
|
#define ENABLE_INCR_OPERATORS_ON(T) \
|
|
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
|
|
inline T& operator--(T& d) { return d = T(int(d) - 1); }
|
|
|
|
#define ENABLE_FULL_OPERATORS_ON(T) \
|
|
ENABLE_BASE_OPERATORS_ON(T) \
|
|
constexpr T operator*(int i, T d) { return T(i * int(d)); } \
|
|
constexpr T operator*(T d, int i) { return T(int(d) * i); } \
|
|
constexpr T operator/(T d, int i) { return T(int(d) / i); } \
|
|
constexpr int operator/(T d1, T d2) { return int(d1) / int(d2); } \
|
|
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \
|
|
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
|
|
|
|
ENABLE_FULL_OPERATORS_ON(Value)
|
|
ENABLE_FULL_OPERATORS_ON(Direction)
|
|
|
|
ENABLE_INCR_OPERATORS_ON(Piece)
|
|
ENABLE_INCR_OPERATORS_ON(PieceType)
|
|
ENABLE_INCR_OPERATORS_ON(Square)
|
|
ENABLE_INCR_OPERATORS_ON(File)
|
|
ENABLE_INCR_OPERATORS_ON(Rank)
|
|
|
|
ENABLE_BASE_OPERATORS_ON(Score)
|
|
|
|
#undef ENABLE_FULL_OPERATORS_ON
|
|
#undef ENABLE_INCR_OPERATORS_ON
|
|
#undef ENABLE_BASE_OPERATORS_ON
|
|
|
|
/// Additional operators to add a Direction to a Square
|
|
constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); }
|
|
constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); }
|
|
inline Square& operator+=(Square& s, Direction d) { return s = s + d; }
|
|
inline Square& operator-=(Square& s, Direction d) { return s = s - d; }
|
|
|
|
/// Only declared but not defined. We don't want to multiply two scores due to
|
|
/// a very high risk of overflow. So user should explicitly convert to integer.
|
|
Score operator*(Score, Score) = delete;
|
|
|
|
/// Division of a Score must be handled separately for each term
|
|
inline Score operator/(Score s, int i) {
|
|
return make_score(mg_value(s) / i, eg_value(s) / i);
|
|
}
|
|
|
|
/// Multiplication of a Score by an integer. We check for overflow in debug mode.
|
|
inline Score operator*(Score s, int i) {
|
|
|
|
Score result = Score(int(s) * i);
|
|
|
|
assert(eg_value(result) == (i * eg_value(s)));
|
|
assert(mg_value(result) == (i * mg_value(s)));
|
|
assert((i == 0) || (result / i) == s);
|
|
|
|
return result;
|
|
}
|
|
|
|
/// Multiplication of a Score by a boolean
|
|
inline Score operator*(Score s, bool b) {
|
|
return b ? s : SCORE_ZERO;
|
|
}
|
|
|
|
constexpr Color operator~(Color c) {
|
|
return Color(c ^ BLACK); // Toggle color
|
|
}
|
|
|
|
constexpr Square flip_rank(Square s) { // Swap A1 <-> A8
|
|
return Square(s ^ SQ_A8);
|
|
}
|
|
|
|
constexpr Square flip_file(Square s) { // Swap A1 <-> H1
|
|
return Square(s ^ SQ_H1);
|
|
}
|
|
|
|
constexpr Piece operator~(Piece pc) {
|
|
return Piece(pc ^ 8); // Swap color of piece B_KNIGHT <-> W_KNIGHT
|
|
}
|
|
|
|
constexpr CastlingRights operator&(Color c, CastlingRights cr) {
|
|
return CastlingRights((c == WHITE ? WHITE_CASTLING : BLACK_CASTLING) & cr);
|
|
}
|
|
|
|
constexpr Value mate_in(int ply) {
|
|
return VALUE_MATE - ply;
|
|
}
|
|
|
|
constexpr Value mated_in(int ply) {
|
|
return -VALUE_MATE + ply;
|
|
}
|
|
|
|
constexpr Square make_square(File f, Rank r) {
|
|
return Square((r << 3) + f);
|
|
}
|
|
|
|
constexpr Piece make_piece(Color c, PieceType pt) {
|
|
return Piece((c << 3) + pt);
|
|
}
|
|
|
|
constexpr PieceType type_of(Piece pc) {
|
|
return PieceType(pc & 7);
|
|
}
|
|
|
|
inline Color color_of(Piece pc) {
|
|
assert(pc != NO_PIECE);
|
|
return Color(pc >> 3);
|
|
}
|
|
|
|
constexpr bool is_ok(Square s) {
|
|
return s >= SQ_A1 && s <= SQ_H8;
|
|
}
|
|
|
|
constexpr File file_of(Square s) {
|
|
return File(s & 7);
|
|
}
|
|
|
|
constexpr Rank rank_of(Square s) {
|
|
return Rank(s >> 3);
|
|
}
|
|
|
|
constexpr Square relative_square(Color c, Square s) {
|
|
return Square(s ^ (c * 56));
|
|
}
|
|
|
|
constexpr Rank relative_rank(Color c, Rank r) {
|
|
return Rank(r ^ (c * 7));
|
|
}
|
|
|
|
constexpr Rank relative_rank(Color c, Square s) {
|
|
return relative_rank(c, rank_of(s));
|
|
}
|
|
|
|
constexpr Direction pawn_push(Color c) {
|
|
return c == WHITE ? NORTH : SOUTH;
|
|
}
|
|
|
|
constexpr Square from_sq(Move m) {
|
|
return Square((m >> 6) & 0x3F);
|
|
}
|
|
|
|
constexpr Square to_sq(Move m) {
|
|
return Square(m & 0x3F);
|
|
}
|
|
|
|
constexpr int from_to(Move m) {
|
|
return m & 0xFFF;
|
|
}
|
|
|
|
constexpr MoveType type_of(Move m) {
|
|
return MoveType(m & (3 << 14));
|
|
}
|
|
|
|
constexpr PieceType promotion_type(Move m) {
|
|
return PieceType(((m >> 12) & 3) + KNIGHT);
|
|
}
|
|
|
|
constexpr Move make_move(Square from, Square to) {
|
|
return Move((from << 6) + to);
|
|
}
|
|
|
|
template<MoveType T>
|
|
constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
|
|
return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
|
|
}
|
|
|
|
constexpr bool is_ok(Move m) {
|
|
return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
|
|
}
|
|
|
|
/// Based on a congruential pseudo random number generator
|
|
constexpr Key make_key(uint64_t seed) {
|
|
return seed * 6364136223846793005ULL + 1442695040888963407ULL;
|
|
}
|
|
|
|
} // namespace Stockfish
|
|
|
|
#endif // #ifndef TYPES_H_INCLUDED
|
|
|
|
#include "tune.h" // Global visibility to tuning setup
|