clean up code. infinite random crawl.

This commit is contained in:
Kate 2023-06-08 09:26:28 +01:00
parent bcd06fb05d
commit 883f396794
4 changed files with 146 additions and 91 deletions

View file

@ -9,6 +9,7 @@ beautifulsoup4 = "*"
lxml = "*"
ratelimit = "*"
mongoengine = "*"
black = "*"
[dev-packages]

170
main.py
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@ -1,67 +1,129 @@
from models.group import Group
from models.player import Player
import group_info, player_info
import datetime
from steam_api_wrapper import get_group_details, get_players_groups
import datetime, random
# Set the starting group
starting_group = "ilovebloop"
# Get the members of the starting group
print("[*] Getting members of starting group...")
starting_group_details = group_info.get_group_details(starting_group)
starting_group_members = starting_group_details["members"]
# Check if the starting group already exists in the database
if not Group.objects(id64=starting_group_details["id64"]).first():
# If not, create it
Group(
id64=starting_group_details["id64"],
name=starting_group_details["name"],
tag=starting_group_details["tag"],
members=starting_group_members,
link=starting_group,
last_updated=datetime.datetime.now()
).save()
# Get the groups of the starting group members
groups_of_starting_group_members = []
for member in starting_group_members:
print(f"[*] Getting groups for member {member}...")
member_group_links = player_info.get_group_links(member)
# Check if the member already exists in the database
if not Player.objects(id64=member).first():
# If not, create it
Player(
id64=member,
groups=member_group_links,
link=f"https://steamcommunity.com/profiles/{member}",
last_updated=datetime.datetime.now()
).save()
groups_of_starting_group_members.extend(member_group_links)
# Remove duplicates
groups_of_starting_group_members = list(set(groups_of_starting_group_members))
print(groups_of_starting_group_members)
# Update or create each group in the database
for group_link in groups_of_starting_group_members:
print(f"[*] Getting group details for group {group_link}...")
def save_group(group_details: dict):
# Check if the group already exists in the database
if not Group.objects(link=group_link).first():
if not Group.objects(id64=group_details["id64"]).first():
# If not, create it
group_details = group_info.get_group_details(group_link)
Group(
id64=group_details["id64"],
name=group_details["name"],
tag=group_details["tag"],
members=group_details["members"],
link=group_link,
last_updated=datetime.datetime.now()
link=group_details["link"],
last_updated=datetime.datetime.now(),
).save()
print(f"[*] Got group details for group {group_details['name']}")
print(f"\r[*] Got group details for group {group_details['name']}", end="")
else:
print(f"[*] Group {group_link} already exists in the database. Skipping...")
print(
f"\r[*] Group {group_details['link']} already exists in the database. Skipping...",
end="",
)
def save_player(player_details: dict):
# Check if the player already exists in the database
if not Player.objects(id64=player_details["id64"]).first():
# If not, create it
Player(
id64=player_details["id64"],
groups=player_details["groups"],
link=player_details["link"],
last_updated=datetime.datetime.now(),
).save()
print(f"\r[*] Got player details for player {player_details['id64']}", end="")
else:
print(
f"\r[*] Player {player_details['id64']} already exists in the database. Skipping...",
end="",
)
def scan_group(group_link: str):
if not Group.objects(
link=str("https://steamcommunity.com/groups/" + group_link)
).first():
# If the starting group does not exist in the database, get its details
starting_group_details = get_group_details(group_link)
save_group(starting_group_details)
print(f"\r\033[K[+] Added group {group_link} to the database.")
else:
print(
f"\r\033[K[ ] Group {group_link} already exists in the database. Skipping..."
)
def scan_player(player_id: str):
if not Player.objects(id64=player_id).first():
member_group_links = get_players_groups(player_id)
# Save player to database
save_player(
{
"id64": player_id,
"groups": member_group_links,
"link": f"https://steamcommunity.com/profiles/{player_id}",
}
)
print(f"\r\033[K[+] Added player {player_id} to the database.")
else:
print(
f"\r\033[K[ ] Player {player_id} already exists in the database. Skipping..."
)
def get_random_group(max_size=100):
# First, we find the groups that satisfy the size condition
suitable_groups = Group.objects.filter(
__raw__={"$where": f"this.members.length < {max_size}"}
)
# If there are no suitable groups, return None
if not suitable_groups:
return None
# Then, we randomly select one from the suitable groups
random_index = random.randint(0, len(suitable_groups) - 1)
return suitable_groups[random_index]
def get_random_player():
# First, we find the players that satisfy the size condition
suitable_players = Player.objects.all()
# If there are no suitable players, return None
if not suitable_players:
return None
# Then, we randomly select one from the suitable players
random_index = random.randint(0, len(suitable_players) - 1)
return suitable_players[random_index]
if __name__ == "__main__":
# Crawl starting group
scan_group("ilovebloop")
flippy = 0
while True:
try:
if flippy % 2:
# Get a random group
random_group = random.choice(get_random_player().groups)
if random_group:
print(f"[*] Crawling group {random_group}...", end="")
scan_group(random_group)
else:
# Get a random player
random_player_id = random.choice(get_random_group().members)
print(f"[*] Crawling player {random_player_id}...", end="")
scan_player(random_player_id)
flippy += 1
except IndexError as e:
print("[E] IndexError: ", e)
continue

View file

@ -1,30 +0,0 @@
import requests
from bs4 import BeautifulSoup
from ratelimit import limits, sleep_and_retry
# Set up rate limiter, one request per second
CALLS = 1
RATE_LIMIT = 10
@sleep_and_retry
@limits(calls=CALLS, period=RATE_LIMIT)
def get_group_links(user_id):
url = f"https://steamcommunity.com/profiles/{user_id}/groups/"
response = requests.get(url)
soup = BeautifulSoup(response.text, "lxml")
group_blocks = soup.find_all("div", class_="group_block")
group_links = []
for block in group_blocks:
link_element = block.find("a", class_="linkTitle")
if link_element:
group_links.append(link_element["href"].split("/")[-1])
return group_links
if __name__ == "__main__":
group_ids = get_group_links("76561198084483014")
print(group_ids)

View file

@ -1,10 +1,11 @@
import requests, time
import requests
from bs4 import BeautifulSoup
from ratelimit import limits, sleep_and_retry
import time
# Set up rate limiter, one request per second
CALLS = 1
RATE_LIMIT = 10
RATE_LIMIT = 15
@sleep_and_retry
@ -13,7 +14,10 @@ def make_request(url):
try:
response = requests.get(url)
if response.status_code == 429:
print("HTTP 429 Too Many Requests received. Pausing for 30 seconds.")
print(
f"\r[*]HTTP 429 Too Many Requests received. Pausing for 30 seconds.",
end="",
)
time.sleep(30)
return make_request(url)
response.raise_for_status()
@ -62,7 +66,7 @@ def get_group_details(group_url_name):
return
try:
print(f"[*] Getting page {next_page_url}...")
print(f"\r[*] Getting page {next_page_url}...", end="")
group_details_soup = BeautifulSoup(
group_details_response.content, "lxml-xml"
)
@ -92,12 +96,30 @@ def get_group_details(group_url_name):
return {
"id64": group_id64,
"name": group_name,
"url": group_url,
"link": group_url,
"tag": tag,
"members": all_members,
}
@sleep_and_retry
@limits(calls=CALLS, period=RATE_LIMIT)
def get_players_groups(user_id):
url = f"https://steamcommunity.com/profiles/{user_id}/groups/"
response = make_request(url)
soup = BeautifulSoup(response.text, "lxml")
group_blocks = soup.find_all("div", class_="group_block")
group_links = []
for block in group_blocks:
link_element = block.find("a", class_="linkTitle")
if link_element:
group_links.append(link_element["href"].split("/")[-1])
return group_links
if __name__ == "__main__":
# Replace 'ilovebloop' with the desired group URL name
print(get_group_details("steamworks"))
group_ids = get_players_groups("76561198084483014")
print(group_ids)