clean up code. infinite random crawl.
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bcd06fb05d
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4 changed files with 146 additions and 91 deletions
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@ -9,6 +9,7 @@ beautifulsoup4 = "*"
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lxml = "*"
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ratelimit = "*"
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mongoengine = "*"
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black = "*"
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[dev-packages]
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170
main.py
170
main.py
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@ -1,67 +1,129 @@
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from models.group import Group
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from models.player import Player
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import group_info, player_info
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import datetime
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from steam_api_wrapper import get_group_details, get_players_groups
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import datetime, random
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# Set the starting group
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starting_group = "ilovebloop"
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# Get the members of the starting group
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print("[*] Getting members of starting group...")
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starting_group_details = group_info.get_group_details(starting_group)
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starting_group_members = starting_group_details["members"]
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# Check if the starting group already exists in the database
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if not Group.objects(id64=starting_group_details["id64"]).first():
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# If not, create it
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Group(
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id64=starting_group_details["id64"],
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name=starting_group_details["name"],
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tag=starting_group_details["tag"],
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members=starting_group_members,
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link=starting_group,
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last_updated=datetime.datetime.now()
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).save()
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# Get the groups of the starting group members
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groups_of_starting_group_members = []
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for member in starting_group_members:
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print(f"[*] Getting groups for member {member}...")
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member_group_links = player_info.get_group_links(member)
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# Check if the member already exists in the database
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if not Player.objects(id64=member).first():
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# If not, create it
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Player(
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id64=member,
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groups=member_group_links,
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link=f"https://steamcommunity.com/profiles/{member}",
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last_updated=datetime.datetime.now()
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).save()
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groups_of_starting_group_members.extend(member_group_links)
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# Remove duplicates
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groups_of_starting_group_members = list(set(groups_of_starting_group_members))
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print(groups_of_starting_group_members)
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# Update or create each group in the database
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for group_link in groups_of_starting_group_members:
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print(f"[*] Getting group details for group {group_link}...")
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def save_group(group_details: dict):
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# Check if the group already exists in the database
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if not Group.objects(link=group_link).first():
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if not Group.objects(id64=group_details["id64"]).first():
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# If not, create it
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group_details = group_info.get_group_details(group_link)
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Group(
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id64=group_details["id64"],
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name=group_details["name"],
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tag=group_details["tag"],
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members=group_details["members"],
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link=group_link,
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last_updated=datetime.datetime.now()
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link=group_details["link"],
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last_updated=datetime.datetime.now(),
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).save()
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print(f"[*] Got group details for group {group_details['name']}")
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print(f"\r[*] Got group details for group {group_details['name']}", end="")
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else:
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print(f"[*] Group {group_link} already exists in the database. Skipping...")
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print(
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f"\r[*] Group {group_details['link']} already exists in the database. Skipping...",
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end="",
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)
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def save_player(player_details: dict):
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# Check if the player already exists in the database
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if not Player.objects(id64=player_details["id64"]).first():
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# If not, create it
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Player(
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id64=player_details["id64"],
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groups=player_details["groups"],
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link=player_details["link"],
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last_updated=datetime.datetime.now(),
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).save()
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print(f"\r[*] Got player details for player {player_details['id64']}", end="")
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else:
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print(
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f"\r[*] Player {player_details['id64']} already exists in the database. Skipping...",
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end="",
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)
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def scan_group(group_link: str):
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if not Group.objects(
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link=str("https://steamcommunity.com/groups/" + group_link)
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).first():
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# If the starting group does not exist in the database, get its details
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starting_group_details = get_group_details(group_link)
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save_group(starting_group_details)
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print(f"\r\033[K[+] Added group {group_link} to the database.")
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else:
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print(
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f"\r\033[K[ ] Group {group_link} already exists in the database. Skipping..."
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)
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def scan_player(player_id: str):
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if not Player.objects(id64=player_id).first():
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member_group_links = get_players_groups(player_id)
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# Save player to database
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save_player(
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{
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"id64": player_id,
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"groups": member_group_links,
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"link": f"https://steamcommunity.com/profiles/{player_id}",
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}
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)
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print(f"\r\033[K[+] Added player {player_id} to the database.")
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else:
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print(
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f"\r\033[K[ ] Player {player_id} already exists in the database. Skipping..."
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)
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def get_random_group(max_size=100):
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# First, we find the groups that satisfy the size condition
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suitable_groups = Group.objects.filter(
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__raw__={"$where": f"this.members.length < {max_size}"}
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)
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# If there are no suitable groups, return None
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if not suitable_groups:
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return None
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# Then, we randomly select one from the suitable groups
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random_index = random.randint(0, len(suitable_groups) - 1)
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return suitable_groups[random_index]
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def get_random_player():
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# First, we find the players that satisfy the size condition
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suitable_players = Player.objects.all()
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# If there are no suitable players, return None
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if not suitable_players:
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return None
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# Then, we randomly select one from the suitable players
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random_index = random.randint(0, len(suitable_players) - 1)
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return suitable_players[random_index]
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if __name__ == "__main__":
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# Crawl starting group
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scan_group("ilovebloop")
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flippy = 0
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while True:
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try:
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if flippy % 2:
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# Get a random group
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random_group = random.choice(get_random_player().groups)
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if random_group:
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print(f"[*] Crawling group {random_group}...", end="")
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scan_group(random_group)
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else:
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# Get a random player
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random_player_id = random.choice(get_random_group().members)
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print(f"[*] Crawling player {random_player_id}...", end="")
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scan_player(random_player_id)
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flippy += 1
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except IndexError as e:
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print("[E] IndexError: ", e)
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continue
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@ -1,30 +0,0 @@
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import requests
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from bs4 import BeautifulSoup
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from ratelimit import limits, sleep_and_retry
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# Set up rate limiter, one request per second
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CALLS = 1
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RATE_LIMIT = 10
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@sleep_and_retry
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@limits(calls=CALLS, period=RATE_LIMIT)
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def get_group_links(user_id):
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url = f"https://steamcommunity.com/profiles/{user_id}/groups/"
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response = requests.get(url)
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soup = BeautifulSoup(response.text, "lxml")
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group_blocks = soup.find_all("div", class_="group_block")
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group_links = []
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for block in group_blocks:
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link_element = block.find("a", class_="linkTitle")
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if link_element:
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group_links.append(link_element["href"].split("/")[-1])
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return group_links
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if __name__ == "__main__":
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group_ids = get_group_links("76561198084483014")
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print(group_ids)
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@ -1,10 +1,11 @@
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import requests, time
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import requests
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from bs4 import BeautifulSoup
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from ratelimit import limits, sleep_and_retry
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import time
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# Set up rate limiter, one request per second
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CALLS = 1
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RATE_LIMIT = 10
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RATE_LIMIT = 15
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@sleep_and_retry
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@ -13,7 +14,10 @@ def make_request(url):
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try:
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response = requests.get(url)
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if response.status_code == 429:
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print("HTTP 429 Too Many Requests received. Pausing for 30 seconds.")
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print(
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f"\r[*]HTTP 429 Too Many Requests received. Pausing for 30 seconds.",
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end="",
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)
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time.sleep(30)
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return make_request(url)
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response.raise_for_status()
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return
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try:
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print(f"[*] Getting page {next_page_url}...")
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print(f"\r[*] Getting page {next_page_url}...", end="")
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group_details_soup = BeautifulSoup(
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group_details_response.content, "lxml-xml"
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)
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@ -92,12 +96,30 @@ def get_group_details(group_url_name):
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return {
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"id64": group_id64,
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"name": group_name,
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"url": group_url,
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"link": group_url,
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"tag": tag,
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"members": all_members,
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}
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@sleep_and_retry
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@limits(calls=CALLS, period=RATE_LIMIT)
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def get_players_groups(user_id):
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url = f"https://steamcommunity.com/profiles/{user_id}/groups/"
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response = make_request(url)
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soup = BeautifulSoup(response.text, "lxml")
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group_blocks = soup.find_all("div", class_="group_block")
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group_links = []
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for block in group_blocks:
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link_element = block.find("a", class_="linkTitle")
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if link_element:
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group_links.append(link_element["href"].split("/")[-1])
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return group_links
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if __name__ == "__main__":
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# Replace 'ilovebloop' with the desired group URL name
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print(get_group_details("steamworks"))
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group_ids = get_players_groups("76561198084483014")
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print(group_ids)
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