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Silence some warnings with MSVC 2013
No functional change.
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2 changed files with 3 additions and 1 deletions
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@ -82,6 +82,8 @@ namespace {
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// that's not already included in the queen promotion.
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// that's not already included in the queen promotion.
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if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ksq))
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if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ksq))
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*moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
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*moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
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else
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(void)ksq; // Silence a warning under MSVC
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return moveList;
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return moveList;
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}
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}
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2
src/tt.h
2
src/tt.h
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@ -39,7 +39,7 @@ struct TTEntry {
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Move move() const { return (Move )move16; }
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Move move() const { return (Move )move16; }
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Value value() const { return (Value)value16; }
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Value value() const { return (Value)value16; }
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Value eval() const { return (Value)eval16; }
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Value eval() const { return (Value)eval16; }
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Depth depth() const { return (Depth)(depth8 * ONE_PLY); }
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Depth depth() const { return (Depth)(depth8 * int(ONE_PLY)); }
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Bound bound() const { return (Bound)(genBound8 & 0x3); }
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Bound bound() const { return (Bound)(genBound8 & 0x3); }
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void save(Key k, Value v, Bound b, Depth d, Move m, Value ev, uint8_t g) {
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void save(Key k, Value v, Bound b, Depth d, Move m, Value ev, uint8_t g) {
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