mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 00:33:09 +00:00
Move all enum types definitions to types.h
Cleanup headers while there. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
95212222c7
commit
0fcda095df
28 changed files with 319 additions and 608 deletions
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@ -17,20 +17,10 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////
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//// Includes
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////
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#include <cassert>
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#include "bitboard.h"
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#include "square.h"
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////
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//// Local definitions
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////
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#include "types.h"
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namespace {
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@ -63,10 +53,6 @@ namespace {
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}
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////
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//// Functions
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////
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void generate_kpk_bitbase(uint8_t bitbase[]) {
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bool repeat;
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@ -21,8 +21,6 @@
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#if !defined(BITBOARD_H_INCLUDED)
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#define BITBOARD_H_INCLUDED
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#include "piece.h"
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#include "square.h"
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#include "types.h"
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const Bitboard EmptyBoardBB = 0;
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@ -18,7 +18,6 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(BITCOUNT_H_INCLUDED)
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#define BITCOUNT_H_INCLUDED
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43
src/depth.h
43
src/depth.h
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@ -1,43 +0,0 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(DEPTH_H_INCLUDED)
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#define DEPTH_H_INCLUDED
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#include "types.h"
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////
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//// Types
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////
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enum Depth {
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ONE_PLY = 2,
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DEPTH_ZERO = 0 * ONE_PLY,
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DEPTH_QS_CHECKS = -1 * ONE_PLY,
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DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
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DEPTH_NONE = -127 * ONE_PLY
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};
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ENABLE_OPERATORS_ON(Depth)
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#endif // !defined(DEPTH_H_INCLUDED)
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@ -17,21 +17,11 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(ENDGAME_H_INCLUDED)
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#define ENDGAME_H_INCLUDED
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////
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//// Includes
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////
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#include "position.h"
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#include "value.h"
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////
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//// Types
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////
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#include "types.h"
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enum EndgameType {
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@ -94,11 +84,4 @@ struct ScalingFunction : public EndgameScalingFunctionBase {
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ScaleFactor apply(const Position&) const;
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};
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////
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//// Prototypes
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////
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extern void init_bitbases();
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#endif // !defined(ENDGAME_H_INCLUDED)
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@ -17,12 +17,10 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(EVALUATE_H_INCLUDED)
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#define EVALUATE_H_INCLUDED
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#include "piece.h"
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#include "value.h"
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#include "types.h"
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class Position;
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@ -21,12 +21,7 @@
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#define HISTORY_H_INCLUDED
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#include <cstring>
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#include "depth.h"
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#include "piece.h"
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#include "square.h"
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#include "value.h"
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#include "types.h"
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/// The History class stores statistics about how often different moves
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/// have been successful or unsuccessful during the current search. These
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@ -17,11 +17,9 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(LOCK_H_INCLUDED)
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#define LOCK_H_INCLUDED
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#if !defined(_MSC_VER)
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# include <pthread.h>
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15
src/main.cpp
15
src/main.cpp
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// To profile with callgrind uncomment following line
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//#define USE_CALLGRIND
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////
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//// Includes
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////
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#include <cstdio>
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#include <iostream>
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#include <string>
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#include "bitboard.h"
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#include "bitcount.h"
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#include "endgame.h"
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#include "evaluate.h"
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#include "material.h"
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#include "misc.h"
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "ucioption.h"
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extern bool execute_uci_command(const string& cmd);
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extern void benchmark(int argc, char* argv[]);
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////
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//// Functions
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////
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extern void init_bitbases();
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int main(int argc, char* argv[]) {
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@ -17,23 +17,13 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(MATERIAL_H_INCLUDED)
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#define MATERIAL_H_INCLUDED
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////
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//// Includes
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////
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#include "endgame.h"
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#include "position.h"
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#include "tt.h"
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////
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//// Types
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////
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const int MaterialTableSize = 1024;
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/// MaterialInfo is a class which contains various information about a
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};
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////
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//// Inline functions
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////
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/// MaterialInfo::material_value simply returns the material balance
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/// evaluation that is independent from game phase.
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return make_score(value, value);
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}
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/// MaterialInfo::scale_factor takes a position and a color as input, and
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/// returns a scale factor for the given color. We have to provide the
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/// position in addition to the color, because the scale factor need not
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return spaceWeight;
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}
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/// MaterialInfo::game_phase() returns the game phase according
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/// to this material configuration.
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#define MISC_H_INCLUDED
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#include <string>
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#include "types.h"
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extern const std::string engine_name();
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#include <string>
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#include "misc.h"
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#include "piece.h"
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#include "square.h"
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#include "value.h"
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#include "types.h"
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// Maximum number of allowed moves per position
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const int MOVES_MAX = 256;
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@ -17,16 +17,10 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////
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//// Includes
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////
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#include <cassert>
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#include "bitcount.h"
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#include "movegen.h"
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#include "types.h"
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// Simple macro to wrap a very common while loop, no facny, no flexibility,
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// hardcoded list name 'mlist' and from square 'from'.
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// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
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#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
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////
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//// Local definitions
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////
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namespace {
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enum CastlingSide {
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@ -17,7 +17,6 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(MOVEGEN_H_INCLUDED)
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#define MOVEGEN_H_INCLUDED
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#include "movegen.h"
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#include "movepick.h"
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#include "search.h"
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#include "value.h"
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#include "types.h"
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namespace {
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#if !defined MOVEPICK_H_INCLUDED
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#define MOVEPICK_H_INCLUDED
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#include "depth.h"
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#include "history.h"
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#include "position.h"
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#include "types.h"
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struct SearchStack;
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17
src/pawns.h
17
src/pawns.h
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(PAWNS_H_INCLUDED)
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#define PAWNS_H_INCLUDED
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////
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//// Includes
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////
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#include "bitboard.h"
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#include "position.h"
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#include "tt.h"
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#include "value.h"
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////
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//// Types
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////
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#include "types.h"
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const int PawnTableSize = 16384;
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Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const;
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};
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////
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//// Inline functions
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////
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inline Square pawn_push(Color c) {
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return c == WHITE ? DELTA_N : DELTA_S;
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}
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93
src/piece.h
93
src/piece.h
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@ -1,93 +0,0 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
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||||
(at your option) any later version.
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||||
|
||||
Stockfish is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(PIECE_H_INCLUDED)
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#define PIECE_H_INCLUDED
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#include "value.h"
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enum PieceType {
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PIECE_TYPE_NONE = 0,
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PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
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};
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enum Piece {
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PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
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BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
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};
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enum Color {
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WHITE, BLACK, COLOR_NONE
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};
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ENABLE_OPERATORS_ON(PieceType)
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ENABLE_OPERATORS_ON(Piece)
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ENABLE_OPERATORS_ON(Color)
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/// Important: If the material values are changed, one must also
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/// adjust the piece square tables, and the method game_phase() in the
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/// Position class!
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///
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/// Values modified by Joona Kiiski
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const Value PawnValueMidgame = Value(0x0C6);
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const Value PawnValueEndgame = Value(0x102);
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const Value KnightValueMidgame = Value(0x331);
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const Value KnightValueEndgame = Value(0x34E);
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const Value BishopValueMidgame = Value(0x344);
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const Value BishopValueEndgame = Value(0x359);
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const Value RookValueMidgame = Value(0x4F6);
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const Value RookValueEndgame = Value(0x4FE);
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const Value QueenValueMidgame = Value(0x9D9);
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const Value QueenValueEndgame = Value(0x9FE);
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inline Piece make_piece(Color c, PieceType pt) {
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return Piece((int(c) << 3) | int(pt));
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}
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inline PieceType type_of_piece(Piece p) {
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return PieceType(int(p) & 7);
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}
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inline Color color_of_piece(Piece p) {
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return Color(int(p) >> 3);
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}
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inline Color opposite_color(Color c) {
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return Color(int(c) ^ 1);
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}
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inline bool color_is_ok(Color c) {
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return c == WHITE || c == BLACK;
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}
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inline bool piece_type_is_ok(PieceType pt) {
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return pt >= PAWN && pt <= KING;
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}
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inline bool piece_is_ok(Piece p) {
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return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p));
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}
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inline char piece_type_to_char(PieceType pt) {
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static const char ch[] = " PNBRQK";
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return ch[pt];
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}
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#endif // !defined(PIECE_H_INCLUDED)
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@ -22,9 +22,7 @@
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#include "bitboard.h"
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#include "move.h"
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#include "piece.h"
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#include "square.h"
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#include "value.h"
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#include "types.h"
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/// Maximum number of plies per game (220 should be enough, because the
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/// maximum search depth is 100, and during position setup we reset the
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|
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@ -17,15 +17,10 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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||||
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||||
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#if !defined(PSQTAB_H_INCLUDED)
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#define PSQTAB_H_INCLUDED
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////
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//// Includes
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////
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#include "value.h"
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#include "types.h"
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namespace {
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10
src/rkiss.h
10
src/rkiss.h
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@ -39,18 +39,8 @@
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#if !defined(RKISS_H_INCLUDED)
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#define RKISS_H_INCLUDED
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////
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//// Includes
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||||
////
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||||
|
||||
#include "types.h"
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////
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//// Types
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////
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class RKISS {
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// Keep variables always together
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|
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22
src/search.h
22
src/search.h
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@ -17,31 +17,15 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
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#if !defined(SEARCH_H_INCLUDED)
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#define SEARCH_H_INCLUDED
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////
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//// Includes
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////
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#include "depth.h"
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#include "move.h"
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#include "value.h"
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////
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//// Constants
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////
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#include "types.h"
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const int PLY_MAX = 100;
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const int PLY_MAX_PLUS_2 = PLY_MAX + 2;
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// The SearchStack struct keeps track of the information we need to remember
|
||||
/// from nodes shallower and deeper in the tree during the search. Each
|
||||
/// search thread has its own array of SearchStack objects, indexed by the
|
||||
|
@ -62,10 +46,6 @@ struct SearchStack {
|
|||
SplitPoint* sp;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
class Position;
|
||||
|
||||
extern void init_search();
|
||||
|
|
155
src/square.h
155
src/square.h
|
@ -1,155 +0,0 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(SQUARE_H_INCLUDED)
|
||||
#define SQUARE_H_INCLUDED
|
||||
|
||||
#include <cstdlib> // for abs()
|
||||
#include <string>
|
||||
|
||||
#include "misc.h"
|
||||
#include "piece.h"
|
||||
|
||||
enum Square {
|
||||
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
||||
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
||||
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
||||
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
|
||||
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
|
||||
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
|
||||
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||
SQ_NONE,
|
||||
|
||||
DELTA_N = 8,
|
||||
DELTA_E = 1,
|
||||
DELTA_S = -8,
|
||||
DELTA_W = -1,
|
||||
|
||||
DELTA_NN = DELTA_N + DELTA_N,
|
||||
DELTA_NE = DELTA_N + DELTA_E,
|
||||
DELTA_SE = DELTA_S + DELTA_E,
|
||||
DELTA_SS = DELTA_S + DELTA_S,
|
||||
DELTA_SW = DELTA_S + DELTA_W,
|
||||
DELTA_NW = DELTA_N + DELTA_W
|
||||
};
|
||||
|
||||
enum File {
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H
|
||||
};
|
||||
|
||||
enum Rank {
|
||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8
|
||||
};
|
||||
|
||||
enum SquareColor {
|
||||
DARK, LIGHT
|
||||
};
|
||||
|
||||
ENABLE_OPERATORS_ON(Square)
|
||||
ENABLE_OPERATORS_ON(File)
|
||||
ENABLE_OPERATORS_ON(Rank)
|
||||
|
||||
inline Square make_square(File f, Rank r) {
|
||||
return Square((int(r) << 3) | int(f));
|
||||
}
|
||||
|
||||
inline File square_file(Square s) {
|
||||
return File(int(s) & 7);
|
||||
}
|
||||
|
||||
inline Rank square_rank(Square s) {
|
||||
return Rank(int(s) >> 3);
|
||||
}
|
||||
|
||||
inline Square flip_square(Square s) {
|
||||
return Square(int(s) ^ 56);
|
||||
}
|
||||
|
||||
inline Square flop_square(Square s) {
|
||||
return Square(int(s) ^ 7);
|
||||
}
|
||||
|
||||
inline Square relative_square(Color c, Square s) {
|
||||
return Square(int(s) ^ (int(c) * 56));
|
||||
}
|
||||
|
||||
inline Rank relative_rank(Color c, Rank r) {
|
||||
return Rank(int(r) ^ (int(c) * 7));
|
||||
}
|
||||
|
||||
inline Rank relative_rank(Color c, Square s) {
|
||||
return relative_rank(c, square_rank(s));
|
||||
}
|
||||
|
||||
inline SquareColor square_color(Square s) {
|
||||
return SquareColor(int(square_rank(s) + s) & 1);
|
||||
}
|
||||
|
||||
inline bool opposite_color_squares(Square s1, Square s2) {
|
||||
int s = int(s1) ^ int(s2);
|
||||
return ((s >> 3) ^ s) & 1;
|
||||
}
|
||||
|
||||
inline int file_distance(Square s1, Square s2) {
|
||||
return abs(square_file(s1) - square_file(s2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Square s1, Square s2) {
|
||||
return abs(square_rank(s1) - square_rank(s2));
|
||||
}
|
||||
|
||||
inline int square_distance(Square s1, Square s2) {
|
||||
return Max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||
}
|
||||
|
||||
inline File file_from_char(char c) {
|
||||
return File(c - 'a') + FILE_A;
|
||||
}
|
||||
|
||||
inline char file_to_char(File f) {
|
||||
return char(f - FILE_A + int('a'));
|
||||
}
|
||||
|
||||
inline Rank rank_from_char(char c) {
|
||||
return Rank(c - '1') + RANK_1;
|
||||
}
|
||||
|
||||
inline char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1 + int('1'));
|
||||
}
|
||||
|
||||
inline const std::string square_to_string(Square s) {
|
||||
char ch[] = { file_to_char(square_file(s)), rank_to_char(square_rank(s)), 0 };
|
||||
return std::string(ch);
|
||||
}
|
||||
|
||||
inline bool file_is_ok(File f) {
|
||||
return f >= FILE_A && f <= FILE_H;
|
||||
}
|
||||
|
||||
inline bool rank_is_ok(Rank r) {
|
||||
return r >= RANK_1 && r <= RANK_8;
|
||||
}
|
||||
|
||||
inline bool square_is_ok(Square s) {
|
||||
return s >= SQ_A1 && s <= SQ_H8;
|
||||
}
|
||||
|
||||
#endif // !defined(SQUARE_H_INCLUDED)
|
18
src/thread.h
18
src/thread.h
|
@ -17,15 +17,9 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(THREAD_H_INCLUDED)
|
||||
#define THREAD_H_INCLUDED
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "lock.h"
|
||||
|
@ -33,19 +27,9 @@
|
|||
#include "position.h"
|
||||
#include "search.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
const int MAX_THREADS = 16;
|
||||
const int MAX_ACTIVE_SPLIT_POINTS = 8;
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
struct SplitPoint {
|
||||
|
||||
// Const data after splitPoint has been setup
|
||||
|
@ -73,7 +57,6 @@ struct SplitPoint {
|
|||
};
|
||||
|
||||
// ThreadState type is used to represent thread's current state
|
||||
|
||||
enum ThreadState
|
||||
{
|
||||
THREAD_INITIALIZING, // thread is initializing itself
|
||||
|
@ -91,5 +74,4 @@ struct Thread {
|
|||
SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
|
||||
};
|
||||
|
||||
|
||||
#endif // !defined(THREAD_H_INCLUDED)
|
||||
|
|
|
@ -17,14 +17,9 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(TIMEMAN_H_INCLUDED)
|
||||
#define TIMEMAN_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
class TimeManager {
|
||||
public:
|
||||
|
||||
|
|
10
src/tt.h
10
src/tt.h
|
@ -17,21 +17,13 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(TT_H_INCLUDED)
|
||||
#define TT_H_INCLUDED
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "depth.h"
|
||||
#include "move.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
#include "types.h"
|
||||
|
||||
/// A simple fixed size hash table used to store pawns and material
|
||||
/// configurations. It is basically just an array of Entry objects.
|
||||
|
|
325
src/types.h
325
src/types.h
|
@ -20,6 +20,7 @@
|
|||
#if !defined(TYPES_H_INCLUDED)
|
||||
#define TYPES_H_INCLUDED
|
||||
|
||||
#include <climits>
|
||||
#include <cstdlib>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
|
@ -45,10 +46,6 @@ typedef unsigned __int64 uint64_t;
|
|||
|
||||
#endif
|
||||
|
||||
// Our hash key and bitboard types
|
||||
typedef uint64_t Key;
|
||||
typedef uint64_t Bitboard;
|
||||
|
||||
#define Min(x, y) (((x) < (y)) ? (x) : (y))
|
||||
#define Max(x, y) (((x) < (y)) ? (y) : (x))
|
||||
|
||||
|
@ -131,23 +128,6 @@ inline void __cpuid(int CPUInfo[4], int)
|
|||
#define FORCE_INLINE inline
|
||||
#endif
|
||||
|
||||
// Operators used by enum types like Depth, Piece, Square and so on.
|
||||
|
||||
#define ENABLE_OPERATORS_ON(T) \
|
||||
inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); } \
|
||||
inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); } \
|
||||
inline T operator* (int i, const T d) { return T(i * int(d)); } \
|
||||
inline T operator* (const T d, int i) { return T(int(d) * i); } \
|
||||
inline T operator/ (const T d, int i) { return T(int(d) / i); } \
|
||||
inline T operator- (const T d) { return T(-int(d)); } \
|
||||
inline T operator++ (T& d, int) {d = T(int(d) + 1); return d; } \
|
||||
inline T operator-- (T& d, int) { d = T(int(d) - 1); return d; } \
|
||||
inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; } \
|
||||
inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; } \
|
||||
inline void operator*= (T& d, int i) { d = T(int(d) * i); } \
|
||||
inline void operator/= (T& d, int i) { d = T(int(d) / i); }
|
||||
|
||||
|
||||
/// cpu_has_popcnt() detects support for popcnt instruction at runtime
|
||||
inline bool cpu_has_popcnt() {
|
||||
|
||||
|
@ -174,4 +154,307 @@ const bool CpuIs64Bit = true;
|
|||
const bool CpuIs64Bit = false;
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
|
||||
typedef uint64_t Key;
|
||||
typedef uint64_t Bitboard;
|
||||
|
||||
enum ValueType {
|
||||
VALUE_TYPE_NONE = 0,
|
||||
VALUE_TYPE_UPPER = 1,
|
||||
VALUE_TYPE_LOWER = 2,
|
||||
VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
|
||||
};
|
||||
|
||||
enum Value {
|
||||
VALUE_ZERO = 0,
|
||||
VALUE_DRAW = 0,
|
||||
VALUE_KNOWN_WIN = 15000,
|
||||
VALUE_MATE = 30000,
|
||||
VALUE_INFINITE = 30001,
|
||||
VALUE_NONE = 30002,
|
||||
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||
};
|
||||
|
||||
enum PieceType {
|
||||
PIECE_TYPE_NONE = 0,
|
||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
||||
};
|
||||
|
||||
enum Piece {
|
||||
PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
|
||||
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
|
||||
};
|
||||
|
||||
enum Color {
|
||||
WHITE, BLACK, COLOR_NONE
|
||||
};
|
||||
|
||||
enum Depth {
|
||||
|
||||
ONE_PLY = 2,
|
||||
|
||||
DEPTH_ZERO = 0 * ONE_PLY,
|
||||
DEPTH_QS_CHECKS = -1 * ONE_PLY,
|
||||
DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
|
||||
|
||||
DEPTH_NONE = -127 * ONE_PLY
|
||||
};
|
||||
|
||||
enum Square {
|
||||
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
||||
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
||||
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
||||
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
|
||||
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
|
||||
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
|
||||
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||
SQ_NONE,
|
||||
|
||||
DELTA_N = 8,
|
||||
DELTA_E = 1,
|
||||
DELTA_S = -8,
|
||||
DELTA_W = -1,
|
||||
|
||||
DELTA_NN = DELTA_N + DELTA_N,
|
||||
DELTA_NE = DELTA_N + DELTA_E,
|
||||
DELTA_SE = DELTA_S + DELTA_E,
|
||||
DELTA_SS = DELTA_S + DELTA_S,
|
||||
DELTA_SW = DELTA_S + DELTA_W,
|
||||
DELTA_NW = DELTA_N + DELTA_W
|
||||
};
|
||||
|
||||
enum File {
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H
|
||||
};
|
||||
|
||||
enum Rank {
|
||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8
|
||||
};
|
||||
|
||||
enum SquareColor {
|
||||
DARK, LIGHT
|
||||
};
|
||||
|
||||
enum ScaleFactor {
|
||||
SCALE_FACTOR_ZERO = 0,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
};
|
||||
|
||||
|
||||
/// Score enum keeps a midgame and an endgame value in a single
|
||||
/// integer (enum), first LSB 16 bits are used to store endgame
|
||||
/// value, while upper bits are used for midgame value. Compiler
|
||||
/// is free to choose the enum type as long as can keep its data,
|
||||
/// so ensure Score to be an integer type.
|
||||
enum Score {
|
||||
SCORE_ZERO = 0,
|
||||
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||
};
|
||||
|
||||
#define ENABLE_OPERATORS_ON(T) \
|
||||
inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); } \
|
||||
inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); } \
|
||||
inline T operator* (int i, const T d) { return T(i * int(d)); } \
|
||||
inline T operator* (const T d, int i) { return T(int(d) * i); } \
|
||||
inline T operator/ (const T d, int i) { return T(int(d) / i); } \
|
||||
inline T operator- (const T d) { return T(-int(d)); } \
|
||||
inline T operator++ (T& d, int) {d = T(int(d) + 1); return d; } \
|
||||
inline T operator-- (T& d, int) { d = T(int(d) - 1); return d; } \
|
||||
inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; } \
|
||||
inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; } \
|
||||
inline void operator*= (T& d, int i) { d = T(int(d) * i); } \
|
||||
inline void operator/= (T& d, int i) { d = T(int(d) / i); }
|
||||
|
||||
ENABLE_OPERATORS_ON(Value)
|
||||
ENABLE_OPERATORS_ON(PieceType)
|
||||
ENABLE_OPERATORS_ON(Piece)
|
||||
ENABLE_OPERATORS_ON(Color)
|
||||
ENABLE_OPERATORS_ON(Depth)
|
||||
ENABLE_OPERATORS_ON(Square)
|
||||
ENABLE_OPERATORS_ON(File)
|
||||
ENABLE_OPERATORS_ON(Rank)
|
||||
|
||||
#undef ENABLE_OPERATORS_ON
|
||||
|
||||
// Extra operators for adding integers to a Value
|
||||
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
|
||||
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
|
||||
|
||||
// Extracting the _signed_ lower and upper 16 bits it not so trivial
|
||||
// because according to the standard a simple cast to short is
|
||||
// implementation defined and so is a right shift of a signed integer.
|
||||
inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
|
||||
|
||||
// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
|
||||
// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
|
||||
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
|
||||
#else
|
||||
inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
|
||||
#endif
|
||||
|
||||
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
||||
|
||||
// Division must be handled separately for each term
|
||||
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
|
||||
|
||||
// Only declared but not defined. We don't want to multiply two scores due to
|
||||
// a very high risk of overflow. So user should explicitly convert to integer.
|
||||
inline Score operator*(Score s1, Score s2);
|
||||
|
||||
// Remaining Score operators are standard
|
||||
inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); }
|
||||
inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); }
|
||||
inline Score operator* (int i, const Score d) { return Score(i * int(d)); }
|
||||
inline Score operator* (const Score d, int i) { return Score(int(d) * i); }
|
||||
inline Score operator- (const Score d) { return Score(-int(d)); }
|
||||
inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; }
|
||||
inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; }
|
||||
inline void operator*= (Score& d, int i) { d = Score(int(d) * i); }
|
||||
inline void operator/= (Score& d, int i) { d = Score(int(d) / i); }
|
||||
|
||||
const Value PawnValueMidgame = Value(0x0C6);
|
||||
const Value PawnValueEndgame = Value(0x102);
|
||||
const Value KnightValueMidgame = Value(0x331);
|
||||
const Value KnightValueEndgame = Value(0x34E);
|
||||
const Value BishopValueMidgame = Value(0x344);
|
||||
const Value BishopValueEndgame = Value(0x359);
|
||||
const Value RookValueMidgame = Value(0x4F6);
|
||||
const Value RookValueEndgame = Value(0x4FE);
|
||||
const Value QueenValueMidgame = Value(0x9D9);
|
||||
const Value QueenValueEndgame = Value(0x9FE);
|
||||
|
||||
inline Value value_mate_in(int ply) {
|
||||
return VALUE_MATE - ply;
|
||||
}
|
||||
|
||||
inline Value value_mated_in(int ply) {
|
||||
return -VALUE_MATE + ply;
|
||||
}
|
||||
|
||||
inline Piece make_piece(Color c, PieceType pt) {
|
||||
return Piece((int(c) << 3) | int(pt));
|
||||
}
|
||||
|
||||
inline PieceType type_of_piece(Piece p) {
|
||||
return PieceType(int(p) & 7);
|
||||
}
|
||||
|
||||
inline Color color_of_piece(Piece p) {
|
||||
return Color(int(p) >> 3);
|
||||
}
|
||||
|
||||
inline Color opposite_color(Color c) {
|
||||
return Color(int(c) ^ 1);
|
||||
}
|
||||
|
||||
inline bool color_is_ok(Color c) {
|
||||
return c == WHITE || c == BLACK;
|
||||
}
|
||||
|
||||
inline bool piece_type_is_ok(PieceType pt) {
|
||||
return pt >= PAWN && pt <= KING;
|
||||
}
|
||||
|
||||
inline bool piece_is_ok(Piece p) {
|
||||
return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p));
|
||||
}
|
||||
|
||||
inline char piece_type_to_char(PieceType pt) {
|
||||
static const char ch[] = " PNBRQK";
|
||||
return ch[pt];
|
||||
}
|
||||
|
||||
inline Square make_square(File f, Rank r) {
|
||||
return Square((int(r) << 3) | int(f));
|
||||
}
|
||||
|
||||
inline File square_file(Square s) {
|
||||
return File(int(s) & 7);
|
||||
}
|
||||
|
||||
inline Rank square_rank(Square s) {
|
||||
return Rank(int(s) >> 3);
|
||||
}
|
||||
|
||||
inline Square flip_square(Square s) {
|
||||
return Square(int(s) ^ 56);
|
||||
}
|
||||
|
||||
inline Square flop_square(Square s) {
|
||||
return Square(int(s) ^ 7);
|
||||
}
|
||||
|
||||
inline Square relative_square(Color c, Square s) {
|
||||
return Square(int(s) ^ (int(c) * 56));
|
||||
}
|
||||
|
||||
inline Rank relative_rank(Color c, Rank r) {
|
||||
return Rank(int(r) ^ (int(c) * 7));
|
||||
}
|
||||
|
||||
inline Rank relative_rank(Color c, Square s) {
|
||||
return relative_rank(c, square_rank(s));
|
||||
}
|
||||
|
||||
inline SquareColor square_color(Square s) {
|
||||
return SquareColor(int(square_rank(s) + s) & 1);
|
||||
}
|
||||
|
||||
inline bool opposite_color_squares(Square s1, Square s2) {
|
||||
int s = int(s1) ^ int(s2);
|
||||
return ((s >> 3) ^ s) & 1;
|
||||
}
|
||||
|
||||
inline int file_distance(Square s1, Square s2) {
|
||||
return abs(square_file(s1) - square_file(s2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Square s1, Square s2) {
|
||||
return abs(square_rank(s1) - square_rank(s2));
|
||||
}
|
||||
|
||||
inline int square_distance(Square s1, Square s2) {
|
||||
return Max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||
}
|
||||
|
||||
inline File file_from_char(char c) {
|
||||
return File(c - 'a') + FILE_A;
|
||||
}
|
||||
|
||||
inline char file_to_char(File f) {
|
||||
return char(f - FILE_A + int('a'));
|
||||
}
|
||||
|
||||
inline Rank rank_from_char(char c) {
|
||||
return Rank(c - '1') + RANK_1;
|
||||
}
|
||||
|
||||
inline char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1 + int('1'));
|
||||
}
|
||||
|
||||
inline const std::string square_to_string(Square s) {
|
||||
char ch[] = { file_to_char(square_file(s)), rank_to_char(square_rank(s)), 0 };
|
||||
return std::string(ch);
|
||||
}
|
||||
|
||||
inline bool file_is_ok(File f) {
|
||||
return f >= FILE_A && f <= FILE_H;
|
||||
}
|
||||
|
||||
inline bool rank_is_ok(Rank r) {
|
||||
return r >= RANK_1 && r <= RANK_8;
|
||||
}
|
||||
|
||||
inline bool square_is_ok(Square s) {
|
||||
return s >= SQ_A1 && s <= SQ_H8;
|
||||
}
|
||||
|
||||
#endif // !defined(TYPES_H_INCLUDED)
|
||||
|
|
115
src/value.h
115
src/value.h
|
@ -1,115 +0,0 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(VALUE_H_INCLUDED)
|
||||
#define VALUE_H_INCLUDED
|
||||
|
||||
#include <climits>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
||||
enum ValueType {
|
||||
VALUE_TYPE_NONE = 0,
|
||||
VALUE_TYPE_UPPER = 1,
|
||||
VALUE_TYPE_LOWER = 2,
|
||||
VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER
|
||||
};
|
||||
|
||||
|
||||
enum Value {
|
||||
VALUE_ZERO = 0,
|
||||
VALUE_DRAW = 0,
|
||||
VALUE_KNOWN_WIN = 15000,
|
||||
VALUE_MATE = 30000,
|
||||
VALUE_INFINITE = 30001,
|
||||
VALUE_NONE = 30002,
|
||||
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||
};
|
||||
|
||||
ENABLE_OPERATORS_ON(Value)
|
||||
|
||||
// Extra operators
|
||||
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
|
||||
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
|
||||
|
||||
|
||||
enum ScaleFactor {
|
||||
SCALE_FACTOR_ZERO = 0,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
};
|
||||
|
||||
|
||||
/// Score enum keeps a midgame and an endgame value in a single
|
||||
/// integer (enum), first LSB 16 bits are used to store endgame
|
||||
/// value, while upper bits are used for midgame value.
|
||||
|
||||
// Compiler is free to choose the enum type as long as can keep
|
||||
// its data, so ensure Score to be an integer type.
|
||||
enum Score {
|
||||
SCORE_ZERO = 0,
|
||||
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||
};
|
||||
|
||||
// Extracting the _signed_ lower and upper 16 bits it not so trivial
|
||||
// because according to the standard a simple cast to short is
|
||||
// implementation defined and so is a right shift of a signed integer.
|
||||
inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); }
|
||||
|
||||
// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in
|
||||
// this case, although not 100% standard compliant it seems to work for Intel and MSVC.
|
||||
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
|
||||
#else
|
||||
inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); }
|
||||
#endif
|
||||
|
||||
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
||||
|
||||
// Division must be handled separately for each term
|
||||
inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); }
|
||||
|
||||
// Only declared but not defined. We don't want to multiply two scores due to
|
||||
// a very high risk of overflow. So user should explicitly convert to integer.
|
||||
inline Score operator*(Score s1, Score s2);
|
||||
|
||||
// Remaining operators are standard
|
||||
inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); }
|
||||
inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); }
|
||||
inline Score operator* (int i, const Score d) { return Score(i * int(d)); }
|
||||
inline Score operator* (const Score d, int i) { return Score(int(d) * i); }
|
||||
inline Score operator- (const Score d) { return Score(-int(d)); }
|
||||
inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; }
|
||||
inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; }
|
||||
inline void operator*= (Score& d, int i) { d = Score(int(d) * i); }
|
||||
inline void operator/= (Score& d, int i) { d = Score(int(d) / i); }
|
||||
|
||||
inline Value value_mate_in(int ply) {
|
||||
return VALUE_MATE - ply;
|
||||
}
|
||||
|
||||
inline Value value_mated_in(int ply) {
|
||||
return -VALUE_MATE + ply;
|
||||
}
|
||||
|
||||
#endif // !defined(VALUE_H_INCLUDED)
|
Loading…
Add table
Reference in a new issue