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Evaluation drift: add always 7 instead of ply

After 828 games at 1+0

Mod vs Orig +191 =447 -190 50.06%  414.5/828

So almost no difference. Patch is committed more for
documentation purposes then for other reasons.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-09-19 18:34:42 +02:00
parent e4277c06bf
commit 24cc3a97a4

View file

@ -1540,10 +1540,10 @@ namespace {
// Use the cached evaluation score if possible // Use the cached evaluation score if possible
assert(ei.futilityMargin == Value(0)); assert(ei.futilityMargin == Value(0));
staticValue = tte->value() + ply; staticValue = tte->value() + 7;
} }
else else
staticValue = evaluate(pos, ei, threadID) + ply; staticValue = evaluate(pos, ei, threadID) + 7;
if (ply == PLY_MAX - 1) if (ply == PLY_MAX - 1)
return evaluate(pos, ei, threadID); return evaluate(pos, ei, threadID);